diff options
Diffstat (limited to 'Northstar.Client/mod/scripts/vscripts/ui')
-rw-r--r-- | Northstar.Client/mod/scripts/vscripts/ui/menu_mode_select.nut | 582 |
1 files changed, 517 insertions, 65 deletions
diff --git a/Northstar.Client/mod/scripts/vscripts/ui/menu_mode_select.nut b/Northstar.Client/mod/scripts/vscripts/ui/menu_mode_select.nut index 605af383..6cddee2a 100644 --- a/Northstar.Client/mod/scripts/vscripts/ui/menu_mode_select.nut +++ b/Northstar.Client/mod/scripts/vscripts/ui/menu_mode_select.nut @@ -1,81 +1,551 @@ +untyped global function InitModesMenu +global function NSSetModeCategory + +global enum eModeMenuModeCategory +{ + UNKNOWN = 0, + PVPVE = 1, + PVE = 2, + PVP = 3, + FFA = 4, + TITAN = 5, + OTHER = 6, + CUSTOM = 7 + + SIZE +} + +// List of blocked modes due to them being unfinished +const array<string> blockedModes = +[ + "fd_easy", + "fd_normal", + "fd_hard", + "fd_master", + "fd_insane" +] + +struct ListEntry_t { + string mode + int category +} + +// Slider mouse delta buffer +struct { + int deltaX = 0 + int deltaY = 0 +} mouseDeltaBuffer struct { - int currentModePage + int scrollOffset + var menu + + string searchString + int searchEnum + + // Table of category overrides + table<string,int> categoryOverrides + + // List of all modes we know + array<ListEntry_t> modes + + // Sorted list of modes we want to show with categories included + array<string> sortedModes } file const int MODES_PER_PAGE = 15 void function InitModesMenu() { - var menu = GetMenu( "ModesMenu" ) + file.menu = GetMenu( "ModesMenu" ) + + AddMouseMovementCaptureHandler( Hud_GetChild( file.menu, "MouseMovementCapture"), UpdateMouseDeltaBuffer ) + + AddMenuEventHandler( file.menu, eUIEvent.MENU_CLOSE, OnCloseModesMenu ) + AddMenuEventHandler( file.menu, eUIEvent.MENU_OPEN, OnOpenModesMenu ) + AddButtonEventHandler( Hud_GetChild( file.menu, "BtnModeListUpArrow"), UIE_CLICK, OnUpArrowSelected ) + AddButtonEventHandler( Hud_GetChild( file.menu, "BtnModeListDownArrow"), UIE_CLICK, OnDownArrowSelected ) - AddMenuEventHandler( menu, eUIEvent.MENU_OPEN, OnOpenModesMenu ) + AddButtonEventHandler( Hud_GetChild( file.menu, "BtnModeLabel"), UIE_CHANGE, FilterAndUpdateList ) + AddButtonEventHandler( Hud_GetChild( file.menu, "BtnModeSearch"), UIE_CHANGE, FilterAndUpdateList ) + AddButtonEventHandler( Hud_GetChild( file.menu, "SwtModeLabel"), UIE_CHANGE, FilterAndUpdateList ) - AddEventHandlerToButtonClass( menu, "ModeButton", UIE_GET_FOCUS, ModeButton_GetFocus ) - AddEventHandlerToButtonClass( menu, "ModeButton", UIE_CLICK, ModeButton_Click ) + AddButtonEventHandler( Hud_GetChild( file.menu, "BtnModeFiltersClear"), UIE_CLICK, OnBtnFiltersClear_Activate ) + + array<var> buttons = GetElementsByClassname( file.menu, "ModeSelectorPanel" ) + foreach ( var panel in buttons ) + { + AddEventHandlerToButton( panel, "BtnMode", UIE_GET_FOCUS, ModeButton_GetFocus ) + AddEventHandlerToButton( panel, "BtnMode", UIE_CLICK, ModeButton_Click ) + } - AddMenuFooterOption( menu, BUTTON_A, "#A_BUTTON_SELECT" ) - AddMenuFooterOption( menu, BUTTON_B, "#B_BUTTON_BACK", "#BACK" ) - - AddMenuFooterOption( menu, BUTTON_SHOULDER_LEFT, "#PRIVATE_MATCH_PAGE_PREV", "#PRIVATE_MATCH_PAGE_PREV", CycleModesBack ) - AddMenuFooterOption( menu, BUTTON_SHOULDER_RIGHT, "#PRIVATE_MATCH_PAGE_NEXT", "#PRIVATE_MATCH_PAGE_NEXT", CycleModesForward ) + Hud_SetText( Hud_GetChild( file.menu, "SwtModeLabel" ), "#MODE_MENU_SWITCH" ) + SetButtonRuiText( Hud_GetChild( file.menu, "SwtModeLabel" ), "" ) + Hud_DialogList_AddListItem( Hud_GetChild( file.menu, "SwtModeLabel" ) , "#MODE_MENU_ALL", "-1" ) + for( int i = 0; i < eModeMenuModeCategory.SIZE; i++ ) + { + Hud_DialogList_AddListItem( Hud_GetChild( file.menu, "SwtModeLabel" ) , GetCategoryStringFromEnum(i), string(i) ) + } + + AddMenuFooterOption( file.menu, BUTTON_A, "#A_BUTTON_SELECT" ) + AddMenuFooterOption( file.menu, BUTTON_B, "#B_BUTTON_BACK", "#BACK" ) +} + +void function NSSetModeCategory( string mode, int category ) +{ + if( mode in file.categoryOverrides ) + { + file.categoryOverrides[mode] = category + printt( "Overwriting category for mode:", mode ) + return + } + + file.categoryOverrides[mode] <- category +} + +void function OnBtnFiltersClear_Activate( var b ) +{ + file.searchString = "" + file.searchEnum = -1 + + SetConVarInt( "modemenu_mode_filter", -1 ) + Hud_SetText( Hud_GetChild( file.menu, "BtnModeSearch"), "" ) + + file.scrollOffset = 0 + + BuildSortedModesArray() + UpdateListSliderHeight(float(file.sortedModes.len())) + UpdateListSliderPosition(file.sortedModes.len()) + UpdateVisibleModes() +} + +void function FilterAndUpdateList( var n ) +{ + file.searchString = Hud_GetUTF8Text( Hud_GetChild( file.menu, "BtnModeSearch" ) ) + file.searchEnum = GetConVarInt( "modemenu_mode_filter" ) + + file.scrollOffset = 0 + + BuildSortedModesArray() + UpdateListSliderHeight(float(file.sortedModes.len())) + UpdateListSliderPosition(file.sortedModes.len()) + UpdateVisibleModes() } void function OnOpenModesMenu() { + RegisterButtonPressedCallback( MOUSE_WHEEL_UP , OnScrollUp ) + RegisterButtonPressedCallback( MOUSE_WHEEL_DOWN , OnScrollDown ) + + // Reset filters + file.searchString = "" + file.searchEnum = -1 + + // We rebuild the modes array on open menu to make sure + // all modes get listed + BuildModesArray() + BuildSortedModesArray() + + UpdateListSliderHeight(float(file.sortedModes.len())) + UpdateListSliderPosition(file.sortedModes.len()) UpdateVisibleModes() - - if ( level.ui.privatematch_mode == 0 ) // set to the first mode if there's no mode focused - Hud_SetFocused( GetElementsByClassname( GetMenu( "ModesMenu" ), "ModeButton" )[ 0 ] ) + + // Set to the first mode if there's no mode focused + if ( level.ui.privatematch_mode == 0 ) + { + array<var> panels = GetElementsByClassname( file.menu, "ModeSelectorPanel" ) + foreach( var panel in panels ) + { + if( Hud_IsEnabled( Hud_GetChild( panel, "BtnMode") ) ) + { + Hud_SetFocused( Hud_GetChild( panel, "BtnMode") ) + break + } + } + } +} + +void function OnCloseModesMenu() +{ + try + { + DeregisterButtonPressedCallback( MOUSE_WHEEL_UP , OnScrollUp ) + DeregisterButtonPressedCallback( MOUSE_WHEEL_DOWN , OnScrollDown ) + } + catch ( ex ) {} } +string function GetCategoryStringFromEnum( int category ) +{ + switch( category ) + { + case eModeMenuModeCategory.PVPVE: return "#MODE_MENU_PVPVE" + case eModeMenuModeCategory.PVE: return "#MODE_MENU_PVE" + case eModeMenuModeCategory.PVP: return "#MODE_MENU_PVP" + case eModeMenuModeCategory.FFA: return "#MODE_MENU_FFA" + case eModeMenuModeCategory.TITAN: return "#MODE_MENU_TITAN_ONLY" + case eModeMenuModeCategory.OTHER: return "#MODE_MENU_OTHER" + case eModeMenuModeCategory.CUSTOM: return "#MODE_MENU_CUSTOM" + } + + return "#MODE_MENU_UNKNOWN" +} + +void function BuildModesArray() +{ + file.modes.clear() + + foreach( string mode in GetPrivateMatchModes() ) + { + ListEntry_t entry + entry.mode = mode + entry.category = eModeMenuModeCategory.UNKNOWN + + switch( mode ) + { + case "aitdm": + case "at": + entry.category = eModeMenuModeCategory.PVPVE + break + case "fd_easy": + case "fd_normal": + case "fd_hard": + case "fd_master": + case "fd_insane": + entry.category = eModeMenuModeCategory.PVE + break + case "tdm": + case "ctf": + case "mfd": + case "ps": + case "cp": + case "speedball": + case "rocket_lf": + case "holopilot_lf": + entry.category = eModeMenuModeCategory.PVP + break + case "ffa": + case "fra": + entry.category = eModeMenuModeCategory.FFA + break + case "lts": + case "ttdm": + case "attdm": + case "turbo_ttdm": + case "alts": + case "turbo_lts": + entry.category = eModeMenuModeCategory.TITAN + break + case "coliseum": + case "sp_coop": + entry.category = eModeMenuModeCategory.OTHER + break + case "chamber": + case "hidden": + case "sns": + case "fw": + case "gg": + case "tt": + case "inf": + case "kr": + case "fastball": + case "hs": + case "ctf_comp": + case "tffa": + entry.category = eModeMenuModeCategory.CUSTOM + break + } + + file.modes.append(entry) + } +} + +int function SortModesAlphabetize( string a, string b ) +{ + a = Localize( GetGameModeDisplayName( a ) ) + b = Localize( GetGameModeDisplayName( b ) ) + + if ( a > b ) + return 1 + + if ( a < b ) + return -1 + + return 0 +} + +void function BuildSortedModesArray() +{ + file.sortedModes.clear() + + // Build sorted list of categories + array<string> categories + for( int i = 0; i < eModeMenuModeCategory.SIZE; i++ ) + { + if( file.searchEnum != -1 && file.searchEnum != i ) + continue + + categories.append( GetCategoryStringFromEnum( i ) ) + } + + categories.sort( SortStringAlphabetize ) + + // Build final list of mixed modes and categories + foreach( string category in categories ) + { + // Build sorted list of modes in category + array<string> modes + foreach( ListEntry_t entry in file.modes ) + { + int iCategory = entry.category + if( entry.mode in file.categoryOverrides ) + iCategory = file.categoryOverrides[entry.mode] + + if( GetCategoryStringFromEnum( iCategory ) != category ) + continue + + string mode = entry.mode + + if( file.searchString != "" && Localize(GetGameModeDisplayName(mode)).tolower().find(file.searchString.tolower()) == null ) + continue + + if( !modes.contains(mode) ) + modes.append( mode ) + } + + modes.sort( SortModesAlphabetize ) + + if( modes.len() == 0 ) + continue + + // Add to final list we then display + file.sortedModes.append( category ) + foreach( string mode in modes ) + file.sortedModes.append( mode ) + } +} + +//////////////////////////// +// Slider +//////////////////////////// +void function UpdateMouseDeltaBuffer( int x, int y ) +{ + mouseDeltaBuffer.deltaX += x + mouseDeltaBuffer.deltaY += y + + SliderBarUpdate() +} + +void function FlushMouseDeltaBuffer() +{ + mouseDeltaBuffer.deltaX = 0 + mouseDeltaBuffer.deltaY = 0 +} + + +void function SliderBarUpdate() +{ + if( file.sortedModes.len() < MODES_PER_PAGE ) + return + + var sliderButton = Hud_GetChild( file.menu , "BtnModeListSlider" ) + var sliderPanel = Hud_GetChild( file.menu , "BtnModeListSliderPanel" ) + var movementCapture = Hud_GetChild( file.menu , "MouseMovementCapture" ) + + Hud_SetFocused( sliderButton ) + + int[2] screenSize = GetScreenSize() + float minYPos = -40.0 * ( screenSize[1] / 1080.0 ) + float maxHeight = 596.0 * ( screenSize[1] / 1080.0 ) + float maxYPos = minYPos - ( maxHeight - Hud_GetHeight( sliderPanel ) ) + float useableSpace = maxHeight - Hud_GetHeight( sliderPanel ) + + float jump = minYPos - ( useableSpace / ( float( file.sortedModes.len() ) ) ) + + // got local from official respaw scripts, without untyped throws an error + local pos = Hud_GetPos( sliderButton )[1] + local newPos = pos - mouseDeltaBuffer.deltaY + FlushMouseDeltaBuffer() + + if ( newPos < maxYPos ) newPos = maxYPos + if ( newPos > minYPos ) newPos = minYPos + + Hud_SetPos( sliderButton , 2, newPos ) + Hud_SetPos( sliderPanel , 2, newPos ) + Hud_SetPos( movementCapture , 2, newPos ) + + file.scrollOffset = -int( ( ( newPos - minYPos ) / useableSpace ) * ( file.sortedModes.len() - MODES_PER_PAGE ) ) + UpdateVisibleModes() +} + +void function UpdateListSliderHeight( float modes ) +{ + var sliderButton = Hud_GetChild( file.menu , "BtnModeListSlider" ) + var sliderPanel = Hud_GetChild( file.menu , "BtnModeListSliderPanel" ) + var movementCapture = Hud_GetChild( file.menu , "MouseMovementCapture" ) + + int[2] screenSize = GetScreenSize() + float maxHeight = 596.0 * ( screenSize[1] / 1080.0 ) + float minHeight = 80.0 * ( screenSize[1] / 1080.0 ) + + float height = maxHeight * ( MODES_PER_PAGE / modes ) + + if ( height > maxHeight ) height = maxHeight + if ( height < minHeight ) height = minHeight + + Hud_SetHeight( sliderButton, height ) + Hud_SetHeight( sliderPanel, height ) + Hud_SetHeight( movementCapture, height ) +} + + +void function UpdateListSliderPosition( int modes ) +{ + if( modes < MODES_PER_PAGE ) + return + + var sliderButton = Hud_GetChild( file.menu, "BtnModeListSlider" ) + var sliderPanel = Hud_GetChild( file.menu, "BtnModeListSliderPanel" ) + var movementCapture = Hud_GetChild( file.menu, "MouseMovementCapture" ) + + float minYPos = -40.0 * ( GetScreenSize()[1] / 1080.0 ) + float useableSpace = (596.0 * ( GetScreenSize()[1] / 1080.0 ) - Hud_GetHeight( sliderPanel ) ) + + float jump = minYPos - ( useableSpace / ( float( modes ) - MODES_PER_PAGE ) * file.scrollOffset ) + + if ( jump > minYPos ) jump = minYPos + + Hud_SetPos( sliderButton, 2, jump ) + Hud_SetPos( sliderPanel, 2, jump ) + Hud_SetPos( movementCapture, 2, jump ) +} + +void function OnScrollDown( var button ) +{ + if (file.sortedModes.len() <= MODES_PER_PAGE) return + file.scrollOffset += 5 + if (file.scrollOffset + MODES_PER_PAGE > file.sortedModes.len()) { + file.scrollOffset = file.sortedModes.len() - MODES_PER_PAGE + } + UpdateVisibleModes() + UpdateListSliderPosition( file.sortedModes.len() ) +} + +void function OnScrollUp( var button ) +{ + file.scrollOffset -= 5 + if ( file.scrollOffset < 0 ) { + file.scrollOffset = 0 + } + UpdateVisibleModes() + UpdateListSliderPosition( file.sortedModes.len() ) +} + +void function OnDownArrowSelected( var button ) +{ + if ( file.sortedModes.len() <= MODES_PER_PAGE ) return + file.scrollOffset += 1 + if ( file.scrollOffset + MODES_PER_PAGE > file.sortedModes.len() ) + { + file.scrollOffset = file.sortedModes.len() - MODES_PER_PAGE + } + + UpdateVisibleModes() + UpdateListSliderPosition( file.sortedModes.len() ) +} + + +void function OnUpArrowSelected( var button ) +{ + file.scrollOffset -= 1 + if ( file.scrollOffset < 0 ) + { + file.scrollOffset = 0 + } + + UpdateVisibleModes() + UpdateListSliderPosition( file.sortedModes.len() ) +} + +bool function IsStringCategory( string str ) +{ + return GetGameModeDisplayName( str ) == "" +} + +///////////////////////////// +// LIST +///////////////////////////// + void function UpdateVisibleModes() -{ +{ // ensures that we only ever show enough buttons for the number of modes we have - array<var> buttons = GetElementsByClassname( GetMenu( "ModesMenu" ), "ModeButton" ) - foreach ( var button in buttons ) + array<var> buttons = GetElementsByClassname( GetMenu( "ModesMenu" ), "ModeSelectorPanel" ) + foreach ( var panel in buttons ) { - Hud_SetEnabled( button, false ) - Hud_SetVisible( button, false ) + Hud_SetEnabled( panel, false ) + Hud_SetVisible( panel, false ) + Hud_SetText( Hud_GetChild( panel, "Header" ), "" ) + Hud_SetText( Hud_GetChild( panel, "BtnMode" ), "" ) + SetButtonRuiText( Hud_GetChild( panel, "BtnMode" ), "" ) } - - array<string> modesArray = GetPrivateMatchModes() + for ( int i = 0; i < MODES_PER_PAGE; i++ ) { - if ( i + ( file.currentModePage * MODES_PER_PAGE ) >= modesArray.len() ) + if ( i + file.scrollOffset >= file.sortedModes.len() ) break - - int modeIndex = i + ( file.currentModePage * MODES_PER_PAGE ) - SetButtonRuiText( buttons[ i ], GetGameModeDisplayName( modesArray[ modeIndex ] ) ) - - Hud_SetEnabled( buttons[ i ], true ) - Hud_SetVisible( buttons[ i ], true ) - - // This check is refactored in the new mode menu so we can just ignore this atrocity - if ( !ModeSettings_RequiresAI( modesArray[ modeIndex ] ) || modesArray[ modeIndex ] == "aitdm" || modesArray[ modeIndex ] == "at" ) - Hud_SetLocked( buttons[ i ], false ) + + // Setup locals + var panel = buttons[i] + var button = Hud_GetChild( panel, "BtnMode" ) + var header = Hud_GetChild( panel, "Header" ) + + int modeIndex = i + file.scrollOffset + string mode = file.sortedModes[ modeIndex ] + + bool bIsCategory = IsStringCategory( mode ) + mode = bIsCategory ? mode : GetGameModeDisplayName( mode ) + + // Show the panel + Hud_SetEnabled( panel, true ) + Hud_SetVisible( panel, true ) + Hud_SetLocked( button, false ) + + if( bIsCategory ) + { + Hud_SetText( header, mode ) + Hud_SetEnabled( button, false ) + } else - Hud_SetLocked( buttons[ i ], true ) + { + Hud_SetEnabled( button, true ) + SetButtonRuiText( button, mode ) + + if( blockedModes.contains( file.sortedModes[ modeIndex ] ) ) + Hud_SetLocked( button, true ) + + if ( !PrivateMatch_IsValidMapModeCombo( PrivateMatch_GetSelectedMap(), mode ) ) + { + Hud_SetLocked( button, true ) + SetButtonRuiText( button, mode ) + } + } } } void function ModeButton_GetFocus( var button ) { - int modeId = int( Hud_GetScriptID( button ) ) + ( file.currentModePage * MODES_PER_PAGE ) - - var menu = GetMenu( "ModesMenu" ) - var nextModeImage = Hud_GetChild( menu, "NextModeImage" ) - var nextModeIcon = Hud_GetChild( menu, "ModeIconImage" ) - var nextModeName = Hud_GetChild( menu, "NextModeName" ) - var nextModeDesc = Hud_GetChild( menu, "NextModeDesc" ) + int modeId = int( Hud_GetScriptID( Hud_GetParent( button ) ) ) + file.scrollOffset - 1 - array<string> modesArray = GetPrivateMatchModes() + var nextModeImage = Hud_GetChild( file.menu, "NextModeImage" ) + var nextModeIcon = Hud_GetChild( file.menu, "ModeIconImage" ) + var nextModeName = Hud_GetChild( file.menu, "NextModeName" ) + var nextModeDesc = Hud_GetChild( file.menu, "NextModeDesc" ) - if ( modeId > modesArray.len() ) + if ( modeId > file.sortedModes.len() ) return - string modeName = modesArray[modeId] + string modeName = file.sortedModes[modeId] asset playlistImage = GetPlaylistImage( modeName ) RuiSetImage( Hud_GetRui( nextModeImage ), "basicImage", playlistImage ) @@ -99,35 +569,17 @@ void function ModeButton_Click( var button ) if ( Hud_IsLocked( button ) ) return - int modeID = int( Hud_GetScriptID( button ) ) + ( file.currentModePage * MODES_PER_PAGE ) + int modeID = int( Hud_GetScriptID( Hud_GetParent( button ) ) ) + file.scrollOffset - 1 - array<string> modesArray = GetPrivateMatchModes() - string modeName = modesArray[ modeID ] + string modeName = file.sortedModes[ modeID ] // on modded servers set us to the first map for that mode automatically // need this for coliseum mainly which is literally impossible to select without this - if ( !PrivateMatch_IsValidMapModeCombo( PrivateMatch_GetSelectedMap(), modesArray[ modeID ] ) ) + if ( !PrivateMatch_IsValidMapModeCombo( PrivateMatch_GetSelectedMap(), modeName ) ) + { ClientCommand( "SetCustomMap " + GetPrivateMatchMapsForMode( modeName )[ 0 ] ) - + } // set it ClientCommand( "PrivateMatchSetMode " + modeName ) CloseActiveMenu() } - -void function CycleModesBack( var button ) -{ - if ( file.currentModePage == 0 ) - return - - file.currentModePage-- - UpdateVisibleModes() -} - -void function CycleModesForward( var button ) -{ - if ( ( file.currentModePage + 1 ) * MODES_PER_PAGE >= GetPrivateMatchModes().len() ) - return - - file.currentModePage++ - UpdateVisibleModes() -}
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