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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-08-31 23:14:58 +0100 |
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committer | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-08-31 23:14:58 +0100 |
commit | 9a96d0bff56f1969c68bb52a2f33296095bdc67d (patch) | |
tree | 4175928e488632705692e3cccafa1a38dd854615 /Northstar.CustomServers/mod/scripts/aisettings/npc_spectre.txt | |
parent | 27bd240871b7c0f2f49fef137718b2e3c208e3b4 (diff) | |
download | NorthstarMods-9a96d0bff56f1969c68bb52a2f33296095bdc67d.tar.gz NorthstarMods-9a96d0bff56f1969c68bb52a2f33296095bdc67d.zip |
move to new mod format
Diffstat (limited to 'Northstar.CustomServers/mod/scripts/aisettings/npc_spectre.txt')
-rw-r--r-- | Northstar.CustomServers/mod/scripts/aisettings/npc_spectre.txt | 216 |
1 files changed, 216 insertions, 0 deletions
diff --git a/Northstar.CustomServers/mod/scripts/aisettings/npc_spectre.txt b/Northstar.CustomServers/mod/scripts/aisettings/npc_spectre.txt new file mode 100644 index 00000000..27efebad --- /dev/null +++ b/Northstar.CustomServers/mod/scripts/aisettings/npc_spectre.txt @@ -0,0 +1,216 @@ +npc_spectre +{ + AIClass spectre + TraverseAnimType spectre + + title #NPC_SPECTRE + useSequenceBounds 1 + + aiEnemy_usePriorityDist 1300 + aiEnemy_immediateThreatDist 200 [$sp] + aiEnemy_immediateThreatDist 94 [$mp] + + AimAngularSpeed 7 + + ArmorType normal + + BaseClass "npc_spectre" + BodyType human + + footstep_type "robot" + mechanical 1 + + BehaviorSelector "behavior_spectre" + + chaseStopDist 300 + chaseStopDistHeavyArmor 800 + + allowCower 0 + allowUseCover 1 + + traverseCostFactor 2.0 + minGoalRadius 256 + + DefaultModelName "models/robots/spectre/imc_spectre.mdl" + DefaultModelName_IMC "models/robots/spectre/imc_spectre.mdl" + DefaultModelName_MIL "models/robots/spectre/imc_spectre.mdl" + + DefaultWeapon "mp_weapon_rspn101" + WeaponCapacity "PilotMainWeapons" + + longJumpCheckMinInterval 15 + longJumpCheckMaxInterval 30 + longJumpMinDist 400 + longJumpMaxDist 700 + longJumpHeight 300 + + GibModel0 "models/robots/spectre/spectre_assault_d_gib_leg_l.mdl" + GibModel1 "models/robots/spectre/spectre_assault_d_gib_leg_r.mdl" + GibModel2 "models/robots/spectre/spectre_assault_d_gib_arm_l.mdl" + GibModel3 "models/robots/spectre/spectre_assault_d_gib_arm_r.mdl" + GibModelSoftened0 "models/robots/spectre/spectre_assault_d_gib_leg_l.mdl" + GibModelSoftened1 "models/robots/spectre/spectre_assault_d_gib_leg_r.mdl" + GibModelSoftened2 "models/robots/spectre/spectre_assault_d_gib_arm_l.mdl" + GibModelSoftened3 "models/robots/spectre/spectre_assault_d_gib_arm_r.mdl" + GibAttachment0 "left_leg" + GibAttachment1 "right_leg" + GibAttachment2 "left_arm" + GibAttachment3 "right_arm" + GibSpeed 200 + GibAngularSpeed 20 + GibMaxDist 1600 + GibFX "P_exp_spectre_death" + GibSound "Explo_Spectre" + + headshotFX "P_headshot_pilot_robot" + landingImpactTable "pilot_landing" + footstepImpactTable "pilot_foostep" + + faceEnemyStrictToleranceAngle 30 + faceEnemyWhileMovingDist 600 + + "mp" [$mp] + { + crouchCombatDistInner 300 + crouchCombatDistOuter 350 + + FOV_Alert_Far_Horz 100 + FOV_Alert_Far_Vert 60 + FOV_Alert_Near_Horz 130 + FOV_Alert_Near_Vert 180 + FOV_Combat_Far_Horz 100 + FOV_Combat_Far_Vert 60 + FOV_Combat_Near_Horz 130 + FOV_Combat_Near_Vert 180 + FOV_Idle_Far_Horz 100 + FOV_Idle_Far_Vert 60 + FOV_Idle_Near_Horz 130 + FOV_Idle_Near_Vert 180 + + NoticeForgetPostTime 5.0 + NoticeForgetPreTime 1.0 + + NoticeDistNear_Alert 300 + NoticeDistNear_Combat 300 + NoticeDistNear_Idle 150 + NoticeDistFar_Alert 2000 + NoticeDistFar_Combat 2000 + NoticeDistFar_Idle 2000 + NoticeTimeNear_Alert 0.1 + NoticeTimeNear_Combat 0.0 + NoticeTimeNear_Idle 0.1 + NoticeTimeFar_Alert 1.0 + NoticeTimeFar_Combat 1.0 + NoticeTimeFar_Idle 1.0 + NoticeTimePeripheral_Alert 0.7 + NoticeTimePeripheral_Combat 0.7 + NoticeTimePeripheral_Idle 0.7 + } + + "sp" [$sp] + { + crouchCombatDistInner 400 + crouchCombatDistOuter 500 + + FOV_Alert_Far_Horz 100 + FOV_Alert_Far_Vert 60 + FOV_Alert_Near_Horz 180 + FOV_Alert_Near_Vert 100 + FOV_Combat_Far_Horz 100 + FOV_Combat_Far_Vert 60 + FOV_Combat_Near_Horz 180 + FOV_Combat_Near_Vert 80 + FOV_Idle_Far_Horz 100 + FOV_Idle_Far_Vert 60 + FOV_Idle_Near_Horz 170 + FOV_Idle_Near_Vert 80 + + NoticeForgetPostTime 5.0 + NoticeForgetPreTime 1.0 + + NoticeDistNear_Alert 300 + NoticeDistNear_Combat 300 + NoticeDistNear_Idle 150 + NoticeDistFar_Alert 1800 + NoticeDistFar_Combat 2500 + NoticeDistFar_Idle 1500 + NoticeTimeNear_Alert 0.2 + NoticeTimeNear_Combat 0.1 + NoticeTimeNear_Idle 0.5 + NoticeTimeFar_Alert 0.75 + NoticeTimeFar_Combat 0.5 + NoticeTimeFar_Idle 2.0 + NoticeTimePeripheral_Alert 1.0 + NoticeTimePeripheral_Combat 0.75 + NoticeTimePeripheral_Idle 2.0 + } + + FOV_Near_Dist 150 // distance at which we transition between near and far FOV values + FOV_Far_Dist 2000 // use far values after this distance, interpolate horizontal in between, use far for vertical + FOV_Vert_Offset -20 // looking down instead of up... better for pilots on high ground feeling + + HullType "HULL_HUMAN" + leechAnimSet spectre + leechMaxDist 150 + magneticRange 125 + MaxArrivalDist 170 + + aimassist_adspull_centerAttachmentName "CHESTFOCUS" + aimassist_adspull_centerRadius 11.0 + aimassist_adspull_headshotAttachmentName "HEADSHOT" + aimassist_adspull_headshotRadius 7.0 + + MeleeDamageMax 20 [$mp] + MeleeDamageMin 20 [$mp] + + MeleeDamageMax 53 [$sp] + MeleeDamageMin 53 [$sp] + + Health 130 [$sp] + Health 100 [$mp] + + PainOnHeavyDamageThreshold 32 + PainOnRepeatDamageThreshold 70 + + MeleeDamageRadius 40 [$mp] + MeleeRange 65 [$mp] + + MeleeDamageRadius 60 [$sp] + MeleeRange 60 [$sp] + + MeleeChargeDamageMin 80 + MeleeChargeDamageMax 80 + MeleeChargeDamageMinHeavyArmor 80 + MeleeChargeDamageMaxHeavyArmor 80 + MeleeChargeDamageRadius 25 + MeleeChargeRange 135 + meleeChargeInterval 1 + MeleeChargeEnemyArmorType any + + meleeImpactEffectTable "melee_spectre" + + MinForceWalkDist 0 + MinStartMoveDist 100 + MoveYawSpeed 12 + moveDeflectionLookAheadTime 0.5 [$sp] + + shootingCoverFightRadius 600 [$sp] + + DrawEnemyHealthBar 0 + DrawTargetHealthBar 0 + + resetBurstOnStopShootOverlay 1 + restrictAimGunToValidSequences 1 + + showFriendlyIcon 1 + showTitle 1 [$mp] + showTitle 1 [$sp] + + ui_targetinfo "ui/targetinfo_spectre_bounty" [$mp] + ui_targetinfo "ui/targetinfo_npc_hackable" [$sp] + + smartAmmoLockAttachmentName0 HEADFOCUS + waitBetweenWeaponBurst 1 + suppressLSP_duration 1.5 + reactChanceDefault 90 +} |