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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-12-31 21:36:05 +0000 |
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committer | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-12-31 21:36:05 +0000 |
commit | fc12c0e01efd8cefc4cf0a81160b58b3a11b96ec (patch) | |
tree | 3f43535d343f4dfe14c2a8232265c83984e94b75 /Northstar.CustomServers/mod/scripts | |
parent | 2b9a541cf6fadfb16e934268c8e1c8b2069a1fc2 (diff) | |
download | NorthstarMods-fc12c0e01efd8cefc4cf0a81160b58b3a11b96ec.tar.gz NorthstarMods-fc12c0e01efd8cefc4cf0a81160b58b3a11b96ec.zip |
add fd boost shop boosts
Diffstat (limited to 'Northstar.CustomServers/mod/scripts')
3 files changed, 53 insertions, 20 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/burnmeter/_burnmeter.gnut b/Northstar.CustomServers/mod/scripts/vscripts/burnmeter/_burnmeter.gnut index 3eb6bda6..6d13c75b 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/burnmeter/_burnmeter.gnut +++ b/Northstar.CustomServers/mod/scripts/vscripts/burnmeter/_burnmeter.gnut @@ -34,13 +34,15 @@ void function BurnMeter_Init() // setup burncard use funcs
BurnReward_GetByRef( "burnmeter_amped_weapons" ).rewardAvailableCallback = PlayerUsesAmpedWeaponsBurncard
BurnReward_GetByRef( "burnmeter_smart_pistol" ).rewardAvailableCallback = PlayerUsesSmartPistolBurncard
- BurnReward_GetByRef( "burnmeter_emergency_battery" ).rewardAvailableCallback = PlayerUsesBatteryBurncard
+ BurnReward_GetByRef( "burnmeter_emergency_battery" ).rewardAvailableCallback = Burnmeter_EmergencyBattery
BurnReward_GetByRef( "burnmeter_radar_jammer" ).rewardAvailableCallback = PlayerUsesRadarJammerBurncard
BurnReward_GetByRef( "burnmeter_maphack" ).rewardAvailableCallback = PlayerUsesMaphackBurncard
BurnReward_GetByRef( "burnmeter_phase_rewind" ).rewardAvailableCallback = PlayerUsesPhaseRewindBurncard
// these ones aren't so important, they're either for fd ( unsupported rn ) or unused
- //BurnReward_GetByRef( "burnmeter_harvester_shield" ).rewardAvailableCallback =
+ BurnReward_GetByRef( "burnmeter_harvester_shield" ).rewardAvailableCallback = PlayerUsesHarvesterShieldBurncard
+ BurnReward_GetByRef( "burnmeter_amped_weapons_permanent" ).rewardAvailableCallback = PlayerUsesPermanentAmpedWeaponsBurncard
+ BurnReward_GetByRef( "burnmeter_instant_battery" ).rewardAvailableCallback = Burnmeter_AmpedBattery
BurnReward_GetByRef( "burnmeter_rodeo_grenade" ).rewardAvailableCallback = PlayerUsesRodeoGrenadeBurncard
BurnReward_GetByRef( "burnmeter_nuke_titan" ).rewardAvailableCallback = PlayerUsesNukeTitanBurncard // unused in vanilla, fun though
@@ -185,9 +187,13 @@ void function PhaseRewindLifetime( entity player ) void function RunBurnCardUseFunc( entity player, string itemRef )
{
+ print( itemRef )
+
void functionref( entity ) ornull func = BurnReward_GetByRef( itemRef ).rewardAvailableCallback
if ( func != null )
( expect void functionref( entity ) ( func ) )( player )
+ else
+ print( "tried to call usefunc for burncard " + itemRef + ", but func did not exist!" )
}
void function UseBurnCardWeapon( entity weapon, entity player )
@@ -214,6 +220,19 @@ void function UseBurnCardWeaponInCriticalSection( entity weapon, entity ownerPla void function BurnMeter_GiveRewardDirect( entity player, string itemRef )
{
+ BurnReward burncard = BurnReward_GetByRef( itemRef )
+
+ array<string> mods = [ "burn_card_weapon_mod" ]
+ if ( burncard.extraWeaponMod != "" )
+ mods.append( burncard.extraWeaponMod )
+
+ // ensure inventory slot isn't full to avoid crash
+ entity preexistingWeapon = player.GetOffhandWeapon( OFFHAND_INVENTORY )
+ if ( IsValid( preexistingWeapon ) )
+ player.TakeWeaponNow( preexistingWeapon.GetWeaponClassName() )
+
+ player.GiveOffhandWeapon( burncard.weaponName, OFFHAND_INVENTORY, mods )
+ Remote_CallFunction_Replay( player, "ServerCallback_RewardReadyMessage", player.s.respawnTime )
}
@@ -294,11 +313,6 @@ void function PlayerUsesSmartPistolBurncard( entity player ) // do we need to track the player losing smart pistol, then give their old weapon back? idk not implementing for now, check later
}
-void function PlayerUsesBatteryBurncard( entity player )
-{
- Rodeo_GiveBatteryToPlayer( player )
-}
-
void function PlayerUsesRadarJammerBurncard( entity player )
{
foreach ( entity otherPlayer in GetPlayerArray() )
@@ -425,6 +439,35 @@ void function PlayerUsesNukeBurncardThreaded( entity player ) PlayerEarnMeter_SetOwnedFrac( player, ownedFrac )
}
+void function PlayerUsesPermanentAmpedWeaponsBurncard( entity player )
+{
+ array<entity> weapons = player.GetMainWeapons()
+ //weapons.extend( player.GetOffhandWeapons() ) // idk? unsure of vanilla behaviour here
+ foreach ( entity weapon in weapons )
+ {
+ weapon.RemoveMod( "silencer" ) // both this and the burnmod will override firing fx, if a second one overrides this we crash
+ foreach ( string mod in GetWeaponBurnMods( weapon.GetWeaponClassName() ) )
+ {
+ // catch incompatibilities just in case
+ try
+ {
+ weapon.AddMod( mod )
+ }
+ catch( ex )
+ {
+ weapons.removebyvalue( weapon )
+ }
+ }
+
+ weapon.SetScriptFlags0( weapon.GetScriptFlags0() | WEAPONFLAG_AMPED )
+ }
+}
+
+void function PlayerUsesHarvesterShieldBurncard( entity player )
+{
+ player.SetPlayerNetInt( "numHarvesterShieldBoost", player.GetPlayerNetInt( "numHarvesterShieldBoost" ) + 1 )
+}
+
void function PlayerUsesRodeoGrenadeBurncard( entity player )
{
player.SetPlayerNetInt( "numSuperRodeoGrenades", player.GetPlayerNetInt( "numSuperRodeoGrenades" ) + 1 )
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/earn_meter/sv_earn_meter_mp.gnut b/Northstar.CustomServers/mod/scripts/vscripts/earn_meter/sv_earn_meter_mp.gnut index 6682807b..4c42a825 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/earn_meter/sv_earn_meter_mp.gnut +++ b/Northstar.CustomServers/mod/scripts/vscripts/earn_meter/sv_earn_meter_mp.gnut @@ -166,18 +166,8 @@ void function EarnMeterMP_BoostEarned( entity player ) while ( burncard.ref == "burnmeter_random_foil" ) burncard = BurnReward_GetRandom() - - array<string> mods = [ "burn_card_weapon_mod" ] - if ( burncard.extraWeaponMod != "" ) - mods.append( burncard.extraWeaponMod ) - - // ensure inventory slot isn't full to avoid crash - entity preexistingWeapon = player.GetOffhandWeapon( OFFHAND_INVENTORY ) - if ( IsValid( preexistingWeapon ) ) - player.TakeWeaponNow( preexistingWeapon.GetWeaponClassName() ) - - player.GiveOffhandWeapon( burncard.weaponName, OFFHAND_INVENTORY, mods ) - Remote_CallFunction_Replay( player, "ServerCallback_RewardReadyMessage", player.s.respawnTime ) + + BurnMeter_GiveRewardDirect( player, burncard.ref ) } void function EarnMeterMP_TitanEarned( entity player ) diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut index b5f700e5..8a6b8bf0 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut +++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut @@ -3,7 +3,7 @@ global function RateSpawnpoints_FD void function GamemodeFD_Init() { - + PrecacheModel( MODEL_ATTRITION_BANK ) } void function RateSpawnpoints_FD(int _0, array<entity> _1, int _2, entity _3) |