diff options
Diffstat (limited to 'Northstar.CustomServers/mod/cfg')
-rw-r--r-- | Northstar.CustomServers/mod/cfg/autoexec_ns_server.cfg | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/Northstar.CustomServers/mod/cfg/autoexec_ns_server.cfg b/Northstar.CustomServers/mod/cfg/autoexec_ns_server.cfg index a16fddbc..3d323c01 100644 --- a/Northstar.CustomServers/mod/cfg/autoexec_ns_server.cfg +++ b/Northstar.CustomServers/mod/cfg/autoexec_ns_server.cfg @@ -14,10 +14,11 @@ everything_unlocked 1 // unlock everything // gameserver settings ns_should_return_to_lobby 1 // whether the server should return to private match lobby after completing a game, if 0, this will go to the next map/mode in the playlist -net_chan_limit_mode 1 // kick clients that go over the limit +net_chan_limit_mode 2 // kick clients that go over the limit net_chan_limit_msec_per_sec 30 // number of milliseconds of server netchan processing time clients can use per second before getting kicked base_tickinterval_mp 0.016666667 // default tickrate: 60 tick sv_updaterate_mp 20 // default updaterate: 20 tick sv_minupdaterate 20 // unsure if this actually works, but if it does, should set minimum client updaterate sv_max_snapshots_multiplayer 300 // this needs to be updaterate * 15, or clients will dc in killreplay net_data_block_enabled 0 // not really sure on this, have heard datablock could have security issues? doesn't seem to have any adverse effects being disabled +host_skip_client_dll_crc 1 // allow people to run modded client dlls, this is mainly so people running pilot visor colour mods can keep those, since they use a client.dll edit
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