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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-12-28 03:26:44 +0000
committerBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-12-28 03:26:44 +0000
commit2b36b0e923069904980639a04634cab923487a3b (patch)
treebc504a2d3cb39bddeb2b6ea7f4227cd3e3f813e1 /Northstar.CustomServers/mod
parent65b0093882edd9b8b9d819fd9b11cb6be7d9eb2c (diff)
downloadNorthstarMods-2b36b0e923069904980639a04634cab923487a3b.tar.gz
NorthstarMods-2b36b0e923069904980639a04634cab923487a3b.zip
fix hide and seek noises being too common and some general disconnection checks
Diffstat (limited to 'Northstar.CustomServers/mod')
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut3
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut1
2 files changed, 4 insertions, 0 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut
index 7ca1246b..4f6a1291 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut
@@ -203,6 +203,9 @@ void function SpawnPlayerIntoDropship( entity player )
void function PlayerJumpsFromDropship( entity player )
{
+ player.EndSignal( "OnDeath" )
+ player.EndSignal( "OnDestroy" )
+
OnThreadEnd( function() : ( player )
{
if ( IsValid( player ) )
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut
index 6518b633..2f16379e 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut
@@ -451,6 +451,7 @@ void function GameStateEnter_SwitchingSides_Threaded()
void function PlayerWatchesSwitchingSidesKillReplay( entity player, bool doReplay, float replayLength )
{
+ player.EndSignal( "OnDestroy" )
player.FreezeControlsOnServer()
ScreenFadeToBlackForever( player, SWITCHING_SIDES_DELAY_REPLAY ) // automatically cleared