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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2022-04-17 14:23:26 +0100 |
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committer | GitHub <noreply@github.com> | 2022-04-17 14:23:26 +0100 |
commit | 6fdbd80dd796c9334f205606fdab8c141b922de0 (patch) | |
tree | 720ff414d5dcc82c9f2d74c5ae9b36c7a1770b7d /Northstar.CustomServers/mod/scripts/vscripts | |
parent | 0c61ea8d1b62415f25b1e54230195d455269b6aa (diff) | |
download | NorthstarMods-6fdbd80dd796c9334f205606fdab8c141b922de0.tar.gz NorthstarMods-6fdbd80dd796c9334f205606fdab8c141b922de0.zip |
allow modes to not use the match timer, and clear timer on match end (#310)
Diffstat (limited to 'Northstar.CustomServers/mod/scripts/vscripts')
-rw-r--r-- | Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut | 13 |
1 files changed, 12 insertions, 1 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut index e02ca7e3..42aa4a62 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut +++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut @@ -9,6 +9,7 @@ global function AddCallback_OnRoundEndCleanup global function SetShouldUsePickLoadoutScreen global function SetSwitchSidesBased global function SetSuddenDeathBased +global function SetTimerBased global function SetShouldUseRoundWinningKillReplay global function SetRoundWinningKillReplayKillClasses global function SetRoundWinningKillReplayAttacker @@ -28,6 +29,7 @@ struct { bool usePickLoadoutScreen bool switchSidesBased bool suddenDeathBased + bool timerBased = true int functionref() timeoutWinnerDecisionFunc // for waitingforplayers @@ -228,7 +230,7 @@ void function GameStateEnter_Playing_Threaded() endTime = expect float( GetServerVar( "gameEndTime" ) ) // time's up! - if ( Time() >= endTime ) + if ( Time() >= endTime && file.timerBased ) { int winningTeam if ( file.timeoutWinnerDecisionFunc != null ) @@ -279,6 +281,10 @@ void function GameStateEnter_WinnerDetermined_Threaded() } WaitFrame() // wait a frame so other scripts can setup killreplay stuff + + // set gameEndTime to current time, so hud doesn't display time left in the match + SetServerVar( "gameEndTime", Time() ) + SetServerVar( "roundEndTime", Time() ) entity replayAttacker = file.roundWinningKillReplayAttacker bool doReplay = Replay_IsEnabled() && IsRoundWinningKillReplayEnabled() && IsValid( replayAttacker ) && !ClassicMP_ShouldRunEpilogue() @@ -715,6 +721,11 @@ void function SetSuddenDeathBased( bool suddenDeathBased ) file.suddenDeathBased = suddenDeathBased } +void function SetTimerBased( bool timerBased ) +{ + file.timerBased = timerBased +} + void function SetShouldUseRoundWinningKillReplay( bool shouldUse ) { SetServerVar( "roundWinningKillReplayEnabled", shouldUse ) |