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author | Dinorush <62536724+Dinorush@users.noreply.github.com> | 2022-10-07 21:34:03 -0400 |
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committer | GitHub <noreply@github.com> | 2022-10-08 03:34:03 +0200 |
commit | bcb6b30db6b051776e2585c3d162856b4e9481b3 (patch) | |
tree | 1f2e9f5e6c85cdd47659b22bc824fc8dd118f69c /Northstar.CustomServers/mod/scripts/vscripts/mp | |
parent | 5ac11bd422a7c65b167633197642106755fd1e68 (diff) | |
download | NorthstarMods-bcb6b30db6b051776e2585c3d162856b4e9481b3.tar.gz NorthstarMods-bcb6b30db6b051776e2585c3d162856b4e9481b3.zip |
Fix crash when final killcam entity becomes invalid (#516)
Diffstat (limited to 'Northstar.CustomServers/mod/scripts/vscripts/mp')
-rw-r--r-- | Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut | 13 |
1 files changed, 8 insertions, 5 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut index 4108d0d9..6cde4655 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut +++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut @@ -387,11 +387,14 @@ void function PlayerWatchesRoundWinningKillReplay( entity player, float replayLe player.SetPredictionEnabled( false ) // prediction fucks with replays entity attacker = file.roundWinningKillReplayAttacker - player.SetKillReplayDelay( Time() - replayLength, THIRD_PERSON_KILL_REPLAY_ALWAYS ) - player.SetKillReplayInflictorEHandle( attacker.GetEncodedEHandle() ) - player.SetKillReplayVictim( file.roundWinningKillReplayVictim ) - player.SetViewIndex( attacker.GetIndexForEntity() ) - player.SetIsReplayRoundWinning( true ) + if ( IsValid( attacker ) ) + { + player.SetKillReplayDelay( Time() - replayLength, THIRD_PERSON_KILL_REPLAY_ALWAYS ) + player.SetKillReplayInflictorEHandle( attacker.GetEncodedEHandle() ) + player.SetKillReplayVictim( file.roundWinningKillReplayVictim ) + player.SetViewIndex( attacker.GetIndexForEntity() ) + player.SetIsReplayRoundWinning( true ) + } if ( replayLength >= ROUND_WINNING_KILL_REPLAY_LENGTH_OF_REPLAY - 0.5 ) // only do fade if close to full length replay { |