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-rw-r--r--Northstar.Custom/mod/scripts/vscripts/sh_damage_types.nut776
1 files changed, 776 insertions, 0 deletions
diff --git a/Northstar.Custom/mod/scripts/vscripts/sh_damage_types.nut b/Northstar.Custom/mod/scripts/vscripts/sh_damage_types.nut
new file mode 100644
index 00000000..c66fc857
--- /dev/null
+++ b/Northstar.Custom/mod/scripts/vscripts/sh_damage_types.nut
@@ -0,0 +1,776 @@
+global function DamageTypes_Init
+global function RegisterWeaponDamageSourceName
+global function GetObitFromDamageSourceID
+global function DamageSourceIDToString
+global function DamageSourceIDHasString
+
+#if SERVER
+global function RegisterWeaponDamageSource
+global function RegisterWeaponDamageSources
+#endif
+
+struct
+{
+ table<int,string> damageSourceIDToName
+ table<int,string> damageSourceIDToString
+
+ // For new, modded damageSourceIDs.
+ // Holds triplets of [id, enum_name, display name]. Stored with no separation for ease of string conversion.
+ array<string> customDamageSourceIDList
+} file
+
+// For sending custom damage source IDs to clients
+const int SOURCE_ID_MAX_MESSAGE_LENGTH = 200 // JFS - Used to break messages sent to client into chunks in case it would hit the limitation on command argument length
+const string MESSAGE_SPACE_PADDING = "\xA6" // The "broken pipe" character. Trash character used to replace spaces in display name to allow sending via commands (args are separated by spaces).
+
+global enum eDamageSourceId
+{
+ invalid = -1 // used in code
+
+ //---------------------------
+ // defined in damageDef.txt. This will go away ( you can use damagedef_nuclear_core instead of eDamageSourceId.[enum id] and get rid of it from here )
+ // once this list has only damagedef_*, then we can remove eDamageSourceId
+ code_reserved // may be merged with invalid -1 above
+ damagedef_unknown // must start at 1 and order must match what's in damageDefs.txt
+ damagedef_unknownBugIt
+ damagedef_suicide
+ damagedef_despawn
+ damagedef_titan_step
+ damagedef_crush
+ damagedef_nuclear_core
+ damagedef_titan_fall
+ damagedef_titan_hotdrop
+ damagedef_reaper_fall
+ damagedef_trip_wire
+ damagedef_reaper_groundslam
+ damagedef_reaper_nuke
+ damagedef_frag_drone_explode
+ damagedef_frag_drone_explode_FD
+ damagedef_frag_drone_throwable_PLAYER
+ damagedef_frag_drone_throwable_NPC
+ damagedef_stalker_powersupply_explosion_small
+ damagedef_stalker_powersupply_explosion_large
+ damagedef_stalker_powersupply_explosion_large_at
+ damagedef_shield_captain_arc_shield
+ damagedef_fd_explosive_barrel
+ damagedef_fd_tether_trap
+
+ //---------------------------
+
+ // Titan Weapons
+ mp_titanweapon_40mm
+ mp_titanweapon_arc_cannon
+ mp_titanweapon_arc_wave
+ mp_titanweapon_arc_ball
+ mp_titanweapon_arc_pylon
+ mp_titanweapon_emp_volley
+ mp_titanweapon_rocket_launcher
+ mp_titanweapon_rocketeer_missile
+ mp_titanweapon_rocketeer_rocketstream
+ mp_titanweapon_shoulder_rockets
+ mp_titanweapon_shoulder_grenade
+ mp_titanweapon_orbital_strike
+ mp_titanweapon_tether_shot
+ mp_titanweapon_homing_rockets
+ mp_titanweapon_dumbfire_rockets
+ mp_titanweapon_multi_cluster
+ mp_titanweapon_meteor
+ mp_titanweapon_meteor_thermite
+ mp_titanweapon_meteor_thermite_charged
+ mp_titanweapon_salvo_rockets
+ mp_titanweapon_tracker_rockets
+ mp_titanweapon_sniper
+ mp_titanweapon_triple_threat
+ mp_titanweapon_vortex_shield
+ mp_titanweapon_vortex_shield_ion
+ mp_titanweapon_xo16
+ mp_titanweapon_xo16_shorty
+ mp_titanweapon_xopistol
+ mp_titanweapon_at_mine
+ mp_titanweapon_leadwall
+ mp_titanweapon_jackhammer
+ mp_titanweapon_electric_fist
+ mp_titanweapon_cabertoss
+ mp_titanweapon_flame_wall
+ mp_titanweapon_flame_ring
+ mp_titanweapon_smash
+ mp_titanweapon_particle_accelerator
+ mp_titanweapon_sticky_40mm
+ mp_titanweapon_predator_cannon
+ mp_titanweapon_predator_cannon_siege
+ mp_titanability_laser_trip
+ mp_titanweapon_laser_lite
+ mp_titanweapon_stun_laser
+ mp_titanability_smoke
+ mp_titanability_arc_field
+ mp_titanweapon_arc_minefield
+ mp_titanability_hover
+ mp_titanability_cloak
+ mp_titanability_tether_trap
+
+ mp_titancore_amp_core
+ mp_titancore_emp
+ mp_titancore_flame_wave
+ mp_titancore_flame_wave_secondary
+ mp_titancore_laser_cannon
+ mp_titancore_nuke_core
+ mp_titancore_nuke_missile
+ mp_titanweapon_berserker
+ mp_titancore_shift_core
+ mp_titanweapon_flightcore_rockets
+ mp_titancore_salvo_core
+ mp_titancore_siege_mode
+
+ //SP weapons
+ mp_weapon_grenade_electric_smoke
+ proto_titanweapon_deathblossom
+
+ // Pilot Weapons
+ mp_weapon_hemlok
+ mp_weapon_lmg
+ mp_weapon_rspn101
+ mp_weapon_vinson
+ mp_weapon_lstar
+ mp_weapon_g2
+ mp_weapon_smart_pistol
+ mp_weapon_r97
+ mp_weapon_car
+ mp_weapon_hemlok_smg
+ mp_weapon_dmr
+ mp_weapon_wingman
+ mp_weapon_wingman_n
+ mp_weapon_semipistol
+ mp_weapon_autopistol
+ mp_weapon_mgl
+ mp_weapon_sniper
+ mp_weapon_shotgun
+ mp_weapon_mastiff
+ mp_weapon_frag_drone
+ mp_weapon_frag_grenade
+ mp_weapon_grenade_emp
+ mp_weapon_arc_blast
+ mp_weapon_thermite_grenade
+ mp_weapon_grenade_sonar
+ mp_weapon_grenade_gravity
+ mp_weapon_satchel
+ mp_weapon_nuke_satchel
+ mp_weapon_proximity_mine
+ mp_weapon_smr
+ mp_weapon_rocket_launcher
+ mp_weapon_arc_launcher
+ mp_weapon_defender
+ mp_weapon_dash_melee
+ mp_weapon_tether
+ mp_weapon_tripwire
+ mp_weapon_flak_rifle
+ mp_extreme_environment
+ mp_weapon_shotgun_pistol
+ mp_weapon_pulse_lmg
+ mp_weapon_sword
+ mp_weapon_softball
+ mp_weapon_shotgun_doublebarrel
+ mp_weapon_doubletake
+ mp_weapon_arc_rifle
+ mp_weapon_gibber_pistol
+ mp_weapon_alternator_smg
+ mp_weapon_esaw
+ mp_weapon_epg
+ mp_weapon_arena1
+ mp_weapon_arena2
+ mp_weapon_arena3
+ mp_weapon_rspn101_og
+
+ //
+ melee_pilot_emptyhanded
+ melee_pilot_arena
+ melee_pilot_sword
+ melee_titan_punch
+ melee_titan_punch_ion
+ melee_titan_punch_tone
+ melee_titan_punch_legion
+ melee_titan_punch_scorch
+ melee_titan_punch_northstar
+ melee_titan_punch_fighter
+ melee_titan_punch_vanguard
+ melee_titan_sword
+ melee_titan_sword_aoe
+
+ mp_weapon_engineer_turret
+
+ // Turret Weapons
+ mp_weapon_yh803
+ mp_weapon_yh803_bullet
+ mp_weapon_yh803_bullet_overcharged
+ mp_weapon_mega_turret
+ mp_weapon_mega_turret_aa
+ mp_turretweapon_rockets
+ mp_turretweapon_blaster
+ mp_turretweapon_plasma
+ mp_turretweapon_sentry
+
+ // AI only Weapons
+ mp_weapon_super_spectre
+ mp_weapon_dronebeam
+ mp_weapon_dronerocket
+ mp_weapon_droneplasma
+ mp_weapon_turretplasma
+ mp_weapon_turretrockets
+ mp_weapon_turretplasma_mega
+ mp_weapon_gunship_launcher
+ mp_weapon_gunship_turret
+ mp_weapon_gunship_missile
+
+ // Misc
+ rodeo
+ rodeo_forced_titan_eject //For awarding points when you force a pilot to eject via rodeo
+ rodeo_execution
+ human_melee
+ auto_titan_melee
+ berserker_melee
+ mind_crime
+ charge_ball
+ grunt_melee
+ spectre_melee
+ prowler_melee
+ super_spectre_melee
+ titan_execution
+ human_execution
+ eviscerate
+ wall_smash
+ ai_turret
+ team_switch
+ rocket
+ titan_explosion
+ flash_surge
+ molotov
+ sticky_time_bomb
+ vortex_grenade
+ droppod_impact
+ ai_turret_explosion
+ rodeo_trap
+ round_end
+ bubble_shield
+ evac_dropship_explosion
+ sticky_explosive
+ titan_grapple
+
+ // streaks
+ satellite_strike
+
+ // Environmental
+ fall
+ splat
+ crushed
+ burn
+ lasergrid
+ outOfBounds
+ indoor_inferno
+ submerged
+ switchback_trap
+ floor_is_lava
+ suicideSpectreAoE
+ titanEmpField
+ stuck
+ deadly_fog
+ exploding_barrel
+ electric_conduit
+ turbine
+ harvester_beam
+ toxic_sludge
+
+ mp_weapon_spectre_spawner
+
+ // development
+ weapon_cubemap
+
+ // Prototype
+ mp_weapon_zipline
+ mp_ability_ground_slam
+ sp_weapon_arc_tool
+ sp_weapon_proto_battery_charger_offhand
+ at_turret_override
+ rodeo_battery_removal
+ phase_shift
+ gamemode_bomb_detonation
+ nuclear_turret
+ proto_viewmodel_test
+ mp_titanweapon_heat_shield
+ mp_titanability_slow_trap
+ mp_titanability_gun_shield
+ mp_titanability_power_shot
+ mp_titanability_ammo_swap
+ mp_titanability_sonar_pulse
+ mp_titanability_rearm
+ mp_titancore_upgrade
+ mp_titanweapon_xo16_vanguard
+ mp_weapon_arc_trap
+ core_overload
+
+ bombardment
+ bleedout
+ //damageSourceId=eDamageSourceId.xxxxx
+ //fireteam
+ //marvin
+ //rocketstrike
+ //orbitallaser
+ //explosion
+}
+
+//When adding new mods, they need to be added below and to persistent_player_data_version_N.pdef in r1/cfg/server.
+//Then when updating that file, save a new one and increment N.
+
+global enum eModSourceId
+{
+ accelerator
+ afterburners
+ arc_triple_threat
+ aog
+ burn_mod_autopistol
+ burn_mod_car
+ burn_mod_defender
+ burn_mod_dmr
+ burn_mod_emp_grenade
+ burn_mod_frag_grenade
+ burn_mod_grenade_electric_smoke
+ burn_mod_grenade_gravity
+ burn_mod_thermite_grenade
+ burn_mod_g2
+ burn_mod_hemlok
+ burn_mod_lmg
+ burn_mod_mgl
+ burn_mod_r97
+ burn_mod_rspn101
+ burn_mod_satchel
+ burn_mod_semipistol
+ burn_mod_smart_pistol
+ burn_mod_smr
+ burn_mod_sniper
+ burn_mod_rocket_launcher
+ burn_mod_titan_40mm
+ burn_mod_titan_arc_cannon
+ burn_mod_titan_rocket_launcher
+ burn_mod_titan_sniper
+ burn_mod_titan_triple_threat
+ burn_mod_titan_xo16
+ burn_mod_titan_dumbfire_rockets
+ burn_mod_titan_homing_rockets
+ burn_mod_titan_salvo_rockets
+ burn_mod_titan_shoulder_rockets
+ burn_mod_titan_vortex_shield
+ burn_mod_titan_smoke
+ burn_mod_titan_particle_wall
+ burst
+ capacitor
+ enhanced_targeting
+ extended_ammo
+ fast_lock
+ fast_reload
+ guided_missile
+ hcog
+ holosight
+ instant_shot
+ iron_sights
+ overcharge
+ quick_shot
+ rapid_fire_missiles
+ scope_4x
+ scope_6x
+ scope_8x
+ scope_10x
+ scope_12x
+ burn_mod_shotgun
+ silencer
+ slammer
+ spread_increase_ttt
+ stabilizer
+ titanhammer
+ burn_mod_wingman
+ burn_mod_lstar
+ burn_mod_mastiff
+ burn_mod_vinson
+ ricochet
+ ar_trajectory
+ redline_sight
+ threat_scope
+ smart_lock
+ pro_screen
+ rocket_arena
+}
+
+//Attachments intentionally left off. This prevents them from displaying in kill cards.
+// modNameStrings should be defined when the mods are created, not in a separate table -Mackey
+global const modNameStrings = {
+ [ eModSourceId.accelerator ] = "#MOD_ACCELERATOR_NAME",
+ [ eModSourceId.afterburners ] = "#MOD_AFTERBURNERS_NAME",
+ [ eModSourceId.arc_triple_threat ] = "#MOD_ARC_TRIPLE_THREAT_NAME",
+ [ eModSourceId.burn_mod_autopistol ] = "#BC_AUTOPISTOL_M2",
+ [ eModSourceId.burn_mod_car ] = "#BC_CAR_M2",
+ [ eModSourceId.burn_mod_defender ] = "#BC_DEFENDER_M2",
+ [ eModSourceId.burn_mod_dmr ] = "#BC_DMR_M2",
+ [ eModSourceId.burn_mod_emp_grenade ] = "#BC_EMP_GRENADE_M2",
+ [ eModSourceId.burn_mod_frag_grenade ] = "#BC_FRAG_GRENADE_M2",
+ [ eModSourceId.burn_mod_grenade_electric_smoke ] = "#BC_GRENADE_ELECTRIC_SMOKE_M2",
+ [ eModSourceId.burn_mod_grenade_gravity ] = "#BC_GRENADE_ELECTRIC_SMOKE_M2",
+ [ eModSourceId.burn_mod_thermite_grenade ] = "#BC_GRENADE_ELECTRIC_SMOKE_M2",
+ [ eModSourceId.burn_mod_g2 ] = "#BC_G2_M2",
+ [ eModSourceId.burn_mod_hemlok ] = "#BC_HEMLOK_M2",
+ [ eModSourceId.burn_mod_lmg ] = "#BC_LMG_M2",
+ [ eModSourceId.burn_mod_mgl ] = "#BC_MGL_M2",
+ [ eModSourceId.burn_mod_r97 ] = "#BC_R97_M2",
+ [ eModSourceId.burn_mod_rspn101 ] = "#BC_RSPN101_M2",
+ [ eModSourceId.burn_mod_satchel ] = "#BC_SATCHEL_M2",
+ [ eModSourceId.burn_mod_semipistol ] = "#BC_SEMIPISTOL_M2",
+ [ eModSourceId.burn_mod_smr ] = "#BC_SMR_M2",
+ [ eModSourceId.burn_mod_smart_pistol ] = "#BC_SMART_PISTOL_M2",
+ [ eModSourceId.burn_mod_sniper ] = "#BC_SNIPER_M2",
+ [ eModSourceId.burn_mod_rocket_launcher ] = "#BC_ROCKET_LAUNCHER_M2",
+ [ eModSourceId.burn_mod_titan_40mm ] = "#BC_TITAN_40MM_M2",
+ [ eModSourceId.burn_mod_titan_arc_cannon ] = "#BC_TITAN_ARC_CANNON_M2",
+ [ eModSourceId.burn_mod_titan_rocket_launcher ] = "#BC_TITAN_ROCKET_LAUNCHER_M2",
+ [ eModSourceId.burn_mod_titan_sniper ] = "#BC_TITAN_SNIPER_M2",
+ [ eModSourceId.burn_mod_titan_triple_threat ] = "#BC_TITAN_TRIPLE_THREAT_M2",
+ [ eModSourceId.burn_mod_titan_xo16 ] = "#BC_TITAN_XO16_M2",
+ [ eModSourceId.burn_mod_titan_dumbfire_rockets ] = "#BC_TITAN_DUMBFIRE_MISSILE_M2",
+ [ eModSourceId.burn_mod_titan_homing_rockets ] = "#BC_TITAN_HOMING_ROCKETS_M2",
+ [ eModSourceId.burn_mod_titan_salvo_rockets ] = "#BC_TITAN_SALVO_ROCKETS_M2",
+ [ eModSourceId.burn_mod_titan_shoulder_rockets ] = "#BC_TITAN_SHOULDER_ROCKETS_M2",
+ [ eModSourceId.burn_mod_titan_vortex_shield ] = "#BC_TITAN_VORTEX_SHIELD_M2",
+ [ eModSourceId.burn_mod_titan_smoke ] = "#BC_TITAN_ELECTRIC_SMOKE_M2",
+ [ eModSourceId.burn_mod_titan_particle_wall ] = "#BC_TITAN_SHIELD_WALL_M2",
+ [ eModSourceId.burst ] = "#MOD_BURST_NAME",
+ [ eModSourceId.capacitor ] = "#MOD_CAPACITOR_NAME",
+ [ eModSourceId.enhanced_targeting ] = "#MOD_ENHANCED_TARGETING_NAME",
+ [ eModSourceId.extended_ammo ] = "#MOD_EXTENDED_MAG_NAME",
+ [ eModSourceId.fast_reload ] = "#MOD_FAST_RELOAD_NAME",
+ [ eModSourceId.instant_shot ] = "#MOD_INSTANT_SHOT_NAME",
+ [ eModSourceId.overcharge ] = "#MOD_OVERCHARGE_NAME",
+ [ eModSourceId.quick_shot ] = "#MOD_QUICK_SHOT_NAME",
+ [ eModSourceId.rapid_fire_missiles ] = "#MOD_RAPID_FIRE_MISSILES_NAME",
+ [ eModSourceId.burn_mod_shotgun ] = "#BC_SHOTGUN_M2",
+ [ eModSourceId.silencer ] = "#MOD_SILENCER_NAME",
+ [ eModSourceId.slammer ] = "#MOD_SLAMMER_NAME",
+ [ eModSourceId.spread_increase_ttt ] = "#MOD_SPREAD_INCREASE_TTT_NAME",
+ [ eModSourceId.stabilizer ] = "#MOD_STABILIZER_NAME",
+ [ eModSourceId.titanhammer ] = "#MOD_TITANHAMMER_NAME",
+ [ eModSourceId.burn_mod_wingman ] = "#BC_WINGMAN_M2",
+ [ eModSourceId.burn_mod_lstar ] = "#BC_LSTAR_M2",
+ [ eModSourceId.burn_mod_mastiff ] = "#BC_MASTIFF_M2",
+ [ eModSourceId.burn_mod_vinson ] = "#BC_VINSON_M2",
+ [ eModSourceId.ricochet ] = "Ricochet",
+ [ eModSourceId.ar_trajectory ] = "AR Trajectory",
+ [ eModSourceId.smart_lock ] = "Smart Lock",
+ [ eModSourceId.pro_screen ] = "Pro Screen",
+ [ eModSourceId.rocket_arena ] = "Rocket Arena",
+}
+
+void function DamageTypes_Init()
+{
+ #if SERVER
+ AddCallback_OnClientConnected( SendNewDamageSourceIDsConnected )
+ #else
+ AddServerToClientStringCommandCallback( "register_damage_source_ids", ReceiveNewDamageSourceIDs )
+ #endif
+
+ foreach ( name, number in eDamageSourceId )
+ {
+ file.damageSourceIDToString[ number ] <- name
+ }
+
+ PrecacheWeapon( "mp_weapon_rspn101" ) // used by npc_soldier ><
+
+#if DEV
+
+ int numDamageDefs = DamageDef_GetCount()
+ table damageSourceIdEnum = expect table( getconsttable().eDamageSourceId )
+ foreach ( name, id in damageSourceIdEnum )
+ {
+ expect int( id )
+ if ( id <= eDamageSourceId.code_reserved || id >= numDamageDefs )
+ continue
+
+ string damageDefName = DamageDef_GetName( id )
+ Assert( damageDefName == name, "damage def (" + id + ") name: '" + damageDefName + "' doesn't match damage source id '" + name + "'" )
+ }
+#endif
+
+ file.damageSourceIDToName =
+ {
+ //sp
+ [ eDamageSourceId.mp_weapon_grenade_electric_smoke ] = "#DEATH_ELECTRIC_SMOKE_SCREEN",
+ [ eDamageSourceId.proto_titanweapon_deathblossom ] = "#WPN_TITAN_ROCKET_LAUNCHER",
+
+ //mp
+ [ eDamageSourceId.mp_extreme_environment ] = "#DAMAGE_EXTREME_ENVIRONMENT",
+
+ [ eDamageSourceId.mp_weapon_engineer_turret ] = "#WPN_ENGINEER_TURRET",
+
+ [ eDamageSourceId.mp_weapon_yh803 ] = "#WPN_LIGHT_TURRET",
+ [ eDamageSourceId.mp_weapon_yh803_bullet ] = "#WPN_LIGHT_TURRET",
+ [ eDamageSourceId.mp_weapon_yh803_bullet_overcharged ] = "#WPN_LIGHT_TURRET",
+ [ eDamageSourceId.mp_weapon_mega_turret ] = "#WPN_MEGA_TURRET",
+ [ eDamageSourceId.mp_weapon_mega_turret_aa ] = "#WPN_MEGA_TURRET",
+ [ eDamageSourceId.mp_turretweapon_rockets ] = "#WPN_TURRET_ROCKETS",
+ [ eDamageSourceId.mp_weapon_super_spectre ] = "#WPN_SUPERSPECTRE_ROCKETS",
+ [ eDamageSourceId.mp_weapon_dronebeam ] = "#WPN_DRONERBEAM",
+ [ eDamageSourceId.mp_weapon_dronerocket ] = "#WPN_DRONEROCKET",
+ [ eDamageSourceId.mp_weapon_droneplasma ] = "#WPN_DRONEPLASMA",
+ [ eDamageSourceId.mp_weapon_turretplasma ] = "#WPN_TURRETPLASMA",
+ [ eDamageSourceId.mp_weapon_turretrockets ] = "#WPN_TURRETROCKETS",
+ [ eDamageSourceId.mp_weapon_turretplasma_mega ] = "#WPN_TURRETPLASMA_MEGA",
+ [ eDamageSourceId.mp_weapon_gunship_launcher ] = "#WPN_GUNSHIP_LAUNCHER",
+ [ eDamageSourceId.mp_weapon_gunship_turret ] = "#WPN_GUNSHIP_TURRET",
+ [ eDamageSourceId.mp_weapon_gunship_turret ] = "#WPN_GUNSHIP_MISSILE",
+
+ [ eDamageSourceId.mp_titanability_smoke ] = "#DEATH_ELECTRIC_SMOKE_SCREEN",
+ [ eDamageSourceId.mp_titanability_laser_trip ] = "#DEATH_LASER_TRIPWIRE",
+ [ eDamageSourceId.mp_titanability_slow_trap ] = "#DEATH_SLOW_TRAP",
+ [ eDamageSourceId.mp_titanability_tether_trap ] = "#DEATH_TETHER_TRAP",
+
+ [ eDamageSourceId.rodeo ] = "#DEATH_TITAN_RODEO",
+ [ eDamageSourceId.rodeo_forced_titan_eject ] = "#DEATH_TITAN_RODEO",
+ [ eDamageSourceId.rodeo_execution ] = "#DEATH_RODEO_EXECUTION",
+ [ eDamageSourceId.nuclear_turret ] = "#DEATH_NUCLEAR_TURRET",
+ [ eDamageSourceId.mp_titanweapon_flightcore_rockets ] = "#WPN_TITAN_FLIGHT_ROCKET",
+ [ eDamageSourceId.mp_titancore_amp_core ] = "#TITANCORE_AMP_CORE",
+ [ eDamageSourceId.mp_titancore_emp ] = "#TITANCORE_EMP",
+ [ eDamageSourceId.mp_titancore_siege_mode ] = "#TITANCORE_SIEGE_MODE",
+ [ eDamageSourceId.mp_titancore_flame_wave ] = "#TITANCORE_FLAME_WAVE",
+ [ eDamageSourceId.mp_titancore_flame_wave_secondary ] = "#GEAR_SCORCH_FLAMECORE",
+ [ eDamageSourceId.mp_titancore_nuke_core ] = "#TITANCORE_NUKE",
+ [ eDamageSourceId.mp_titancore_nuke_missile ] = "#TITANCORE_NUKE_MISSILE",
+ [ eDamageSourceId.mp_titancore_shift_core ] = "#TITANCORE_SWORD",
+ [ eDamageSourceId.berserker_melee ] = "#DEATH_BERSERKER_MELEE",
+ [ eDamageSourceId.human_melee ] = "#DEATH_HUMAN_MELEE",
+ [ eDamageSourceId.auto_titan_melee ] = "#DEATH_AUTO_TITAN_MELEE",
+
+ [ eDamageSourceId.prowler_melee ] = "#DEATH_PROWLER_MELEE",
+ [ eDamageSourceId.super_spectre_melee ] = "#DEATH_SUPER_SPECTRE",
+ [ eDamageSourceId.grunt_melee ] = "#DEATH_GRUNT_MELEE",
+ [ eDamageSourceId.spectre_melee ] = "#DEATH_SPECTRE_MELEE",
+ [ eDamageSourceId.eviscerate ] = "#DEATH_EVISCERATE",
+ [ eDamageSourceId.wall_smash ] = "#DEATH_WALL_SMASH",
+ [ eDamageSourceId.ai_turret ] = "#DEATH_TURRET",
+ [ eDamageSourceId.team_switch ] = "#DEATH_TEAM_CHANGE",
+ [ eDamageSourceId.rocket ] = "#DEATH_ROCKET",
+ [ eDamageSourceId.titan_explosion ] = "#DEATH_TITAN_EXPLOSION",
+ [ eDamageSourceId.evac_dropship_explosion ] = "#DEATH_EVAC_DROPSHIP_EXPLOSION",
+ [ eDamageSourceId.flash_surge ] = "#DEATH_FLASH_SURGE",
+ [ eDamageSourceId.molotov ] = "#DEATH_MOLOTOV",
+ [ eDamageSourceId.sticky_time_bomb ] = "#DEATH_STICKY_TIME_BOMB",
+ [ eDamageSourceId.vortex_grenade ] = "#DEATH_VORTEX_GRENADE",
+ [ eDamageSourceId.droppod_impact ] = "#DEATH_DROPPOD_CRUSH",
+ [ eDamageSourceId.ai_turret_explosion ] = "#DEATH_TURRET_EXPLOSION",
+ [ eDamageSourceId.rodeo_trap ] = "#DEATH_RODEO_TRAP",
+ [ eDamageSourceId.round_end ] = "#DEATH_ROUND_END",
+ [ eDamageSourceId.burn ] = "#DEATH_BURN",
+ [ eDamageSourceId.mind_crime ] = "Mind Crime",
+ [ eDamageSourceId.charge_ball ] = "Charge Ball",
+ [ eDamageSourceId.mp_titanweapon_rocketeer_missile ] = "Rocketeer Missile",
+ [ eDamageSourceId.core_overload ] = "#DEATH_CORE_OVERLOAD",
+ [ eDamageSourceId.mp_weapon_arc_trap ] = "#WPN_ARC_TRAP",
+
+
+ [ eDamageSourceId.mp_turretweapon_sentry ] = "#WPN_SENTRY_TURRET",
+ [ eDamageSourceId.mp_turretweapon_blaster ] = "#WPN_BLASTER_TURRET",
+ [ eDamageSourceId.mp_turretweapon_rockets ] = "#WPN_ROCKET_TURRET",
+ [ eDamageSourceId.mp_turretweapon_plasma ] = "#WPN_PLASMA_TURRET",
+
+ [ eDamageSourceId.bubble_shield ] = "#DEATH_BUBBLE_SHIELD",
+ [ eDamageSourceId.sticky_explosive ] = "#DEATH_STICKY_EXPLOSIVE",
+ [ eDamageSourceId.titan_grapple ] = "#DEATH_TITAN_GRAPPLE",
+
+ [ eDamageSourceId.satellite_strike ] = "#DEATH_SATELLITE_STRIKE",
+
+ [ eDamageSourceId.mp_titanweapon_meteor ] = "#WPN_TITAN_METEOR",
+ [ eDamageSourceId.mp_titanweapon_meteor_thermite ] = "#WPN_TITAN_METEOR",
+ [ eDamageSourceId.mp_titanweapon_meteor_thermite_charged ] = "Thermite Meteor",
+ [ eDamageSourceId.mp_titanweapon_flame_ring ] = "Flame Wreath",
+
+ // Instant death. Show no percentages on death recap.
+ [ eDamageSourceId.fall ] = "#DEATH_FALL",
+ //Todo: Rename eDamageSourceId.splat with a more appropriate name. This damage type was used for enviornmental damage, but it was for eject killing pilots if they were near a ceiling. I've changed the localized string to "Enviornment Damage", but this will cause confusion in the future.
+ [ eDamageSourceId.splat ] = "#DEATH_SPLAT",
+ [ eDamageSourceId.titan_execution ] = "#DEATH_TITAN_EXECUTION",
+ [ eDamageSourceId.human_execution ] = "#DEATH_HUMAN_EXECUTION",
+ [ eDamageSourceId.outOfBounds ] = "#DEATH_OUT_OF_BOUNDS",
+ [ eDamageSourceId.indoor_inferno ] = "#DEATH_INDOOR_INFERNO",
+ [ eDamageSourceId.submerged ] = "#DEATH_SUBMERGED",
+ [ eDamageSourceId.switchback_trap ] = "#DEATH_ELECTROCUTION", // Damages teammates and opposing team
+ [ eDamageSourceId.floor_is_lava ] = "#DEATH_ELECTROCUTION",
+ [ eDamageSourceId.suicideSpectreAoE ] = "#DEATH_SUICIDE_SPECTRE", // Used for distinguishing the initial spectre from allies.
+ [ eDamageSourceId.titanEmpField ] = "#DEATH_TITAN_EMP_FIELD",
+ [ eDamageSourceId.deadly_fog ] = "#DEATH_DEADLY_FOG",
+
+
+ // Prototype
+ [ eDamageSourceId.mp_weapon_zipline ] = "Zipline",
+ [ eDamageSourceId.mp_ability_ground_slam ] = "Ground Slam",
+ [ eDamageSourceId.sp_weapon_arc_tool ] = "#WPN_ARC_TOOL",
+ [ eDamageSourceId.sp_weapon_proto_battery_charger_offhand ] = "Battery Charger",
+ [ eDamageSourceId.at_turret_override ] = "AT Turret",
+ [ eDamageSourceId.phase_shift ] = "#WPN_SHIFTER",
+ [ eDamageSourceId.gamemode_bomb_detonation ] = "Bomb Detonation",
+ [ eDamageSourceId.bleedout ] = "#DEATH_BLEEDOUT",
+
+ [ eDamageSourceId.damagedef_unknownBugIt ] = "#DEATH_GENERIC_KILLED",
+ [ eDamageSourceId.damagedef_unknown ] = "#DEATH_GENERIC_KILLED",
+ [ eDamageSourceId.weapon_cubemap ] = "#DEATH_GENERIC_KILLED",
+ [ eDamageSourceId.stuck ] = "#DEATH_GENERIC_KILLED",
+ [ eDamageSourceId.rodeo_battery_removal ] = "#DEATH_RODEO_BATTERY_REMOVAL",
+
+ [ eDamageSourceId.melee_pilot_emptyhanded ] = "#DEATH_MELEE",
+ [ eDamageSourceId.melee_pilot_arena ] = "#DEATH_MELEE",
+ [ eDamageSourceId.melee_pilot_sword ] = "#DEATH_SWORD",
+ [ eDamageSourceId.melee_titan_punch ] = "#DEATH_TITAN_MELEE",
+ [ eDamageSourceId.melee_titan_punch_ion ] = "#DEATH_TITAN_MELEE",
+ [ eDamageSourceId.melee_titan_punch_tone ] = "#DEATH_TITAN_MELEE",
+ [ eDamageSourceId.melee_titan_punch_northstar ] = "#DEATH_TITAN_MELEE",
+ [ eDamageSourceId.melee_titan_punch_scorch ] = "#DEATH_TITAN_MELEE",
+ [ eDamageSourceId.melee_titan_punch_legion ] = "#DEATH_TITAN_MELEE",
+ [ eDamageSourceId.melee_titan_punch_fighter ] = "#DEATH_TITAN_MELEE",
+ [ eDamageSourceId.melee_titan_punch_vanguard ] = "#DEATH_TITAN_MELEE",
+ [ eDamageSourceId.melee_titan_sword ] = "#DEATH_TITAN_SWORD",
+ [ eDamageSourceId.melee_titan_sword_aoe ] = "#DEATH_TITAN_SWORD"
+ }
+
+ #if DEV
+ //development, with retail versions incase a rare bug happens we dont want to show developer text
+ file.damageSourceIDToName[ eDamageSourceId.damagedef_unknownBugIt ] = "UNKNOWN! BUG IT!"
+ file.damageSourceIDToName[ eDamageSourceId.damagedef_unknown ] = "Unknown"
+ file.damageSourceIDToName[ eDamageSourceId.weapon_cubemap ] = "Cubemap"
+ //file.damageSourceIDToName[ eDamageSourceId.invalid ] = "INVALID (BUG IT!)"
+ file.damageSourceIDToName[ eDamageSourceId.stuck ] = "NPC got Stuck (Don't Bug it!)"
+ #endif
+}
+
+void function RegisterWeaponDamageSourceName( string weaponRef, string damageSourceName )
+{
+ int sourceID = eDamageSourceId[weaponRef]
+ file.damageSourceIDToName[ sourceID ] <- damageSourceName
+}
+
+bool function DamageSourceIDHasString( int index )
+{
+ return (index in file.damageSourceIDToString)
+}
+
+string function DamageSourceIDToString( int index )
+{
+ return file.damageSourceIDToString[ index ]
+}
+
+string function GetObitFromDamageSourceID( int damageSourceID )
+{
+ if ( damageSourceID > 0 && damageSourceID < DamageDef_GetCount() )
+ {
+ return DamageDef_GetObituary( damageSourceID )
+ }
+
+ if ( damageSourceID in file.damageSourceIDToName )
+ return file.damageSourceIDToName[ damageSourceID ]
+
+ table damageSourceIdEnum = expect table( getconsttable().eDamageSourceId )
+ foreach ( name, id in damageSourceIdEnum )
+ {
+ if ( id == damageSourceID )
+ return expect string( name )
+ }
+
+ return ""
+}
+
+#if SERVER
+void function RegisterWeaponDamageSource( string weaponRef, string damageSourceName )
+{
+ // Have to do this since squirrel table initialization only supports literals for string keys
+ table< string, string > temp
+ temp[ weaponRef ] <- damageSourceName
+ RegisterWeaponDamageSources( temp )
+}
+
+/* Values are expected to be in a table containing the enum variable name and the string name, e.g.
+ {"mp_titanweapon_sniper" : "Plasma Railgun", "mp_titanweapon_meteor" : "T203 Thermite Launcher"}
+ Only works properly if used after the match starts, e.g. called in "after" callbacks.
+*/
+void function RegisterWeaponDamageSources( table< string, string > newValueTable )
+{
+ int trgt = file.damageSourceIDToString.len() - 1 // -1 accounts for invalid.
+ int lastCustomSize = file.customDamageSourceIDList.len() // Used to only send new IDs to clients if any are added during runtime.
+
+ foreach ( newVal, stringVal in newValueTable )
+ {
+ // Don't replace existing enum values
+ while ( trgt in file.damageSourceIDToString )
+ trgt++
+
+ // Only move insertion point if insertion succeeded
+ if ( RegisterWeaponDamageSourceInternal( trgt, newVal, stringVal ) )
+ trgt++;
+ }
+
+ // Send IDs created during match runtime. IDs made on inits get sent through client connected callback.
+ foreach( player in GetPlayerArray() )
+ SendNewDamageSourceIDs( player, lastCustomSize )
+}
+#endif
+
+bool function RegisterWeaponDamageSourceInternal( int id, string newVal, string stringVal )
+{
+ table damageSourceID = expect table( getconsttable()[ "eDamageSourceId" ] )
+
+ // Fail invalid new source IDs (already exists or cannot be sent via string commands). Length condition has loose padding to account for ID string length.
+ if ( newVal in damageSourceID || newVal.len() + stringVal.len() > SOURCE_ID_MAX_MESSAGE_LENGTH - 15 || id in file.damageSourceIDToString )
+ return false
+
+ damageSourceID[ newVal ] <- id
+ file.damageSourceIDToString[ id ] <- newVal
+ file.damageSourceIDToName[ id ] <- stringVal
+ file.customDamageSourceIDList.extend( [ id.tostring(), newVal, StringReplace( stringVal, " ", MESSAGE_SPACE_PADDING ) ] )
+ return true
+}
+
+#if SERVER
+void function SendNewDamageSourceIDsConnected( entity player )
+{
+ SendNewDamageSourceIDs( player )
+}
+
+void function SendNewDamageSourceIDs( entity player, int index = 0 )
+{
+ while ( index < file.customDamageSourceIDList.len() )
+ {
+ int curSize = 0
+ int curIndex = index
+
+ // Figure out how many sources to send in this message chunk
+ while ( curIndex < file.customDamageSourceIDList.len() )
+ {
+ // Sources are inserted to the custom list in triplets, so we can trust these indices exist.
+ curSize += file.customDamageSourceIDList[ curIndex ].len()
+ curSize += file.customDamageSourceIDList[ curIndex + 1 ].len()
+ curSize += file.customDamageSourceIDList[ curIndex + 2 ].len()
+
+ // Stop before including strings in current message if it exceeds max message length.
+ // This will never stall on a singular source that exceeds the size since new sources are size limited.
+ if ( curSize > SOURCE_ID_MAX_MESSAGE_LENGTH )
+ break
+
+ curIndex += 3
+ }
+
+ // Create the string to pass to client
+ string message = ""
+ while ( index < curIndex )
+ message += file.customDamageSourceIDList[ index++ ] + " "
+
+ ServerToClientStringCommand( player, "register_damage_source_ids " + message )
+ }
+}
+#else
+void function ReceiveNewDamageSourceIDs( array<string> args )
+{
+ // IDs are inserted to the custom list in triplets, so we can trust these indices exist and the loop will end properly
+ for ( int i = 0; i < args.len(); i += 3 )
+ RegisterWeaponDamageSourceInternal( args[ i ].tointeger(), args[ i + 1 ], StringReplace( args[ i + 2 ], MESSAGE_SPACE_PADDING, " " ) )
+}
+#endif \ No newline at end of file