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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-08-31 23:14:58 +0100 |
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committer | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-08-31 23:14:58 +0100 |
commit | 9a96d0bff56f1969c68bb52a2f33296095bdc67d (patch) | |
tree | 4175928e488632705692e3cccafa1a38dd854615 /Northstar.CustomServers/scripts/vscripts/pilot/_zipline.gnut | |
parent | 27bd240871b7c0f2f49fef137718b2e3c208e3b4 (diff) | |
download | NorthstarMods-9a96d0bff56f1969c68bb52a2f33296095bdc67d.tar.gz NorthstarMods-9a96d0bff56f1969c68bb52a2f33296095bdc67d.zip |
move to new mod format
Diffstat (limited to 'Northstar.CustomServers/scripts/vscripts/pilot/_zipline.gnut')
-rw-r--r-- | Northstar.CustomServers/scripts/vscripts/pilot/_zipline.gnut | 838 |
1 files changed, 0 insertions, 838 deletions
diff --git a/Northstar.CustomServers/scripts/vscripts/pilot/_zipline.gnut b/Northstar.CustomServers/scripts/vscripts/pilot/_zipline.gnut deleted file mode 100644 index a129c479..00000000 --- a/Northstar.CustomServers/scripts/vscripts/pilot/_zipline.gnut +++ /dev/null @@ -1,838 +0,0 @@ -untyped - -global function Zipline_Init - -global function GuyZiplinesToGround -global function GetZiplineSpawns -global function GetHookOriginFromNode -global function ZiplineInit - -global function CodeCallback_ZiplineMount -global function CodeCallback_ZiplineStart -global function CodeCallback_ZiplineMove -global function CodeCallback_ZiplineStop - -global function AddCallback_ZiplineStart -global function AddCallback_ZiplineStop - -global function TrackMoverDirection -global function CreateRopeEntities -global function SpawnZiplineEntities -global function GetZiplineLandingAnims -global function AnimDoneStuckInSolidFailSafe - -struct { - array<string> zipLineLandingAnimations = [ - "pt_zipline_dismount_standF", - "pt_zipline_dismount_crouchF", - "pt_zipline_dismount_crouch180", - "pt_zipline_dismount_breakright", - "pt_zipline_land" - "pt_zipline_land" - "pt_zipline_land" - "pt_zipline_land" - "pt_zipline_land" - "pt_zipline_land" - ] - - array<string> zipLinePlayerLandingAnimations = [ - "pt_zipline_dismount_standF" - ] - - array<string> zipLineReadyAnimations = [ - "pt_zipline_ready_idleA", - "pt_zipline_ready_idleB" - ] -} file - -//typedef EntitiesDidLoadCallbackType void functionref(entity) -array<void functionref(entity,entity)> _ZiplineStartCallbacks -array<void functionref(entity)> _ZiplineStopCallbacks - -function Zipline_Init() -{ - if ( reloadingScripts ) - return - - RegisterSignal( "deploy" ) - RegisterSignal( "stop_deploy" ) - RegisterSignal( "npc_deployed" ) - - VehicleDropshipNew_Init() - - level.MIN_ZIPLINE_LAND_DIST_SQRD <- 128 * 128 - level.MIN_ZIPLINE_HOOK_DIST_SQRD <- 256 * 256 - level._info_spawnpoint_dropships <- {} - AddSpawnCallback( "info_spawnpoint_dropship", AddToSpawnpointDropships ) - - PrecacheParticleSystem( $"hmn_mcorps_jump_jet_wallrun_full" ) - PrecacheParticleSystem( $"hmn_imc_jump_jet_wallrun_full" ) - PrecacheParticleSystem( $"P_Zipline_hld_1" ) - -} - -void function AddToSpawnpointDropships( entity self ) -{ - level._info_spawnpoint_dropships[ self ] <- self -} - -function GetZiplineSpawns() -{ - local targets = [] - foreach ( ent in clone level._info_spawnpoint_dropships ) - { - if ( IsValid( ent ) ) - { - targets.append( ent ) - continue - } - - delete level._info_spawnpoint_dropships[ ent ] - } - - return targets -} - - -function GuyZiplinesToGround( guy, Table ) -{ - expect entity( guy ) - - OnThreadEnd( - function() : ( guy ) - { - if ( IsValid( guy ) ) - guy.SetEfficientMode( false ) - } - ) - - local ship = Table.ship - local dropPos = GetDropPos( Table ) - - // ship didn't find a drop spot - if ( dropPos == null ) - WaitForever() - - //DebugDrawLine( guy.GetOrigin(), dropPos, 255, 0, 0, true, 8.0 ) - - local attachOrigin = ship.GetAttachmentOrigin( Table.attachIndex ) - local nodeOrigin = dropPos - local hookOrigin = GetHookOriginFromNode( guy.GetOrigin(), nodeOrigin, attachOrigin ) - - // couldn't find a place to hook it? This needs to be tested on precompile - if ( !hookOrigin ) - { - printt( "WARNING! Bad zipline dropship position!" ) - WaitForever() - } - - Table.hookOrigin <- hookOrigin - - // Track the movement of the script mover that moves the guy to the ground - local e = {} - - waitthread GuyRidesZiplineToGround( guy, Table, e, dropPos ) - - //DebugDrawLine( guy.GetOrigin(), dropPos, 255, 0, 135, true, 5.0 ) - - if ( !( "forward" in Table ) ) - { - // the sequence ended before the guy reached the ground - local start = guy.GetOrigin() - // this needs functionification - local end = Table.hookOrigin + Vector( 0,0,-80 ) - TraceResults result = TraceLine( start, end, guy ) - local angles = guy.GetAngles() - Table.forward <- AnglesToForward( angles ) - Table.origin <- result.endPos - } - - // the guy detaches and falls to the ground - string landingAnim = file.zipLineLandingAnimations.getrandom() - //DrawArrow( guy.GetOrigin(), guy.GetAngles(), 5.0, 80 ) - - if ( !guy.IsInterruptable() ) - return - - guy.Anim_ScriptedPlay( landingAnim ) - guy.Anim_EnablePlanting() - - ShowName( guy ) - - local vec = e.currentOrigin - e.oldOrigin - - guy.SetVelocity( vec * 15 ) - - thread AnimDoneStuckInSolidFailSafe( guy ) -} - -function AnimDoneStuckInSolidFailSafe( entity guy ) -{ - guy.EndSignal( "OnDeath" ) - guy.WaitSignal( "OnAnimationDone" ) - - if ( EntityInSolid( guy ) ) - { - vector ornull clampedPos - clampedPos = NavMesh_ClampPointForAIWithExtents( guy.GetOrigin(), guy, < 400, 400, 400 > ) - - if ( clampedPos != null ) - { - guy.SetOrigin( expect vector( clampedPos ) ) - printt( guy + " was in solid, teleported" ) - } - } -} - -function TrackMoverDirection( mover, e ) -{ - mover.EndSignal( "OnDestroy" ) - // track the way the mover movers, so we can do the - // correct velocity on the falling guy - local origin = mover.GetOrigin() - e.oldOrigin <- origin - e.currentOrigin <- origin - - for ( ;; ) - { - WaitFrame() - e.oldOrigin = e.currentOrigin - e.currentOrigin = mover.GetOrigin() - } -} - -function GuyRidesZiplineToGround( entity guy, zipline, e, dropPos ) -{ - entity mover = CreateOwnedScriptMover( guy ) - mover.EndSignal( "OnDestroy" ) - - thread TrackMoverDirection( mover, e ) - - OnThreadEnd( - function() : ( mover, zipline, guy ) - { - thread ZiplineRetracts( zipline ) - - if ( IsValid( guy ) ) - { - guy.ClearParent() - StopSoundOnEntity( guy, "3p_zipline_loop" ) - EmitSoundOnEntity( guy, "3p_zipline_detach" ) - } - - if ( IsValid( mover ) ) - mover.Kill_Deprecated_UseDestroyInstead() - } - ) - - - local rideDist = Distance( guy.GetOrigin(), zipline.hookOrigin ) - - // how long it takes the zipline to travel 1000 units - zipline.pinTime <- Graph( rideDist, 0, 1000, 0, 0.4 ) - - // how long it takes the zipline to retract, - zipline.retractTime <- Graph( rideDist, 0, 1000, 0, 0.5 ) - - // how long it takes the rider to ride 1000 units - float rideTime = Graph( rideDist, 0, 1000, 0, 2.5 ) - - - // orient the script_mover in the direction its going - local angles = guy.GetAngles() - local forward = AnglesToForward( angles ) - local right = AnglesToRight( angles ) - - CreateRopeEntities( zipline ) - - local zipAttachOrigin = zipline.ship.GetAttachmentOrigin( zipline.attachIndex ) - zipline.end.SetOrigin( zipAttachOrigin ) - - zipline.start.SetParent( zipline.ship, zipline.shipAttach ) - zipline.mid.SetParent( zipline.ship, zipline.shipAttach ) - - // now that the origin is set we can spawn the zipline, otherwise we - // see the zipline lerp in - SpawnZiplineEntities( zipline ) - - - // the zipline shoots out - ZiplineMover( expect entity( zipline.end ), zipline.hookOrigin, zipline.pinTime ) - - EmitSoundAtPosition( TEAM_UNASSIGNED, zipAttachOrigin, "dropship_zipline_zipfire" ) - delaythread( zipline.pinTime ) ZiplineMoveCleanup( zipline ) - -// wait zipline.pinTime * 0.37 - wait zipline.pinTime - EmitSoundAtPosition( TEAM_UNASSIGNED, zipline.hookOrigin, "dropship_zipline_impact" ) - - zipline.mid.SetParent( mover, "ref", false ) - thread MoverMovesToGround( zipline, mover, rideTime ) - - if ( !IsAlive( guy ) || !guy.IsInterruptable() ) - return - - guy.SetParent( mover, "ref", false, 0.0 ) - - EmitSoundOnEntity( guy, "3p_zipline_attach" ) - waitthread PlayAnim( guy, "pt_zipline_ready2slide", mover ) - EmitSoundOnEntity( guy, "3p_zipline_loop" ) - - if ( !IsAlive( guy ) || !guy.IsInterruptable() || guy.GetParent() != mover ) - return - - // Anim_PlayWithRefPoint requires that the guy be parented to the ref point. - thread PlayAnim( guy, ZIPLINE_IDLE_ANIM, mover, "ref" ) - - //thread ZiplineAutoClipsToGeo( zipline, mover ) - - //wait 0.4 // some time to clear the lip - - local nodeOrigin = dropPos - //DebugDrawLine( guy.GetOrigin(), nodeOrigin, 200, 255, 50, true, 8.0 ) - - rideDist = Distance( guy.GetOrigin(), nodeOrigin ) - rideDist -= 100 // for animation at end - if ( rideDist < 0 ) - rideDist = 0 - rideTime = Graph( rideDist, 0, 100, 0, 0.15 ) -/* - printt( "ride time " + rideTime ) - local endTime = Time() + rideTime - for ( ;; ) - { - if ( Time() >= endTime ) - return - - DebugDrawLine( guy.GetOrigin(), nodeOrigin, 255, 0, 0, true, 0.15 ) - DebugDrawText( nodeOrigin, ( endTime - Time() ) + "", true, 0.15 ) - WaitFrame() - } -*/ - wait rideTime - - thread ZiplineStuckFailsafe( guy, nodeOrigin ) -} - -function ZiplineStuckFailsafe( guy, nodeOrigin ) -{ - TimeOut( 15.0 ) - - guy.EndSignal( "OnDeath" ) - - guy.WaitSignal( "OnFailedToPath" ) - - guy.SetOrigin( nodeOrigin ) - printt( "Warning: AI Path failsafe at " + nodeOrigin ) -} - -function ZiplineMoveCleanup( zipline ) -{ - // work around for moveto bug - if ( IsValid( zipline.end ) ) - { - zipline.end.SetOrigin( zipline.hookOrigin ) - } -} - -function MoverMovesToGround( zipline, mover, timeTotal ) -{ - // this handles the start point moving. - mover.EndSignal( "OnDestroy" ) - zipline.ship.EndSignal( "OnDestroy" ) - - local origin = zipline.ship.GetAttachmentOrigin( zipline.attachIndex ) - local angles = zipline.ship.GetAttachmentAngles( zipline.attachIndex ) - mover.SetOrigin( origin ) - mover.SetAngles( angles ) - - local start = zipline.start.GetOrigin() - local end = zipline.hookOrigin + Vector( 0,0,-180 ) - - local blendTime = 0.5 - if ( timeTotal <= blendTime ) - blendTime = 0 - - angles = VectorToAngles( end - start ) - angles.x = 0 - angles.z = 0 - - mover.MoveTo( end, timeTotal, blendTime, 0 ) - mover.RotateTo( angles, 0.2 ) -} - - -function WaitUntilZiplinerNearsGround( guy, zipline ) -{ - local start, end, frac - local angles = guy.GetAngles() - local forward = AnglesToForward( angles ) - - local zipAngles, zipForward, dropDist - - if ( guy.IsNPC() ) - dropDist = 150 - else - dropDist = 10 //much closer for player - - local mins = guy.GetBoundingMins() - local maxs = guy.GetBoundingMaxs() - - TraceResults result - - for ( ;; ) - { - start = guy.GetOrigin() - end = start + Vector(0,0,-dropDist) - end += forward * dropDist -// TraceResults result = TraceLine( start, end, guy ) - result = TraceHull( start, end, mins, maxs, guy, TRACE_MASK_NPCSOLID_BRUSHONLY, TRACE_COLLISION_GROUP_NONE ) - //DebugDrawLine( start, end, 255, 0, 0, true, 0.2 ) - - if ( result.fraction < 1.0 ) - break - - start = guy.GetOrigin() - end = zipline.hookOrigin + Vector( 0,0,-80 ) - - zipForward = ( end - start ) - zipForward.Norm() - zipForward *= 250 - - end = start + zipForward - //DebugDrawLine( start, end, 255, 0, 0, true, 0.1 ) - -// result = TraceLine( start, end, guy ) - //DebugDrawLine( start, end, 255, 150, 0, true, 0.2 ) - result = TraceHull( start, end, mins, maxs, guy, TRACE_MASK_NPCSOLID_BRUSHONLY, TRACE_COLLISION_GROUP_NONE ) - - if ( result.fraction < 1.0 ) - break - - WaitFrame() - } - - zipline.origin <- result.endPos - zipline.forward <- forward -} - - -function ZiplineRetracts( zipline ) -{ - if ( !IsValid( zipline.start ) ) - return - if ( !IsValid( zipline.mid ) ) - return - if ( !IsValid( zipline.end ) ) - return - - OnThreadEnd( - function() : ( zipline ) - { - if ( IsValid( zipline.start ) ) - zipline.start.Kill_Deprecated_UseDestroyInstead() - - if ( IsValid( zipline.mid ) ) - zipline.mid.Kill_Deprecated_UseDestroyInstead() - - // is the only one that's not parented and only gets deleted here - zipline.end.Kill_Deprecated_UseDestroyInstead() - } - ) - - // IsValid check succeeds, even if a delete brought us here. - // IsValid should've failed. - if ( !IsAlive( expect entity( zipline.ship ) ) ) - return - - zipline.ship.EndSignal( "OnDestroy" ) - - zipline.start.EndSignal( "OnDestroy" ) - zipline.mid.EndSignal( "OnDestroy" ) - zipline.end.EndSignal( "OnDestroy" ) - - local start, end, mid - local startDist - local endDist - local totalDist - local progress - local newMidPoint - local midRetractProgress - - local startTime = Time() - local endTime = startTime + 0.3 - - zipline.mid.ClearParent() - - start = zipline.start.GetOrigin() - end = zipline.end.GetOrigin() - mid = zipline.mid.GetOrigin() - - startDist = Distance( mid, start ) - endDist = Distance( mid, end ) - totalDist = startDist + endDist - - if ( totalDist <= 0 ) - return - - progress = startDist / totalDist -// newMidPoint = end * progress + start * ( 1 - progress ) -// -// // how far from the midpoint we are, vertically -// local mid_z_offset = newMidPoint.z - mid.z -// local addOffset - - for ( ;; ) - { - start = zipline.start.GetOrigin() - end = zipline.end.GetOrigin() - - newMidPoint = end * progress + start * ( 1 - progress ) - - midRetractProgress = GraphCapped( Time(), startTime, endTime, 0, 1 ) - if ( midRetractProgress >= 1.0 ) - break - - newMidPoint = mid * ( 1 - midRetractProgress ) + newMidPoint * midRetractProgress - //addOffset = mid_z_offset * ( 1 - midRetractProgress ) - //newMidPoint.z -= addOffset - //DebugDrawLine( zipline.mid.GetOrigin(), newMidPoint, 255, 0, 0, true, 0.2 ) - - if ( !IsValid( zipline.mid ) ) - { - printt( "Invalid zipline mid! Impossible!" ) - } - else - { - zipline.mid.SetOrigin( newMidPoint ) - } - - -// startDist = Distance( mid, start ) -// endDist = Distance( mid, end ) -// totalDist = startDist + endDist -// progress = startDist / totalDist - WaitFrame() - } - -// DebugDrawLine( zipline.start.GetOrigin(), zipline.mid.GetOrigin(), 255, 100, 50, true, 5.0 ) -// DebugDrawLine( zipline.end.GetOrigin(), zipline.mid.GetOrigin(), 60, 100, 244, true, 5.0 ) - local moveTime = 0.4 - ZiplineMover( expect entity( zipline.start ), zipline.end.GetOrigin(), moveTime ) - ZiplineMover( expect entity( zipline.mid ), zipline.end.GetOrigin(), moveTime ) - - wait moveTime -/* - startTime = Time() - endTime = startTime + zipline.retractTime - end = zipline.end.GetOrigin() - - if ( !IsValid( zipline.mid ) ) - return - mid = zipline.mid.GetOrigin() - - local org - - for ( ;; ) - { - start = zipline.start.GetOrigin() - - progress = Graph( Time(), startTime, endTime ) - if ( progress >= 1.0 ) - break - - org = end * ( 1 - progress ) + start * progress - zipline.end.SetOrigin( org ) - - org = mid * ( 1 - progress ) + start * progress - - if ( !IsValid( zipline.mid ) ) - return - zipline.mid.SetOrigin( org ) - - WaitFrame() - } -*/ -} - -function CreateRopeEntities( Table ) -{ - local subdivisions = 8 // 25 - local slack = 100 // 25 - string midpointName = UniqueString( "rope_midpoint" ) - string endpointName = UniqueString( "rope_endpoint" ) - - entity rope_start = CreateEntity( "move_rope" ) - rope_start.kv.NextKey = midpointName - rope_start.kv.MoveSpeed = 64 - rope_start.kv.Slack = slack - rope_start.kv.Subdiv = subdivisions - rope_start.kv.Width = "2" - rope_start.kv.TextureScale = "1" - rope_start.kv.RopeMaterial = "cable/cable.vmt" - rope_start.kv.PositionInterpolator = 2 - - entity rope_mid = CreateEntity( "keyframe_rope" ) - SetTargetName( rope_mid, midpointName ) - rope_mid.kv.NextKey = endpointName - rope_mid.kv.MoveSpeed = 64 - rope_mid.kv.Slack = slack - rope_mid.kv.Subdiv = subdivisions - rope_mid.kv.Width = "2" - rope_mid.kv.TextureScale = "1" - rope_mid.kv.RopeMaterial = "cable/cable.vmt" - - entity rope_end = CreateEntity( "keyframe_rope" ) - SetTargetName( rope_end, endpointName ) - rope_end.kv.MoveSpeed = 64 - rope_end.kv.Slack = slack - rope_end.kv.Subdiv = subdivisions - rope_end.kv.Width = "2" - rope_end.kv.TextureScale = "1" - rope_end.kv.RopeMaterial = "cable/cable.vmt" - - Table.start <- rope_start - Table.mid <- rope_mid - Table.end <- rope_end - - return Table -} - -function SpawnZiplineEntities( Table ) -{ - // after origins are set - DispatchSpawn( Table.start ) - DispatchSpawn( Table.mid ) - DispatchSpawn( Table.end ) - return Table -} - -function GetDropPos( zipline ) -{ - entity ship = expect entity( zipline.ship ) - if ( !HasDropshipDropTable( ship ) ) - return null - - DropTable dropTable = GetDropshipDropTable( ship ) - - foreach ( side, nodeTables in dropTable.nodes ) - { - foreach ( nodeTable in nodeTables ) - { - if ( nodeTable.attachName == zipline.shipAttach ) - return nodeTable.origin - } - } - - return null -} - -function GetHookOriginFromNode( origin, nodeOrigin, attachOrigin ) -{ - // need to use the slope of guy to node to get the slope for the zipline, then launch it from the attachment origin - local dropVec = nodeOrigin - origin - local dropDist = Length( dropVec ) - dropVec.Norm() - -// DrawArrow( nodeOrigin, Vector(0,0,0), 5, 100 ) - local attachEnd = attachOrigin + dropVec * ( dropDist + 1500 ) // some buffer - TraceResults zipTrace = TraceLine( attachOrigin, attachEnd, null, TRACE_MASK_NPCWORLDSTATIC ) - -// DebugDrawLine( attachOrigin, zipTrace.endPos, 0, 255, 0, true, 5.0 ) -// DebugDrawLine( zipTrace.endPos, attachEnd, 255, 0, 0, true, 5.0 ) - - // zipline didn't connect with anything - if ( zipTrace.fraction == 1.0 ) - { -// DebugDrawLine( attachOrigin, attachEnd, 255, 255, 0, true, 5.0 ) - return null - } - - if ( Distance( zipTrace.endPos, attachOrigin ) < 300 ) - return null - - return zipTrace.endPos -} - -function ZiplineInit( entity player ) -{ - player.s.ziplineEffects <- [] -} - -function CreateZiplineJetEffects( entity player ) -{ - asset jumpJetEffectFriendlyName = $"hmn_imc_jump_jet_wallrun_full" - asset jumpJetEffectEnemyName = $"hmn_mcorps_jump_jet_wallrun_full" - int playerTeam = player.GetTeam() - - //HACK! - //Create 2 sets of jump jet effects, 1 visible to friendly, 1 visible to enemy - //Doing this for a myriad of reasons on the server as opposed to on the client like the rest - //of the jump jet effects. Since ziplining isn't all that common an action it should be fine - - //create left jump jetfriendly - entity leftJumpJetFriendly = CreateEntity( "info_particle_system" ) - leftJumpJetFriendly.kv.start_active = 1 - leftJumpJetFriendly.kv.VisibilityFlags = ENTITY_VISIBLE_TO_FRIENDLY - leftJumpJetFriendly.SetValueForEffectNameKey( jumpJetEffectFriendlyName ) - SetTargetName( leftJumpJetFriendly, UniqueString() ) - leftJumpJetFriendly.SetParent( player, "vent_left_back", false, 0 ) - SetTeam( leftJumpJetFriendly, playerTeam ) - leftJumpJetFriendly.SetOwner( player) - DispatchSpawn( leftJumpJetFriendly ) - - //now create right jump jet for friendly - entity rightJumpJetFriendly = CreateEntity( "info_particle_system" ) - rightJumpJetFriendly.kv.start_active = 1 - rightJumpJetFriendly.kv.VisibilityFlags = ENTITY_VISIBLE_TO_FRIENDLY - rightJumpJetFriendly.SetValueForEffectNameKey( jumpJetEffectFriendlyName ) - SetTargetName( rightJumpJetFriendly, UniqueString() ) - rightJumpJetFriendly.SetParent( player, "vent_right_back", false, 0 ) - SetTeam( rightJumpJetFriendly, playerTeam ) - rightJumpJetFriendly.SetOwner( player) - DispatchSpawn( rightJumpJetFriendly ) - - //create left jump jet for enemy - entity leftJumpJetEnemy = CreateEntity( "info_particle_system" ) - leftJumpJetEnemy.kv.start_active = 1 - leftJumpJetEnemy.kv.VisibilityFlags = ENTITY_VISIBLE_TO_ENEMY - leftJumpJetEnemy.SetValueForEffectNameKey( jumpJetEffectEnemyName ) - SetTargetName( leftJumpJetEnemy, UniqueString() ) - leftJumpJetEnemy.SetParent( player, "vent_left_back", false, 0 ) - SetTeam( leftJumpJetEnemy, playerTeam ) - leftJumpJetEnemy.SetOwner( player) - DispatchSpawn( leftJumpJetEnemy ) - - //now create right jump jet for enemy - entity rightJumpJetEnemy = CreateEntity( "info_particle_system" ) - rightJumpJetEnemy.kv.start_active = 1 - rightJumpJetEnemy.kv.VisibilityFlags = ENTITY_VISIBLE_TO_ENEMY - rightJumpJetEnemy.SetValueForEffectNameKey( jumpJetEffectEnemyName ) - SetTargetName( rightJumpJetEnemy, UniqueString() ) - rightJumpJetEnemy.SetParent( player, "vent_right_back", false, 0 ) - SetTeam( rightJumpJetEnemy, playerTeam ) - rightJumpJetEnemy.SetOwner( player) - DispatchSpawn( rightJumpJetEnemy ) - - //sparks from the hand - entity handSparks = CreateEntity( "info_particle_system" ) - handSparks.kv.start_active = 1 - handSparks.kv.VisibilityFlags = ENTITY_VISIBLE_TO_FRIENDLY | ENTITY_VISIBLE_TO_ENEMY - handSparks.SetValueForEffectNameKey( $"P_Zipline_hld_1" ) - SetTargetName( handSparks, UniqueString() ) - handSparks.SetParent( player, "L_HAND", false, 0 ) - handSparks.SetOwner( player) - DispatchSpawn( handSparks ) - - //Do it again for greater intensity! - entity handSparks2 = CreateEntity( "info_particle_system" ) - handSparks2.kv.start_active = 1 - handSparks2.kv.VisibilityFlags = ENTITY_VISIBLE_TO_FRIENDLY | ENTITY_VISIBLE_TO_ENEMY - handSparks2.SetValueForEffectNameKey( $"P_Zipline_hld_1" ) - SetTargetName( handSparks2, UniqueString() ) - handSparks2.SetParent( player, "L_HAND", false, 0 ) - handSparks2.SetOwner( player) - DispatchSpawn( handSparks2 ) - - player.s.ziplineEffects.append( leftJumpJetFriendly ) - player.s.ziplineEffects.append( rightJumpJetFriendly ) - player.s.ziplineEffects.append( leftJumpJetEnemy ) - player.s.ziplineEffects.append( rightJumpJetEnemy ) - - player.s.ziplineEffects.append( handSparks ) - player.s.ziplineEffects.append( handSparks2 ) -} - -void function CodeCallback_ZiplineMount( entity player, entity zipline ) -{ - // printl( "Mounting zipline") - #if SERVER - EmitDifferentSoundsOnEntityForPlayerAndWorld( "player_zipline_attach", "3p_zipline_attach", player, player ) - #endif - -} - -void function CodeCallback_ZiplineStart( entity player, entity zipline ) -{ - #if SERVER - CreateZiplineJetEffects( player ) - EmitDifferentSoundsOnEntityForPlayerAndWorld( "player_zipline_loop", "3p_zipline_loop", player, player ) - foreach ( callback in _ZiplineStartCallbacks ) - thread callback( player, zipline ) - #endif -} - -void function CodeCallback_ZiplineMove( entity player, entity zipline ) -{ - #if SERVER - if ( player.IsPhaseShifted() ) - { - foreach( effect in player.s.ziplineEffects ) - { - IsValid( effect ) - effect.Destroy() - } - player.s.ziplineEffects.clear() - } - else if ( player.s.ziplineEffects.len() <= 0 ) - { - CreateZiplineJetEffects( player ); - } - #endif -} - -void function CodeCallback_ZiplineStop( entity player ) -{ - #if SERVER - foreach( effect in player.s.ziplineEffects ) - { - IsValid( effect ) - effect.Destroy() - } - player.s.ziplineEffects.clear() - - StopSoundOnEntity( player, "player_zipline_loop" ) - StopSoundOnEntity( player, "3p_zipline_loop" ) - - EmitDifferentSoundsOnEntityForPlayerAndWorld( "player_zipline_detach", "3p_zipline_detach", player, player ) - - foreach ( callback in _ZiplineStopCallbacks ) - thread callback( player ) - #endif -} - -void function AddCallback_ZiplineStart( void functionref(entity,entity) callback ) -{ - _ZiplineStartCallbacks.append( callback ) -} - -void function AddCallback_ZiplineStop( void functionref(entity) callback ) -{ - _ZiplineStopCallbacks.append( callback ) -} - -function ZiplineMover( entity ent, end, timeTotal, blendIn = 0, blendOut = 0 ) -{ - Assert( !IsThreadTop(), "This should not be waitthreaded off, it creates timing issues." ) - entity mover = CreateOwnedScriptMover( ent ) - ent.SetParent( mover ) - - OnThreadEnd( - function() : ( ent, mover ) - { - if ( IsValid( mover ) ) - mover.Destroy() - } - ) - - mover.MoveTo( end, timeTotal, blendIn, blendOut ) - wait timeTotal - - if ( IsValid( ent ) ) - ent.ClearParent() -} - -array<string> function GetZiplineLandingAnims() -{ - return file.zipLineLandingAnimations -}
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