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author | F1F7Y <64418963+F1F7Y@users.noreply.github.com> | 2023-05-01 02:56:11 +0200 |
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committer | GitHub <noreply@github.com> | 2023-05-01 02:56:11 +0200 |
commit | 0c14242f758d294187cd9cfbe7057bbe239d1ee1 (patch) | |
tree | 1ad1d6f86df7c7d5f435bf1a64381fd9c4582bc0 /Northstar.CustomServers/mod/scripts/datatable/unlocks_player_level.csv | |
parent | 5fbd1edf7942a542605f6274604ed0e0ba9f20b7 (diff) | |
download | NorthstarMods-1.14.0-rc1.tar.gz NorthstarMods-1.14.0-rc1.zip |
Add Bounty Hunt (#634)v1.14.0-rc1v1.14.0
* Unlock bountyhunt in mode select menu
* Initial push
* Go through bank functions
* Bug spotting
* dissolve droppods faster
* better camp hack solution
* Revert wave start to 1st wave
* Small formatting cleanup
* Limit score to max playlist allows
* Try to make ai camps work
* Potentially fix winner not being set
* metal pipe falling sound effect
* Acteally document change
* Better fix for match not properly ending
* Add MVP dialogue (#631)
* MVP dialogue and small audio fix
* maybe better AI movement
* revert accidental change
* Remove comment about a already fixed issue
* Revert froce assault point waitsignal
* Don't reward player for ejecting
* Don't reward for killing player npc titan
* Don't allow titans to run banking thread
* Bored npcs cleanup logic
* Remove lefover whitespace changes
* Metal pipe falling sound 2x
* One day my brain will start properly functioning
* Include reapers in bored check
* Add bored check to other droppod func
* Revert testing change
* Fix typo
* Remove debug prints
* Debug log stuck AI for future navmesh debugging
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
* Fix formatting
* [BH] Lock scores after game end (#635)
* stop awarding score after game is ended
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Co-authored-by: DBmaoha <56738369+DBmaoha@users.noreply.github.com>
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
Diffstat (limited to 'Northstar.CustomServers/mod/scripts/datatable/unlocks_player_level.csv')
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