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-rw-r--r--Northstar.Custom/scripts/vscripts/_northstar_devcommands.gnut8
-rw-r--r--Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_inf.gnut7
2 files changed, 6 insertions, 9 deletions
diff --git a/Northstar.Custom/scripts/vscripts/_northstar_devcommands.gnut b/Northstar.Custom/scripts/vscripts/_northstar_devcommands.gnut
index ebac1e3c..960e619e 100644
--- a/Northstar.Custom/scripts/vscripts/_northstar_devcommands.gnut
+++ b/Northstar.Custom/scripts/vscripts/_northstar_devcommands.gnut
@@ -13,14 +13,8 @@ bool function ClientCommandCallbackToggleNoclip( entity player, array<string> ar
if ( GetConVarInt( "sv_cheats" ) != 1 )
return true
- //if ( player.IsNoclipping() )
- // DisableNoclipForEntityIndex( player.GetIndexForEntity() )
- //else
- // EnableNoclipForEntityIndex( player.GetIndexForEntity() )
-
- // new way that doesn't require native stuff yay
if ( player.IsNoclipping() )
- player.SetPhysics( MOVETYPE_WALK ) // just hoping this is the right movetype, not much of a way to check
+ player.SetPhysics( MOVETYPE_WALK )
else
player.SetPhysics( MOVETYPE_NOCLIP )
diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_inf.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_inf.gnut
index b7af9b85..cc9df116 100644
--- a/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_inf.gnut
+++ b/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_inf.gnut
@@ -47,7 +47,7 @@ void function SelectFirstInfectedDelayed()
void function InfectionOnPlayerKilled( entity victim, entity attacker, var damageInfo )
{
- if ( !victim.IsPlayer() )
+ if ( !victim.IsPlayer() || GetGameState() != eGameState.Playing )
return
if ( victim.GetTeam() == INFECTION_TEAM_SURVIVOR )
@@ -100,8 +100,11 @@ void function RespawnInfected( entity player )
// stats for infected
StimPlayer( player, 9999.9 ) // can't do endless since we don't get the visual effect in endless
- player.SetMaxHealth( 50 )
+ player.kv.airAcceleration = 2500
+ // scale health with num of infected, with 50 as base health
+ player.SetMaxHealth( 50 + ( GetPlayerArrayOfTeam( INFECTION_TEAM_SURVIVOR ).len() * 25 ) )
+
// set loadout
foreach ( entity weapon in player.GetMainWeapons() )
player.TakeWeaponNow( weapon.GetWeaponClassName() )