diff options
Diffstat (limited to 'Northstar.CustomServers/mod/scripts/vscripts/_powerup.gnut')
-rw-r--r-- | Northstar.CustomServers/mod/scripts/vscripts/_powerup.gnut | 21 |
1 files changed, 14 insertions, 7 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/_powerup.gnut b/Northstar.CustomServers/mod/scripts/vscripts/_powerup.gnut index 60c4560f..5fb0778c 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/_powerup.gnut +++ b/Northstar.CustomServers/mod/scripts/vscripts/_powerup.gnut @@ -33,21 +33,17 @@ void function PowerupSpawnerThink( entity spawnpoint, PowerUp powerupDef ) svGlobal.levelEnt.EndSignal( "CleanUpEntitiesForRoundEnd" ) entity base = CreatePropDynamic( powerupDef.baseModel, spawnpoint.GetOrigin(), spawnpoint.GetAngles(), 2 ) - - entity powerup - OnThreadEnd( function() : ( base, powerup ) + OnThreadEnd( function() : ( base ) { base.Destroy() - if ( IsValid( powerup ) ) - powerup.Destroy() }) - + while ( true ) { if ( !powerupDef.spawnFunc() ) return - powerup = CreateEntity( "item_powerup" ) + entity powerup = CreateEntity( "item_powerup" ) powerup.SetOrigin( base.GetOrigin() + powerupDef.modelOffset ) powerup.SetAngles( base.GetAngles() + powerupDef.modelAngles ) @@ -66,11 +62,22 @@ void function PowerupSpawnerThink( entity spawnpoint, PowerUp powerupDef ) PickupGlow glow = CreatePickupGlow( powerup, powerupDef.glowColor.x.tointeger(), powerupDef.glowColor.y.tointeger(), powerupDef.glowColor.z.tointeger() ) glow.glowFX.SetOrigin( spawnpoint.GetOrigin() ) // want the glow to be parented to the powerup, but have the position of the spawnpoint + thread TrackPowerupCleanup( powerup ) + powerup.WaitSignal( "OnDestroy" ) wait powerupDef.respawnDelay } } +void function TrackPowerupCleanup( entity powerup ) +{ + powerup.EndSignal( "OnDestroy" ) + + svGlobal.levelEnt.WaitSignal( "CleanUpEntitiesForRoundEnd" ) + if ( IsValid( powerup ) ) + powerup.Destroy() +} + bool function OnPowerupCollected( entity player, entity healthpack ) { PowerUp powerup = GetPowerUpFromItemRef( expect string( healthpack.s.powerupRef ) ) |