diff options
Diffstat (limited to 'Northstar.Custom/mod/scripts/vscripts')
-rw-r--r-- | Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fastball.gnut | 41 |
1 files changed, 39 insertions, 2 deletions
diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fastball.gnut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fastball.gnut index 4f764af8..f6c0968c 100644 --- a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fastball.gnut +++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fastball.gnut @@ -125,10 +125,28 @@ void function GamemodeFastball_Init() FastballAddBuddySpawnForLevel( "mp_glitch", TEAM_IMC, < 4100, 890, 320>, < 0, 180, 0 > ) FastballAddPanelSpawnsForLevel( "mp_glitch", [ < 2703, 2170, 25 >, < 0, 0.00, 0 >, - < -192, 129, -55 >, < 0, 90.00, 0 >, + < -192, 129, -250 >, < 0, 90.00, 0 >, < -3088, -1905, 25 >, < 0, -180.00, 0 > ]) + FastballAddPropForLevel("mp_glitch", $"models/containers/plastic_pallet_01.mdl", [ + < -190, 0, -250 >, < 0, 90.00, 0 >, + < -190, 65, -250 >, < 0, 90.00, 0 >, + < -190, 130, -250 >, < 0, 90.00, 0 >, + < -190, 195, -250 >, < 0, 90.00, 0 >, + < -190, 250, -250 >, < 0, 90.00, 0 >, + < -125, 0, -250 >, < 0, 90.00, 0 >, + < -125, 65, -250 >, < 0, 90.00, 0 >, + < -125, 130, -250 >, < 0, 90.00, 0 >, + < -125, 195, -250 >, < 0, 90.00, 0 >, + < -125, 250, -250 >, < 0, 90.00, 0 >, + < -255, 0, -250 >, < 0, 90.00, 0 >, + < -255, 65, -250 >, < 0, 90.00, 0 >, + < -255, 130, -250 >, < 0, 90.00, 0 >, + < -255, 195, -250 >, < 0, 90.00, 0 >, + < -255, 250, -250 >, < 0, 90.00, 0 > + ] ) + FastballAddBuddySpawnForLevel( "mp_relic02", TEAM_MILITIA, < 4504, -3500, 150 >, < 0, -170, 0 > ) FastballAddBuddySpawnForLevel( "mp_relic02", TEAM_IMC, < -4505, -3750, 367>, < 0, 10, 0 > ) FastballAddPanelSpawnsForLevel( "mp_relic02", [ @@ -191,6 +209,25 @@ void function FastballAddPanelSpawnsForLevel( string level, array<vector> positi } } +void function FastballAddPropForLevel( string level, asset model, array<vector> positionsAndOrigins) +{ + if ( GetMapName() != level ) + return + + for ( int i = 0; i < positionsAndOrigins.len(); i += 2 ) + { + entity prop = CreateEntity( "prop_control_panel" ) + prop.SetValueForModelKey( model ) + prop.SetOrigin( positionsAndOrigins[ i ] ) + prop.SetAngles( positionsAndOrigins[ i + 1 ] ) + prop.kv.solid = SOLID_VPHYSICS + DispatchSpawn( prop ) + + prop.SetModel( model ) + } + +} + entity function CreatePanel( vector origin, vector angles ) { entity panel = CreateEntity( "prop_control_panel" ) @@ -256,4 +293,4 @@ int function FastballDecideWinner() return TEAM_IMC return TEAM_UNASSIGNED -} +}
\ No newline at end of file |