diff options
author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-06-22 14:30:49 +0100 |
---|---|---|
committer | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-06-22 14:30:49 +0100 |
commit | 207facbc402f5639cbcd31f079214351ef605cf2 (patch) | |
tree | 4710b2a88dd64f3dfea1609d31a5de9141640951 /Northstar.CustomServers/scripts/vscripts/rodeo/_rodeo.gnut | |
parent | c2d438568df6d98cf731807e30eaa7da31e5ea52 (diff) | |
download | NorthstarMods-207facbc402f5639cbcd31f079214351ef605cf2.tar.gz NorthstarMods-207facbc402f5639cbcd31f079214351ef605cf2.zip |
initial commit after moving to new repo
Diffstat (limited to 'Northstar.CustomServers/scripts/vscripts/rodeo/_rodeo.gnut')
-rw-r--r-- | Northstar.CustomServers/scripts/vscripts/rodeo/_rodeo.gnut | 545 |
1 files changed, 545 insertions, 0 deletions
diff --git a/Northstar.CustomServers/scripts/vscripts/rodeo/_rodeo.gnut b/Northstar.CustomServers/scripts/vscripts/rodeo/_rodeo.gnut new file mode 100644 index 00000000..72ff58b7 --- /dev/null +++ b/Northstar.CustomServers/scripts/vscripts/rodeo/_rodeo.gnut @@ -0,0 +1,545 @@ +untyped + +global function Rodeo_Init + +global function CodeCallback_StartRodeo +global function CodeCallback_ForceEndRodeo +global function CodeCallback_EmbarkTitan +global function CodeCallback_EmbarkTitanFromGrapple + +global function PlayerBeginsRodeo +global function WatchForPlayerJumpingOffRodeo +global function PlayerJumpsOffRodeoTarget +global function PlayerClimbsIntoRodeoPosition +global function rodeodebug + +//----------------------------------------------------------------------------- +// _rodeo.nut +// +// The central location for rodeo, mostly a place to put code callbacks that +// then call other things in other files based on the thing being rodeod. +// +//----------------------------------------------------------------------------- +// +// HOW TO ADD A NEW RODEO TYPE +// +// Create a new file for the rodeo type like _rodeo_prowler.nut and: +// Implement "IsValid_NEWTYPE_RodeoTarget()" +// Implement "GetRodeoPackage_RIDER_to_NEWTYPE_()" +// Implement "_RIDER_Begins_NEWTYPE_Rodeo()" +// Implement "_RIDER_LerpsInto_NEWTYPE_Rodeo()" +// +// _RIDER_ is the rodeo rider type like "Player" or "Prowler" +// _NEWTYPE_ is the new kind of rodeo target like "SuperSpectre" or "Drone" +// +// In _rodeo_shared.nut: +// IncludeFile() the NEWTYPE file +// Add a hook for NEWTYPE in CodeCallback_OnRodeoAttach() +// Add a hook for NEWTYPE in CodeCallback_IsValidRodeoTarget() +// Add a hook for NEWTYPE in GetRodeoPackage() if needed +// +//----------------------------------------------------------------------------- + +function Rodeo_Init() +{ + RodeoShared_Init() + RodeoTitan_Init() + RegisterSignal( "RodeoPointOfNoReturn" ) + AddCallback_OnTitanDoomed( OnTitanDoomed_Rodeo ) +} + + +void function CodeCallback_EmbarkTitan( entity player, entity titan ) +{ + if ( player.Lunge_IsActive() && (titan == player.Lunge_GetTargetEntity()) ) + { + if ( PlayerCanImmediatelyEmbarkTitan( player, titan ) ) + { + table embarkDirection = expect table( FindBestEmbark( player, titan ) ) + thread PlayerEmbarksTitan( player, titan, embarkDirection ) + } + } +} + +bool function CodeCallback_EmbarkTitanFromGrapple( entity player, entity titan ) +{ + Assert( player.IsHuman() ) + Assert( titan.IsTitan() ) + + if ( !PlayerCanEmbarkIntoTitan( player, titan ) ) + return false + + table ornull embarkDirection = expect table ornull( FindBestEmbark( player, titan, false ) ) + if ( !embarkDirection ) + return false + + expect table( embarkDirection ) + thread PlayerEmbarksTitan( player, titan, embarkDirection ) + + return true +} + + +void function CodeCallback_StartRodeo( entity player, entity rodeoTarget ) +{ + if ( IsMenuLevel() ) + return + + // Review: Good to remove? + if ( GetBugReproNum() == 7205 ) + { + thread RodeoTest( player, rodeoTarget ) + return + } + + thread PlayerBeginsRodeo( player, player.p.rodeoPackage, rodeoTarget ) +} + + +void function CodeCallback_ForceEndRodeo( entity player ) +{ + ForceEndRodeo( player ) +} + +void function ForceEndRodeo( entity player ) +{ + player.Signal( "RodeoOver" ) +} + + +function RodeoTest( player, rodeoTarget ) +{ + player.SetParent( rodeoTarget, "RODEO", false, 1 ) + wait 5 + player.ClearParent() + Rodeo_Detach( player ) +} + +function PlayerBeginsRodeo( entity player, RodeoPackageStruct rodeoPackage, entity rodeoTarget ) +{ + Assert( player.GetParent() == null ) + player.Lunge_ClearTarget() + + Assert( IsValid( player ) ) + Assert( IsValid( rodeoTarget ) ) + Assert( !player.IsTitan() ) + + if ( rodeoTarget.IsTitan() ) + PlayerBeginsTitanRodeo( player, rodeoPackage, rodeoTarget ) + else + PlayerBeginsNPCRodeo( player, rodeoPackage, rodeoTarget ) //Not tested very well since non-Titan Rodeo never really became a thing. Should work thought +} + +function PlayerBeginsNPCRodeo( entity player, RodeoPackageStruct rodeoPackage, entity rodeoTarget ) +{ + bool sameTeam = player.GetTeam() == rodeoTarget.GetTeam() + bool playerWasEjecting = player.p.pilotEjecting // have to store this off here because the "RodeoStarted" signal below ends eject, so it will be too late to check it in actual rodeo function + + player.Signal( "RodeoStarted" ) + + OnThreadEnd( + function () : ( player, rodeoTarget ) + { + RodeoPackageStruct rodeoPackage = player.p.rodeoPackage + + entity newRodeoTarget = rodeoTarget + if ( IsValid( player ) ) + { + player.Signal( "RodeoOver" ) + + // Added via AddCallback_OnRodeoEnded + foreach ( callbackFunc in level.onRodeoEndedCallbacks ) //TODO: Remove this! + { + callbackFunc( player ) + } + + // show name of the pilot again + player.SetNameVisibleToFriendly( true ) + player.SetNameVisibleToEnemy( true ) + + ClearPlayerAnimViewEntity( player ) + + // blend out the clear anim view entity + player.AnimViewEntity_SetLerpOutTime( 0.4 ) + + player.ClearParent() + player.Anim_Stop() + player.SetOneHandedWeaponUsageOff() + player.SetTitanSoulBeingRodeoed( null ) + player.UnforceStand() + player.kv.PassDamageToParent = false + player.TouchGround() // so you can double jump off + + StopSoundOnEntity( player, rodeoPackage.cockpitSound ) + StopSoundOnEntity( player, rodeoPackage.worldSound ) + + if ( Rodeo_IsAttached( player ) ) + { + Rodeo_Detach( player ) + } + + if ( IsAlive( player ) ) + { + int attachIndex = newRodeoTarget.LookupAttachment( rodeoPackage.attachPoint ) + vector startPos = newRodeoTarget.GetAttachmentOrigin( attachIndex ) + + if ( !PlayerCanTeleportHere( player, startPos, newRodeoTarget ) ) + { + startPos = newRodeoTarget.GetOrigin() + if ( !PlayerCanTeleportHere( player, startPos, newRodeoTarget ) ) + startPos = player.GetOrigin() + } + + thread PlayerJumpsOffRodeoTarget( player, newRodeoTarget, startPos ) + } + } + } + ) + + rodeoTarget.EndSignal( "OnDestroy" ) + player.EndSignal( "OnDeath" ) + player.EndSignal( "RodeoOver" ) + + string rodeoTargetType = rodeoPackage.rodeoTargetType + + thread WatchForPlayerJumpingOffRodeo( player ) + + player.SetNameVisibleToFriendly( false ) // hide name of the pilot while he is rodeoing + player.SetNameVisibleToEnemy( false ) + player.ForceStand() + HolsterAndDisableWeapons( player ) + player.SetOneHandedWeaponUsageOn() + player.TouchGround() // so you can double jump off + + waitthread PlayerClimbsIntoRodeoPosition( player, rodeoTarget, rodeoPackage, playerWasEjecting ) + + #if FACTION_DIALOGUE_ENABLED + if ( !sameTeam ) + PlayFactionDialogueToPlayer( "kc_rodeo", player ) + #endif + + // Go straight into idle animations + FirstPersonSequenceStruct sequence + sequence.thirdPersonAnimIdle = GetAnimFromAlias( rodeoTargetType, "pt_rodeo_panel_aim_idle" ) + sequence.firstPersonAnimIdle = GetAnimFromAlias( rodeoTargetType, "ptpov_rodeo_panel_aim_idle" ) + + if ( !rodeoPackage.useAttachAngles ) + player.Anim_IgnoreParentRotation( true ) + + sequence.useAnimatedRefAttachment = true + + thread FirstPersonSequence( sequence, player, rodeoTarget ) + + if ( sameTeam ) + { + player.GetFirstPersonProxy().HideFirstPersonProxy() + OpenViewCone( player ) + } + else + { + PlayerRodeoViewCone( player, rodeoTargetType ) // TODO: Add air_drone and make enum in this func() + } + + // look! he rodeoed! + thread AIChatter( "aichat_rodeo_cheer", player.GetTeam(), player.GetOrigin() ) + + Rodeo_OnFinishClimbOnAnimation( player ) // This is to let code know the player has finished climbing on the rodeo and ready to fire + + if ( sameTeam ) + { + player.PlayerCone_Disable() + player.EnableWorldSpacePlayerEyeAngles() + } + + DeployAndEnableWeapons( player ) + + WaitForever() +} + +void function PlayerClimbsIntoRodeoPosition( entity player, entity rodeoTarget, RodeoPackageStruct rodeoPackage, bool playerWasEjecting = false ) //TODO: Rename this function since new style rodeo anims have climbing as part of the anim +{ + player.EndSignal( "OnDeath" ) + + + // The only thing that should have a soul is titans now. Legacy. Can't remove without major code feature work. + entity soul + if ( rodeoTarget.IsTitan() ) + { + soul = rodeoTarget.GetTitanSoul() + soul.EndSignal( "OnTitanDeath" ) + soul.EndSignal( "OnDestroy" ) + } + else + { + rodeoTarget.EndSignal( "OnTitanDeath" ) + rodeoTarget.EndSignal( "OnDestroy" ) + } + + FirstPersonSequenceStruct sequence + sequence.attachment = rodeoPackage.attachPoint + SetRodeoAnimsFromPackage( sequence, rodeoPackage ) + + switch ( rodeoPackage.method ) + { + case RODEO_APPROACH_FALLING_FROM_ABOVE: + table animStartPos = player.Anim_GetStartForRefEntity_Old( sequence.thirdPersonAnim, rodeoTarget, rodeoPackage.attachPoint ) + float dist = Distance( player.GetOrigin(), animStartPos.origin ) + float speed = Length( player.GetVelocity() ) + float fallTime = dist / speed + fallTime *= 0.95 + + sequence.blendTime = clamp( fallTime, 0.4, 1 ) + + break + + case RODEO_APPROACH_JUMP_ON: + sequence.blendTime = 0.6 + break + + default: + Assert( 0, "Unhandled rodeo method " + rodeoPackage.method ) + } + + if ( !PlayerHasPassive( player, ePassives.PAS_STEALTH_MOVEMENT ) ) + EmitDifferentSoundsOnEntityForPlayerAndWorld( rodeoPackage.cockpitSound, rodeoPackage.worldSound, player, rodeoTarget ) + + string titanType + + // Titans only + if ( IsValid( soul ) ) + { + if ( !( player in soul.rodeoRiderTracker ) ) + { + soul.rodeoRiderTracker[ player ] <- true + if ( rodeoTarget.GetTeam() == player.GetTeam() ) + { + AddPlayerScore( player, "HitchRide" ) + AddPlayerScore( rodeoTarget, "GiveRide" ) + } + else + { + AddPlayerScore( player, "RodeoEnemyTitan" ) + + #if HAS_STATS + UpdatePlayerStat( player, "misc_stats", "rodeos" ) + + if ( playerWasEjecting ) + UpdatePlayerStat( player, "misc_stats", "rodeosFromEject" ) + #endif + + #if SERVER && MP + PIN_AddToPlayerCountStat( player, "rodeos" ) + if ( rodeoTarget.IsPlayer() ) + PIN_AddToPlayerCountStat( rodeoTarget, "rodeo_receives" ) + #endif + } + } + + titanType = GetSoulTitanSubClass( soul ) + } + + MessageToPlayer( player, eEventNotifications.Rodeo_HideBatteryHint ) + + float time = player.GetSequenceDuration( sequence.thirdPersonAnim ) + + if ( !rodeoPackage.useAttachAngles ) + player.Anim_IgnoreParentRotation( true ) + + thread FirstPersonSequence( sequence, player, rodeoTarget ) + wait time +} + +void function WatchForPlayerJumpingOffRodeo( entity player ) +{ + player.EndSignal( "OnDeath" ) + player.EndSignal( "RodeoOver" ) + player.EndSignal( "RodeoPointOfNoReturn" ) + + wait 0.6 // debounce so you dont accihop + + AddButtonPressedPlayerInputCallback( player, IN_JUMP, ForceEndRodeo ) + + OnThreadEnd( + function() : ( player ) + { + //RodeoOver is signalled at the end of PlayerBeginsRodeo, so even if Rodeo ends via the Titan disconnecting etc this will run + RemoveButtonPressedPlayerInputCallback( player, IN_JUMP, ForceEndRodeo ) + } + ) + + WaitForever() +} + + +void function PlayerJumpsOffRodeoTarget( entity player, entity rodeoTarget, vector startPos ) +{ + #if DEV + if ( GetDebugRodeoPrint() ) + printt( "PlayerJumpsOffRodeoTarget, playerPos: " + player.GetOrigin() + " playerAngles: " + player.GetAngles() + " rodeoTargetPos: " + rodeoTarget.GetOrigin() + " rodeoTargetAngles: " + rodeoTarget.GetAngles() + ", startPos: " + startPos ) + #endif + + // ejected, or rip off battery, etc. Those adjust velocity for the rodeo player anyway, so don't do any more adjustments for them. + if ( player.p.rodeoShouldAdjustJumpOffVelocity == false ) + return + + if ( !IsValid( rodeoTarget ) ) + { + PutEntityInSafeSpot( player, null, null, startPos, player.GetOrigin() ) + + #if DEV + if ( GetDebugRodeoPrint() ) + printt( "PlayerJumpsOffRodeoTarget, playerPos after PutEntityInSafeSpot, !ISValid(rodeoTarget): " + player.GetOrigin() ) + #endif + return + } + + PutEntityInSafeSpot( player, rodeoTarget, null, startPos, player.GetOrigin() ) + #if DEV + if ( GetDebugRodeoPrint() ) + printt( "PlayerJumpsOffRodeoTarget, playerPos after PutEntityInSafeSpot, rodeoTarget valid: " + player.GetOrigin() ) + #endif + + EmitDifferentSoundsOnEntityForPlayerAndWorld( "Rodeo_Jump_Off_Interior", "Rodeo_Jump_Off", player, rodeoTarget ) + + vector forward = player.GetViewForward() + vector right = player.GetViewRight() + + forward.z = 0 + right.z = 0 + + // map the player's controls to his angles, and add that velocity + float xAxis = player.GetInputAxisRight() + float yAxis = player.GetInputAxisForward() + + vector velocity + if ( fabs( xAxis ) < 0.2 && fabs( yAxis ) < 0.2 ) + { + // no press = back press + velocity = Vector(0,0,0) + } + else + { + vector forwardVec = forward * yAxis + vector rightVec = right * xAxis + vector directionVec = ( rightVec + forwardVec ) + + //printt( "ForwardVec: " + forwardVec + ", rightVec: " + rightVec + ", directionVec :" + directionVec + ", directionVec scaled: " + (directionVec * 350 ) ) // for bug 123013 + + float speed = 350 + velocity = directionVec * speed + } + + // IMPORTANT: Don't give boost pilots too much vertical or they go sky high + if ( player.GetPlayerSettingsField( "boostEnabled" ).tointeger() > 0 ) + velocity += Vector(0,0,200) + else + velocity += Vector(0,0,390 ) + + //printt( "Setting velocity to: " + velocity ) // for bug 123013 + + player.SetVelocity( velocity ) + player.JumpedOffRodeo() +} + +void function rodeodebug() +{ + // console command for forcing rodeo amongst 2 players + thread makerodeothread() +} + +void function makerodeothread() +{ + array<entity> players = GetPlayerArray() + vector titanOrg + bool titanOrgSet = false + entity titan, pilot + + for ( int i = players.len() - 1; i >= 0; i-- ) + { + entity player = players[i] + + if ( player.IsTitan() ) + { + titan = player + } + else + { + pilot = player + } + } + + if ( !titan ) + { + for ( int i = players.len() - 1; i >= 0; i-- ) + { + entity player = players[i] + + if ( !player.IsTitan() ) + { + player.SetPlayerSettings( "titan_atlas" ) + titan = player + break + } + } + } + else + if ( !pilot ) + { + for ( int i = players.len() - 1; i >= 0; i-- ) + { + entity player = players[i] + + if ( player.IsTitan() ) + { + thread TitanEjectPlayer( player ) + wait 1.5 + pilot = player + break + } + } + } + + for ( int i = players.len() - 1; i >= 0; i-- ) + { + entity player = players[i] + + if ( player.IsTitan() ) + { + titanOrg = player.GetOrigin() + titanOrgSet = true + } + } + + if ( !titanOrgSet ) + return + + for ( int i = players.len() - 1; i >= 0; i-- ) + { + entity player = players[i] + + if ( !player.IsTitan() ) + { + vector angles = titan.GetAngles() + vector forward = AnglesToForward( angles ) + titanOrg += forward * -100 + titanOrg.z += 500 + angles.x = 30 + player.SetAngles( angles ) + player.SetOrigin( titanOrg ) + player.SetVelocity( Vector(0,0,0) ) + break + } + } +} + +void function OnTitanDoomed_Rodeo( entity titan, var damageInfo ) +{ + if ( !IsAlive( titan ) ) + return + + entity rodeoPilot = GetRodeoPilot( titan ) + if ( !IsValid( rodeoPilot ) ) + return + + Remote_CallFunction_NonReplay( rodeoPilot, "ServerCallback_UpdateRodeoRiderHud" ) +}
\ No newline at end of file |