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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-08-31 23:14:58 +0100 |
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committer | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-08-31 23:14:58 +0100 |
commit | 9a96d0bff56f1969c68bb52a2f33296095bdc67d (patch) | |
tree | 4175928e488632705692e3cccafa1a38dd854615 /Northstar.CustomServers/scripts/vscripts/class | |
parent | 27bd240871b7c0f2f49fef137718b2e3c208e3b4 (diff) | |
download | NorthstarMods-9a96d0bff56f1969c68bb52a2f33296095bdc67d.tar.gz NorthstarMods-9a96d0bff56f1969c68bb52a2f33296095bdc67d.zip |
move to new mod format
Diffstat (limited to 'Northstar.CustomServers/scripts/vscripts/class')
6 files changed, 0 insertions, 950 deletions
diff --git a/Northstar.CustomServers/scripts/vscripts/class/CHardPointEntity.nut b/Northstar.CustomServers/scripts/vscripts/class/CHardPointEntity.nut deleted file mode 100644 index a340bc32..00000000 --- a/Northstar.CustomServers/scripts/vscripts/class/CHardPointEntity.nut +++ /dev/null @@ -1,16 +0,0 @@ -untyped - -// note: had to rename all instances of C_HardPointEntity to CHardPointEntity here, unsure why this was even a thing? -global function CodeCallback_RegisterClass_CHardPointEntity - -function CodeCallback_RegisterClass_CHardPointEntity() -{ - CHardPointEntity.ClassName <- "CHardPointEntity" - - - function CHardPointEntity::Enabled() - { - return this.GetHardpointID() >= 0 - } - #document( "CHardPointEntity::Enabled", "Returns true if this hardpoint is enabled" ) -} diff --git a/Northstar.CustomServers/scripts/vscripts/class/cai_basenpc.nut b/Northstar.CustomServers/scripts/vscripts/class/cai_basenpc.nut deleted file mode 100644 index 631e01fc..00000000 --- a/Northstar.CustomServers/scripts/vscripts/class/cai_basenpc.nut +++ /dev/null @@ -1,272 +0,0 @@ -untyped - -global function IsCrawling -global function CodeCallback_RegisterClass_CAI_BaseNPC -global function SetSpawnOption_AISettings -global function SetSpawnOption_Alert -global function SetSpawnOption_NotAlert -global function SetSpawnOption_Ordnance -global function SetSpawnOption_OwnerPlayer -global function SetSpawnOption_Sidearm -global function SetSpawnOption_SquadName -global function SetSpawnOption_Special -global function SetSpawnOption_Melee -global function SetSpawnOption_CoreAbility -global function SetSpawnOption_Antirodeo -global function SetSpawnOption_Titanfall -global function SetSpawnOption_TitanSoulPassive1 -global function SetSpawnOption_TitanSoulPassive2 -global function SetSpawnOption_TitanSoulPassive3 -global function SetSpawnOption_TitanSoulPassive4 -global function SetSpawnOption_TitanSoulPassive5 -global function SetSpawnOption_TitanSoulPassive6 -global function SetSpawnOption_Warpfall -global function SetSpawnOption_Weapon -global function SetSpawnOption_NPCTitan -global function SetSpawnOption_TitanLoadout - -function CodeCallback_RegisterClass_CAI_BaseNPC() -{ - #document( "SetSpawnOption_AISettings", "Specify AI Setting" ) - #document( "SetSpawnOption_Alert", "Enable spawn alerted" ) - #document( "SetSpawnOption_NotAlert", "Enable spawn alerted" ) - #document( "SetSpawnOption_Ordnance", "Specify spawn ordnance" ) - #document( "SetSpawnOption_OwnerPlayer", "This titan will be the auto titan of this player" ) - #document( "SetSpawnOption_SquadName", "Specify spawn squadname" ) - #document( "SetSpawnOption_Special", "Specify spawn tactical ability" ) - #document( "SetSpawnOption_Titanfall", "npc titan will spawn via titanfall" ) - #document( "SetSpawnOption_TitanSoulPassive1", "Set this passive on the titan soul" ) - #document( "SetSpawnOption_TitanSoulPassive2", "Set this passive on the titan soul" ) - #document( "SetSpawnOption_TitanSoulPassive3", "Set this passive on the titan soul" ) - #document( "SetSpawnOption_TitanSoulPassive4", "Set this passive on the titan soul" ) - #document( "SetSpawnOption_TitanSoulPassive5", "Set this passive on the titan soul" ) - #document( "SetSpawnOption_TitanSoulPassive6", "Set this passive on the titan soul" ) - #document( "SetSpawnOption_Warpfall", "Titan or super spectre will spawn via warpsfall" ) - #document( "SetSpawnOption_Weapon", "Specify spawn weapon and mods" ) - #document( "SetSpawnOption_NPCTitan", "Spawn titan of type" ) - - - //printl( "Class Script: CAI_BaseNPC" ) - - CAI_BaseNPC.ClassName <- "CAI_BaseNPC" - CAI_BaseNPC.supportsXRay <- null - - CAI_BaseNPC.mySpawnOptions_aiSettings <- null - CAI_BaseNPC.mySpawnOptions_alert <- null - CAI_BaseNPC.mySpawnOptions_sidearm <- null - CAI_BaseNPC.mySpawnOptions_titanfallSpawn <- null - CAI_BaseNPC.mySpawnOptions_warpfallSpawn <- null - CAI_BaseNPC.mySpawnOptions_routeTD <- null - CAI_BaseNPC.mySpawnOptions_ownerPlayer <- null - CAI_BaseNPC.executedSpawnOptions <- null - - function CAI_BaseNPC::HasXRaySupport() - { - return ( this.supportsXRay != null ) - } - - function CAI_BaseNPC::ForceCombat() - { - this.FireNow( "UpdateEnemyMemory", "!player" ) - } - #document( CAI_BaseNPC, "ForceCombat", "Force into combat state by updating NPC's memory of the player." ) - - function CAI_BaseNPC::InCombat() - { - entity enemy = expect entity( this ).GetEnemy() - if ( !IsValid( enemy ) ) - return false - - return this.CanSee( enemy ) - } - #document( CAI_BaseNPC, "InCombat", "Returns true if NPC is in combat" ) -} - - - -function SetSpawnOption_AISettings( entity npc, setting ) -{ - Assert( IsValid( npc ) && npc.IsNPC(), npc + " is not an npc!" ) - Assert( !npc.executedSpawnOptions, npc + " tried to set spawn options after npc was dispatchspawned." ) - npc.mySpawnOptions_aiSettings = setting -} - -function SetSpawnOption_Alert( entity npc ) -{ - Assert( IsValid( npc ) && npc.IsNPC(), npc + " is not an npc!" ) - Assert( !npc.executedSpawnOptions, npc + " tried to set spawn options after npc was dispatchspawned." ) - npc.mySpawnOptions_alert = true -} - -function SetSpawnOption_NotAlert( entity npc ) -{ - Assert( IsValid( npc ) && npc.IsNPC(), npc + " is not an npc!" ) - Assert( !npc.executedSpawnOptions, npc + " tried to set spawn options after npc was dispatchspawned." ) - npc.mySpawnOptions_alert = false -} - -void function SetSpawnOption_Weapon( entity npc, string weapon, array<string> mods = [] ) -{ - Assert( weapon != "", "Tried to assign no weapon as a spawn weapon" ) - Assert( IsValid( npc ) && npc.IsNPC(), npc + " is not an npc!" ) - Assert( !npc.executedSpawnOptions, npc + " tried to set spawn options after npc was dispatchspawned." ) - - if ( npc.IsTitan() ) - { - npc.ai.titanSpawnLoadout.primary = weapon - npc.ai.titanSpawnLoadout.primaryMods = mods - } - else - { - NPCDefaultWeapon spawnoptionsweapon - spawnoptionsweapon.wep = weapon - spawnoptionsweapon.mods = mods - - npc.ai.mySpawnOptions_weapon = spawnoptionsweapon - } -} - -void function SetSpawnOption_Sidearm( entity npc, string weapon, array<string> mods = []) -{ - Assert( weapon != "", "Tried to assign no weapon as a spawn weapon" ) - Assert( IsValid( npc ) && npc.IsNPC(), npc + " is not an npc!" ) - Assert( !npc.executedSpawnOptions, npc + " tried to set spawn options after npc was dispatchspawned." ) - - if ( !npc.IsTitan() ) - npc.mySpawnOptions_sidearm = { wep = weapon, mods = mods } -} - -void function SetSpawnOption_Ordnance( entity npc, string ordnance, array<string> mods = [] ) -{ - Assert( IsValid( npc ) && npc.IsNPC(), npc + " is not an npc!" ) - Assert( !npc.executedSpawnOptions, npc + " tried to set spawn options after npc was dispatchspawned." ) - npc.ai.titanSpawnLoadout.ordnance = ordnance - npc.ai.titanSpawnLoadout.ordnanceMods = mods -} - -void function SetSpawnOption_Special( entity npc, string special, array<string> mods = [] ) -{ - Assert( IsValid( npc ) && npc.IsNPC(), npc + " is not an npc!" ) - Assert( !npc.executedSpawnOptions, npc + " tried to set spawn options after npc was dispatchspawned." ) - npc.ai.titanSpawnLoadout.special = special - npc.ai.titanSpawnLoadout.specialMods = mods -} - -void function SetSpawnOption_Antirodeo( entity npc, string antirodeo, array<string> mods = [] ) -{ - Assert( IsValid( npc ) && npc.IsNPC(), npc + " is not an npc!" ) - Assert( !npc.executedSpawnOptions, npc + " tried to set spawn options after npc was dispatchspawned." ) - npc.ai.titanSpawnLoadout.antirodeo = antirodeo - npc.ai.titanSpawnLoadout.antirodeoMods = mods -} - -void function SetSpawnOption_Melee( entity npc, string melee ) -{ - Assert( IsValid( npc ) && npc.IsNPC(), npc + " is not an npc!" ) - Assert( !npc.executedSpawnOptions, npc + " tried to set spawn options after npc was dispatchspawned." ) - npc.ai.titanSpawnLoadout.melee = melee -} - -void function SetSpawnOption_CoreAbility( entity npc, string core ) -{ - Assert( IsValid( npc ) && npc.IsNPC(), npc + " is not an npc!" ) - Assert( !npc.executedSpawnOptions, npc + " tried to set spawn options after npc was dispatchspawned." ) - npc.ai.titanSpawnLoadout.coreAbility = core -} - -function SetSpawnOption_SquadName( entity npc, squadName ) -{ - Assert( IsValid( npc ) && npc.IsNPC(), npc + " is not an npc!" ) - Assert( !npc.executedSpawnOptions, npc + " tried to set spawn options after npc was dispatchspawned." ) - npc.kv.squadname = squadName -} - -function SetSpawnOption_Titanfall( entity npc ) -{ - Assert( IsValid( npc ) && npc.IsNPC(), npc + " is not an npc!" ) - Assert( !npc.executedSpawnOptions, npc + " tried to set spawn options after npc was dispatchspawned." ) - Assert( npc.IsTitan(), "npc is for titans only" ) - npc.mySpawnOptions_titanfallSpawn = true -} - -function SetSpawnOption_Warpfall( entity npc ) -{ - Assert( IsValid( npc ) && npc.IsNPC(), npc + " is not an npc!" ) - Assert( !npc.executedSpawnOptions, npc + " tried to set spawn options after npc was dispatchspawned." ) - Assert( npc.IsTitan() || npc.GetClassName() == "npc_super_spectre", "npc is for titans and superspectres only" ) - npc.mySpawnOptions_warpfallSpawn = true -} - -function SetSpawnOption_OwnerPlayer( entity npc, entity player ) -{ - Assert( IsValid( player ) ) - Assert( player.IsPlayer() ) - Assert( IsValid( npc ) && npc.IsNPC(), npc + " is not an npc!" ) - Assert( !npc.executedSpawnOptions, npc + " tried to set spawn options after npc was dispatchspawned." ) - npc.mySpawnOptions_ownerPlayer = player -} - -function SetSpawnOption_TitanSoulPassive1( entity npc, string passive ) -{ - Assert( IsValid( npc ) && npc.IsNPC(), npc + " is not an npc!" ) - Assert( !npc.executedSpawnOptions, npc + " tried to set spawn options after npc was dispatchspawned." ) - npc.ai.titanSpawnLoadout.passive1 = passive -} - -function SetSpawnOption_TitanSoulPassive2( entity npc, string passive ) -{ - Assert( IsValid( npc ) && npc.IsNPC(), npc + " is not an npc!" ) - Assert( !npc.executedSpawnOptions, npc + " tried to set spawn options after npc was dispatchspawned." ) - npc.ai.titanSpawnLoadout.passive2 = passive -} - -function SetSpawnOption_TitanSoulPassive3( entity npc, string passive ) -{ - Assert( IsValid( npc ) && npc.IsNPC(), npc + " is not an npc!" ) - Assert( !npc.executedSpawnOptions, npc + " tried to set spawn options after npc was dispatchspawned." ) - npc.ai.titanSpawnLoadout.passive3 = passive -} - -function SetSpawnOption_TitanSoulPassive4( entity npc, string passive ) -{ - Assert( IsValid( npc ) && npc.IsNPC(), npc + " is not an npc!" ) - Assert( !npc.executedSpawnOptions, npc + " tried to set spawn options after npc was dispatchspawned." ) - npc.ai.titanSpawnLoadout.passive4 = passive -} - -function SetSpawnOption_TitanSoulPassive5( entity npc, string passive ) -{ - Assert( IsValid( npc ) && npc.IsNPC(), npc + " is not an npc!" ) - Assert( !npc.executedSpawnOptions, npc + " tried to set spawn options after npc was dispatchspawned." ) - npc.ai.titanSpawnLoadout.passive5 = passive -} - -function SetSpawnOption_TitanSoulPassive6( entity npc, string passive ) -{ - Assert( IsValid( npc ) && npc.IsNPC(), npc + " is not an npc!" ) - Assert( !npc.executedSpawnOptions, npc + " tried to set spawn options after npc was dispatchspawned." ) - npc.ai.titanSpawnLoadout.passive6 = passive -} - -function SetSpawnOption_NPCTitan( entity npc, int type ) -{ - Assert( IsValid( npc ) && npc.IsNPC(), npc + " is not an npc!" ) - Assert( npc.IsTitan(), npc + " is not a Titan!" ) - Assert( !npc.executedSpawnOptions, npc + " tried to set spawn options after npc was dispatchspawned." ) - npc.ai.bossTitanType = type -} - - -function SetSpawnOption_TitanLoadout( entity npc, TitanLoadoutDef loadout ) -{ - Assert( IsValid( npc ) && npc.IsNPC(), npc + " is not an npc!" ) - Assert( npc.IsTitan(), npc + " is not a Titan!" ) - Assert( !npc.executedSpawnOptions, npc + " tried to set spawn options after npc was dispatchspawned." ) - npc.ai.titanSpawnLoadout = loadout -} - -bool function IsCrawling( entity npc ) -{ - return npc.ai.crawling -} - diff --git a/Northstar.CustomServers/scripts/vscripts/class/cbasecombatcharacter.nut b/Northstar.CustomServers/scripts/vscripts/class/cbasecombatcharacter.nut deleted file mode 100644 index 11018cea..00000000 --- a/Northstar.CustomServers/scripts/vscripts/class/cbasecombatcharacter.nut +++ /dev/null @@ -1,28 +0,0 @@ -untyped - -global function CodeCallback_RegisterClass_CBaseCombatCharacter - -function CodeCallback_RegisterClass_CBaseCombatCharacter() -{ - CBaseCombatCharacter.ClassName <- "CBaseCombatCharacter" - - RegisterSignal( "ContextAction_SetBusy" ) // signalled from ContextAction_SetBusy() in code - - - /* - CBaseCombatCharacter.__SetActiveWeaponByName <- CBaseCombatCharacter.SetActiveWeaponByName - function CBaseCombatCharacter::SetActiveWeaponByName( weapon ) - { - printt( "set active weapon " + weapon + " for " + this ) - return this.__SetActiveWeaponByName( weapon ) - } - - CBaseCombatCharacter.__TakeWeapon <- CBaseCombatCharacter.TakeWeapon - function CBaseCombatCharacter::TakeWeapon( weapon ) - { - // printt( "Take weapon " + weapon + " from " + this ) - return this.__TakeWeapon( weapon ) - } - - */ -} diff --git a/Northstar.CustomServers/scripts/vscripts/class/cbaseentity.nut b/Northstar.CustomServers/scripts/vscripts/class/cbaseentity.nut deleted file mode 100644 index 08d2b2e1..00000000 --- a/Northstar.CustomServers/scripts/vscripts/class/cbaseentity.nut +++ /dev/null @@ -1,229 +0,0 @@ -untyped - -global function CodeCallback_RegisterClass_CBaseEntity - -//========================================================= -// CBaseEntity -// Properties and methods added here can be accessed on all script entities -//========================================================= - -#if DEV -table __scriptVarDelegate = {} -#endif - -function CodeCallback_RegisterClass_CBaseEntity() -{ - //printl( "Class Script: CBaseEntity" ) - - CBaseEntity.ClassName <- "CBaseEntity" - - // Script variables; initializing these to something other than "null" will cause them to be treated as a - // static variable on the class instead of a unique variable on each instance. - CBaseEntity.s <- null - - CBaseEntity.funcsByString <- null - - CBaseEntity.useFunction <- null // should match on server/client - - CBaseEntity._entityVars <- null - - CBaseEntity.invulnerable <- 0 - - // this replacement could just be made in the scripts where this call happens, - // but there's too many for me to replace right now - CBaseEntity.__KeyValueFromString <- CBaseEntity.SetValueForKey - CBaseEntity.__KeyValueFromInt <- CBaseEntity.SetValueForKey - - function CBaseEntity::constructor() - { - #if DEV - this.s = delegate __scriptVarDelegate : {} - #else - this.s = {} - #endif - - this.useFunction = UseReturnTrue // default use function - - this.funcsByString = {} - } - - #if DEV - function __scriptVarDelegate::_typeof() - { - return "ScriptVariableTable" - } - - disableoverwrite( __scriptVarDelegate ) - #endif - - /* - Do not delete, thanks. - - CBaseEntity.__SetOrigin <- CBaseEntity.SetOrigin - function CBaseEntity::SetOrigin( origin ) - { - if ( this.GetTargetName() == "xauto_1" ) - { - printl( "\n\n" ) - DumpStack() - } - this.__SetOrigin( origin ) - } - */ - - function CBaseEntity::_typeof() - { - return format( "[%d] %s: %s", this.entindex(), this.GetClassName(), this.GetTargetName() ) - } - - function CBaseEntity::Get( val ) - { - return this.GetValueForKey( val ) - } - - function CBaseEntity::Set( key, val ) - { - return this.SetValueForKey( key, val ) - } - - // This exists in code too and is only here for untyped entity variables - function CBaseEntity::WaitSignal( signalID ) - { - return WaitSignal( this, signalID ) - } - - // This exists in code too and is only here for untyped entity variables - function CBaseEntity::EndSignal( signalID ) - { - EndSignal( this, signalID ) - } - - // This exists in code too and is only here for untyped entity variables - function CBaseEntity::Signal( signalID, results = null ) - { - Signal( this, signalID, results ) - } - - function CBaseEntity::DisableDraw() - { - this.FireNow( "DisableDraw" ) - } - #document( "CBaseEntity::DisableDraw", "consider this the mega hide" ) - - function CBaseEntity::EnableDraw() - { - this.FireNow( "EnableDraw" ) - } - #document( "CBaseEntity::EnableDraw", "its back!" ) - - - // -------------------------------------------------------- - function CBaseEntity::Kill_Deprecated_UseDestroyInstead( time = 0 ) - { - EntFireByHandle( this, "kill", "", time, null, null ) - } - #document( "CBaseEntity::Kill_Deprecated_UseDestroyInstead", "Kill this entity: this function is deprecated because it has a one-frame delay; instead, call ent.Destroy()" ) - - // -------------------------------------------------------- - function CBaseEntity::Fire( output, param = "", delay = 0, activator = null, caller = null ) - { - Assert( type( output ) == "string", "output type " + type( output ) + " is not a string" ) - EntFireByHandle( this, output, string( param ), delay, activator, caller ) - } - #document( "CBaseEntity::Fire", "Fire an output on this entity, with optional parm and delay" ) - - function CBaseEntity::FireNow( output, param = "", activator = null, caller = null ) - { - Assert( type( output ) == "string" ) - EntFireByHandleNow( this, output, string( param ), activator, caller ) - } - #document( "CBaseEntity::FireNow", "Fire an output on this entity, with optional parm and delay (synchronous)" ) - - // -------------------------------------------------------- - function CBaseEntity::AddOutput( outputName, target, inputName, parameter = "", delay = 0, maxFires = 0 ) - { - local targetName = target - - if ( type( target ) != "string" ) - { - Assert( type( target ) == "instance" ) - targetName = target.GetTargetName() - Assert( targetName.len(), "AddOutput: targetted entity must have a name!" ) - } - Assert( targetName.len(), "Attemped to AddOutput on an unnamed target" ) - - local addOutputString = outputName + " " + targetName + ":" + inputName + ":" + parameter + ":" + delay + ":" + maxFires - //printl(" Added output string: " + addOutputString ) - - EntFireByHandle( this, "AddOutput", addOutputString, 0, null, null ) - } - #document( "CBaseEntity::AddOutput", "Connects an output on this entity to an input on another entity via code. The \"target\" can be a name or a named entity." ) - - /* - function MoveTo() - */ - - function CBaseEntity::MoveTo( dest, time, easeIn = 0, easeOut = 0 ) - { - if ( this.GetClassName() == "script_mover" ) - { - this.NonPhysicsMoveTo( dest, time, easeIn, easeOut ) - } - else - { - this.SetOrigin( dest ) - CodeWarning( "Used moveto on non script_mover: " + this.GetClassName() + ", " + this ) - } - } - #document( "CBaseEntity::MoveTo", "Move to the specified origin over time with ease in and ease out." ) - - /* - function RotateTo() - */ - - function CBaseEntity::RotateTo( dest, time, easeIn = 0, easeOut = 0 ) - { - if ( this.GetClassName() == "script_mover" ) - { - this.NonPhysicsRotateTo( dest, time, easeIn, easeOut ) - } - else - { - this.SetAngles( dest ) - CodeWarning( "Used rotateto on non script_mover: " + this.GetClassName() + ", " + this ) - } - } - #document( "CBaseEntity::RotateTo", "Rotate to the specified angles over time with ease in and ease out." ) - - function CBaseEntity::AddVar( varname, value ) - { - Assert( !( varname in this.s ), "Tried to add variable to " + this + " that already existed: " + varname ) - - this.s[ varname ] <- value - } - - function CBaseEntity::CreateStringForFunction( func ) - { - // this is a general purpose function that returns a string which, when executed, - // runs the given function on this entity. - // the function must be called (or the entity deleted) at some point to avoid leaking the new slot we make in this Table. - - Assert( type( func ) == "function" ) - - string newGuid = UniqueString() - this.funcsByString[newGuid] <- func - - return "_RunFunctionByString( \"" + newGuid + "\" )" - } - - function _RunFunctionByString( guid ) - { - local activator = this.activator - Assert( activator.funcsByString[guid] ) - - local func = activator.funcsByString[guid].bindenv( activator.scope() ) - delete activator.funcsByString[guid] - - func() - } -} diff --git a/Northstar.CustomServers/scripts/vscripts/class/cplayer.nut b/Northstar.CustomServers/scripts/vscripts/class/cplayer.nut deleted file mode 100644 index b9f8f7eb..00000000 --- a/Northstar.CustomServers/scripts/vscripts/class/cplayer.nut +++ /dev/null @@ -1,355 +0,0 @@ -untyped - - -global function CodeCallback_RegisterClass_CPlayer -global function PlayerDropsScriptedItems -global function IsDemigod -global function EnableDemigod -global function DisableDemigod - -int __nextInputHandle = 0 - - -global struct PlayerSlowDownEffect -{ - float slowEndTime - float speedCap // max speed multiplier if this slow effect is active -} - -function CodeCallback_RegisterClass_CPlayer() -{ - //printl( "Class Script: CPlayer" ) - - CPlayer.ClassName <- "CPlayer" - CPlayer.hasSpawned <- null - CPlayer.hasConnected <- null - CPlayer.isSpawning <- null - CPlayer.isSpawningHotDroppingAsTitan <- false - CPlayer.disableWeaponSlots <- false - CPlayer.supportsXRay <- null - - CPlayer.lastTitanTime <- 0 - - CPlayer.globalHint <- null - CPlayer.playerClassData <- null - CPlayer.escalation <- null - CPlayer.pilotAbility <- null - CPlayer.titansBuilt <- 0 - CPlayer.spawnTime <- 0 - CPlayer.serverFlags <- 0 - CPlayer.watchingKillreplayEndTime <- 0.0 - CPlayer.cloakedForever <- false - CPlayer.stimmedForever <- false - - RegisterSignal( "OnRespawnPlayer" ) - RegisterSignal( "NewViewAnimEntity" ) - RegisterSignal( "PlayerDisconnected" ) - - function CPlayer::constructor() - { - CBaseEntity.constructor() - } - - function CPlayer::RespawnPlayer( ent ) - { - this.Signal( "OnRespawnPlayer", { ent = ent } ) - - // hack. Players should clear all these on spawn. - this.ViewOffsetEntity_Clear() - ClearPlayerAnimViewEntity( expect entity( this ) ) - this.spawnTime = Time() - - this.ClearReplayDelay() - this.ClearViewEntity() - - // titan melee can set these vars, and they need to clear on respawn: - this.SetOwner( null ) - this.kv.VisibilityFlags = ENTITY_VISIBLE_TO_EVERYONE - - - Assert( !this.GetParent(), this + " should not have a parent yet! - Parent: " + this.GetParent() ) - Assert( this.s.respawnCount <= 1 || IsMultiplayer(), "Tried to respawn in single player, see callstack" ) - this.Code_RespawnPlayer( ent ) - } - - /* - CPlayer.__SetTrackEntity <- CPlayer.SetTrackEntity - function CPlayer::SetTrackEntity( ent ) - { - printl( "\nTime " + Time() + " Ent " + ent ) - - DumpStack() - this.__SetTrackEntity( ent ) - } - */ - - function CPlayer::GetDropEntForPoint( origin ) - { - return null - } - - - function CPlayer::GetPlayerClassData( myClass ) - { - Assert( myClass in this.playerClassData, myClass + " not in playerClassData" ) - return this.playerClassData[ myClass ] - } - - - function CPlayer::InitMPClasses() - { - this.playerClassData = {} - - Titan_AddPlayer( this ) - Wallrun_AddPlayer( this ) - } - - - function CPlayer::InitSPClasses() - { - this.playerClassData = {} - SetTargetName( expect entity( this ), expect string( this.GetTargetName() + this.entindex() ) ) - - Titan_AddPlayer( this ) - } - - - // function SpawnAsClass() - function CPlayer::SpawnAsClass( className = null ) - { - if ( !className ) - { - className = this.GetPlayerClass() - } - - switch ( className ) - { - case level.pilotClass: - Wallrun_OnPlayerSpawn( this ) - break - - default: - Assert( 0, "Tried to spawn as unsupported " + className ) - } - } - - - function CPlayer::GiveScriptWeapon( weaponName, equipSlot = null ) - { - this.scope().GiveScriptWeapon( weaponName, equipSlot ) - } - - function CPlayer::OnDeathAsClass( damageInfo ) - { - switch ( this.GetPlayerClass() ) - { - case "titan": - Titan_OnPlayerDeath( expect entity( this ), damageInfo ) - break - - case level.pilotClass: - Wallrun_OnPlayerDeath( expect entity( this ), damageInfo ) - break - } - } - - function CPlayer::Disconnected() - { - this.Signal( "_disconnectedInternal" ) - svGlobal.levelEnt.Signal( "PlayerDisconnected" ) - - if ( HasSoul( expect entity( this ) ) ) - { - thread SoulDies( expect entity( this ).GetTitanSoul(), null ) - } - - entity titan = GetPlayerTitanInMap( expect entity( this ) ) - if ( IsAlive( titan ) && titan.IsNPC() ) - { - local soul = titan.GetTitanSoul() - if ( IsValid( soul ) && soul.followOnly ) - FreeAutoTitan( titan ) - else - titan.Die( null, null, { damageSourceId = eDamageSourceId.damagedef_suicide } ) - // titan.Die() - } - - PROTO_CleanupTrackedProjectiles( expect entity( this ) ) - - if ( this.globalHint != null ) - { - this.globalHint.Kill_Deprecated_UseDestroyInstead() - this.globalHint = null - } - } - - - function CPlayer::GetClassDataEnts() - { - local ents = [] - local added - - if ( this.playerClassData == null ) - return ents; - - foreach ( ent in this.playerClassData ) - { - added = false - - foreach ( newent in ents ) - { - if ( newent == ent ) - { - added = true - break - } - } - - if ( !added ) - ents.append( ent ) - } - - return ents - } - - - function CPlayer::CleanupMPClasses() - { - } - - function CPlayer::HasXRaySupport() - { - return ( this.supportsXRay != null ) - } - - function CPlayer::GiveExtraWeaponMod( mod ) - { - if ( this.HasExtraWeaponMod( mod ) ) - return - - local mods = this.GetExtraWeaponMods() - mods.append( mod ) - - this.SetExtraWeaponMods( mods ) - } - - - function CPlayer::HasExtraWeaponMod( mod ) - { - local mods = this.GetExtraWeaponMods() - foreach( _mod in mods ) - { - if ( _mod == mod ) - return true - } - return false - } - - - function CPlayer::TakeExtraWeaponMod( mod ) - { - if ( !this.HasExtraWeaponMod( mod ) ) - return - - local mods = this.GetExtraWeaponMods() - mods.fastremovebyvalue( mod ) - - this.SetExtraWeaponMods( mods ) - } - - function CPlayer::ClearExtraWeaponMods() - { - this.SetExtraWeaponMods( [] ) - } - - - function CPlayer::SetPlayerPilotSettings( settingsName ) - { - this.SetPlayerRequestedSettings( settingsName ) - } - - function CPlayer::RecordLastMatchContribution( contribution ) - { - // replace with code function - } - - function CPlayer::RecordLastMatchPerformance( matchPerformance ) - { - // replace with code function - } - - function CPlayer::RecordSkill( skill ) - { - // replace with code function - this.SetPersistentVar( "ranked.recordedSkill", skill ) - } - - function CPlayer::SetPlayerSettings( settings ) - { - local oldPlayerClass = CPlayer.GetPlayerClass() - - CPlayer.SetPlayerSettingsWithMods( settings, [] ) - - this.RunSettingsChangedFuncs( settings, oldPlayerClass ) - } - - function CPlayer::SetPlayerSettingsFromDataTable( pilotDataTable ) - { - local oldPlayerClass = CPlayer.GetPlayerClass() - - local settings = pilotDataTable.playerSetFile - - local mods = pilotDataTable.playerSetFileMods - - this.SetPlayerSettingsWithMods( settings, mods ) - - this.RunSettingsChangedFuncs( settings, oldPlayerClass ) - } - - function CPlayer::RunSettingsChangedFuncs( settings, oldPlayerClass ) - { - if ( IsAlive( expect entity( this ) ) && !this.IsTitan() && GetCurrentPlaylistVarFloat( "pilot_health_multiplier", 0.0 ) != 0.0 ) - { - float pilotHealthMultiplier = GetCurrentPlaylistVarFloat( "pilot_health_multiplier", 1.0 ) - int pilotMaxHealth = int( this.GetMaxHealth() * pilotHealthMultiplier ) - this.SetMaxHealth( pilotMaxHealth ) - this.SetHealth( pilotMaxHealth ) - } - - if ( this.IsTitan() ) - { - entity soul = expect entity ( this.GetTitanSoul() ) - local index = PlayerSettingsNameToIndex( settings ) - soul.SetPlayerSettingsNum( index ) - - foreach ( func in svGlobal.soulSettingsChangeFuncs ) - { - func( soul ) - } - } - } -} - -void function PlayerDropsScriptedItems( entity player ) -{ - foreach ( callbackFunc in svGlobal.onPlayerDropsScriptedItemsCallbacks ) - callbackFunc( player ) -} - -bool function IsDemigod( entity player ) -{ - return player.p.demigod -} - -void function EnableDemigod( entity player ) -{ - Assert( player.IsPlayer() ) - player.p.demigod = true -} - -void function DisableDemigod( entity player ) -{ - Assert( player.IsPlayer() ) - player.p.demigod = false -} - diff --git a/Northstar.CustomServers/scripts/vscripts/class/ctitansoul.nut b/Northstar.CustomServers/scripts/vscripts/class/ctitansoul.nut deleted file mode 100644 index 6f5ddb3e..00000000 --- a/Northstar.CustomServers/scripts/vscripts/class/ctitansoul.nut +++ /dev/null @@ -1,50 +0,0 @@ -untyped - -global function CodeCallback_RegisterClass_CTitanSoul - -function CodeCallback_RegisterClass_CTitanSoul() -{ - CTitanSoul.ClassName <- "CTitanSoul" - - // all soul-specific vars should be created here - CTitanSoul.lastAttackInfo <- null - CTitanSoul.hijackProgress <- null - CTitanSoul.lastHijackTime <- null - CTitanSoul.capturable <- null - CTitanSoul.followOnly <- null - CTitanSoul.passives <- null - CTitanSoul.createTime <- null - CTitanSoul.rodeoRiderTracker <- null - CTitanSoul.doomedTime <- null - CTitanSoul.nextRegenTime <- 0.0 - CTitanSoul.nextHealthRegenTime <- 0.0 - CTitanSoul.rodeoReservedSlots <- null - - // the functions below should not change - - function CTitanSoul::constructor() - { - CBaseEntity.constructor() - - this.lastAttackInfo = { time = 0 } - this.passives = arrayofsize( GetNumPassives(), false ) - this.createTime = Time() - this.doomedTime = null - this.rodeoRiderTracker = {} // all players that rode this titan, so they cant get multiple score events - this.capturable = false - this.followOnly = false - this.rodeoReservedSlots = arrayofsize( PROTOTYPE_DEFAULT_TITAN_RODEO_SLOTS, null ) //hardcoded 3 slots for now! - } - - - // function SoulDeath() - function CTitanSoul::SoulDestroy() - { - // transfer the soul away from the last owner - entity titan = expect entity( this.GetTitan() ) - foreach ( func in svGlobal.soulTransferFuncs ) - { - func( expect entity( this ), null, titan ) - } - } -} |