diff options
15 files changed, 3002 insertions, 8 deletions
diff --git a/Northstar.Client/mod/resource/northstar_client_localisation_french.txt b/Northstar.Client/mod/resource/northstar_client_localisation_french.txt Binary files differnew file mode 100644 index 00000000..6d902e61 --- /dev/null +++ b/Northstar.Client/mod/resource/northstar_client_localisation_french.txt diff --git a/Northstar.Client/mod/resource/northstar_client_localisation_japanese.txt b/Northstar.Client/mod/resource/northstar_client_localisation_japanese.txt Binary files differnew file mode 100644 index 00000000..e4ac2680 --- /dev/null +++ b/Northstar.Client/mod/resource/northstar_client_localisation_japanese.txt diff --git a/Northstar.Client/mod/scripts/vscripts/sh_menu_models.gnut b/Northstar.Client/mod/scripts/vscripts/sh_menu_models.gnut new file mode 100644 index 00000000..58850e6a --- /dev/null +++ b/Northstar.Client/mod/scripts/vscripts/sh_menu_models.gnut @@ -0,0 +1,2906 @@ +// TODO: +// Model tracking and save/Clear functions are temp. We already update the client knowledge of loadouts. Derive from that. +// Move the struct off the player? + +#if CLIENT && MP + untyped +#endif //client && MP + +#if CLIENT + const float CARD_TAG_SCALE = 0.0 // update to match same const in hud_defs.rui + + const DEFAULT_FOV = 50.0 + const DEFAULT_DOF_NEAR_START = 7.5 + const DEFAULT_DOF_NEAR_END = 7.7 + const DEFAULT_DOF_FAR_START = 200.0 + const DEFAULT_DOF_FAR_END = 300.0 + const TRANSITION_DURATION = 0.25 + + const DEFAULT_MAX_TURN_SPEED = 270.0 + const PILOT_MAX_TURN_SPEED = 270.0 + const TITAN_MAX_TURN_SPEED = 100.0 + + const MENU_COLOR_CORRECTION = "materials/correction/menu.raw" + const MENU_TEST_EFFECT = $"P_menu_motes" + + const vector WEAPON_DLIGHT_COLOR = <0.65, 0.75, 1.0> + + global struct MenuCharacterDef + { + asset bodyModel = $"" + int camoIndex = -1 + int skinIndex = 0 + int decalIndex = -1 + int loadoutIndex = 0 + string idleAnim + + string weapon + array<string> mods + asset weaponModel = $"" + int weaponCamoIndex = -1 + int weaponSkinIndex = -1 + + int showArmBadge = 0 + asset armBadgeModel = $"" + int armBadgeBodyGroupIndex = 0 + bool isPrime = false + } + + struct CharacterData + { + entity mover + entity body + entity weapon + entity prop + entity armBadge + string attachName + string bodyAnim + float[2] rotationDelta + float fovScale = 1.0 + float maxTurnSpeed = DEFAULT_MAX_TURN_SPEED + } + + struct PresentationDef + { + CharacterData ornull characterData = null + float maxTurnDegrees = 360.0 + float maxPitchDegrees = 0.0 + bool useRollAxis = true + string sceneAnim + + float fov = DEFAULT_FOV + float dofNearStart = DEFAULT_DOF_NEAR_START + float dofNearEnd = DEFAULT_DOF_NEAR_END + float dofFarStart = DEFAULT_DOF_FAR_START + float dofFarEnd = DEFAULT_DOF_FAR_END + + float csmTexelScale1 = 1.0 + float csmTexelScale2 = 1.0 + float csmStartDistance = 0.0 + + string pilotAnimType + string titanAnimType + + bool showCallsign = false + bool showStoreBG = false + bool showStorePrimeBG = false + bool showMiscModel = false + bool showWeaponModel = false + bool showTitanModel = true // false would be a better default, but the hiding/showing of this stuff needs be done in a more general/flexible way, so leaving this for now + + void functionref() activateFunc + } + + struct + { + entity sceneRef + entity cameraTarget + float[2] mouseRotateDelta + + CharacterData menuPilot + CharacterData menuTitan + CharacterData menuFaction + CharacterData menuMiscModel + CharacterData menuWeaponModel + CharacterData ornull activeCharacter = null + var menuCallsignRui + var menuCallsignTopo + var menuStoreBackground + var menuStorePrimeBg + var menuStorePrimeBgRui + var menuStorePrimeBgCreated + + entity weaponDLight + + float lastZoomTime + + int presentationType = ePresentationType.INACTIVE + bool presentationTypeInitialized = false + PresentationDef[ePresentationType.COUNT] presentationData + + table< string, table<string, table<int,string> > > pilotAnims + table< string, table<string, string> > titanAnims + + int menuColorCorrection = -1 + } file + + global function MenuModels_Init + global function MenuMapEntitiesExist +#endif //CLIENT + +#if CLIENT && MP + global function SetPresentationType + + global function UpdatePilotModel + global function UpdateTitanModel + global function UpdateFactionModel + global function UpdateBoostModel + global function UpdateStoreBackground + global function UpdateStorePrimeBg + global function UpdateCallsignCard + global function UpdateCallsignIcon + global function UpdateCallsign + + global function SetEditingPilotLoadoutIndex + global function ClearEditingPilotLoadoutIndex + + global function SetHeldPilotWeaponType + + global function SetEditingTitanLoadoutIndex + global function ClearEditingTitanLoadoutIndex + + global function PreviewPilotCharacter + global function SavePilotCharacterPreview + global function PreviewPilotWeapon + global function SavePilotWeaponPreview + global function PreviewPilotWeaponCamoChange + global function PreviewPilotWeaponSkinChange + global function ClearAllPilotPreview + + global function PreviewPilotWeaponMod + global function SavePilotWeaponModPreview + + global function PreviewPilotCamoChange + //global function SavePilotCamoPreview + + global function PreviewTitanCamoChange + global function SaveTitanCamoPreview + global function ClearTitanCamoPreview + + global function PreviewTitanSkinChange + global function SaveTitanSkinPreview + global function ClearTitanSkinPreview + + global function PreviewTitanDecalChange + global function SaveTitanDecalPreview + global function ClearTitanDecalPreview + + global function PreviewTitanCombinedChange + global function SaveTitanCombinedPreview + global function ClearTitanCombinedPreview + + global function PreviewTitanWeaponCamoChange + global function ClearAllTitanPreview + + global function SetMenuOpenState + + // Only these 2 functions are run from the server and they may not be needed. Remove server updates if possible. + global function ServerCallback_UpdatePilotModel + global function ServerCallback_UpdateTitanModel + + global function GetMenuPilotBody + global function GetCallsignTopo + + global function GetFactionModel + global function GetFactionModelSkin + + global function UpdateStoreWeaponModelSkin + global function UpdateStoreWeaponModelZoom + + global function UpdateMouseRotateDelta + + global function GetMenuMiscModel // TODO: Remove when done testing + + global function UpdateMenuToHarvester + + global function GetDLightEntity +#endif // CLIENT && MP + +#if UI + const MOUSE_ROTATE_MULTIPLIER = 25.0 + + global function UpdateUIMapSupportsMenuModels + global function RunMenuClientFunction + global function UI_SetPresentationType + + global function UICodeCallback_MouseMovementCapture +#endif // UI + + global const STORE_BG_DEFAULT = 0 + global const STORE_BG_BUNDLE1 = 1 + global const STORE_BG_BUNDLE2 = 2 + global const STORE_BG_BUNDLE3 = 3 + global const STORE_BG_BUNDLE4 = 4 + global const STORE_BG_BUNDLE5 = 5 + global const STORE_BG_BUNDLE6 = 6 + +#if CLIENT + + var function GetCallsignTopo() + { + return file.menuCallsignTopo + } + + entity function GetMenuPilotBody() + { + return file.menuPilot.body + } + + void function MenuModels_Init() + { + if ( IsMultiplayer() && MenuMapEntitiesExist() ) + clGlobal.mapSupportsMenuModels = true + + RunUIScript( "UpdateUIMapSupportsMenuModels", clGlobal.mapSupportsMenuModels ) + + if ( !clGlobal.mapSupportsMenuModels ) + return + + #if MP + PrecacheParticleSystem( MENU_TEST_EFFECT ) + file.menuColorCorrection = ColorCorrection_Register( MENU_COLOR_CORRECTION ) + + InitPresentationData() + InitMenuModelAnims() + thread InitMenuEntities( GetLocalClientPlayer() ) + thread ModelRotationThread() + AddCallback_OnClientScriptInit( OnClientScriptInit ) + #endif // MP + + RegisterSignal( "UpdateCallsign" ) + } + + bool function MenuMapEntitiesExist() + { + array<string> entNames = + [ + "menu_scene_ref", + "menu_camera_target" + ] + + foreach ( name in entNames ) + { + if ( GetEntArrayByScriptName( name ).len() != 1 ) + return false + } + + return true + } +#endif // CLIENT + +#if UI + void function UpdateUIMapSupportsMenuModels( bool value ) + { + uiGlobal.mapSupportsMenuModels = value + uiGlobal.mapSupportsMenuModelsUpdated = true + + printt( Time(), "uiGlobal.mapSupportsMenuModelsUpdated set to: true" ) + } +#endif // UI + +#if CLIENT && MP + void function InitPresentationData() + { + // TODO: Rework so scenes can be defined in a more flexible way (what entities get created, shown, hidden, animated) + // TODO: Need anims happening a bit differently for transition support + // Interruptable function that plays intro anim and then idle if intro completes uninterrupted + // Outro anims should work the same + + int presentationType = ePresentationType.INACTIVE + file.presentationData[ presentationType ].sceneAnim = "camera_menu_main_idle_01" + file.presentationData[ presentationType ].pilotAnimType = "main_idle" + file.presentationData[ presentationType ].titanAnimType = "background_idle" + file.presentationData[ presentationType ].activateFunc = UpdateBothModels + + presentationType = ePresentationType.DEFAULT + file.presentationData[ presentationType ].sceneAnim = "camera_menu_main_idle_01" + file.presentationData[ presentationType ].pilotAnimType = "main_idle" + file.presentationData[ presentationType ].titanAnimType = "background_idle" + file.presentationData[ presentationType ].activateFunc = UpdateBothModels // Show spawn models + file.presentationData[ presentationType ].csmTexelScale1 = 0.22 + file.presentationData[ presentationType ].csmTexelScale2 = 0.55 + file.presentationData[ presentationType ].csmStartDistance = 70.0 + file.presentationData[ presentationType ].showCallsign = true + + presentationType = ePresentationType.STORE_CAMO_PACKS + file.presentationData[ presentationType ].sceneAnim = "camera_menu_main_idle_01" + file.presentationData[ presentationType ].pilotAnimType = "main_idle" + file.presentationData[ presentationType ].titanAnimType = "background_idle" + file.presentationData[ presentationType ].activateFunc = UpdateBothModels // Show spawn models + file.presentationData[ presentationType ].dofFarStart = 200.0 + file.presentationData[ presentationType ].dofFarEnd = 1000.0 + file.presentationData[ presentationType ].csmTexelScale1 = 0.22 + file.presentationData[ presentationType ].csmTexelScale2 = 0.55 + file.presentationData[ presentationType ].csmStartDistance = 70.0 + + presentationType = ePresentationType.STORE_FRONT + file.presentationData[ presentationType ].sceneAnim = "camera_menu_settings_idle" + file.presentationData[ presentationType ].pilotAnimType = "main_idle" + file.presentationData[ presentationType ].titanAnimType = "background_idle" + file.presentationData[ presentationType ].activateFunc = UpdateBothModels // Animation change + file.presentationData[ presentationType ].dofFarStart = 2300.0 + file.presentationData[ presentationType ].dofFarEnd = 3000.0 + file.presentationData[ presentationType ].showStoreBG = true + + presentationType = ePresentationType.STORE_PRIME_TITANS + file.presentationData[ presentationType ].characterData = file.menuTitan + file.presentationData[ presentationType ].sceneAnim = "camera_titan_menu_loadout_idle" + file.presentationData[ presentationType ].pilotAnimType = "background_idle" + file.presentationData[ presentationType ].titanAnimType = "focused_idle" + file.presentationData[ presentationType ].activateFunc = UpdateBothModels // Animation change + file.presentationData[ presentationType ].dofFarStart = 4000.0 + file.presentationData[ presentationType ].dofFarEnd = 5000.0 + file.presentationData[ presentationType ].csmStartDistance = 200.0 + file.presentationData[ presentationType ].showStorePrimeBG = true + + presentationType = ePresentationType.STORE_WEAPON_SKINS + file.presentationData[ presentationType ].characterData = file.menuWeaponModel + file.presentationData[ presentationType ].sceneAnim = "camera_menu_weapon_idle" + file.presentationData[ presentationType ].pilotAnimType = "main_idle" + file.presentationData[ presentationType ].titanAnimType = "focused_idle" + file.presentationData[ presentationType ].maxPitchDegrees = 90 + file.presentationData[ presentationType ].dofFarStart = 4000.0 + file.presentationData[ presentationType ].dofFarEnd = 5000.0 + file.presentationData[ presentationType ].showWeaponModel = true + file.presentationData[ presentationType ].showTitanModel = false + //file.presentationData[ presentationType ].useRollAxis = true + + presentationType = ePresentationType.SEARCH + file.presentationData[ presentationType ].sceneAnim = "camera_menu_main_idle_01" + file.presentationData[ presentationType ].pilotAnimType = "main_idle" + file.presentationData[ presentationType ].titanAnimType = "background_idle" + file.presentationData[ presentationType ].activateFunc = UpdateBothModels // Show spawn models + file.presentationData[ presentationType ].fov = DEFAULT_FOV + 10 + file.presentationData[ presentationType ].csmTexelScale1 = 0.22 + file.presentationData[ presentationType ].csmTexelScale2 = 0.55 + file.presentationData[ presentationType ].csmStartDistance = 70.0 + file.presentationData[ presentationType ].showCallsign = true + + presentationType = ePresentationType.CALLSIGN + file.presentationData[ presentationType ].sceneAnim = "camera_menu_main_idle_01" + file.presentationData[ presentationType ].pilotAnimType = "main_idle" + file.presentationData[ presentationType ].titanAnimType = "background_idle" + file.presentationData[ presentationType ].activateFunc = UpdateBothModels // Show spawn models + file.presentationData[ presentationType ].csmTexelScale1 = 0.22 + file.presentationData[ presentationType ].csmTexelScale2 = 0.55 + file.presentationData[ presentationType ].csmStartDistance = 70.0 + + presentationType = ePresentationType.KNOWLEDGEBASE_MAIN + file.presentationData[ presentationType ].sceneAnim = "camera_menu_loadout_idle_01" + file.presentationData[ presentationType ].pilotAnimType = "weapon_inspect_idle" + file.presentationData[ presentationType ].titanAnimType = "background_idle" + file.presentationData[ presentationType ].activateFunc = UpdateBothModels + file.presentationData[ presentationType ].fov = DEFAULT_FOV - 25 + file.presentationData[ presentationType ].dofFarStart = 30.0 + file.presentationData[ presentationType ].csmTexelScale1 = 0.22 + file.presentationData[ presentationType ].csmTexelScale2 = 0.55 + file.presentationData[ presentationType ].csmStartDistance = 70.0 + + presentationType = ePresentationType.KNOWLEDGEBASE_SUB + file.presentationData[ presentationType ].sceneAnim = "camera_menu_loadout_idle_01" + file.presentationData[ presentationType ].pilotAnimType = "weapon_inspect_idle" + file.presentationData[ presentationType ].titanAnimType = "background_idle" + file.presentationData[ presentationType ].activateFunc = UpdateBothModels + file.presentationData[ presentationType ].fov = DEFAULT_FOV - 28 + file.presentationData[ presentationType ].dofFarStart = 30.0 + file.presentationData[ presentationType ].csmTexelScale1 = 0.22 + file.presentationData[ presentationType ].csmTexelScale2 = 0.55 + file.presentationData[ presentationType ].csmStartDistance = 70.0 + + presentationType = ePresentationType.PVE_MAIN + file.presentationData[ presentationType ].sceneAnim = "camera_menu_loadout_idle_01" + file.presentationData[ presentationType ].pilotAnimType = "weapon_inspect_idle" + file.presentationData[ presentationType ].titanAnimType = "background_idle" + file.presentationData[ presentationType ].activateFunc = UpdateBothModels + file.presentationData[ presentationType ].fov = DEFAULT_FOV - 25 + file.presentationData[ presentationType ].dofFarStart = 30.0 + file.presentationData[ presentationType ].csmTexelScale1 = 0.22 + file.presentationData[ presentationType ].csmTexelScale2 = 0.55 + file.presentationData[ presentationType ].csmStartDistance = 70.0 + + presentationType = ePresentationType.PILOT + file.presentationData[ presentationType ].characterData = file.menuPilot + file.presentationData[ presentationType ].sceneAnim = "camera_menu_loadout_idle_01" + file.presentationData[ presentationType ].pilotAnimType = "focused_idle" + file.presentationData[ presentationType ].titanAnimType = "background_idle" + file.presentationData[ presentationType ].activateFunc = UpdateBothModels // Animation change + file.presentationData[ presentationType ].dofFarStart = 200.0 + file.presentationData[ presentationType ].dofFarEnd = 300.0 + file.presentationData[ presentationType ].csmTexelScale1 = 0.4 + file.presentationData[ presentationType ].csmTexelScale2 = 0.55 + file.presentationData[ presentationType ].csmStartDistance = 70.0 + + presentationType = ePresentationType.PILOT_LOADOUT_EDIT + file.presentationData[ presentationType ].characterData = file.menuPilot + file.presentationData[ presentationType ].sceneAnim = "camera_menu_loadout_idle_01" + file.presentationData[ presentationType ].pilotAnimType = "focused_idle" + file.presentationData[ presentationType ].titanAnimType = "background_idle" + file.presentationData[ presentationType ].activateFunc = UpdateBothModels + file.presentationData[ presentationType ].dofFarStart = 200.0 + file.presentationData[ presentationType ].dofFarEnd = 300.0 + file.presentationData[ presentationType ].csmTexelScale1 = 0.4 + file.presentationData[ presentationType ].csmTexelScale2 = 0.55 + file.presentationData[ presentationType ].csmStartDistance = 70.0 + + presentationType = ePresentationType.PILOT_CHARACTER + file.presentationData[ presentationType ].characterData = file.menuPilot + file.presentationData[ presentationType ].sceneAnim = "camera_menu_loadout_idle_01" + file.presentationData[ presentationType ].pilotAnimType = "focused_idle" + file.presentationData[ presentationType ].titanAnimType = "background_idle" + file.presentationData[ presentationType ].activateFunc = UpdateBothModels // Animation change + file.presentationData[ presentationType ].dofFarStart = 200.0 + file.presentationData[ presentationType ].dofFarEnd = 300.0 + file.presentationData[ presentationType ].csmTexelScale1 = 0.4 + file.presentationData[ presentationType ].csmTexelScale2 = 0.55 + file.presentationData[ presentationType ].csmStartDistance = 70.0 + + presentationType = ePresentationType.PILOT_WEAPON + file.presentationData[ presentationType ].characterData = file.menuPilot + file.presentationData[ presentationType ].sceneAnim = "camera_menu_loadout_edit_idle_01" + file.presentationData[ presentationType ].pilotAnimType = "weapon_inspect_idle" + file.presentationData[ presentationType ].titanAnimType = "background_idle" + file.presentationData[ presentationType ].activateFunc = UpdateBothModels // Animation change + file.presentationData[ presentationType ].csmTexelScale1 = 0.22 + file.presentationData[ presentationType ].csmTexelScale2 = 0.55 + file.presentationData[ presentationType ].csmStartDistance = 40.0 + + presentationType = ePresentationType.TITAN + file.presentationData[ presentationType ].characterData = file.menuTitan + file.presentationData[ presentationType ].sceneAnim = "camera_titan_menu_loadout_idle" + file.presentationData[ presentationType ].pilotAnimType = "background_idle" + file.presentationData[ presentationType ].titanAnimType = "focused_idle" + file.presentationData[ presentationType ].activateFunc = UpdateBothModels // Animation change + file.presentationData[ presentationType ].dofFarStart = 500.0 + file.presentationData[ presentationType ].dofFarEnd = 1000.0 + file.presentationData[ presentationType ].csmStartDistance = 200.0 + + presentationType = ePresentationType.TITAN_LOADOUT_EDIT + file.presentationData[ presentationType ].characterData = file.menuTitan + file.presentationData[ presentationType ].sceneAnim = "camera_titan_menu_loadout_edit" + file.presentationData[ presentationType ].pilotAnimType = "background_idle" + file.presentationData[ presentationType ].titanAnimType = "editing_idle" + file.presentationData[ presentationType ].activateFunc = UpdateBothModels + file.presentationData[ presentationType ].dofFarStart = 500.0 + file.presentationData[ presentationType ].dofFarEnd = 1000.0 + file.presentationData[ presentationType ].csmStartDistance = 200.0 + + presentationType = ePresentationType.TITAN_SKIN_EDIT + file.presentationData[ presentationType ].characterData = file.menuTitan + file.presentationData[ presentationType ].sceneAnim = "camera_titan_menu_loadout_edit" + file.presentationData[ presentationType ].pilotAnimType = "background_idle" + file.presentationData[ presentationType ].titanAnimType = "editing_idle" + file.presentationData[ presentationType ].activateFunc = UpdateBothModels + file.presentationData[ presentationType ].dofFarStart = 500.0 + file.presentationData[ presentationType ].dofFarEnd = 1000.0 + file.presentationData[ presentationType ].csmStartDistance = 200.0 + + presentationType = ePresentationType.TITAN_ARMBADGE + file.presentationData[ presentationType ].characterData = file.menuTitan + file.presentationData[ presentationType ].sceneAnim = "camera_titan_menu_loadout_edit" + file.presentationData[ presentationType ].pilotAnimType = "background_idle" + file.presentationData[ presentationType ].titanAnimType = "editing_idle" + file.presentationData[ presentationType ].activateFunc = UpdateBothModels + file.presentationData[ presentationType ].dofFarStart = 500.0 + file.presentationData[ presentationType ].dofFarEnd = 1000.0 + file.presentationData[ presentationType ].csmStartDistance = 200.0 + + presentationType = ePresentationType.TITAN_WEAPON + file.presentationData[ presentationType ].characterData = file.menuTitan + file.presentationData[ presentationType ].sceneAnim = "camera_titan_menu_loadout_idle" + file.presentationData[ presentationType ].pilotAnimType = "background_idle" + file.presentationData[ presentationType ].titanAnimType = "editing_idle" + file.presentationData[ presentationType ].activateFunc = UpdateBothModels + file.presentationData[ presentationType ].dofFarStart = 500.0 + file.presentationData[ presentationType ].dofFarEnd = 1000.0 + file.presentationData[ presentationType ].csmStartDistance = 200.0 + + presentationType = ePresentationType.TITAN_NOSE_ART + file.presentationData[ presentationType ].characterData = file.menuTitan + file.presentationData[ presentationType ].sceneAnim = "camera_menu_noseart_idle" + file.presentationData[ presentationType ].pilotAnimType = "background_idle" + file.presentationData[ presentationType ].titanAnimType = "nose_art_idle" + file.presentationData[ presentationType ].activateFunc = UpdateBothModels // Titan animation change + file.presentationData[ presentationType ].maxTurnDegrees = 100.0 + file.presentationData[ presentationType ].dofFarStart = 500.0 + file.presentationData[ presentationType ].dofFarEnd = 1000.0 + file.presentationData[ presentationType ].csmStartDistance = 200.0 + + presentationType = ePresentationType.NO_MODELS + file.presentationData[ presentationType ].sceneAnim = "camera_menu_settings_idle" + file.presentationData[ presentationType ].pilotAnimType = "main_idle" + file.presentationData[ presentationType ].titanAnimType = "background_idle" + file.presentationData[ presentationType ].activateFunc = UpdateBothModels // Animation change + + presentationType = ePresentationType.FACTIONS + file.presentationData[ presentationType ].characterData = file.menuFaction + file.presentationData[ presentationType ].sceneAnim = "camera_menu_faction_idle" + file.presentationData[ presentationType ].pilotAnimType = "main_idle" + file.presentationData[ presentationType ].titanAnimType = "background_idle" + file.presentationData[ presentationType ].csmTexelScale1 = 0.4 + file.presentationData[ presentationType ].csmTexelScale2 = 0.55 + file.presentationData[ presentationType ].csmStartDistance = 70.0 + + presentationType = ePresentationType.BOOSTS + file.presentationData[ presentationType ].characterData = file.menuMiscModel + file.presentationData[ presentationType ].sceneAnim = "camera_menu_burncard_idle" + file.presentationData[ presentationType ].pilotAnimType = "main_idle" + file.presentationData[ presentationType ].titanAnimType = "background_idle" + file.presentationData[ presentationType ].showMiscModel = true + + presentationType = ePresentationType.TITAN_CENTER + file.presentationData[ presentationType ].characterData = file.menuTitan + file.presentationData[ presentationType ].sceneAnim = "camera_titan_menu_frontierdefense_idle" + file.presentationData[ presentationType ].pilotAnimType = "background_idle" + file.presentationData[ presentationType ].titanAnimType = "focused_idle" + file.presentationData[ presentationType ].activateFunc = UpdateBothModels // Animation change + file.presentationData[ presentationType ].dofFarStart = 500.0 + file.presentationData[ presentationType ].dofFarEnd = 1000.0 + file.presentationData[ presentationType ].csmStartDistance = 200.0 + + presentationType = ePresentationType.TITAN_CENTER_SELECTED + file.presentationData[ presentationType ].characterData = file.menuTitan + file.presentationData[ presentationType ].sceneAnim = "camera_titan_menu_frontierdefense_idle_selected" + file.presentationData[ presentationType ].pilotAnimType = "background_idle" + file.presentationData[ presentationType ].titanAnimType = "editing_idle" + file.presentationData[ presentationType ].activateFunc = UpdateBothModels + file.presentationData[ presentationType ].fov = DEFAULT_FOV - 10 + file.presentationData[ presentationType ].dofFarStart = 500.0 + file.presentationData[ presentationType ].dofFarEnd = 1000.0 + file.presentationData[ presentationType ].csmStartDistance = 200.0 + + presentationType = ePresentationType.TITAN_LEFT + file.presentationData[ presentationType ].characterData = file.menuTitan + file.presentationData[ presentationType ].sceneAnim = "camera_titan_menu_left_idle" + file.presentationData[ presentationType ].pilotAnimType = "background_idle" + file.presentationData[ presentationType ].titanAnimType = "focused_idle" + file.presentationData[ presentationType ].activateFunc = UpdateBothModels // Animation change + file.presentationData[ presentationType ].dofFarStart = 500.0 + file.presentationData[ presentationType ].dofFarEnd = 1000.0 + file.presentationData[ presentationType ].csmStartDistance = 200.0 + + presentationType = ePresentationType.TITAN_RIGHT + file.presentationData[ presentationType ].characterData = file.menuTitan + file.presentationData[ presentationType ].sceneAnim = "camera_titan_menu_right_idle" + file.presentationData[ presentationType ].pilotAnimType = "background_idle" + file.presentationData[ presentationType ].titanAnimType = "focused_idle" + file.presentationData[ presentationType ].activateFunc = UpdateBothModels // Animation change + file.presentationData[ presentationType ].dofFarStart = 500.0 + file.presentationData[ presentationType ].dofFarEnd = 1000.0 + file.presentationData[ presentationType ].csmStartDistance = 200.0 + + presentationType = ePresentationType.FD_MAIN + file.presentationData[ presentationType ].sceneAnim = "camera_titan_menu_frontierdefense_idle" + file.presentationData[ presentationType ].pilotAnimType = "hidden_from_main" + file.presentationData[ presentationType ].titanAnimType = "focused_idle" + file.presentationData[ presentationType ].activateFunc = UpdateBothModels // Animation change + file.presentationData[ presentationType ].dofFarStart = 500.0 + file.presentationData[ presentationType ].dofFarEnd = 1000.0 + file.presentationData[ presentationType ].csmStartDistance = 200.0 + file.presentationData[ presentationType ].showCallsign = true + file.presentationData[ presentationType ].showMiscModel = true + + presentationType = ePresentationType.FD_SEARCH + file.presentationData[ presentationType ].sceneAnim = "camera_titan_menu_frontierdefense_idle" + file.presentationData[ presentationType ].pilotAnimType = "hidden_from_main" + file.presentationData[ presentationType ].titanAnimType = "focused_idle" + file.presentationData[ presentationType ].activateFunc = UpdateBothModels // Animation change + file.presentationData[ presentationType ].fov = DEFAULT_FOV + 10 + file.presentationData[ presentationType ].dofFarStart = 500.0 + file.presentationData[ presentationType ].dofFarEnd = 1000.0 + file.presentationData[ presentationType ].csmStartDistance = 200.0 + file.presentationData[ presentationType ].showCallsign = true + file.presentationData[ presentationType ].showMiscModel = true + + presentationType = ePresentationType.FD_FIND_GAME + file.presentationData[ presentationType ].sceneAnim = "camera_titan_menu_loadout_idle" + file.presentationData[ presentationType ].pilotAnimType = "background_idle" + file.presentationData[ presentationType ].titanAnimType = "focused_idle" + file.presentationData[ presentationType ].activateFunc = UpdateBothModels // Animation change + file.presentationData[ presentationType ].fov = DEFAULT_FOV + 10 + file.presentationData[ presentationType ].dofFarStart = 500.0 + file.presentationData[ presentationType ].dofFarEnd = 1000.0 + file.presentationData[ presentationType ].csmStartDistance = 200.0 + file.presentationData[ presentationType ].showCallsign = true + file.presentationData[ presentationType ].showMiscModel = true + } + + void function UpdateBothModels() + { + entity player = GetLocalClientPlayer() + + int loadoutIndex + if ( clGlobal.editingPilotLoadoutIndex != -1 ) + loadoutIndex = clGlobal.editingPilotLoadoutIndex + else + loadoutIndex = GetPersistentSpawnLoadoutIndex( player, "pilot" ) + UpdatePilotModel( player, loadoutIndex ) + + if ( clGlobal.editingTitanLoadoutIndex != -1 ) + loadoutIndex = clGlobal.editingTitanLoadoutIndex + else + loadoutIndex = GetPersistentSpawnLoadoutIndex( player, "titan" ) + UpdateTitanModel( player, loadoutIndex ) + } + + void function OnClientScriptInit( entity player ) + { + UpdateCallsign( player ) + } + + void function InitMenuModelAnims() + { + string animType = "main_idle" + file.pilotAnims[ animType ] <- {} + + string bodyType = "light" + file.pilotAnims[ animType ][ bodyType ] <- {} + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.SMALL ] <- "pt_menu_main_idle_02" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.MEDIUM ] <- "pt_menu_main_idle_01" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.LARGE ] <- "pt_menu_main_idle_01" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.CUSTOM ] <- "pt_menu_main_idle_01" + + bodyType = "medium" + file.pilotAnims[ animType ][ bodyType ] <- {} + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.SMALL ] <- "pt_menu_main_idle_02" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.MEDIUM ] <- "pt_menu_main_idle_01" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.LARGE ] <- "pt_menu_main_idle_01" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.CUSTOM ] <- "pt_menu_main_idle_01" + + bodyType = "heavy" + file.pilotAnims[ animType ][ bodyType ] <- {} + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.SMALL ] <- "pt_menu_main_idle_02" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.MEDIUM ] <- "pt_menu_main_idle_01" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.LARGE ] <- "pt_menu_main_idle_01" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.CUSTOM ] <- "pt_menu_main_idle_01" + + bodyType = "nomad" + file.pilotAnims[ animType ][ bodyType ] <- {} + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.SMALL ] <- "pt_menu_main_idle_02" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.MEDIUM ] <- "pt_menu_main_idle_01" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.LARGE ] <- "pt_menu_main_idle_01" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.CUSTOM ] <- "pt_menu_main_idle_01" + + bodyType = "stalker" + file.pilotAnims[ animType ][ bodyType ] <- {} + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.SMALL ] <- "pt_menu_main_idle_02" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.MEDIUM ] <- "pt_menu_main_idle_01" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.LARGE ] <- "pt_menu_main_idle_01" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.CUSTOM ] <- "pt_menu_main_idle_01" + + bodyType = "geist" + file.pilotAnims[ animType ][ bodyType ] <- {} + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.SMALL ] <- "pt_menu_main_idle_02" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.MEDIUM ] <- "pt_menu_main_idle_01" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.LARGE ] <- "pt_menu_main_idle_01" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.CUSTOM ] <- "pt_menu_main_idle_01" + + bodyType = "grapple" + file.pilotAnims[ animType ][ bodyType ] <- {} + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.SMALL ] <- "pt_menu_main_idle_02" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.MEDIUM ] <- "pt_menu_main_idle_01" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.LARGE ] <- "pt_menu_main_idle_01" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.CUSTOM ] <- "pt_menu_main_idle_01" + + animType = "background_idle" + file.pilotAnims[ animType ] <- {} + + bodyType = "light" + file.pilotAnims[ animType ][ bodyType ] <- {} + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.SMALL ] <- "pt_titan_menu_loadout_idle" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.MEDIUM ] <- "pt_titan_menu_loadout_idle" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.LARGE ] <- "pt_titan_menu_loadout_idle" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.CUSTOM ] <- "pt_titan_menu_loadout_idle" + + bodyType = "medium" + file.pilotAnims[ animType ][ bodyType ] <- {} + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.SMALL ] <- "pt_titan_menu_loadout_idle" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.MEDIUM ] <- "pt_titan_menu_loadout_idle" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.LARGE ] <- "pt_titan_menu_loadout_idle" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.CUSTOM ] <- "pt_titan_menu_loadout_idle" + + bodyType = "heavy" + file.pilotAnims[ animType ][ bodyType ] <- {} + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.SMALL ] <- "pt_titan_menu_loadout_idle" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.MEDIUM ] <- "pt_titan_menu_loadout_idle" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.LARGE ] <- "pt_titan_menu_loadout_idle" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.CUSTOM ] <- "pt_titan_menu_loadout_idle" + + bodyType = "nomad" + file.pilotAnims[ animType ][ bodyType ] <- {} + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.SMALL ] <- "pt_titan_menu_loadout_idle" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.MEDIUM ] <- "pt_titan_menu_loadout_idle" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.LARGE ] <- "pt_titan_menu_loadout_idle" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.CUSTOM ] <- "pt_titan_menu_loadout_idle" + + bodyType = "stalker" + file.pilotAnims[ animType ][ bodyType ] <- {} + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.SMALL ] <- "pt_titan_menu_loadout_idle" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.MEDIUM ] <- "pt_titan_menu_loadout_idle" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.LARGE ] <- "pt_titan_menu_loadout_idle" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.CUSTOM ] <- "pt_titan_menu_loadout_idle" + + bodyType = "geist" + file.pilotAnims[ animType ][ bodyType ] <- {} + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.SMALL ] <- "pt_titan_menu_loadout_idle" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.MEDIUM ] <- "pt_titan_menu_loadout_idle" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.LARGE ] <- "pt_titan_menu_loadout_idle" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.CUSTOM ] <- "pt_titan_menu_loadout_idle" + + bodyType = "grapple" + file.pilotAnims[ animType ][ bodyType ] <- {} + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.SMALL ] <- "pt_titan_menu_loadout_idle" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.MEDIUM ] <- "pt_titan_menu_loadout_idle" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.LARGE ] <- "pt_titan_menu_loadout_idle" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.CUSTOM ] <- "pt_titan_menu_loadout_idle" + + animType = "focused_idle" + file.pilotAnims[ animType ] <- {} + + bodyType = "light" + file.pilotAnims[ animType ][ bodyType ] <- {} + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.SMALL ] <- "pt_menu_loadout_idle_02" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.MEDIUM ] <- "pt_menu_loadout_idle_01" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.LARGE ] <- "pt_menu_loadout_idle_01" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.CUSTOM ] <- "pt_menu_loadout_idle_01" + + bodyType = "medium" + file.pilotAnims[ animType ][ bodyType ] <- {} + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.SMALL ] <- "pt_menu_loadout_idle_02" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.MEDIUM ] <- "pt_menu_loadout_idle_01" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.LARGE ] <- "pt_menu_loadout_idle_01" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.CUSTOM ] <- "pt_menu_loadout_idle_01" + + bodyType = "heavy" + file.pilotAnims[ animType ][ bodyType ] <- {} + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.SMALL ] <- "pt_menu_loadout_idle_02" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.MEDIUM ] <- "pt_menu_loadout_idle_01" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.LARGE ] <- "pt_menu_loadout_idle_01" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.CUSTOM ] <- "pt_menu_loadout_idle_01" + + bodyType = "nomad" + file.pilotAnims[ animType ][ bodyType ] <- {} + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.SMALL ] <- "pt_menu_loadout_idle_02" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.MEDIUM ] <- "pt_menu_loadout_idle_01" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.LARGE ] <- "pt_menu_loadout_idle_01" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.CUSTOM ] <- "pt_menu_loadout_idle_01" + + bodyType = "stalker" + file.pilotAnims[ animType ][ bodyType ] <- {} + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.SMALL ] <- "pt_menu_loadout_idle_02" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.MEDIUM ] <- "pt_menu_loadout_idle_01" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.LARGE ] <- "pt_menu_loadout_idle_01" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.CUSTOM ] <- "pt_menu_loadout_idle_01" + + bodyType = "geist" + file.pilotAnims[ animType ][ bodyType ] <- {} + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.SMALL ] <- "pt_menu_loadout_idle_02" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.MEDIUM ] <- "pt_menu_loadout_idle_01" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.LARGE ] <- "pt_menu_loadout_idle_01" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.CUSTOM ] <- "pt_menu_loadout_idle_01" + + bodyType = "grapple" + file.pilotAnims[ animType ][ bodyType ] <- {} + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.SMALL ] <- "pt_menu_loadout_idle_02" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.MEDIUM ] <- "pt_menu_loadout_idle_01" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.LARGE ] <- "pt_menu_loadout_idle_01" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.CUSTOM ] <- "pt_menu_loadout_idle_01" + + animType = "weapon_inspect_idle" + file.pilotAnims[ animType ] <- {} + + bodyType = "light" + file.pilotAnims[ animType ][ bodyType ] <- {} + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.SMALL ] <- "pt_menu_loadout_edit_idle_02" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.MEDIUM ] <- "pt_menu_loadout_edit_idle_01" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.LARGE ] <- "pt_menu_loadout_edit_idle_01" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.CUSTOM ] <- "pt_menu_loadout_edit_idle_03" + + bodyType = "medium" + file.pilotAnims[ animType ][ bodyType ] <- {} + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.SMALL ] <- "pt_menu_loadout_edit_idle_02" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.MEDIUM ] <- "pt_menu_loadout_edit_idle_01" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.LARGE ] <- "pt_menu_loadout_edit_idle_01" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.CUSTOM ] <- "pt_menu_loadout_edit_idle_03" + + bodyType = "heavy" + file.pilotAnims[ animType ][ bodyType ] <- {} + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.SMALL ] <- "pt_menu_loadout_edit_idle_02" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.MEDIUM ] <- "pt_menu_loadout_edit_idle_01" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.LARGE ] <- "pt_menu_loadout_edit_idle_01" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.CUSTOM ] <- "pt_menu_loadout_edit_idle_03" + + bodyType = "nomad" + file.pilotAnims[ animType ][ bodyType ] <- {} + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.SMALL ] <- "pt_menu_loadout_edit_idle_02" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.MEDIUM ] <- "pt_menu_loadout_edit_idle_01" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.LARGE ] <- "pt_menu_loadout_edit_idle_01" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.CUSTOM ] <- "pt_menu_loadout_edit_idle_03" + + bodyType = "stalker" + file.pilotAnims[ animType ][ bodyType ] <- {} + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.SMALL ] <- "pt_menu_loadout_edit_idle_02" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.MEDIUM ] <- "pt_menu_loadout_edit_idle_01" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.LARGE ] <- "pt_menu_loadout_edit_idle_01" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.CUSTOM ] <- "pt_menu_loadout_edit_idle_03" + + bodyType = "geist" + file.pilotAnims[ animType ][ bodyType ] <- {} + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.SMALL ] <- "pt_menu_loadout_edit_idle_02" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.MEDIUM ] <- "pt_menu_loadout_edit_idle_01" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.LARGE ] <- "pt_menu_loadout_edit_idle_01" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.CUSTOM ] <- "pt_menu_loadout_edit_idle_03" + + bodyType = "grapple" + file.pilotAnims[ animType ][ bodyType ] <- {} + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.SMALL ] <- "pt_menu_loadout_edit_idle_02" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.MEDIUM ] <- "pt_menu_loadout_edit_idle_01" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.LARGE ] <- "pt_menu_loadout_edit_idle_01" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.CUSTOM ] <- "pt_menu_loadout_edit_idle_03" + + animType = "hidden_from_main" + file.pilotAnims[ animType ] <- {} + + bodyType = "light" + file.pilotAnims[ animType ][ bodyType ] <- {} + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.SMALL ] <- "pt_titan_menu_loadout_idle" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.MEDIUM ] <- "pt_titan_menu_loadout_idle" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.LARGE ] <- "pt_titan_menu_loadout_idle" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.CUSTOM ] <- "pt_titan_menu_loadout_idle" + + bodyType = "medium" + file.pilotAnims[ animType ][ bodyType ] <- {} + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.SMALL ] <- "pt_titan_menu_loadout_idle" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.MEDIUM ] <- "pt_titan_menu_loadout_idle" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.LARGE ] <- "pt_titan_menu_loadout_idle" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.CUSTOM ] <- "pt_titan_menu_loadout_idle" + + bodyType = "heavy" + file.pilotAnims[ animType ][ bodyType ] <- {} + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.SMALL ] <- "pt_titan_menu_loadout_idle" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.MEDIUM ] <- "pt_titan_menu_loadout_idle" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.LARGE ] <- "pt_titan_menu_loadout_idle" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.CUSTOM ] <- "pt_titan_menu_loadout_idle" + + bodyType = "nomad" + file.pilotAnims[ animType ][ bodyType ] <- {} + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.SMALL ] <- "pt_titan_menu_loadout_idle" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.MEDIUM ] <- "pt_titan_menu_loadout_idle" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.LARGE ] <- "pt_titan_menu_loadout_idle" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.CUSTOM ] <- "pt_titan_menu_loadout_idle" + + bodyType = "stalker" + file.pilotAnims[ animType ][ bodyType ] <- {} + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.SMALL ] <- "pt_titan_menu_loadout_idle" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.MEDIUM ] <- "pt_titan_menu_loadout_idle" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.LARGE ] <- "pt_titan_menu_loadout_idle" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.CUSTOM ] <- "pt_titan_menu_loadout_idle" + + bodyType = "geist" + file.pilotAnims[ animType ][ bodyType ] <- {} + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.SMALL ] <- "pt_titan_menu_loadout_idle" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.MEDIUM ] <- "pt_titan_menu_loadout_idle" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.LARGE ] <- "pt_titan_menu_loadout_idle" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.CUSTOM ] <- "pt_titan_menu_loadout_idle" + + bodyType = "grapple" + file.pilotAnims[ animType ][ bodyType ] <- {} + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.SMALL ] <- "pt_titan_menu_loadout_idle" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.MEDIUM ] <- "pt_titan_menu_loadout_idle" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.LARGE ] <- "pt_titan_menu_loadout_idle" + file.pilotAnims[ animType ][ bodyType ][ eMenuAnimClass.CUSTOM ] <- "pt_titan_menu_loadout_idle" + + animType = "background_idle" + file.titanAnims[ animType ] <- {} + file.titanAnims[ animType ][ "titan_stryder_arc" ] <- "titan_light_menu_main_idle_01" + file.titanAnims[ animType ][ "titan_stryder_leadwall" ] <- "titan_light_menu_main_idle_01" + file.titanAnims[ animType ][ "titan_stryder_sniper" ] <- "titan_light_menu_main_idle_01" + file.titanAnims[ animType ][ "titan_stryder_northstar_prime" ] <- "titan_light_menu_main_idle_01" + file.titanAnims[ animType ][ "titan_stryder_ronin_prime" ] <- "titan_light_menu_main_idle_01" + file.titanAnims[ animType ][ "titan_atlas_tracker" ] <- "titan_medium_menu_main_idle_01_TONE" + file.titanAnims[ animType ][ "titan_atlas_vanguard" ] <- "titan_medium_menu_main_idle_01_MONARCH" + file.titanAnims[ animType ][ "titan_atlas_stickybomb" ] <- "titan_medium_menu_main_idle_01" + file.titanAnims[ animType ][ "titan_atlas_ion_prime" ] <- "titan_medium_menu_main_idle_01" + file.titanAnims[ animType ][ "titan_atlas_tone_prime" ] <- "titan_medium_menu_main_idle_01_TONE" + file.titanAnims[ animType ][ "titan_ogre_meteor" ] <- "titan_heavy_menu_main_idle_01" + file.titanAnims[ animType ][ "titan_ogre_scorch_prime" ] <- "titan_heavy_menu_main_idle_01" + file.titanAnims[ animType ][ "titan_ogre_minigun" ] <- "titan_heavy_menu_main_idle_01_LEGION" + file.titanAnims[ animType ][ "titan_ogre_legion_prime" ] <- "titan_heavy_menu_main_idle_01_LEGION" + file.titanAnims[ animType ][ "titan_ogre_fighter" ] <- "titan_heavy_menu_main_idle_01" + + animType = "focused_idle" + file.titanAnims[ animType ] <- {} + file.titanAnims[ animType ][ "titan_stryder_arc" ] <- "titan_light_menu_loadout_idle" + file.titanAnims[ animType ][ "titan_stryder_leadwall" ] <- "titan_light_menu_loadout_idle" + file.titanAnims[ animType ][ "titan_stryder_sniper" ] <- "titan_light_menu_loadout_idle_NSTAR" + file.titanAnims[ animType ][ "titan_stryder_northstar_prime" ] <- "titan_light_menu_loadout_idle_NSTAR" + file.titanAnims[ animType ][ "titan_stryder_ronin_prime" ] <- "titan_light_menu_loadout_idle" + file.titanAnims[ animType ][ "titan_atlas_tracker" ] <- "titan_medium_menu_loadout_idle" + file.titanAnims[ animType ][ "titan_atlas_vanguard" ] <- "titan_medium_menu_loadout_idle_MONARCH" + file.titanAnims[ animType ][ "titan_atlas_stickybomb" ] <- "titan_medium_menu_loadout_idle_ION" + file.titanAnims[ animType ][ "titan_atlas_ion_prime" ] <- "titan_medium_menu_loadout_idle_ION" + file.titanAnims[ animType ][ "titan_atlas_tone_prime" ] <- "titan_medium_menu_loadout_idle" + file.titanAnims[ animType ][ "titan_ogre_meteor" ] <- "titan_heavy_menu_loadout_idle_SCORCH" + file.titanAnims[ animType ][ "titan_ogre_scorch_prime" ] <- "titan_heavy_menu_loadout_idle_SCORCH" + file.titanAnims[ animType ][ "titan_ogre_minigun" ] <- "titan_heavy_menu_loadout_idle_LEGION" + file.titanAnims[ animType ][ "titan_ogre_legion_prime" ] <- "titan_heavy_menu_loadout_idle_LEGION" + file.titanAnims[ animType ][ "titan_ogre_fighter" ] <- "titan_heavy_menu_loadout_idle" + + animType = "editing_idle" + file.titanAnims[ animType ] <- {} + file.titanAnims[ animType ][ "titan_stryder_arc" ] <- "titan_light_menu_loadout_idle_edit_NSTAR" + file.titanAnims[ animType ][ "titan_stryder_leadwall" ] <- "titan_light_menu_loadout_idle_edit_RONIN" + file.titanAnims[ animType ][ "titan_stryder_sniper" ] <- "titan_light_menu_loadout_idle_edit_NSTAR" + file.titanAnims[ animType ][ "titan_stryder_northstar_prime" ] <- "titan_light_menu_loadout_idle_edit_NSTAR" + file.titanAnims[ animType ][ "titan_stryder_ronin_prime" ] <- "titan_light_menu_loadout_idle_edit_RONIN" + file.titanAnims[ animType ][ "titan_atlas_tracker" ] <- "titan_medium_menu_loadout_idle_edit_TONE" + file.titanAnims[ animType ][ "titan_atlas_vanguard" ] <- "titan_medium_menu_loadout_idle_edit_MONARCH" + file.titanAnims[ animType ][ "titan_atlas_stickybomb" ] <- "titan_medium_menu_loadout_idle_edit_ION" + file.titanAnims[ animType ][ "titan_atlas_ion_prime" ] <- "titan_medium_menu_loadout_idle_edit_ION" + file.titanAnims[ animType ][ "titan_atlas_tone_prime" ] <- "titan_medium_menu_loadout_idle_edit_TONE" + file.titanAnims[ animType ][ "titan_ogre_meteor" ] <- "titan_heavy_menu_loadout_idle_edit_SCORCH" + file.titanAnims[ animType ][ "titan_ogre_scorch_prime" ] <- "titan_heavy_menu_loadout_idle_edit_SCORCH" + file.titanAnims[ animType ][ "titan_ogre_minigun" ] <- "titan_heavy_menu_loadout_idle_edit_LEGION" + file.titanAnims[ animType ][ "titan_ogre_legion_prime" ] <- "titan_heavy_menu_loadout_idle_edit_LEGION" + file.titanAnims[ animType ][ "titan_ogre_fighter" ] <- "titan_heavy_menu_loadout_idle_edit_LEGION" + + animType = "nose_art_idle" + file.titanAnims[ animType ] <- {} + file.titanAnims[ animType ][ "titan_stryder_arc" ] <- "titan_light_menu_noseart_idle" + file.titanAnims[ animType ][ "titan_stryder_leadwall" ] <- "titan_light_menu_noseart_idle" + file.titanAnims[ animType ][ "titan_stryder_sniper" ] <- "titan_light_menu_noseart_idle" + file.titanAnims[ animType ][ "titan_stryder_northstar_prime" ] <- "titan_light_menu_noseart_idle" + file.titanAnims[ animType ][ "titan_stryder_ronin_prime" ] <- "titan_light_menu_noseart_idle" + file.titanAnims[ animType ][ "titan_atlas_tracker" ] <- "titan_medium_menu_noseart_idle_TONE" + file.titanAnims[ animType ][ "titan_atlas_vanguard" ] <- "titan_medium_menu_noseart_idle_MONARCH" + file.titanAnims[ animType ][ "titan_atlas_stickybomb" ] <- "titan_medium_menu_noseart_idle" + file.titanAnims[ animType ][ "titan_atlas_ion_prime" ] <- "titan_medium_menu_noseart_idle" + file.titanAnims[ animType ][ "titan_atlas_tone_prime" ] <- "titan_medium_menu_noseart_idle_TONE" + file.titanAnims[ animType ][ "titan_ogre_meteor" ] <- "titan_heavy_menu_noseart_idle" + file.titanAnims[ animType ][ "titan_ogre_scorch_prime" ] <- "titan_heavy_menu_noseart_idle" + file.titanAnims[ animType ][ "titan_ogre_minigun" ] <- "titan_heavy_menu_noseart_idle_LEGION" + file.titanAnims[ animType ][ "titan_ogre_legion_prime" ] <- "titan_heavy_menu_noseart_idle_LEGION" + file.titanAnims[ animType ][ "titan_ogre_fighter" ] <- "titan_heavy_menu_noseart_idle" + + animType = "fd_idle" + file.titanAnims[ animType ] <- {} + file.titanAnims[ animType ][ "titan_stryder_leadwall" ] <- "titan_light_menu_FD_idle_RONIN" + file.titanAnims[ animType ][ "titan_stryder_sniper" ] <- "titan_light_menu_FD_idle_NSTAR" + file.titanAnims[ animType ][ "titan_stryder_northstar_prime" ] <- "titan_light_menu_FD_idle_NSTAR" + file.titanAnims[ animType ][ "titan_stryder_ronin_prime" ] <- "titan_light_menu_FD_idle_RONIN" + file.titanAnims[ animType ][ "titan_atlas_tracker" ] <- "titan_medium_menu_FD_idle_TONE" + file.titanAnims[ animType ][ "titan_atlas_vanguard" ] <- "titan_medium_menu_FD_idle_MONARCH" + file.titanAnims[ animType ][ "titan_atlas_stickybomb" ] <- "titan_medium_menu_FD_idle_ION" + file.titanAnims[ animType ][ "titan_atlas_ion_prime" ] <- "titan_medium_menu_FD_idle_ION" + file.titanAnims[ animType ][ "titan_atlas_tone_prime" ] <- "titan_medium_menu_FD_idle_TONE" + file.titanAnims[ animType ][ "titan_ogre_meteor" ] <- "titan_heavy_menu_FD_idle_SCORCH" + file.titanAnims[ animType ][ "titan_ogre_scorch_prime" ] <- "titan_heavy_menu_FD_idle_SCORCH" + file.titanAnims[ animType ][ "titan_ogre_minigun" ] <- "titan_heavy_menu_FD_idle_LEGION" + file.titanAnims[ animType ][ "titan_ogre_legion_prime" ] <- "titan_heavy_menu_FD_idle_LEGION" + file.titanAnims[ animType ][ "titan_stryder_arc" ] <- "titan_light_menu_FD_idle_RONIN" + file.titanAnims[ animType ][ "titan_ogre_fighter" ] <- "titan_heavy_menu_FD_idle_SCORCH" + } + + string function GetPilotAnimType() + { + return file.presentationData[ file.presentationType ].pilotAnimType + } + + string function GetTitanAnimType() + { + return file.presentationData[ file.presentationType ].titanAnimType + } + + string function GetMenuPilotAnim( string animType, string bodyType, int menuAnimClass ) + { + Assert( animType in file.pilotAnims ) + Assert( bodyType in file.pilotAnims[ animType ] ) + Assert( menuAnimClass in file.pilotAnims[ animType ][ bodyType ] ) + + return file.pilotAnims[ animType ][ bodyType ][ menuAnimClass ] + } + + string function GetMenuTitanAnim( string anim, string setFile ) + { + Assert( anim in file.titanAnims ) + Assert( setFile in file.titanAnims[ anim ] ) + + return file.titanAnims[ anim ][ setFile ] + } + + void function InitMenuEntities( entity player ) + { + file.sceneRef = GetEntByScriptName( "menu_scene_ref" ) + vector refOrigin = file.sceneRef.GetOrigin() + vector refAngles = file.sceneRef.GetAngles() + + entity environmentModel = CreateClientSidePropDynamic( refOrigin, refAngles, DEFAULT_MENU_ENVIRONMENT_MODEL ) + environmentModel.kv.solid = 0 + environmentModel.kv.disableshadows = 1 + environmentModel.MakeSafeForUIScriptHack() + + #if DEV + if ( BuildingCubeMaps() ) + return + #endif + + file.cameraTarget = GetEntByScriptName( "menu_camera_target" ) + clGlobal.menuCamera = CreateClientSidePointCamera( <0, 0, 0>, <0, 0, 0>, DEFAULT_FOV ) + + CreateMenuFX( environmentModel ) + + + // Create scene model + clGlobal.menuSceneModel = CreateClientSidePropDynamic( refOrigin, refAngles, GetSetFileModel( DEFAULT_PILOT_SETTINGS ) ) + clGlobal.menuSceneModel.Hide() + clGlobal.menuSceneModel.MakeSafeForUIScriptHack() + file.cameraTarget.SetParent( clGlobal.menuSceneModel, "VDU", false, 0.0 ) + + // Create movers + CreateMover( file.menuPilot, "ORIGIN", PILOT_MAX_TURN_SPEED ) + CreateMover( file.menuTitan, "PROPGUN", TITAN_MAX_TURN_SPEED ) + CreateMover( file.menuFaction, "CHESTFOCUS" ) + CreateMover( file.menuMiscModel, "HEADFOCUS" ) + CreateMover( file.menuWeaponModel, "HEADFOCUS" ) + /*{ + vector origin = clGlobal.menuSceneModel.GetAttachmentOrigin( clGlobal.menuSceneModel.LookupAttachment( "HEADFOCUS" ) ) + file.menuWeaponModel.mover.ClearParent() + file.menuWeaponModel.mover.SetOrigin( origin + <16, -3, 4> ) + file.menuWeaponModel.mover.SetParent( clGlobal.menuSceneModel, "HEADFOCUS", true, 0.0 ) + + file.weaponDLight = CreateClientSideDynamicLight( origin, <0,0,0>, <0, 0, 0>, 512.0 ) + }*/ + + //thread DrawTag( clGlobal.menuSceneModel, "ORIGIN" ) + //thread DrawTag( clGlobal.menuSceneModel, "PROPGUN" ) + //thread DrawTag( clGlobal.menuSceneModel, "CHESTFOCUS" ) + //thread DrawTag( clGlobal.menuSceneModel, "HEADFOCUS" ) + + //thread DrawOrg( file.menuPilot.mover ) + //thread DrawOrg( file.menuTitan.mover ) + //thread DrawOrg( file.menuFaction.mover ) + //thread DrawOrg( file.menuMiscModel.mover ) + //thread DrawOrg( file.menuWeaponModel.mover ) + + WaitSignal( level, "CachedLoadoutsReady" ) + + CreatePilotModel( player, file.menuPilot.mover ) + CreateTitanModel( player, file.menuTitan.mover ) + CreateFactionModel( player, file.menuFaction.mover ) + CreateMiscModel( player, file.menuMiscModel.mover ) + file.menuWeaponModel.body = CreateModelForMover( player, file.menuWeaponModel.mover ) + + #if HAS_WORLD_CALLSIGN + CreateCallsign( player, clGlobal.menuSceneModel ) + #endif + CreateStoreBackground( player ) + + clGlobal.initializedMenuModels = true + UpdateCallsign( player ) + } + + entity function GetDLightEntity() + { +// return file.weaponDLight + return file.menuWeaponModel.body + } + + void function CreateMover( CharacterData character, string attachName, float maxTurnSpeed = DEFAULT_MAX_TURN_SPEED ) + { + character.mover = CreateClientsideScriptMover( $"models/dev/empty_model.mdl", <0, 0, 0>, <0, 0, 0> ) + character.mover.SetParent( clGlobal.menuSceneModel, attachName, false, 0.0 ) + character.attachName = attachName + character.maxTurnSpeed = maxTurnSpeed + } + + void function CreatePilotModel( entity player, entity mover ) + { + int team = player.GetTeam() + int loadoutIndex = GetPersistentSpawnLoadoutIndex( player, "pilot" ) + string suit = GetPilotLoadoutSuit( loadoutIndex ) + string genderRace = GetPilotLoadoutGenderRace( loadoutIndex ) + string setFile = GetSuitAndGenderBasedSetFile( suit, genderRace ) + asset bodyModel = GetSetFileModel( setFile ) + + vector refOrigin = mover.GetOrigin() + vector refAngles = mover.GetAngles() + + if ( DREW_MODE == 1 ) // TEMPHACK + { + refOrigin = refOrigin + <0, 0, -1000> + } + else if ( DREW_MODE == 2 ) + { + entity greenScreenEnt = CreateClientSidePropDynamic( <0, 0, 0>, <0, 0, 0>, GREEN_SCREEN_MODEL ) + greenScreenEnt.MakeSafeForUIScriptHack() + greenScreenEnt.kv.disableshadows = 1 + } + + entity bodyEnt = CreateClientSidePropDynamic( refOrigin, refAngles, bodyModel ) + bodyEnt.SetParent( mover ) + bodyEnt.SetAlive( true ) + bodyEnt.SetVisibleForLocalPlayer( 0 ) + bodyEnt.MakeSafeForUIScriptHack() + SetTeam( bodyEnt, team ) + + file.menuPilot.body = bodyEnt + + string attachName = "PROPGUN" + int attachIndex = bodyEnt.LookupAttachment( attachName ) + vector origin = bodyEnt.GetAttachmentOrigin( attachIndex ) + vector angles = bodyEnt.GetAttachmentAngles( attachIndex ) + string weapon = GetPilotLoadoutWeapon( loadoutIndex, clGlobal.heldPilotWeaponType ) + entity weaponEnt = CreateWeaponModel( weapon, origin, angles ) + + weaponEnt.SetParent( bodyEnt, attachName, false, 0.0 ) + + bodyEnt.SetIKWeapon( weaponEnt ) + file.menuPilot.weapon = weaponEnt + } + + var function CreateCallsignTopology( vector org, vector ang, float width, float height ) + { + // adjust so the RUI is drawn with the org as its center point + org += ( (AnglesToRight( ang )*-1) * (width*0.5) ) + org += ( AnglesToUp( ang ) * (height*0.5) ) + + // right and down vectors that get added to base org to create the display size + vector right = ( AnglesToRight( ang ) * width ) + vector down = ( (AnglesToUp( ang )*-1) * height ) + + return RuiTopology_CreatePlane( org, right, down, true ) + } + + void function CreateCallsign( entity player, entity mover ) + { + //var topo = CreateCallsignTopology( GetMenuPilotBody().GetOrigin() + <110, 32, 100>, < 0, 45, 6 >, 32 * 1.25, 17 * 1.25 ) + //var topo = CreateCallsignTopology( GetMenuPilotBody().GetOrigin() + <98, 16, 92>, < 0, 45, 6 >, 32 * 1.15, 17 * 1.15 ) + var topo = CreateCallsignTopology( < -32, 50, 67 >, <0, 165, 6>, 28, 15 + (28 * CARD_TAG_SCALE) ) + RuiTopology_SetParent( topo, mover, "ORIGIN" ) + var rui = RuiCreate( $"ui/callsign_basic.rpak", topo, RUI_DRAW_WORLD, 0 ) + file.menuCallsignRui = rui + file.menuCallsignTopo = topo + + UpdateCallsign( player ) + } + + void function CreateStoreBackground( entity player ) + { + file.menuStoreBackground = CreateClientSidePropDynamic( <68.1134, 377.554, -21.029>, <0.0, 225.0, 0.0>, $"models/test/brad/store_card.mdl" ) + } + + void function UpdateStoreBackground( entity player, int storeBgIndex ) + { + switch ( storeBgIndex ) + { + case STORE_BG_DEFAULT: + file.menuStoreBackground.SetModel( $"models/test/brad/store_card.mdl" ) + file.menuStoreBackground.SetOrigin( <68.1134, 377.554, -18.25> ) + break + case STORE_BG_BUNDLE1: + file.menuStoreBackground.SetModel( $"models/test/brad/store_card_angel_city.mdl" ) + file.menuStoreBackground.SetOrigin( <68.1134, 377.554, -18.25> ) + break + case STORE_BG_BUNDLE2: + file.menuStoreBackground.SetModel( $"models/test/brad/store_card_colony.mdl" ) + file.menuStoreBackground.SetOrigin( <68.1134, 377.554, -18.25> ) + break + case STORE_BG_BUNDLE3: + file.menuStoreBackground.SetModel( $"models/test/brad/store_card_relic.mdl" ) + file.menuStoreBackground.SetOrigin( <68.1134, 377.554, -18.25> ) + break + case STORE_BG_BUNDLE4: + file.menuStoreBackground.SetModel( $"models/test/brad/store_card_prime_bundle.mdl" ) + file.menuStoreBackground.SetOrigin( <68.1134, 377.554, -18.25> ) + break + case STORE_BG_BUNDLE5: + file.menuStoreBackground.SetModel( $"models/test/brad/store_weapon_warpaint_bundle.mdl" ) + file.menuStoreBackground.SetOrigin( <68.1134, 377.554, -18.25> ) + break + case STORE_BG_BUNDLE6: + file.menuStoreBackground.SetModel( $"models/test/brad/jump_start.mdl" ) + file.menuStoreBackground.SetOrigin( <68.1134, 377.554, -18.25> ) + break + } + } + + void function UpdateStorePrimeBg( entity player, int loadoutIndex ) + { + switch ( loadoutIndex ) + { + case 0: + RuiSetImage( file.menuStorePrimeBgRui, "bgImage", $"rui/menu/store/prime_ion_bg" ) + break + case 1: + RuiSetImage( file.menuStorePrimeBgRui, "bgImage", $"rui/menu/store/prime_scorch_bg" ) + break + case 2: + RuiSetImage( file.menuStorePrimeBgRui, "bgImage", $"rui/menu/store/prime_northstar_bg" ) + break + case 3: + RuiSetImage( file.menuStorePrimeBgRui, "bgImage", $"rui/menu/store/prime_ronin_bg" ) + break + case 4: + RuiSetImage( file.menuStorePrimeBgRui, "bgImage", $"rui/menu/store/prime_tone_bg" ) + break + case 5: + RuiSetImage( file.menuStorePrimeBgRui, "bgImage", $"rui/menu/store/prime_legion_bg" ) + break + case 6: + RuiSetImage( file.menuStorePrimeBgRui, "bgImage", $"rui/menu/store/prime_vanguard_bg" ) + break + } + } + + void function UpdateCallsign( entity player ) + { + if ( !clGlobal.initializedMenuModels ) // Handle early calls that UI script can trigger before client is ready + return + + #if HAS_WORLD_CALLSIGN + CallingCard callingCard = PlayerCallingCard_GetActive( player ) + CallsignIcon callsignIcon = PlayerCallsignIcon_GetActive( player ) + + RuiSetImage( file.menuCallsignRui, "cardImage", callingCard.image ) + RuiSetInt( file.menuCallsignRui, "layoutType", callingCard.layoutType ) + RuiSetImage( file.menuCallsignRui, "iconImage", callsignIcon.image ) + RuiSetString( file.menuCallsignRui, "playerLevel", PlayerXPDisplayGenAndLevel( player.GetGen(), player.GetLevel() ) ) + RuiSetString( file.menuCallsignRui, "playerName", player.GetPlayerName() ) + RuiSetImage( file.menuCallsignRui, "cardGenImage", PlayerXPGetGenIcon( player ) ) //Commented Out Temporarily to Fix Blocker Bug: 220132 + RuiSetBool( file.menuCallsignRui, "isLobbyCard", true ) + + thread KeepCallsignUpToDate( player ) + #endif + } + + void function KeepCallsignUpToDate( entity player ) + { + #if HAS_WORLD_CALLSIGN + player.Signal( "UpdateCallsign" ) + player.EndSignal( "UpdateCallsign" ) + + while ( IsValid( player ) ) + { + CallingCard callingCard = PlayerCallingCard_GetActive( player ) + CallsignIcon callsignIcon = PlayerCallsignIcon_GetActive( player ) + RuiSetString( file.menuCallsignRui, "playerName", player.GetPlayerName() ) + RuiSetString( file.menuCallsignRui, "playerLevel", PlayerXPDisplayGenAndLevel( player.GetGen(), player.GetLevel() ) ) + RuiSetImage( file.menuCallsignRui, "cardImage", callingCard.image ) + RuiSetImage( file.menuCallsignRui, "iconImage", callsignIcon.image ) + RuiSetImage( file.menuCallsignRui, "cardGenImage", PlayerXPGetGenIcon( player ) ) //Commented Out Temporarily to Fix Blocker Bug: 220132 + RuiSetInt( file.menuCallsignRui, "layoutType", callingCard.layoutType ) + wait 0.5 + } + #endif + } + + entity function CreateWeaponModel( string weapon, vector origin, vector angles ) + { + entity weaponEnt = CreateClientSidePropDynamic( origin, angles, GetWeaponModel( weapon ) ) + weaponEnt.MakeSafeForUIScriptHack() + + return weaponEnt + } + + void function CreateTitanModel( entity player, entity mover ) + { + int team = player.GetTeam() + int loadoutIndex = GetPersistentSpawnLoadoutIndex( player, "titan" ) + string setFile = GetTitanLoadoutSetFile( loadoutIndex ) + asset chassisModel = GetSetFileModel( setFile ) + + vector refOrigin = mover.GetOrigin() + vector refAngles = mover.GetAngles() + + if ( DREW_MODE == 1 ) // TEMPHACK + refOrigin = refOrigin + < 0, 0, -1000 > + + entity chassisEnt = CreateClientSidePropDynamic( refOrigin, refAngles, chassisModel ) + chassisEnt.SetParent( mover ) + chassisEnt.SetAlive( true ) + chassisEnt.SetVisibleForLocalPlayer( 0 ) + chassisEnt.MakeSafeForUIScriptHack() + SetTeam( chassisEnt, team ) + + file.menuTitan.body = chassisEnt + + int attachIndex = chassisEnt.LookupAttachment( "PROPGUN" ) + vector origin = chassisEnt.GetAttachmentOrigin( attachIndex ) + vector angles = chassisEnt.GetAttachmentAngles( attachIndex ) + + string weapon = GetTitanLoadoutPrimary( loadoutIndex ) + asset weaponModel = GetWeaponModel( weapon ) + + entity weaponEnt = CreateClientSidePropDynamic( origin, angles, weaponModel ) + weaponEnt.SetParent( chassisEnt, "PROPGUN", false, 0.0 ) + weaponEnt.MakeSafeForUIScriptHack() + file.menuTitan.weapon = weaponEnt + } + + void function CreateFactionModel( entity player, entity mover ) + { + int team = player.GetTeam() + string ref = GetFactionChoice( player ) + asset bodyModel = GetFactionModel( ref ) + int skin = GetFactionModelSkin( ref ) + + vector refOrigin = mover.GetOrigin() + vector refAngles = mover.GetAngles() + + entity bodyEnt = CreateClientSidePropDynamic( refOrigin, refAngles, bodyModel ) + bodyEnt.SetParent( mover ) + bodyEnt.SetAlive( true ) + bodyEnt.SetVisibleForLocalPlayer( 0 ) + bodyEnt.MakeSafeForUIScriptHack() + bodyEnt.SetSkin( skin ) + SetTeam( bodyEnt, team ) + + file.menuFaction.body = bodyEnt + + entity propEnt = CreateFactionPropModel( bodyEnt, ref ) + if ( IsValid( file.menuFaction.weapon ) ) + file.menuFaction.weapon.Destroy() + + file.menuFaction.weapon = propEnt + } + + entity function CreateFactionPropModel( entity baseEnt, string ref ) + { + string attachName = GetFactionPropAttachment( ref ) + if ( attachName == "" ) + return null + + int attachIndex = baseEnt.LookupAttachment( attachName ) + vector origin = baseEnt.GetAttachmentOrigin( attachIndex ) + vector angles = baseEnt.GetAttachmentAngles( attachIndex ) + asset propModel = GetFactionPropModel( ref ) + + entity propEnt = CreateClientSidePropDynamic( origin, angles, propModel ) + propEnt.SetParent( baseEnt, attachName, false, 0.0 ) + propEnt.MakeSafeForUIScriptHack() + + return propEnt + } + + void function CreateMiscModel( entity player, entity mover ) + { + entity modelEnt = CreateClientSidePropDynamic( mover.GetOrigin(), mover.GetAngles(), $"models/dev/empty_model.mdl" ) + modelEnt.SetParent( mover ) + modelEnt.SetVisibleForLocalPlayer( 0 ) + modelEnt.MakeSafeForUIScriptHack() + + file.menuMiscModel.body = modelEnt + } + + + entity function CreateModelForMover( entity player, entity mover ) + { + entity modelEnt = CreateClientSidePropDynamic( mover.GetOrigin(), mover.GetAngles(), $"models/dev/empty_model.mdl" ) + modelEnt.SetParent( mover ) + modelEnt.SetVisibleForLocalPlayer( 0 ) + modelEnt.MakeSafeForUIScriptHack() + + return modelEnt + } + + entity function CreateAttachedModel( entity baseEnt, asset model, string attachName ) + { + int attachIndex = baseEnt.LookupAttachment( attachName ) + vector origin = baseEnt.GetAttachmentOrigin( attachIndex ) + vector angles = baseEnt.GetAttachmentAngles( attachIndex ) + + entity propEnt = CreateClientSidePropDynamic( origin, angles, model ) + propEnt.SetParent( baseEnt, attachName, false, 0.0 ) + propEnt.MakeSafeForUIScriptHack() + + return propEnt + } + + void function CreateMenuFX( entity model ) + { + int index = GetParticleSystemIndex( MENU_TEST_EFFECT ) + int attachID = model.LookupAttachment( "ORIGIN" ) + + printt( index ) + printt( model ) + printt( attachID ) + int fxID = StartParticleEffectOnEntity( model, index, FX_PATTACH_POINT_FOLLOW, attachID ) + EffectSetDontKillForReplay( fxID ) + } + + void function ServerCallback_UpdatePilotModel( int loadoutIndex ) + { + if ( !clGlobal.mapSupportsMenuModels ) + return + + entity player = GetLocalClientPlayer() + + UpdatePilotModel( player, loadoutIndex ) + } + + void function UpdatePilotModel( entity player, int loadoutIndex ) + { + if ( !clGlobal.initializedMenuModels ) // Handle early calls that UI script can trigger before client is ready + return + + string genderRace = GetPilotLoadoutGenderRace( loadoutIndex ) + string suit = GetPilotLoadoutSuit( loadoutIndex ) + string setFile = GetSuitAndGenderBasedSetFile( suit, genderRace ) + string weapon = GetPilotLoadoutWeapon( loadoutIndex, clGlobal.heldPilotWeaponType ) + array<string> mods = GetPilotLoadoutWeaponMods( loadoutIndex, clGlobal.heldPilotWeaponType ) + mods.removebyvalue( "" ) + mods.removebyvalue( "none" ) + + asset bodyModel = GetSetFileModel( setFile ) + asset weaponModel = GetWeaponModel( weapon ) + string idleAnim = GetMenuPilotAnim( GetPilotAnimType(), suit, GetItemMenuAnimClass( weapon ) ) + int camoIndex = GetPilotCamoIndex( loadoutIndex ) + int weaponSkinIndex = GetPilotLoadoutWeaponSkinIndex( loadoutIndex, clGlobal.heldPilotWeaponType ) + int weaponCamoIndex = GetPilotLoadoutWeaponCamoIndex( loadoutIndex, clGlobal.heldPilotWeaponType ) + + clGlobal.currentMenuPilotModels.loadoutIndex = loadoutIndex + clGlobal.currentMenuPilotModels.bodyModel = bodyModel + clGlobal.currentMenuPilotModels.camoIndex = camoIndex + clGlobal.currentMenuPilotModels.idleAnim = idleAnim + + clGlobal.currentMenuPilotModels.weapon = weapon + clGlobal.currentMenuPilotModels.weaponModel = weaponModel + clGlobal.currentMenuPilotModels.weaponSkinIndex = weaponSkinIndex + clGlobal.currentMenuPilotModels.weaponCamoIndex = weaponCamoIndex + clGlobal.currentMenuPilotModels.mods = mods + + UpdatePilotModelDisplay( player ) + } + + void function ServerCallback_UpdateTitanModel( int loadoutIndex, int flags = 0 ) + { + if ( !clGlobal.mapSupportsMenuModels ) + return + + entity player = GetLocalClientPlayer() + + UpdateTitanModel( player, loadoutIndex, flags ) + } + + void function UpdateTitanModel( entity player, int loadoutIndex, int flags = 0 ) + { + if ( !clGlobal.initializedMenuModels ) // Handle early calls that UI script can trigger before client is ready + return + + if ( loadoutIndex == -1 ) + { + file.menuTitan.body.Hide() + file.menuTitan.weapon.Hide() + + return + } + + file.menuTitan.body.Show() + file.menuTitan.weapon.Show() + + TitanLoadoutDef cachedLoadout = GetCachedTitanLoadout( loadoutIndex ) + string setFile + if ( flags & TITANMENU_FORCE_NON_PRIME ) + setFile = GetSetFileForTitanClassAndPrimeStatus( cachedLoadout.titanClass, false ) + else if ( flags & TITANMENU_FORCE_PRIME ) + setFile = GetSetFileForTitanClassAndPrimeStatus( cachedLoadout.titanClass, true ) + else + setFile = GetTitanLoadoutSetFile( loadoutIndex ) + + string weapon = GetTitanLoadoutPrimary( loadoutIndex ) + asset chassisModel = GetSetFileModel( setFile ) + asset weaponModel = GetWeaponModel( weapon ) + string idleAnim = GetMenuTitanAnim( GetTitanAnimType(), setFile ) + int camoIndex + int skinIndex + int decalIndex + int weaponCamoIndex + int showArmBadge + + if ( !( flags & TITANMENU_NO_CUSTOMIZATION ) ) + { + camoIndex = GetTitanCamoIndex( loadoutIndex ) + skinIndex = GetTitanSkinIndex( loadoutIndex ) + decalIndex = GetTitanDecalIndex( loadoutIndex ) + weaponCamoIndex = cachedLoadout.primaryCamoIndex + showArmBadge = GetTitanLoadoutArmBadgeState( loadoutIndex ) + } + + clGlobal.currentMenuTitanModels.isPrime = Dev_GetPlayerSettingByKeyField_Global( setFile, "isPrime" ) == 1 + clGlobal.currentMenuTitanModels.loadoutIndex = loadoutIndex + clGlobal.currentMenuTitanModels.bodyModel = chassisModel + clGlobal.currentMenuTitanModels.camoIndex = camoIndex + clGlobal.currentMenuTitanModels.skinIndex = skinIndex + clGlobal.currentMenuTitanModels.decalIndex = decalIndex + clGlobal.currentMenuTitanModels.idleAnim = idleAnim + + clGlobal.currentMenuTitanModels.weaponModel = weaponModel + clGlobal.currentMenuTitanModels.weaponCamoIndex = weaponCamoIndex + + asset armBadgeModel = GetTitanLoadoutArmBadge( loadoutIndex ) + clGlobal.currentMenuTitanModels.armBadgeModel = armBadgeModel + clGlobal.currentMenuTitanModels.armBadgeBodyGroupIndex = armBadgeModel != $"" ? 0 : 0 + clGlobal.currentMenuTitanModels.showArmBadge = showArmBadge + + UpdateTitanModelDisplay( player ) + } + + void function UpdatePilotModelDisplay( entity player ) + { + if ( !clGlobal.initializedMenuModels ) // Handle early calls that UI script can trigger before client is ready + return + + asset bodyModel = clGlobal.previewMenuPilotModels.bodyModel + if ( bodyModel == $"" ) + bodyModel = clGlobal.currentMenuPilotModels.bodyModel + + string idleAnim = clGlobal.previewMenuPilotModels.idleAnim + if ( idleAnim == "" ) + idleAnim = clGlobal.currentMenuPilotModels.idleAnim + + bool playIdle = false + if ( file.menuPilot.body.GetModelName() != bodyModel || idleAnim != file.menuPilot.bodyAnim ) // Model has changed or anim has changed + playIdle = true + + file.menuPilot.body.SetModel( bodyModel ) + + int camoIndex = clGlobal.previewMenuPilotModels.camoIndex + if ( camoIndex == -1 ) + camoIndex = clGlobal.currentMenuPilotModels.camoIndex + + if ( camoIndex > 0 ) + { + file.menuPilot.body.SetSkin( PILOT_SKIN_INDEX_CAMO ) + file.menuPilot.body.SetCamo( camoIndex ) + } + else + { + file.menuPilot.body.SetSkin( 0 ) + file.menuPilot.body.SetCamo( -1 ) + } + + if ( playIdle ) + { + PlayMenuAnim( file.menuPilot.body, idleAnim ) + file.menuPilot.bodyAnim = idleAnim + } + + string weapon = clGlobal.previewMenuPilotModels.weapon + if ( weapon == "" ) + weapon = clGlobal.currentMenuPilotModels.weapon + + asset weaponModel = clGlobal.previewMenuPilotModels.weaponModel + if ( weaponModel == $"" ) + weaponModel = clGlobal.currentMenuPilotModels.weaponModel + + file.menuPilot.weapon.SetSkin( WEAPON_SKIN_INDEX_DEFAULT ) // Lame that we need this, but this avoids invalid skin errors when the model changes and the currently shown skin index doesn't exist for the new model + file.menuPilot.weapon.SetModel( weaponModel ) + + bool isPreviewingWeaponNotMatchingCurrent = clGlobal.previewMenuPilotModels.weaponModel != $"" && clGlobal.previewMenuPilotModels.weaponModel != clGlobal.currentMenuPilotModels.weaponModel + + array<string> mods = clGlobal.previewMenuPilotModels.mods + if ( mods.len() == 0 ) + { + // Don't show mods if previewing a weapon that isn't already equipped + if ( isPreviewingWeaponNotMatchingCurrent ) + mods = [] + else + mods = clGlobal.currentMenuPilotModels.mods + } + SetBodyGroupsForWeaponConfig( file.menuPilot.weapon, weapon, mods ) + + int weaponCamoIndex + int weaponSkinIndex + if ( isPreviewingWeaponNotMatchingCurrent ) + { + weaponCamoIndex = 0 + weaponSkinIndex = 0 + } + else + { + // Skin or camo preview is active so use preview values for both + if ( clGlobal.previewMenuPilotModels.weaponSkinIndex != -1 || clGlobal.previewMenuPilotModels.weaponCamoIndex != -1 ) + { + weaponSkinIndex = clGlobal.previewMenuPilotModels.weaponSkinIndex + weaponCamoIndex = clGlobal.previewMenuPilotModels.weaponCamoIndex + } + else // no preview active, show current for both + { + weaponSkinIndex = clGlobal.currentMenuPilotModels.weaponSkinIndex + weaponCamoIndex = clGlobal.currentMenuPilotModels.weaponCamoIndex + } + } + + + if ( weaponCamoIndex > 0 ) + weaponSkinIndex = WEAPON_SKIN_INDEX_CAMO + else + weaponCamoIndex = -1 + + file.menuPilot.weapon.SetSkin( weaponSkinIndex ) + //printt( "Set pilot weapon skin to:", weaponSkinIndex ) + file.menuPilot.weapon.SetCamo( weaponCamoIndex ) + //printt( "Set pilot weapon camo to:", weaponCamoIndex ) + } + + void function UpdateTitanModelDisplay( entity player ) + { + if ( !clGlobal.initializedMenuModels ) // Handle early calls that UI script can trigger before client is ready + return + + asset bodyModel = clGlobal.previewMenuTitanModels.bodyModel + if ( bodyModel == $"" ) + bodyModel = clGlobal.currentMenuTitanModels.bodyModel + + string idleAnim = clGlobal.previewMenuTitanModels.idleAnim + if ( idleAnim == "" ) + idleAnim = clGlobal.currentMenuTitanModels.idleAnim + + bool playIdle = false + if ( file.menuTitan.body.GetModelName() != bodyModel || idleAnim != file.menuTitan.bodyAnim ) // Model has changed or anim has changed + playIdle = true + + if ( file.menuTitan.body.GetModelName() != bodyModel ) + { + file.menuTitan.body.SetSkin( 0 ) //First reset skin and decal to default to avoid code error message when changing models, if the new models don't have the same skins supported + file.menuTitan.body.SetCamo( -1 ) + file.menuTitan.body.SetModel( bodyModel ) + } + + int camoIndex = clGlobal.previewMenuTitanModels.camoIndex + int skinIndex = clGlobal.previewMenuTitanModels.skinIndex + + bool usedCurrentValues = false + if ( camoIndex == -1 && skinIndex == 0 ) + { + camoIndex = clGlobal.currentMenuTitanModels.camoIndex + skinIndex = clGlobal.currentMenuTitanModels.skinIndex + usedCurrentValues = true + } + else + { + camoIndex = clGlobal.previewMenuTitanModels.camoIndex + skinIndex = clGlobal.previewMenuTitanModels.skinIndex + } + + if ( camoIndex > 0 ) + { + skinIndex = TITAN_SKIN_INDEX_CAMO + } + else + { + camoIndex = -1 + } + + file.menuTitan.body.SetSkin( skinIndex ) + file.menuTitan.body.SetCamo( camoIndex ) + + int decalIndex = clGlobal.previewMenuTitanModels.decalIndex + if ( decalIndex == -1 ) + decalIndex = clGlobal.currentMenuTitanModels.decalIndex + + file.menuTitan.body.SetDecal( decalIndex ) + //printt( "Set titan decal to:", decalIndex ) + + if ( playIdle ) + { + PlayMenuAnim( file.menuTitan.body, idleAnim ) + file.menuTitan.bodyAnim = idleAnim + } + + asset weaponModel = clGlobal.previewMenuTitanModels.weaponModel + if ( weaponModel == $"" ) + weaponModel = clGlobal.currentMenuTitanModels.weaponModel + + file.menuTitan.weapon.SetModel( weaponModel ) + + int weaponCamoIndex = clGlobal.previewMenuTitanModels.weaponCamoIndex + if ( weaponCamoIndex == -1 ) + weaponCamoIndex = clGlobal.currentMenuTitanModels.weaponCamoIndex + + //printt( "clGlobal.previewMenuTitanModels.weaponCamoIndex:", clGlobal.previewMenuTitanModels.weaponCamoIndex ) + //printt( "clGlobal.currentMenuTitanModels.weaponCamoIndex:", clGlobal.currentMenuTitanModels.weaponCamoIndex ) + //printt( "weaponCamoIndex:", weaponCamoIndex ) + if ( weaponCamoIndex > 0 ) + { + file.menuTitan.weapon.SetSkin( WEAPON_SKIN_INDEX_CAMO ) + //printt( "Set titan weapon skin to:", WEAPON_SKIN_INDEX_CAMO ) + file.menuTitan.weapon.SetCamo( weaponCamoIndex ) + //printt( "Set titan weapon camo to:", weaponCamoIndex ) + } + else + { + file.menuTitan.weapon.SetSkin( 0 ) + //printt( "Set titan weapon skin to:", 0 ) + file.menuTitan.weapon.SetCamo( -1 ) + //printt( "Set titan weapon camo to:", -1 ) + } + + if ( IsValid( file.menuTitan.prop ) ) + file.menuTitan.prop.Destroy() + + if ( bodyModel == $"models/titans/light/titan_light_locust.mdl" ) + file.menuTitan.prop = CreateAttachedModel( file.menuTitan.body, $"models/weapons/titan_sword/w_titan_sword.mdl", "SIDEARM_HOLSTER" ) + else if ( bodyModel == $"models/titans/light/titan_light_ronin_prime.mdl" ) + file.menuTitan.prop = CreateAttachedModel( file.menuTitan.body, $"models/weapons/titan_sword/w_titan_sword_prime.mdl", "SIDEARM_HOLSTER" ) + + if ( IsValid( file.menuTitan.armBadge ) ) + file.menuTitan.armBadge.Destroy() + + UpdatePreviewTitanArmBadge( player, skinIndex, camoIndex, clGlobal.currentMenuTitanModels.loadoutIndex ) + asset armBadgeModel = clGlobal.previewMenuTitanModels.armBadgeModel + int armBadgeBodyGroupIndex = clGlobal.previewMenuTitanModels.armBadgeBodyGroupIndex + if ( usedCurrentValues ) + { + UpdateMenuTitanArmBadge( player, skinIndex, camoIndex, clGlobal.currentMenuTitanModels.loadoutIndex ) + armBadgeModel = clGlobal.currentMenuTitanModels.armBadgeModel + armBadgeBodyGroupIndex = clGlobal.currentMenuTitanModels.armBadgeBodyGroupIndex + } + + if ( armBadgeBodyGroupIndex != -1 && armBadgeModel != $"" ) + { + file.menuTitan.armBadge = CreateAttachedModel( file.menuTitan.body, armBadgeModel, TITAN_ARM_BADGE_ATTACHMENT ) + file.menuTitan.armBadge.SetBodygroup( 0, armBadgeBodyGroupIndex ) + } + } + + void function SetEditingPilotLoadoutIndex( entity player, int loadoutIndex ) + { + clGlobal.editingPilotLoadoutIndex = loadoutIndex + } + + void function ClearEditingPilotLoadoutIndex( entity player ) + { + clGlobal.editingPilotLoadoutIndex = -1 + } + + void function SetHeldPilotWeaponType( entity player, int itemType ) + { + clGlobal.heldPilotWeaponType = itemType + } + + void function SetEditingTitanLoadoutIndex( entity player, int loadoutIndex ) + { + clGlobal.editingTitanLoadoutIndex = loadoutIndex + } + + void function ClearEditingTitanLoadoutIndex( entity player ) + { + clGlobal.editingTitanLoadoutIndex = -1 + } + + + void function PreviewPilotCharacter( entity player, int itemIndex ) + { + Assert( clGlobal.editingPilotLoadoutIndex != -1 ) + + array<ItemDisplayData> items = GetVisibleItemsOfType( eItemTypes.PILOT_SUIT ) + string animType = "focused_idle" + string suit = items[ itemIndex ].ref + string weapon = GetPilotLoadoutWeapon( clGlobal.editingPilotLoadoutIndex, clGlobal.heldPilotWeaponType ) + string idleAnim = GetMenuPilotAnim( animType, suit, GetItemMenuAnimClass( weapon ) ) + string genderRace = GetPilotLoadoutGenderRace( clGlobal.editingPilotLoadoutIndex ) + string setFile = GetSuitAndGenderBasedSetFile( suit, genderRace ) + asset bodyModel = GetSetFileModel( setFile ) + + clGlobal.previewMenuPilotModels.bodyModel = bodyModel + clGlobal.previewMenuPilotModels.idleAnim = idleAnim + + UpdatePilotModelDisplay( player ) + } + + void function PreviewPilotWeapon( entity player, int itemType, int itemIndex, int weaponCategory ) + { + Assert( itemType == eItemTypes.PILOT_PRIMARY || itemType == eItemTypes.PILOT_SECONDARY ) + Assert( clGlobal.editingPilotLoadoutIndex != -1 ) + + array<ItemDisplayData> items + if ( weaponCategory != -1 ) + items = GetVisibleItemsOfTypeForCategory( itemType, weaponCategory ) + else + items = GetVisibleItemsOfType( itemType ) + + string weapon = items[ itemIndex ].ref + asset weaponModel = GetWeaponModel( weapon ) + string animType = "weapon_inspect_idle" + string suit = GetPilotLoadoutSuit( clGlobal.editingPilotLoadoutIndex ) + string idleAnim = GetMenuPilotAnim( animType, suit, GetItemMenuAnimClass( weapon ) ) + int weaponSkinIndex = GetPilotLoadoutWeaponSkinIndex( clGlobal.editingPilotLoadoutIndex, itemType ) + int weaponCamoIndex = GetPilotLoadoutWeaponCamoIndex( clGlobal.editingPilotLoadoutIndex, itemType ) + + clGlobal.previewMenuPilotModels.idleAnim = idleAnim + clGlobal.previewMenuPilotModels.weapon = weapon + clGlobal.previewMenuPilotModels.weaponModel = weaponModel + clGlobal.previewMenuPilotModels.weaponSkinIndex = weaponSkinIndex + clGlobal.previewMenuPilotModels.weaponCamoIndex = weaponCamoIndex + clGlobal.previewMenuPilotModels.mods = [] + + UpdatePilotModelDisplay( player ) + } + + void function PreviewPilotWeaponMod( entity player, int modIndex, string modRef ) + { + Assert( clGlobal.editingPilotLoadoutIndex != -1 ) + + array<string> mods = GetPilotLoadoutWeaponMods( clGlobal.editingPilotLoadoutIndex, clGlobal.heldPilotWeaponType ) + mods[ modIndex ] = modRef + mods.removebyvalue( "" ) + mods.removebyvalue( "none" ) + + clGlobal.previewMenuPilotModels.mods = mods + + UpdatePilotModelDisplay( player ) + } + + void function PreviewPilotCamoChange( entity player, int camoIndex ) + { + clGlobal.previewMenuPilotModels.camoIndex = camoIndex + UpdatePilotModelDisplay( player ) + } + + void function PreviewPilotWeaponCamoChange( entity player, int camoIndex ) + { + if ( camoIndex == 0 ) // Special case for factory issue. Should make factory issue work as any other weapon skin item in the future. + { + clGlobal.previewMenuPilotModels.weaponSkinIndex = WEAPON_SKIN_INDEX_DEFAULT + clGlobal.previewMenuPilotModels.weaponCamoIndex = -1 + } + else + { + clGlobal.previewMenuPilotModels.weaponSkinIndex = WEAPON_SKIN_INDEX_CAMO + clGlobal.previewMenuPilotModels.weaponCamoIndex = camoIndex + } + + printt( "PreviewPilotWeaponCamoChange", clGlobal.previewMenuPilotModels.weaponSkinIndex, clGlobal.previewMenuPilotModels.weaponCamoIndex ) + UpdatePilotModelDisplay( player ) + } + + void function PrintWeaponModelData() + { + printt( "clGlobal.previewMenuPilotModels.weaponSkinIndex:", clGlobal.previewMenuPilotModels.weaponSkinIndex, "clGlobal.currentMenuPilotModels.weaponSkinIndex:", clGlobal.currentMenuPilotModels.weaponSkinIndex ) + printt( "clGlobal.previewMenuPilotModels.weaponCamoIndex:", clGlobal.previewMenuPilotModels.weaponCamoIndex, "clGlobal.currentMenuPilotModels.weaponCamoIndex:", clGlobal.currentMenuPilotModels.weaponCamoIndex ) + } + + void function PreviewPilotWeaponSkinChange( entity player, int skinIndex ) + { + clGlobal.previewMenuPilotModels.weaponSkinIndex = skinIndex + clGlobal.previewMenuPilotModels.weaponCamoIndex = -1 + printt( "PreviewPilotWeaponSkinChange", clGlobal.previewMenuPilotModels.weaponSkinIndex, clGlobal.previewMenuPilotModels.weaponCamoIndex ) + UpdatePilotModelDisplay( player ) + } + + void function PreviewTitanDecalChange( entity player, int decalIndex ) + { + clGlobal.previewMenuTitanModels.decalIndex = decalIndex + UpdateTitanModelDisplay( player ) + } + + void function PreviewTitanCamoChange( entity player, int camoIndex ) + { + clGlobal.previewMenuTitanModels.camoIndex = camoIndex + clGlobal.previewMenuTitanModels.skinIndex = camoIndex > 0 ? TITAN_SKIN_INDEX_CAMO : 0 + // clGlobal.previewMenuTitanModels.armBadgeModel = $"" + // clGlobal.previewMenuTitanModels.armBadgeBodyGroupIndex = 0 + + printt( "PreviewTitanCamoChange", clGlobal.previewMenuTitanModels.skinIndex, clGlobal.previewMenuTitanModels.camoIndex ) + UpdateTitanModelDisplay( player ) + } + + void function PreviewTitanSkinChange( entity player, int skinIndex ) + { + clGlobal.previewMenuTitanModels.camoIndex = -1 + clGlobal.previewMenuTitanModels.skinIndex = skinIndex + printt( "PreviewTitanSkinChange", clGlobal.previewMenuTitanModels.skinIndex, clGlobal.previewMenuTitanModels.camoIndex ) + UpdateTitanModelDisplay( player ) + } + + void function PreviewTitanCombinedChange( entity player, int skinIndex, int camoIndex, int loadoutIndex ) + { + clGlobal.previewMenuTitanModels.camoIndex = camoIndex + clGlobal.previewMenuTitanModels.skinIndex = skinIndex + clGlobal.previewMenuTitanModels.loadoutIndex = loadoutIndex + UpdatePreviewTitanArmBadge( player, skinIndex, camoIndex, loadoutIndex ) + printt( "PreviewTitanCombinedChange", clGlobal.previewMenuTitanModels.skinIndex, clGlobal.previewMenuTitanModels.camoIndex ) + UpdateTitanModelDisplay( player ) + } + + void function UpdatePreviewTitanArmBadge( entity player, int skinIndex, int camoIndex, int loadoutIndex ) + { + UpdateMenuDefArmBadge( clGlobal.previewMenuTitanModels, player, skinIndex, camoIndex, loadoutIndex ) + } + + void function UpdateMenuTitanArmBadge( entity player, int skinIndex, int camoIndex, int loadoutIndex ) + { + UpdateMenuDefArmBadge( clGlobal.currentMenuTitanModels, player, skinIndex, camoIndex, loadoutIndex ) + } + + void function UpdateMenuDefArmBadge( MenuCharacterDef charDef, entity player, int skinIndex, int camoIndex, int loadoutIndex ) + { + if ( !IsConnected() ) //Defensive fix for persistence not being loaded when disconnecting or connecting into a match. + return + + TitanLoadoutDef loadout = clone GetCachedTitanLoadout( loadoutIndex ) + + asset armBadgeModel = GetTitanArmBadgeFromLoadoutAndSkinIndex( loadout, skinIndex ) + + int armBadgeBodyGroupIndex = -1 + if ( armBadgeModel != $"" ) + { + int difficulty = FD_GetHighestDifficultyForTitan( player, loadout.titanClass ) + switch ( difficulty ) + { + case eFDDifficultyLevel.HARD: + armBadgeBodyGroupIndex = 1 + break + case eFDDifficultyLevel.MASTER: + armBadgeBodyGroupIndex = 2 + break + case eFDDifficultyLevel.INSANE: + armBadgeBodyGroupIndex = 3 + break + default: + armBadgeBodyGroupIndex = 0 + break + } + } + charDef.armBadgeModel = armBadgeModel + charDef.armBadgeBodyGroupIndex = armBadgeBodyGroupIndex + } + + void function PreviewTitanWeaponCamoChange( entity player, int camoIndex ) + { + clGlobal.previewMenuTitanModels.weaponCamoIndex = camoIndex + UpdateTitanModelDisplay( player ) + } + + void function UpdateFactionModel( entity player, int itemIndex ) + { + if ( !clGlobal.initializedMenuModels ) // Handle early calls that UI script can trigger before client is ready + return + + array<ItemDisplayData> items = GetVisibleItemsOfType( eItemTypes.FACTION ) + string ref = items[ itemIndex ].ref + asset model = GetFactionModel( ref ) + int skinIndex = GetFactionModelSkin( ref ) + asset propModel = GetFactionPropModel( ref ) + string idleAnim = GetFactionIdleAnim( ref ) + + //bool playIdle = false + //if ( file.menuFaction.body.GetModelName() != model || idleAnim != file.menuFaction.bodyAnim ) // Model has changed or anim has changed + // playIdle = true + + file.menuFaction.body.SetSkin( 0 ) + file.menuFaction.body.SetModel( model ) + file.menuFaction.body.SetSkin( skinIndex ) + + entity propEnt = CreateFactionPropModel( file.menuFaction.body, ref ) + if ( IsValid( file.menuFaction.weapon ) ) + file.menuFaction.weapon.Destroy() + + file.menuFaction.weapon = propEnt + + //if ( playIdle ) + //{ + PlayMenuAnim( file.menuFaction.body, idleAnim ) + file.menuFaction.bodyAnim = idleAnim + //} + } + + void function UpdateMenuToHarvester() + { + thread SpawnHarvester() + } + + void function SpawnHarvester() + { + EndSignal( level, "EndSetPresentationType" ) + + while ( !clGlobal.initializedMenuModels ) // Handle early calls that UI script can trigger before client is ready + WaitFrame() + + vector originOffset = < 450, -700, 0 > + vector angleOffset = <0, 0, 0> + + file.menuMiscModel.body.SetLocalOrigin( originOffset ) + file.menuMiscModel.body.SetLocalAngles( angleOffset ) + bool success = file.menuMiscModel.body.SetModel( MODEL_HARVESTER_TOWER ) + + if ( !success ) + return + + entity harvester = file.menuMiscModel.body + int attachID = harvester.LookupAttachment( "ref" ) + vector attachOrg = harvester.GetAttachmentOrigin( attachID ) + vector attachAng = harvester.GetAttachmentAngles( attachID ) + entity ringEnt = CreateClientSidePropDynamic( attachOrg, attachAng, MODEL_HARVESTER_TOWER_RINGS ) + ringEnt.SetParent( harvester ) + ringEnt.Anim_Play( "generator_cycle_fast" ) + int harvesterBeamFX = StartParticleEffectOnEntity( harvester, GetParticleSystemIndex( FX_HARVESTER_BEAM ), FX_PATTACH_ABSORIGIN_FOLLOW, -1 ) + EffectSetControlPointVector( harvesterBeamFX, 1, < 126.0, 188.0, 236.0 > ) + + OnThreadEnd( + function() : ( ringEnt, harvesterBeamFX ) + { + ringEnt.Destroy() + EffectStop( harvesterBeamFX, true, true ) + } + ) + + WaitForever() + } + + void function UpdateBoostModel( entity player, int itemIndex ) + { + if ( !clGlobal.initializedMenuModels ) // Handle early calls that UI script can trigger before client is ready + return + + array<ItemDisplayData> items = GetVisibleItemsOfType( eItemTypes.BURN_METER_REWARD ) + string ref = items[ itemIndex ].ref + asset model = GetBoostModel( ref ) + int skinIndex = GetBoostSkin( ref ) + + vector originOffset = <0, 0, 0> + vector angleOffset = <0, 0, 90> + + file.menuMiscModel.body.SetLocalOrigin( originOffset ) + file.menuMiscModel.body.SetLocalAngles( angleOffset ) + file.menuMiscModel.body.SetModel( model ) + file.menuMiscModel.body.SetSkin( skinIndex ) + } + + vector function GetWeaponModelOffset( string weaponRef ) + { + vector vec = <0, 0, 0> + + switch ( weaponRef ) + { + case "mp_weapon_sniper": + vec = <27.5, -2.55, 1.2> + break + } + + return vec + } + + void function UpdateStoreWeaponModelSkin( entity player, string weaponRef, int skinIndex ) + { + if ( !clGlobal.initializedMenuModels ) // Handle early calls that UI script can trigger before client is ready + return + + printt( "skinIndex:", skinIndex ) + + vector moverOffset = GetWeaponModelOffset( weaponRef ) + file.menuWeaponModel.mover.SetLocalOrigin( moverOffset ) + + asset model = GetWeaponViewmodel( weaponRef ) + file.menuWeaponModel.body.SetSkin( 0 ) // Lame, but without this the game can complain that the skin is invalid when the model or skin is changed, regardless of which happens first + file.menuWeaponModel.body.SetModel( model ) + file.menuWeaponModel.body.SetSkin( skinIndex ) + + vector angleOffset = <0, 60, 0> + + string attachmentName = "MENU_ROTATE" + vector originOffset = GetAttachmentOriginOffset( file.menuWeaponModel.body, attachmentName, angleOffset ) + + file.menuWeaponModel.body.SetLocalOrigin( originOffset ) + file.menuWeaponModel.body.SetLocalAngles( angleOffset ) + file.menuWeaponModel.body.Anim_SetPaused( true ) + } + + void function UpdateStoreWeaponModelZoom( entity player, float zoomFrac ) + { + if ( file.activeCharacter == null ) + return + + if ( Time() - file.lastZoomTime < 0.1 ) + return + + CharacterData character = expect CharacterData( file.activeCharacter ) + if ( zoomFrac == 0 ) + character.fovScale = character.fovScale < 1.0 ? 1.0 : 0.0 + else if ( zoomFrac > 0 ) + character.fovScale = 1.0 + else + character.fovScale = 0.0 + + file.lastZoomTime = Time() + } + + vector function GetAttachmentOriginOffset( entity ent, string attachName, vector angles ) + { + int attachIndex = ent.LookupAttachment( attachName ) + ent.SetAngles( angles ) + vector worldOrigin = ent.GetAttachmentOrigin( attachIndex ) + vector localOffset = ent.GetOrigin() - worldOrigin + + return localOffset + } + + vector function GetWorldSpaceCenterOffset( entity ent, vector angles ) + { + ent.SetAngles( angles ) + vector worldOrigin = ent.GetWorldSpaceCenter() + vector localOffset = ent.GetOrigin() - worldOrigin + + return localOffset + } + + entity function GetMenuMiscModel() + { + return file.menuMiscModel.body + } + + void function UpdateCallsignCard( entity player, int itemIndex ) + { + if ( !clGlobal.initializedMenuModels ) // Handle early calls that UI script can trigger before client is ready + return + + #if HAS_WORLD_CALLSIGN + CallingCard callsignCard = CallingCard_GetByIndex( itemIndex ) + RuiSetImage( file.menuCallsignRui, "cardImage", callsignCard.image ) + RuiSetInt( file.menuCallsignRui, "layoutType", callsignCard.layoutType ) + RuiSetImage( file.menuCallsignRui, "cardGenImage", PlayerXPGetGenIcon( player ) ) + #endif + } + + void function UpdateCallsignIcon( entity player, int itemIndex ) + { + if ( !clGlobal.initializedMenuModels ) // Handle early calls that UI script can trigger before client is ready + return + + #if HAS_WORLD_CALLSIGN + CallsignIcon callsignIcon = CallsignIcon_GetByIndex( itemIndex ) + RuiSetImage( file.menuCallsignRui, "iconImage", callsignIcon.image ) + #endif + } + + // TODO: Do we need to account for model strings sometimes having a skin specified by appending ":0", ":1", etc? + asset function GetSetFileModel( string setFile ) + { + return GetPlayerSettingsAssetForClassName( setFile, "bodymodel" ) + } + + string function GetPilotLoadoutGenderRace( int loadoutIndex ) + { + return GetCachedPilotLoadout( loadoutIndex ).race + } + + string function GetPilotLoadoutSuit( int loadoutIndex ) + { + return GetCachedPilotLoadout( loadoutIndex ).suit + } + + int function GetPilotCamoIndex( int loadoutIndex ) + { + return GetCachedPilotLoadout( loadoutIndex ).camoIndex + } + + string function GetPilotLoadoutWeapon( int loadoutIndex, int weaponItemType ) + { + string ref + + if ( weaponItemType == eItemTypes.PILOT_PRIMARY ) + ref = GetCachedPilotLoadout( loadoutIndex ).primary + else if ( weaponItemType == eItemTypes.PILOT_SECONDARY ) + ref = GetCachedPilotLoadout( loadoutIndex ).secondary + else if ( weaponItemType == eItemTypes.PILOT_WEAPON3 ) + ref = GetCachedPilotLoadout( loadoutIndex ).weapon3 + else + Assert( false ) + + return ref + } + + array<string> function GetPilotLoadoutWeaponMods( int loadoutIndex, int weaponItemType ) + { + array<string> mods + + if ( weaponItemType == eItemTypes.PILOT_PRIMARY ) + { + mods.append( GetCachedPilotLoadout( loadoutIndex ).primaryMod1 ) + mods.append( GetCachedPilotLoadout( loadoutIndex ).primaryMod2 ) + mods.append( GetCachedPilotLoadout( loadoutIndex ).primaryMod3 ) + mods.append( GetCachedPilotLoadout( loadoutIndex ).primaryAttachment ) + } + else if ( weaponItemType == eItemTypes.PILOT_SECONDARY ) + { + mods.append( GetCachedPilotLoadout( loadoutIndex ).secondaryMod1 ) + mods.append( GetCachedPilotLoadout( loadoutIndex ).secondaryMod2 ) + mods.append( GetCachedPilotLoadout( loadoutIndex ).secondaryMod3 ) + } + else if ( weaponItemType == eItemTypes.PILOT_WEAPON3 ) + { + mods.append( GetCachedPilotLoadout( loadoutIndex ).weapon3Mod1 ) + mods.append( GetCachedPilotLoadout( loadoutIndex ).weapon3Mod2 ) + mods.append( GetCachedPilotLoadout( loadoutIndex ).weapon3Mod3 ) + } + else + { + Assert( false ) + } + + return mods + } + + int function GetPilotLoadoutWeaponCamoIndex( int loadoutIndex, int weaponItemType ) + { + int camoIndex = -1 + + if ( weaponItemType == eItemTypes.PILOT_PRIMARY ) + camoIndex = GetCachedPilotLoadout( loadoutIndex ).primaryCamoIndex + else if ( weaponItemType == eItemTypes.PILOT_SECONDARY ) + camoIndex = GetCachedPilotLoadout( loadoutIndex ).secondaryCamoIndex + else if ( weaponItemType == eItemTypes.PILOT_WEAPON3 ) + camoIndex = GetCachedPilotLoadout( loadoutIndex ).weapon3CamoIndex + else + Assert( false ) + + return camoIndex + } + + int function GetPilotLoadoutWeaponSkinIndex( int loadoutIndex, int weaponItemType ) + { + int skinIndex = 0 + + if ( weaponItemType == eItemTypes.PILOT_PRIMARY ) + skinIndex = GetCachedPilotLoadout( loadoutIndex ).primarySkinIndex + else if ( weaponItemType == eItemTypes.PILOT_SECONDARY ) + skinIndex = GetCachedPilotLoadout( loadoutIndex ).secondarySkinIndex + else if ( weaponItemType == eItemTypes.PILOT_WEAPON3 ) + skinIndex = GetCachedPilotLoadout( loadoutIndex ).weapon3SkinIndex + else + Assert( false ) + + return skinIndex + } + + string function GetTitanLoadoutSetFile( int loadoutIndex ) + { + return GetCachedTitanLoadout( loadoutIndex ).setFile + } + + string function GetTitanLoadoutPrimary( int loadoutIndex ) + { + return GetCachedTitanLoadout( loadoutIndex ).primary + } + + int function GetTitanCamoIndex( int loadoutIndex ) + { + return GetCachedTitanLoadoutCamoIndex( loadoutIndex ) + } + + int function GetTitanSkinIndex( int loadoutIndex ) + { + return GetCachedTitanLoadoutSkinIndex( loadoutIndex ) + } + + int function GetTitanDecalIndex( int loadoutIndex ) + { + return GetCachedTitanLoadoutDecalIndex( loadoutIndex ) + } + + asset function GetTitanLoadoutArmBadge( int loadoutIndex ) + { + return GetCachedTitanLoadoutArmBadge( loadoutIndex ) + } + + int function GetTitanLoadoutArmBadgeState( int loadoutIndex ) + { + return GetCachedTitanArmBadgeState( loadoutIndex ) + } + + asset function GetFactionModel( string ref ) + { + var dataTable = GetDataTable( $"datatable/faction_leaders.rpak" ) + int row = GetDataTableRowMatchingStringValue( dataTable, GetDataTableColumnByName( dataTable, "persistenceRef" ), ref ) + asset model = GetDataTableAsset( dataTable, row, GetDataTableColumnByName( dataTable, "modelName" ) ) + + return model + } + + int function GetFactionModelSkin( string ref ) + { + var dataTable = GetDataTable( $"datatable/faction_leaders.rpak" ) + int row = GetDataTableRowMatchingStringValue( dataTable, GetDataTableColumnByName( dataTable, "persistenceRef" ), ref ) + int skin = GetDataTableInt( dataTable, row, GetDataTableColumnByName( dataTable, "skinIndex" ) ) + + return skin + } + + string function GetFactionPropAttachment( string ref ) + { + var dataTable = GetDataTable( $"datatable/faction_leaders.rpak" ) + int row = GetDataTableRowMatchingStringValue( dataTable, GetDataTableColumnByName( dataTable, "persistenceRef" ), ref ) + string attachment = GetDataTableString( dataTable, row, GetDataTableColumnByName( dataTable, "propAttachment" ) ) + + return attachment + } + + asset function GetFactionPropModel( string ref ) + { + var dataTable = GetDataTable( $"datatable/faction_leaders.rpak" ) + int row = GetDataTableRowMatchingStringValue( dataTable, GetDataTableColumnByName( dataTable, "persistenceRef" ), ref ) + asset model = GetDataTableAsset( dataTable, row, GetDataTableColumnByName( dataTable, "propModelName" ) ) + + return model + } + + string function GetFactionIdleAnim( string ref ) + { + var dataTable = GetDataTable( $"datatable/faction_leaders.rpak" ) + int row = GetDataTableRowMatchingStringValue( dataTable, GetDataTableColumnByName( dataTable, "persistenceRef" ), ref ) + string anim = GetDataTableString( dataTable, row, GetDataTableColumnByName( dataTable, "menuIdleAnim" ) ) + + return anim + } + + asset function GetBoostModel( string ref ) + { + var dataTable = GetDataTable( $"datatable/burn_meter_rewards.rpak" ) + int row = GetDataTableRowMatchingStringValue( dataTable, GetDataTableColumnByName( dataTable, "itemRef" ), ref ) + asset model = GetDataTableAsset( dataTable, row, GetDataTableColumnByName( dataTable, "model" ) ) + + return model + } + + void function SavePilotCharacterPreview( entity player ) + { + clGlobal.currentMenuPilotModels.bodyModel = clGlobal.previewMenuPilotModels.bodyModel + clGlobal.previewMenuPilotModels.bodyModel = $"" + + clGlobal.previewMenuPilotModels.idleAnim = "" + + UpdatePilotModelDisplay( player ) + } + + void function SavePilotWeaponPreview( entity player ) + { + clGlobal.currentMenuPilotModels.idleAnim = clGlobal.previewMenuPilotModels.idleAnim + clGlobal.previewMenuPilotModels.idleAnim = "" + + clGlobal.currentMenuPilotModels.weapon = clGlobal.previewMenuPilotModels.weapon + clGlobal.previewMenuPilotModels.weapon = "" + + clGlobal.currentMenuPilotModels.weaponModel = clGlobal.previewMenuPilotModels.weaponModel + clGlobal.previewMenuPilotModels.weaponModel = $"" + + clGlobal.previewMenuPilotModels.weaponCamoIndex = -1 + clGlobal.previewMenuPilotModels.weaponSkinIndex = -1 + + clGlobal.currentMenuPilotModels.mods = [] + + UpdatePilotModelDisplay( player ) + } + + void function SavePilotWeaponModPreview( entity player ) + { + clGlobal.currentMenuPilotModels.mods = clGlobal.previewMenuPilotModels.mods + clGlobal.previewMenuPilotModels.mods = [] + UpdatePilotModelDisplay( player ) + } + + //void function SavePilotCamoPreview( entity player ) + //{ + // clGlobal.currentMenuPilotModels.camoIndex = clGlobal.previewMenuPilotModels.camoIndex + // clGlobal.previewMenuPilotModels.camoIndex = -1 + // UpdatePilotModelDisplay( player ) + //} + + void function ClearAllPilotPreview( entity player ) + { + clGlobal.previewMenuPilotModels.bodyModel = $"" + clGlobal.previewMenuPilotModels.camoIndex = -1 + clGlobal.previewMenuPilotModels.weapon = "" + clGlobal.previewMenuPilotModels.weaponModel = $"" + clGlobal.previewMenuPilotModels.weaponCamoIndex = -1 + clGlobal.previewMenuPilotModels.weaponSkinIndex = -1 + clGlobal.previewMenuPilotModels.mods = [] + clGlobal.previewMenuPilotModels.idleAnim = "" + UpdatePilotModelDisplay( player ) + } + + void function SaveTitanDecalPreview( entity player ) + { + clGlobal.currentMenuTitanModels.decalIndex = clGlobal.previewMenuTitanModels.decalIndex + clGlobal.previewMenuTitanModels.decalIndex = -1 + UpdateTitanModelDisplay( player ) + } + + void function ClearTitanDecalPreview( entity player ) + { + clGlobal.previewMenuTitanModels.decalIndex = -1 + UpdateTitanModelDisplay( player ) + } + + void function SaveTitanCamoPreview( entity player ) + { + clGlobal.currentMenuTitanModels.camoIndex = clGlobal.previewMenuTitanModels.camoIndex + clGlobal.previewMenuTitanModels.camoIndex = -1 + + clGlobal.currentMenuTitanModels.skinIndex = clGlobal.previewMenuTitanModels.skinIndex + clGlobal.previewMenuTitanModels.skinIndex = 0 + + UpdateTitanModelDisplay( player ) + } + + void function ClearTitanCamoPreview( entity player ) + { + clGlobal.previewMenuTitanModels.camoIndex = -1 + clGlobal.previewMenuTitanModels.skinIndex = 0 + + UpdateTitanModelDisplay( player ) + } + + void function ClearTitanCombinedPreview( entity player ) + { + clGlobal.previewMenuTitanModels.camoIndex = -1 + clGlobal.previewMenuTitanModels.skinIndex = 0 + + clGlobal.previewMenuTitanModels.armBadgeBodyGroupIndex = -1 + clGlobal.previewMenuTitanModels.armBadgeModel = $"" + + UpdateTitanModelDisplay( player ) + } + + void function SaveTitanSkinPreview( entity player ) + { + clGlobal.currentMenuTitanModels.skinIndex = clGlobal.previewMenuTitanModels.skinIndex + clGlobal.previewMenuTitanModels.skinIndex = 0 + + clGlobal.currentMenuTitanModels.camoIndex = clGlobal.previewMenuTitanModels.camoIndex + clGlobal.previewMenuTitanModels.camoIndex = -1 + + UpdateTitanModelDisplay( player ) + } + + void function SaveTitanCombinedPreview( entity player ) + { + clGlobal.currentMenuTitanModels.skinIndex = clGlobal.previewMenuTitanModels.skinIndex + clGlobal.previewMenuTitanModels.skinIndex = 0 + + clGlobal.currentMenuTitanModels.camoIndex = clGlobal.previewMenuTitanModels.camoIndex + clGlobal.previewMenuTitanModels.camoIndex = -1 + + clGlobal.currentMenuTitanModels.armBadgeModel = clGlobal.previewMenuTitanModels.armBadgeModel + clGlobal.previewMenuTitanModels.armBadgeModel = $"" + + clGlobal.currentMenuTitanModels.armBadgeBodyGroupIndex = clGlobal.previewMenuTitanModels.armBadgeBodyGroupIndex + clGlobal.previewMenuTitanModels.armBadgeBodyGroupIndex = -1 + + UpdateTitanModelDisplay( player ) + } + + void function ClearTitanSkinPreview( entity player ) + { + clGlobal.previewMenuTitanModels.camoIndex = -1 + clGlobal.previewMenuTitanModels.skinIndex = 0 + UpdateTitanModelDisplay( player ) + } + + void function ClearAllTitanPreview( entity player ) + { + clGlobal.previewMenuTitanModels.bodyModel = $"" + clGlobal.previewMenuTitanModels.camoIndex = -1 + clGlobal.previewMenuTitanModels.skinIndex = 0 + clGlobal.previewMenuTitanModels.decalIndex = -1 + //clGlobal.previewMenuTitanModels.armBadgeModel = $"" // Not sure why these aren't in here. These should be uncommented when we're sure it's safe to. + //clGlobal.previewMenuTitanModels.armBadgeBodyGroupIndex = -1 + clGlobal.previewMenuTitanModels.weaponModel = $"" + clGlobal.previewMenuTitanModels.weaponCamoIndex = -1 + clGlobal.previewMenuTitanModels.idleAnim = "" + UpdateTitanModelDisplay( player ) + } + + void function PlayMenuAnim( entity model, string anim ) + { + float animCycle = model.GetCycle() + + //printt( "PlayMenuAnim(", model, ",", anim, ")" ) + + model.Anim_NonScriptedPlay( anim ) + model.SetCycle( animCycle ) + } + + void function SetPresentationType( entity player, int presentationType, bool interpolate ) + { + thread SetPresentationTypeThread( player, presentationType, interpolate ) + } + + void function SetPresentationTypeThread( entity player, int presentationType, bool interpolate ) + { + Signal( level, "EndSetPresentationType" ) + EndSignal( level, "EndSetPresentationType" ) + + while ( !clGlobal.initializedMenuModels ) + WaitFrame() + + // setting menu camera while our viewentity isn't player will crash + // unfortunately no way to close menu if we get our viewentity set while menu is open atm + while ( GetViewEntity().GetClassName() == "class C_BaseEntity" ) + WaitFrame() + + if ( file.presentationTypeInitialized && presentationType == file.presentationType ) + return + + file.presentationType = presentationType + + if ( !file.presentationTypeInitialized ) + file.presentationTypeInitialized = true + + if ( file.presentationData[ presentationType ].activateFunc != null ) + file.presentationData[ presentationType ].activateFunc() + + if ( IsValid( player ) ) + SetMenuCamera( player, presentationType, interpolate ) + + CharacterData ornull lastActiveCharacter = file.activeCharacter + file.activeCharacter = file.presentationData[ presentationType ].characterData + + #if HAS_WORLD_CALLSIGN + if ( !file.presentationData[ presentationType ].showCallsign ) + { + RuiSetFloat( file.menuCallsignRui, "cardAlpha", 0.0 ) + } + else + { + RuiSetFloat( file.menuCallsignRui, "cardAlpha", 1.0 ) + } + #endif + + if ( !file.presentationData[ presentationType ].showStoreBG ) + file.menuStoreBackground.Hide() + else + file.menuStoreBackground.Show() + + if ( !file.presentationData[ presentationType ].showStorePrimeBG ) + { + if ( file.menuStorePrimeBgCreated ) + { + file.menuStorePrimeBgCreated = false + RuiTopology_Destroy( file.menuStorePrimeBg ) + RuiDestroy( file.menuStorePrimeBgRui ) + } + } + else + { + file.menuStorePrimeBgCreated = true + file.menuStorePrimeBg = RuiTopology_CreatePlane( < -91.6658, 453.079, 463.765>, <399.802, -12.5803, 0.000155184>, <3.28334, 104.34, -386.138>, false ) + file.menuStorePrimeBgRui = RuiCreate( $"ui/prime_titan_bg.rpak", file.menuStorePrimeBg, RUI_DRAW_WORLD, 0 ) + } + + if ( file.presentationData[ presentationType ].showMiscModel ) + file.menuMiscModel.body.Show() + else + file.menuMiscModel.body.Hide() + + if ( file.presentationData[ presentationType ].showWeaponModel ) + { + //file.weaponDLight.SetLightColor( WEAPON_DLIGHT_COLOR ) + file.menuWeaponModel.body.Show() + } + else + { + //file.weaponDLight.SetLightColor( <0, 0, 0> ) + file.menuWeaponModel.body.Hide() + } + + if ( file.presentationData[ presentationType ].showTitanModel ) + { + file.menuTitan.body.Show() + file.menuTitan.weapon.Show() + if ( IsValid( file.menuTitan.prop ) ) + file.menuTitan.prop.Show() + if ( IsValid( file.menuTitan.armBadge ) ) + file.menuTitan.armBadge.Show() + } + else + { + file.menuTitan.body.Hide() + file.menuTitan.weapon.Hide() + if ( IsValid( file.menuTitan.prop ) ) + file.menuTitan.prop.Hide() + if ( IsValid( file.menuTitan.armBadge ) ) + file.menuTitan.armBadge.Hide() + } + + if ( lastActiveCharacter != null ) + ResetCharacterRotation( expect CharacterData( lastActiveCharacter ) ) + } + + void function SetMenuCamera( entity player, int presentationType, bool interpolate ) + { + string sceneAnim = file.presentationData[ presentationType ].sceneAnim + clGlobal.menuSceneModel.Anim_PlayWithRefPoint( sceneAnim, file.sceneRef.GetOrigin(), file.sceneRef.GetAngles() + <0, -90, 0>, 0 ) + if ( !interpolate ) + clGlobal.menuSceneModel.Anim_SetStartTime( 1.0 ) + + if ( presentationType == ePresentationType.INACTIVE ) + { + SetMapSetting_CsmTexelScale( 1.0, 1.0 ) + SetMapSetting_CsmStartDistance( 0.0 ) + + player.ClearMenuCameraEntity() + printt( "Clearing menu camera" ) + player.SetScriptMenuOff() + return + } + + player.SetScriptMenuOn() + + float fov = file.presentationData[ presentationType ].fov + player.SetMenuCameraEntity( clGlobal.menuCamera ) + clGlobal.menuCamera.SetTarget( file.cameraTarget, fov, interpolate, EASING_CUBIC_INOUT, TRANSITION_DURATION ) + + //EASING_LINEAR + //EASING_SINE_IN + //EASING_SINE_OUT + //EASING_SINE_INOUT + //EASING_CIRC_IN + //EASING_CIRC_OUT + //EASING_CIRC_INOUT + //EASING_CUBIC_IN + //EASING_CUBIC_OUT + //EASING_CUBIC_INOUT + //EASING_BACK_IN + //EASING_BACK_OUT + //EASING_BACK_INOUT + + float dofNearStart = file.presentationData[ presentationType ].dofNearStart + float dofNearEnd = file.presentationData[ presentationType ].dofNearEnd + float dofFarStart = file.presentationData[ presentationType ].dofFarStart + float dofFarEnd = file.presentationData[ presentationType ].dofFarEnd + + if ( interpolate ) + printt( "Interpolating menu camera to:", Dev_GetEnumString( ePresentationType, presentationType ) ) + else + printt( "Snapping menu camera to:", Dev_GetEnumString( ePresentationType, presentationType ) ) + + if ( interpolate ) + { + DoF_LerpNearDepth( dofNearStart, dofNearEnd, TRANSITION_DURATION ) + DoF_LerpFarDepth( dofFarStart, dofFarEnd, TRANSITION_DURATION ) + } + else + { + DoF_SetNearDepth( dofNearStart, dofNearEnd ) + DoF_SetFarDepth( dofFarStart, dofFarEnd ) + } + + DoFSetDilateInfocus( true ) // We want to reduce DoF aliasing around bright edges in the menus. + +#if CONSOLE_PROG + const float texelNorm = 2.0 +#else + const float texelNorm = 1.0 +#endif + + float csmTexelScale1 = file.presentationData[ presentationType ].csmTexelScale1 * texelNorm + float csmTexelScale2 = file.presentationData[ presentationType ].csmTexelScale2 * texelNorm + float csmStartDistance = file.presentationData[ presentationType ].csmStartDistance + + // Tweaks in order to maximize the shadow space usage for the pilot and/or the titan. + // Used the convar csm_debug_2d to find the best values on PC. + SetMapSetting_CsmTexelScale( csmTexelScale1, csmTexelScale2 ) + SetMapSetting_CsmStartDistance( csmStartDistance ) + } + + void function ModelRotationThread() + { + for ( ;; ) + { + WaitFrame() + + if ( file.activeCharacter == null ) + continue + + CharacterData character = expect CharacterData( file.activeCharacter ) + float[2] rotationDelta + + if ( IsControllerModeActive() ) + { + const float STICK_DEADZONE = 0.05 + float stickXRaw = clamp( InputGetAxis( ANALOG_RIGHT_X ), -1.0, 1.0 ) + float stickXRemappedAbs = (fabs( stickXRaw ) < STICK_DEADZONE) ? 0.0 : ((fabs( stickXRaw ) - STICK_DEADZONE) / (1.0 - STICK_DEADZONE)) + float stickX = EaseIn( stickXRemappedAbs ) * (stickXRaw < 0.0 ? -1.0 : 1.0) + + rotationDelta[0] = ((character.rotationDelta[0] + stickX * character.maxTurnSpeed * FrameTime()) % 360.0) + + float stickYRaw = clamp( InputGetAxis( ANALOG_RIGHT_Y ), -1.0, 1.0 ) + float stickYRemappedAbs = (fabs( stickYRaw ) < STICK_DEADZONE) ? 0.0 : ((fabs( stickYRaw ) - STICK_DEADZONE) / (1.0 - STICK_DEADZONE)) + float stickY = EaseIn( stickYRemappedAbs ) * (stickYRaw < 0.0 ? -1.0 : 1.0) + + rotationDelta[1] = ((character.rotationDelta[1] + stickY * character.maxTurnSpeed * FrameTime()) % 360.0) + } + else + { + rotationDelta[0] = ((character.rotationDelta[0] + file.mouseRotateDelta[0] * FrameTime()) % 360.0) + file.mouseRotateDelta[0] = 0 // clear because otherwise it would keep spinning + + rotationDelta[1] = ((character.rotationDelta[1] + file.mouseRotateDelta[1] * FrameTime()) % 360.0) + file.mouseRotateDelta[1] = 0 // clear because otherwise it would keep spinning + } + + float maxTurnDegrees = file.presentationData[ file.presentationType ].maxTurnDegrees + if ( maxTurnDegrees < 360.0 ) + { + float minRotationDelta = 0 - (maxTurnDegrees / 2) + float maxRotationDelta = maxTurnDegrees / 2 + rotationDelta[0] = clamp( rotationDelta[0], minRotationDelta, maxRotationDelta ) + } + + float maxPitchDegrees = file.presentationData[ file.presentationType ].maxPitchDegrees + if ( maxPitchDegrees < 360.0 ) + { + float minRotationDelta = 0 - (maxPitchDegrees / 2) + float maxRotationDelta = maxPitchDegrees / 2 + rotationDelta[1] = clamp( rotationDelta[1], minRotationDelta, maxRotationDelta ) + } + + character.rotationDelta[0] = rotationDelta[0] + character.rotationDelta[1] = rotationDelta[1] + + vector defaultAngles = clGlobal.menuSceneModel.GetAttachmentAngles( clGlobal.menuSceneModel.LookupAttachment( character.attachName ) ) + vector newAng + + /* + if ( file.presentationData[ file.presentationType ].useRollAxis ) + newAng = <defaultAngles.x, defaultAngles.y + character.rotationDelta[0], defaultAngles.z + character.rotationDelta[1]> + else + newAng = <defaultAngles.x + character.rotationDelta[1], defaultAngles.y + character.rotationDelta[0], defaultAngles.z> + */ + + vector pitchTowardCamera = < -rotationDelta[1], 0, 0> //AnglesCompose( <0, -90, 0>, AnglesCompose( <rotationDelta[1], 0, 0>, <0, 90, 0> ) ) + +// newAng = <defaultAngles.x, defaultAngles.y + character.rotationDelta[0], defaultAngles.z> + newAng = AnglesCompose( defaultAngles, pitchTowardCamera ) + newAng = AnglesCompose( newAng, <0, character.rotationDelta[0], 0> ) + + float fov = file.presentationData[ file.presentationType ].fov + float finalFOV = GraphCapped( character.fovScale, 0.0, 1.0, fov * 0.6, fov ) + clGlobal.menuCamera.SetTarget( file.cameraTarget, finalFOV, true, EASING_CUBIC_INOUT, 0.05 ) + + character.mover.SetAngles( newAng ) + } + } + + void function ResetCharacterRotation( CharacterData character ) + { + entity mover = character.mover + vector defaultAngles = clGlobal.menuSceneModel.GetAttachmentAngles( clGlobal.menuSceneModel.LookupAttachment( character.attachName ) ) + vector currentAngles = mover.GetAngles() + character.rotationDelta[0] = 0.0 + character.rotationDelta[1] = 0.0 + character.fovScale = 1.0 + + if ( currentAngles == defaultAngles ) + return + + // Get the reset time for the degrees we need to turn to get back to defaultAngles based on a maxDuration time for the worst case which is 180 degrees + float absNormDeg = fabs( currentAngles.y - defaultAngles.y % 360.0 ) + float diffDeg = min( 360.0 - absNormDeg, absNormDeg ) + float maxDuration = 0.5 + float duration = diffDeg * (maxDuration / 180) + float easeTime = duration / 3 + + if ( duration > 0 ) + mover.NonPhysicsRotateTo( defaultAngles, duration, easeTime, easeTime ) + else + mover.SetAngles( defaultAngles ) + } + + void function SetMenuOpenState( entity player, int state ) + { + bool wasSoloDialogMenuOpen = clGlobal.isSoloDialogMenuOpen + + clGlobal.isMenuOpen = (state == 1) + clGlobal.isSoloDialogMenuOpen = (state == 2); + if ( clGlobal.isSoloDialogMenuOpen != wasSoloDialogMenuOpen ) + UpdateMainHudVisibility( player ) + + if ( clGlobal.mapSupportsMenuModels && IsMultiplayer() && !IsLobby() ) + { + if ( clGlobal.isMenuOpen ) + { + ColorCorrection_SetExclusive( file.menuColorCorrection, true ) + ColorCorrection_SetWeight( file.menuColorCorrection, 1.0 ) + + SetMapSetting_FogEnabled( false ) + } + else + { + DoF_SetNearDepthToDefault() + DoF_SetFarDepthToDefault() + DoFSetDilateInfocus( false ); + + ColorCorrection_SetWeight( file.menuColorCorrection, 0.0 ) + ColorCorrection_SetExclusive( file.menuColorCorrection, false ) + + SetMapSetting_FogEnabled( true ) + } + } + } + + void function UpdateMouseRotateDelta( entity player, float deltaX, float deltaY ) + { + file.mouseRotateDelta[0] = deltaX + file.mouseRotateDelta[1] = deltaY + } +#endif // CLIENT + +#if UI + void function RunMenuClientFunction( string func, var arg1 = null, var arg2 = null, var arg3 = null ) + { + if ( !CanRunClientScript() || !uiGlobal.mapSupportsMenuModels ) + return + + if ( arg1 == null ) + RunClientScript( func, GetLocalClientPlayer() ) + else if ( arg2 == null ) + RunClientScript( func, GetLocalClientPlayer(), arg1 ) + else if ( arg3 == null ) + RunClientScript( func, GetLocalClientPlayer(), arg1, arg2 ) + else + RunClientScript( func, GetLocalClientPlayer(), arg1, arg2, arg3 ) + } + + void function UI_SetPresentationType( int newPresentationType ) + { + if ( IsFullyConnected() && uiGlobal.mapSupportsMenuModels ) + { + if ( uiGlobal.activePresentationType == ePresentationType.NO_MODELS || newPresentationType == ePresentationType.NO_MODELS || + uiGlobal.activePresentationType == ePresentationType.FACTIONS || newPresentationType == ePresentationType.FACTIONS || + uiGlobal.activePresentationType == ePresentationType.BOOSTS || newPresentationType == ePresentationType.BOOSTS || + uiGlobal.activePresentationType == ePresentationType.STORE_FRONT || newPresentationType == ePresentationType.STORE_FRONT || + uiGlobal.activePresentationType == ePresentationType.PVE_MAIN || newPresentationType == ePresentationType.PVE_MAIN || + uiGlobal.activePresentationType == ePresentationType.DEFAULT && newPresentationType == ePresentationType.STORE_WEAPON_SKINS || + uiGlobal.activePresentationType == ePresentationType.STORE_WEAPON_SKINS && newPresentationType == ePresentationType.DEFAULT || + uiGlobal.activePresentationType == ePresentationType.PILOT_WEAPON && newPresentationType == ePresentationType.STORE_WEAPON_SKINS || + uiGlobal.activePresentationType == ePresentationType.STORE_WEAPON_SKINS && newPresentationType == ePresentationType.PILOT_WEAPON || + uiGlobal.activePresentationType == ePresentationType.INACTIVE ) + { + uiGlobal.interpolateCameraMoves = false + } + else + { + uiGlobal.interpolateCameraMoves = true + } + + // When loading the lobby we don't want any interpolation + if ( uiGlobal.lobbyFromLoadingScreen ) + { + uiGlobal.interpolateCameraMoves = false + uiGlobal.lobbyFromLoadingScreen = false + } + + RunClientScript( "SetPresentationType", GetLocalClientPlayer(), newPresentationType, uiGlobal.interpolateCameraMoves ) + + uiGlobal.activePresentationType = newPresentationType + + if ( newPresentationType == ePresentationType.FD_MAIN || + newPresentationType == ePresentationType.FD_FIND_GAME + ) + RunClientScript( "UpdateMenuToHarvester" ) + } + } + + void function UICodeCallback_MouseMovementCapture( var capturePanel, int deltaX, int deltaY ) + { + float screenScaleXModifier = 1920.0 / GetScreenSize()[0] // 1920 is base screen width + float mouseXRotateDelta = deltaX * screenScaleXModifier * MOUSE_ROTATE_MULTIPLIER + //printt( "deltaX:", deltaX, "screenScaleModifier:", screenScaleModifier, "mouseRotateDelta:", mouseRotateDelta ) + + float screenScaleYModifier = 1080.0 / GetScreenSize()[1] // 1920 is base screen width + float mouseYRotationDelta = deltaY * screenScaleYModifier * MOUSE_ROTATE_MULTIPLIER + + RunMenuClientFunction( "UpdateMouseRotateDelta", mouseXRotateDelta, mouseYRotationDelta ) + } +#endif // UI diff --git a/Northstar.Custom/mod/resource/northstar_custom_french.txt b/Northstar.Custom/mod/resource/northstar_custom_french.txt new file mode 100644 index 00000000..8ecafc4a --- /dev/null +++ b/Northstar.Custom/mod/resource/northstar_custom_french.txt @@ -0,0 +1,69 @@ +"lang" +{ + "Language" "french" + "Tokens" + { + "PL_sbox" "Bac à sable" + "PL_sbox_lobby" "Lobby: Bac à sable" + "PL_sbox_desc" "GMod, mais en pire..." + "PL_sbox_abbr" "SBOX" + "GAMEMODE_SBOX" "Bac à sable" + + "PL_gg" "Gun game" + "PL_gg_lobby" "Lobby: Gun game" + "PL_gg_desc" "Tuez un pilote avec chaque arme pour gagner." + "PL_gg_abbr" "GG" + "GAMEMODE_GG" "Gun game" + + "PL_tt" "Titan tag" + "PL_tt_lobby" "Lobby: Titan tag" + "PL_tt_desc" "Gagnez des points lorsque vous êtes dans votre titan. Détruisez un titan pour obtenir le vôtre." + "PL_tt_abbr" "TT" + "GAMEMODE_TT" "Titan tag" + + "PL_inf" "Infection" + "PL_inf_lobby" "Lobby: Infection" + "PL_inf_desc" "Les pilotes survivants deviennent infectés lorsque tués." + "PL_inf_abbr" "INF" + "GAMEMODE_INF" "Infection" + "INFECTION_YOU_ARE_INFECTED" "Vous avez été infecté !" + "INFECTION_KILL_SURVIVORS" "Contaminez tous les survivants restants." + "INFECTION_FIRST_INFECTED" "%s1 est le premier infecté." + "INFECTION_LAST_SURVIVOR" "%s1 est le dernier survivant !" + "INFECTION_KILL_LAST_SURVIVOR" "Contaminez-le avant que le temps ne soit écoulé !" + "INFECTION_YOU_ARE_LAST_SURVIVOR" "Vous êtes le dernier survivant !" + "INFECTION_SURVIVE_LAST_SURVIVOR" "Survivez." + + // these are defined in r1_english but titan war is a shit name so i'm changing it to another one that was referenced in development + "GAMEMODE_fw" "Guerre pour la Frontière" + "PL_fw" "Guerre pour la Frontière" + "PL_fw_lobby" "Lobby: Guerre pour la Frontière" + "PL_fw_desc" "Détruisez le collecteur ennemi et protégez le vôtre." + "PL_fw_abbr" "FW" + + "GAMEMODE_kr" "Course aux frags" + "PL_kr" "Course aux frags" + "PL_kr_lobby" "Lobby: Course aux frags" + "PL_kr_desc" "Capturez le drapeau pour devenir le prédateur. Faites des victimes pour établir un nouveau record de frags. Le pilote ayant le plus de frags à la fin de la partie l'emporte." + "PL_kr_abbr" "KR" + "SCOREBOARD_KR_RECORD" "Record de frags" + "KR_NEW_RACER" "%s1 est le nouveau prédateur" + "KR_YOU_ARE_NEW_RACER" "Vous êtes le prédateur" + "KR_YOU_SET_NEW_RECORD" "Etablissez un nouveau record de frags !" + "KR_FLAG_INCOMING" "Drapeau en cours de réapparition" + "KR_COLLECT_FLAG" "Capturez-le pour devenir le prédateur !" + "KR_ENEMY_KILLRACE_OVER" "La course de %s1 est terminée" + "KR_YOUR_KILLRACE_OVER" "Votre course est terminée" + "KR_YOUR_KILLRACE_SCORE" "Vous avez obtenu %s1 frags." + + "GAMEMODE_fastball" "Fastball" + "PL_fastball" "Fastball" + "PL_fastball_lobby" "Lobby: Fastball" + "PL_fastball_desc" "Mort permanente. Piratez les panneaux de contrôle pour gagner la manche et faire réapparaître vos équipiers." + "PL_fastball_abbr" "FB" + "FASTBALL_PANEL_CAPTURED" "%s1 a piraté le panneau de contrôle %s2 !" + "SCOREBOARD_FASTBALL_HACKS" "Panneaux de contrôle capturés." + + "GAMEMODE_ctf_comp" "Capture de drapeau - Compétition" + } +} diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_hs.gnut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_hs.gnut index ed245152..4fb45a74 100644 --- a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_hs.gnut +++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_hs.gnut @@ -184,8 +184,8 @@ void function PlayHintSoundsForHider( entity player ) while ( true ) { - wait 1.0 - EmitSoundOnEntity( player, "weapon_chargerifle_fire_3p" ) + wait 60.0 + EmitSoundOnEntityToTeamExceptPlayer( player, "weapon_chargerifle_fire_3p", HIDEANDSEEK_TEAM_SEEKER, null ) } } diff --git a/Northstar.Custom/mod/scripts/vscripts/sh_3psequence_to_1p_hacks.gnut b/Northstar.Custom/mod/scripts/vscripts/sh_3psequence_to_1p_hacks.gnut index 3d7e65aa..abfd269a 100644 --- a/Northstar.Custom/mod/scripts/vscripts/sh_3psequence_to_1p_hacks.gnut +++ b/Northstar.Custom/mod/scripts/vscripts/sh_3psequence_to_1p_hacks.gnut @@ -148,7 +148,8 @@ void function CleanupForced1PSequenceAfterAnimDone( FirstPersonSequenceStruct se OnThreadEnd( function() : ( cleanupData ) { - CleanupForced1PSequence( cleanupData ) + if ( IsValid( cleanupData.player ) ) + CleanupForced1PSequence( cleanupData ) }) FirstPersonSequence( sequence, player, other ) diff --git a/Northstar.CustomServers/mod.json b/Northstar.CustomServers/mod.json index 65aa7190..40e64cf6 100644 --- a/Northstar.CustomServers/mod.json +++ b/Northstar.CustomServers/mod.json @@ -47,9 +47,8 @@ }, { - // default 0 because broken "Name": "ns_private_match_override_maxplayers", - "DefaultValue": "0" + "DefaultValue": "1" }, { diff --git a/Northstar.CustomServers/mod/cfg/autoexec_ns_server.cfg b/Northstar.CustomServers/mod/cfg/autoexec_ns_server.cfg index cfd0ffe8..d92ca3ec 100644 --- a/Northstar.CustomServers/mod/cfg/autoexec_ns_server.cfg +++ b/Northstar.CustomServers/mod/cfg/autoexec_ns_server.cfg @@ -16,7 +16,7 @@ ns_should_return_to_lobby 1 // whether the server should return to private match net_chan_limit_mode 2 // kick clients that go over the limit net_chan_limit_msec_per_sec 100 // number of milliseconds of server netchan processing time clients can use per second before getting kicked -sv_querylimit_per_sec 10 // number of connectionless packets clients can send to this server per second without getting blocked +sv_querylimit_per_sec 15 // number of connectionless packets clients can send to this server per second without getting blocked base_tickinterval_mp 0.016666667 // default tickrate: 60 tick sv_updaterate_mp 20 // default updaterate: 20 tick sv_minupdaterate 20 // unsure if this actually works, but if it does, should set minimum client updaterate diff --git a/Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut b/Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut index 3bef1cda..a4f23b85 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut +++ b/Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut @@ -383,7 +383,7 @@ void function EvacDropshipKilled( entity dropship, var damageInfo ) if ( IsValid( player ) ) { player.ClearParent() - player.Die( DamageInfo_GetAttacker( damageInfo ), DamageInfo_GetWeapon( damageInfo ), { damageSourceId = eDamageSourceId.evac_dropship_explosion } ) + player.Die( DamageInfo_GetAttacker( damageInfo ), DamageInfo_GetWeapon( damageInfo ), { damageSourceId = eDamageSourceId.evac_dropship_explosion, scriptType = DF_GIB } ) } } }
\ No newline at end of file diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ttdm.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ttdm.nut index a7dc00de..9e5d95ba 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ttdm.nut +++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ttdm.nut @@ -11,6 +11,7 @@ void function GamemodeTTDM_Init() SetLoadoutGracePeriodEnabled( false ) ClassicMP_SetCustomIntro( TTDMIntroSetup, TTDMIntroLength ) + ClassicMP_ForceDisableEpilogue( true ) AddCallback_OnPlayerKilled( AddTeamScoreForPlayerKilled ) // dont have to track autotitan kills since you cant leave your titan in this mode diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut index 6945fb96..62f7d459 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut +++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut @@ -42,6 +42,7 @@ void function BaseGametype_Init_MPSP() AddPostDamageCallback( "npc_titan", AddToTitanDamageStat ) RegisterSignal( "PlayerRespawnStarted" ) + RegisterSignal( "KillCamOver" ) } void function SetIntermissionCamera( entity camera ) @@ -316,8 +317,10 @@ void function PostDeathThread_MP( entity player, var damageInfo ) // based on ga player.SetObserverTarget( null ) } + // hack: double check if killcams are enabled and valid here in case gamestate has changed this + shouldDoReplay = shouldDoReplay && Replay_IsEnabled() && KillcamsEnabled() && IsValid( attacker ) // quick note: in cases where player.Die() is called: e.g. for round ends, player == attacker - if ( shouldDoReplay && Replay_IsEnabled() && KillcamsEnabled() && IsValid( attacker ) ) // hack: double check if killcams are enabled and valid here in case gamestate has changed this + if ( shouldDoReplay ) { player.watchingKillreplayEndTime = Time() + replayLength float beforeTime = GetKillReplayBeforeTime( player, methodOfDeath ) @@ -355,7 +358,12 @@ void function PostDeathThread_MP( entity player, var damageInfo ) // based on ga RespawnAsPilot( player ) } else if ( GamePlayingOrSuddenDeath() || GetGameState() == eGameState.Epilogue ) + { + if ( shouldDoReplay && player.IsWatchingKillReplay() ) + player.WaitSignal( "KillCamOver" ) + thread PlayerBecomesSpectator( player ) + } } void function PlayerWatchesKillReplayWrapper( entity player, entity attacker, float timeSinceAttackerSpawned, float timeOfDeath, float beforeTime, table replayTracker ) @@ -373,6 +381,7 @@ void function PlayerWatchesKillReplayWrapper( entity player, entity attacker, fl // don't clear if we're in a roundwinningkillreplay if ( IsValid( player ) && !( ( GetGameState() == eGameState.SwitchingSides || GetGameState() == eGameState.WinnerDetermined ) && IsRoundWinningKillReplayEnabled() ) ) { + player.Signal( "KillCamOver" ) player.ClearReplayDelay() player.ClearViewEntity() player.SetPredictionEnabled( true ) diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_changemap.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_changemap.nut index 470fa6a4..16a3ce92 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_changemap.nut +++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_changemap.nut @@ -34,7 +34,10 @@ void function CodeCallback_MatchIsOver() for ( int j = 0; j < GetCurrentPlaylistGamemodeByIndexMapsCount( i ); j++ ) { if ( changeOnNextIteration ) + { GameRules_ChangeMap( GetCurrentPlaylistGamemodeByIndexMapByIndex( i, j ), GetCurrentPlaylistGamemodeByIndex( i ) ) + return + } if ( GetCurrentPlaylistGamemodeByIndexMapByIndex( i, j ) == GetMapName() ) changeOnNextIteration = true // change to next map/mode we iterate over diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut index 7ca1246b..4f6a1291 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut +++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut @@ -203,6 +203,9 @@ void function SpawnPlayerIntoDropship( entity player ) void function PlayerJumpsFromDropship( entity player ) { + player.EndSignal( "OnDeath" ) + player.EndSignal( "OnDestroy" ) + OnThreadEnd( function() : ( player ) { if ( IsValid( player ) ) diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut index 6518b633..2f16379e 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut +++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut @@ -451,6 +451,7 @@ void function GameStateEnter_SwitchingSides_Threaded() void function PlayerWatchesSwitchingSidesKillReplay( entity player, bool doReplay, float replayLength ) { + player.EndSignal( "OnDestroy" ) player.FreezeControlsOnServer() ScreenFadeToBlackForever( player, SWITCHING_SIDES_DELAY_REPLAY ) // automatically cleared diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_wargames.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_wargames.nut index 58a4be02..92307f3c 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_wargames.nut +++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_wargames.nut @@ -191,6 +191,7 @@ void function PlayerWatchesWargamesIntro( entity player ) player.ClearParent() player.UnforceStand() player.MovementEnable() + player.ClearInvulnerable() Remote_CallFunction_NonReplay( player, "ServerCallback_ClearFactionLeaderIntro" ) } }) @@ -224,6 +225,7 @@ void function PlayerWatchesWargamesIntro( entity player ) TrainingPod_ViewConeLock_PodClosed( player ) player.DisableWeaponViewModel() player.MovementDisable() + player.SetInvulnerable() // spawn faction leader // no clue why client subtracts 4.5 from the time we give this, so just add it here instead |