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-rw-r--r--Northstar.Custom/mod/scripts/vscripts/sh_bleedout_damage.gnut4
1 files changed, 2 insertions, 2 deletions
diff --git a/Northstar.Custom/mod/scripts/vscripts/sh_bleedout_damage.gnut b/Northstar.Custom/mod/scripts/vscripts/sh_bleedout_damage.gnut
index c94e5ff0..a0f27227 100644
--- a/Northstar.Custom/mod/scripts/vscripts/sh_bleedout_damage.gnut
+++ b/Northstar.Custom/mod/scripts/vscripts/sh_bleedout_damage.gnut
@@ -120,7 +120,7 @@ void function HandleDamageForBleedout( entity player, var damageInfo )
void function OnPlayerBleedoutBegin( entity player )
{
file.bleedingPlayers.append( player )
- EmitSoundOnEntity( player, "Player_Death_Begin" )
+ EmitSoundOnEntityOnlyToPlayer( player, player, "Player_Death_Begin" )
thread PlayerBleedoutGracePeriod( player )
@@ -140,7 +140,7 @@ void function PlayerBleedoutGracePeriod( entity player )
})
player.SetInvulnerable()
- wait 2.5
+ wait 0.25
}
void function TrackPlayerBleedout( entity player )