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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-12-30 02:12:52 +0000
committerBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-12-30 02:12:52 +0000
commit38b3a6efddbe19af38b4d75406f4794d3f8b2c7f (patch)
tree3fad2891073f3a8bd4fb6381148e2810c866c5c2 /Northstar.CustomServers/mod/scripts
parente8f67265e817bdca167fbb9970327588501be580 (diff)
downloadNorthstarMods-38b3a6efddbe19af38b4d75406f4794d3f8b2c7f.tar.gz
NorthstarMods-38b3a6efddbe19af38b4d75406f4794d3f8b2c7f.zip
speedball and dropship crash fixes
Diffstat (limited to 'Northstar.CustomServers/mod/scripts')
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_speedball.nut4
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut3
2 files changed, 5 insertions, 2 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_speedball.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_speedball.nut
index cef0af6b..22c660d8 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_speedball.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_speedball.nut
@@ -103,7 +103,9 @@ void function DropFlag()
file.flag.ClearParent()
file.flag.SetAngles( < 0, 0, 0 > )
SetGlobalNetEnt( "flagCarrier", file.flag )
- EmitSoundOnEntityOnlyToPlayer( file.flagCarrier, file.flagCarrier, "UI_CTF_1P_FlagDrop" )
+
+ if ( IsValid( file.flagCarrier ) )
+ EmitSoundOnEntityOnlyToPlayer( file.flagCarrier, file.flagCarrier, "UI_CTF_1P_FlagDrop" )
foreach ( entity player in GetPlayerArray() )
MessageToPlayer( player, eEventNotifications.SPEEDBALL_FlagDropped, file.flagCarrier )
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut
index 78dec3d1..d3b4cd7e 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut
@@ -125,6 +125,8 @@ void function EndIntroWhenFinished()
void function SpawnPlayerIntoDropship( entity player )
{
+ player.EndSignal( "OnDestroy" )
+
if ( IsAlive( player ) )
player.Die() // kill them so we don't have any issues respawning them later
@@ -148,7 +150,6 @@ void function SpawnPlayerIntoDropship( entity player )
WaitFrame()
player.EndSignal( "OnDeath" )
- player.EndSignal( "OnDestroy" )
// find the player's dropship and seat
array<IntroDropship> teamDropships