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-rw-r--r--Northstar.Client/mod/scripts/vscripts/ui/menu_ns_serverbrowser.nut43
1 files changed, 22 insertions, 21 deletions
diff --git a/Northstar.Client/mod/scripts/vscripts/ui/menu_ns_serverbrowser.nut b/Northstar.Client/mod/scripts/vscripts/ui/menu_ns_serverbrowser.nut
index d9b11ccc..03028255 100644
--- a/Northstar.Client/mod/scripts/vscripts/ui/menu_ns_serverbrowser.nut
+++ b/Northstar.Client/mod/scripts/vscripts/ui/menu_ns_serverbrowser.nut
@@ -38,7 +38,7 @@ enum sortingBy
PLAYERS,
MAP,
GAMEMODE,
- LATENCY
+ REGION
}
// Column sort direction, only one of these can be aplied at once
@@ -48,8 +48,8 @@ struct {
bool serverPlayers = true
bool serverMap = true
bool serverGamemode = true
- bool serverLatency = true
- // 0 = none; 1 = default; 2 = name; 3 = players; 4 = map; 5 = gamemode; 6 = latency
+ bool serverRegion = true
+ // 0 = none; 1 = default; 2 = name; 3 = players; 4 = map; 5 = gamemode; 6 = region
int sortingBy = 1
} filterDirection
@@ -61,7 +61,7 @@ struct serverStruct {
int serverPlayersMax
string serverMap
string serverGamemode
- int serverLatency
+ string serverRegion
}
struct {
@@ -87,7 +87,7 @@ struct {
array<var> serversProtected
array<var> serversMap
array<var> serversGamemode
- array<var> serversLatency
+ array<var> serversRegion
} file
@@ -151,7 +151,7 @@ void function InitServerBrowserMenu()
file.serversProtected = GetElementsByClassname( file.menu, "ServerLock" )
file.serversMap = GetElementsByClassname( file.menu, "ServerMap" )
file.serversGamemode = GetElementsByClassname( file.menu, "ServerGamemode" )
- file.serversLatency = GetElementsByClassname( file.menu, "ServerLatency" )
+ file.serversRegion = GetElementsByClassname( file.menu, "Serverregion" )
filterArguments.filterMaps = [ "SWITCH_ANY" ]
Hud_DialogList_AddListItem( Hud_GetChild( file.menu, "SwtBtnSelectMap" ), "SWITCH_ANY", "0" )
@@ -194,7 +194,7 @@ void function InitServerBrowserMenu()
AddButtonEventHandler( Hud_GetChild( file.menu, "BtnServerPlayersTab"), UIE_CLICK, SortServerListByPlayers_Activate )
AddButtonEventHandler( Hud_GetChild( file.menu, "BtnServerMapTab"), UIE_CLICK, SortServerListByMap_Activate )
AddButtonEventHandler( Hud_GetChild( file.menu, "BtnServerGamemodeTab"), UIE_CLICK, SortServerListByGamemode_Activate )
- AddButtonEventHandler( Hud_GetChild( file.menu, "BtnServerLatencyTab"), UIE_CLICK, SortServerListByLatency_Activate )
+ AddButtonEventHandler( Hud_GetChild( file.menu, "BtnServerRegionTab"), UIE_CLICK, SortServerListByRegion_Activate )
AddButtonEventHandler( Hud_GetChild( file.menu, "SwtBtnSelectMap"), UIE_CHANGE, FilterAndUpdateList )
@@ -218,8 +218,6 @@ void function InitServerBrowserMenu()
Hud_SetText( Hud_GetChild( file.menu, "BtnServerDescription"), "" )
Hud_SetText( Hud_GetChild( file.menu, "BtnServerMods"), "" )
- // Unfinished features
- Hud_SetLocked( Hud_GetChild( file.menu, "BtnServerLatencyTab" ), true )
// Rui is a pain
RuiSetString( Hud_GetRui( Hud_GetChild( file.menu, "SwtBtnHideFull") ), "buttonText", "" )
@@ -675,9 +673,9 @@ void function FilterAndUpdateList( var n )
filterDirection.serverGamemode = !filterDirection.serverGamemode
SortServerListByGamemode_Activate(0)
break
- case sortingBy.LATENCY:
- filterDirection.serverLatency = !filterDirection.serverLatency
- SortServerListByLatency_Activate(0)
+ case sortingBy.REGION:
+ filterDirection.serverRegion = !filterDirection.serverRegion
+ SortServerListByRegion_Activate(0)
break
default:
printt( "How the f did you get here" )
@@ -715,7 +713,7 @@ void function WaitForServerListRequest()
Hud_SetText( file.playerCountLabels[ i ], "" )
Hud_SetText( file.serversMap[ i ], "" )
Hud_SetText( file.serversGamemode[ i ], "" )
- Hud_SetText( file.serversLatency[ i ], "" )
+ Hud_SetText( file.serversRegion[ i ], "" )
}
HideServerInfo()
@@ -756,6 +754,7 @@ void function FilterServerList()
tempServer.serverPlayersMax = NSGetServerMaxPlayerCount( i )
tempServer.serverMap = NSGetServerMap( i )
tempServer.serverGamemode = GetGameModeDisplayName( NSGetServerPlaylist ( i ) )
+ tempServer.serverRegion = NSGetServerRegion( i )
totalPlayers += tempServer.serverPlayers
@@ -786,6 +785,7 @@ void function FilterServerList()
sName.append( tempServer.serverGamemode.tolower() )
sName.append( Localize( tempServer.serverGamemode ).tolower() )
sName.append( NSGetServerDescription( i ).tolower() )
+ sName.append( NSGetServerRegion( i ).tolower() )
string sTerm = filterArguments.searchTerm.tolower()
@@ -821,7 +821,7 @@ void function UpdateShownPage()
Hud_SetText( file.playerCountLabels[ i ], "" )
Hud_SetText( file.serversMap[ i ], "" )
Hud_SetText( file.serversGamemode[ i ], "" )
- Hud_SetText( file.serversLatency[ i ], "" )
+ Hud_SetText( file.serversRegion[ i ], "" )
}
int j = file.serversArrayFiltered.len() > BUTTONS_PER_PAGE ? BUTTONS_PER_PAGE : file.serversArrayFiltered.len()
@@ -840,6 +840,7 @@ void function UpdateShownPage()
Hud_SetText( file.playerCountLabels[ i ], format( "%i/%i", file.serversArrayFiltered[ buttonIndex ].serverPlayers, file.serversArrayFiltered[ buttonIndex ].serverPlayersMax ) )
Hud_SetText( file.serversMap[ i ], GetMapDisplayName( file.serversArrayFiltered[ buttonIndex ].serverMap ) )
Hud_SetText( file.serversGamemode[ i ], file.serversArrayFiltered[ buttonIndex ].serverGamemode )
+ Hud_SetText( file.serversRegion[ i ], file.serversArrayFiltered[ buttonIndex ].serverRegion )
}
@@ -1161,10 +1162,10 @@ int function ServerSortLogic ( serverStruct a, serverStruct b )
bTemp = Localize( b.serverGamemode ).tolower()
direction = filterDirection.serverGamemode
break;
- case sortingBy.LATENCY:
- aTemp = a.serverLatency
- bTemp = b.serverLatency
- direction = filterDirection.serverLatency
+ case sortingBy.REGION:
+ aTemp = a.serverRegion
+ bTemp = b.serverRegion
+ direction = filterDirection.serverRegion
break;
default:
return 0
@@ -1238,13 +1239,13 @@ void function SortServerListByGamemode_Activate( var button )
UpdateShownPage()
}
-void function SortServerListByLatency_Activate( var button )
+void function SortServerListByRegion_Activate( var button )
{
- filterDirection.sortingBy = sortingBy.LATENCY
+ filterDirection.sortingBy = sortingBy.REGION
file.serversArrayFiltered.sort( ServerSortLogic )
- filterDirection.serverLatency = !filterDirection.serverLatency
+ filterDirection.serverRegion = !filterDirection.serverRegion
UpdateShownPage()
}