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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-08-31 23:14:58 +0100 |
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committer | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-08-31 23:14:58 +0100 |
commit | 9a96d0bff56f1969c68bb52a2f33296095bdc67d (patch) | |
tree | 4175928e488632705692e3cccafa1a38dd854615 /Northstar.Custom/scripts/vscripts/gamemodes | |
parent | 27bd240871b7c0f2f49fef137718b2e3c208e3b4 (diff) | |
download | NorthstarMods-9a96d0bff56f1969c68bb52a2f33296095bdc67d.tar.gz NorthstarMods-9a96d0bff56f1969c68bb52a2f33296095bdc67d.zip |
move to new mod format
Diffstat (limited to 'Northstar.Custom/scripts/vscripts/gamemodes')
26 files changed, 0 insertions, 2486 deletions
diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_arena.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_arena.gnut deleted file mode 100644 index 4e6217e8..00000000 --- a/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_arena.gnut +++ /dev/null @@ -1,99 +0,0 @@ -global function GameModeArena_Init - -struct { - entity imcBoostStore - entity militiaBoostStore - - entity imcShield - entity militiaShield -} file - -void function GameModeArena_Init() -{ - AddCallback_EntitiesDidLoad( CreateBoostStores ) - AddCallback_GameStateEnter( eGameState.Prematch, StartBuyPhase ) - AddCallback_GameStateEnter( eGameState.Playing, FinishBuyPhase ) - - // todo: need a custom intro for this that allows players to move, buy etc in prematch - // if that's actually possible lol not sure it is -} - -void function CreateBoostStores() -{ - array<entity> startspawns = GetEntArrayByClass_Expensive( "info_spawnpoint_human_start" ) // easier to do this than use a spawn callback imo - - vector imcAverageOrigin - float imcAverageAngle - int imcNumSpawns - - vector militiaAverageOrigin - float militiaAverageAngle - int militiaNumSpawns - - foreach ( entity startspawn in startspawns ) - { - if ( startspawn.GetTeam() == TEAM_IMC ) - { - imcAverageOrigin += startspawn.GetOrigin() - imcAverageAngle += startspawn.GetAngles().y - imcNumSpawns++ - } - else - { - militiaAverageOrigin += startspawn.GetOrigin() - militiaAverageAngle += startspawn.GetAngles().y - militiaNumSpawns++ - } - } - - // create imc boost store - vector finalPositionImc = < imcAverageOrigin.x / imcNumSpawns, imcAverageOrigin.y / imcNumSpawns, imcAverageOrigin.z / imcNumSpawns > - finalPositionImc += ( 200 * AnglesToForward( < 0, imcAverageAngle / imcNumSpawns, 0 > ) ) - CreateBoostStoreLocation( TEAM_IMC, finalPositionImc, < 0, 0, 0 >, true ) - - vector finalPositionMilitia = < militiaAverageOrigin.x / militiaNumSpawns, militiaAverageOrigin.y / militiaNumSpawns, militiaAverageOrigin.z / militiaNumSpawns > - finalPositionMilitia += ( 200 * AnglesToForward( < 0, militiaAverageAngle / militiaNumSpawns, 0 > ) ) - CreateBoostStoreLocation( TEAM_MILITIA, finalPositionMilitia, < 0, 0, 0 >, true ) - - // createbooststorelocation is void so have to do this - // also boost store code is just fully fucked lol, teams only get set on open so can't compare teams at this point - // sorry if someone else makes their own boost stores lol this'll just break - // if there's some way to get the invisible crates used for boost stores i will be very happy - - if ( GetBoostStores().len() != 2 ) - print( "_gamemode_arena.gnut: there are more than 2 boost stores, very bad no good" ) - - file.imcBoostStore = GetBoostStores()[0] - file.militiaBoostStore = GetBoostStores()[1] -} - -void function StartBuyPhase() -{ - //file.imcShield = CreateBubbleShieldWithSettings( TEAM_IMC, file.imcBoostStore.GetOrigin(), <0,0,0>, null, 15.0 ) - //file.militiaShield = CreateBubbleShieldWithSettings( TEAM_MILITIA, file.militiaBoostStore.GetOrigin(), <0,0,0>, null, 15.0 ) - - entity bubbleShield = CreateEntity( "prop_dynamic" ) - bubbleShield.SetValueForModelKey( $"models/fx/xo_shield.mdl" ) - bubbleShield.kv.solid = 0 - bubbleShield.kv.rendercolor = "255 255 255" // white - bubbleShield.kv.modelscale = 2.25 - bubbleShield.SetOrigin( file.imcBoostStore.GetOrigin() ) - DispatchSpawn( bubbleShield ) - - file.imcShield = bubbleShield - - //SetTeam( bubbleShield, TEAM_IMC ) - - // current problem, there is seemingly no way of getting a shield we can resize which actually resizes the collision - // could probably just damage players that try to leave lol - - OpenBoostStores() -} - -void function FinishBuyPhase() -{ - file.imcShield.Destroy() - //file.militiaShield.Destroy() - - CloseBoostStores() -}
\ No newline at end of file diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_fastball.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_fastball.gnut deleted file mode 100644 index 815a2bb2..00000000 --- a/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_fastball.gnut +++ /dev/null @@ -1,195 +0,0 @@ -untyped -global function GamemodeFastball_Init - -struct { - // first panel is a, second is b, third is c - array<Point> panelSpawns -} file - -void function GamemodeFastball_Init() -{ - // used for intro - PrecacheModel( $"models/titans/buddy/titan_buddy.mdl" ) - PrecacheParticleSystem( $"P_BT_eye_SM" ) - - // used for respawn - PrecacheParticleSystem( $"P_pod_screen_lasers_OUT" ) - - SetShouldUseRoundWinningKillReplay( true ) - SetRoundBased( true ) - SetRespawnsEnabled( false ) - Riff_ForceSetEliminationMode( eEliminationMode.Pilots ) - - // implementing intro in a different file because it'll likely be big - ClassicMP_SetCustomIntro( GamemodeFastballIntroSetup, 14.5 ) // bit of a guess number - AddCallback_EntitiesDidLoad( SpawnPanelsForLevel ) - AddCallback_GameStateEnter( eGameState.Prematch, ResetPanels ) - SetTimeoutWinnerDecisionFunc( FastballDecideWinner ) - - AddCallback_OnClientConnected( FastballInitPlayer ) - AddCallback_OnPlayerKilled( FastballOnPlayerKilled ) // move this to a system in _gamestate soon!! - - // setup spawns - // first is a, second is b, third is c - - FastballAddBuddySpawnForLevel( "mp_angel_city", TEAM_IMC, < 2281.39, -3333.06, 200.031 >, < 0, 91.23, 0 > ) - FastballAddBuddySpawnForLevel( "mp_angel_city", TEAM_MILITIA, < -4139.57, 4684.4, 41.0313 >, <0, -14.326, 0 > ) - FastballAddPanelSpawnsForLevel( "mp_angel_city", [ - < 2055.94, 2040.03, 128.031 >, < 0, -180, 0 >, - < -274.757, 2255.22, 400.031 >, < 0, -176.251, 0 >, - < -3208.28, 2741.17, 128.031 >, < 0, -0.0821686, 0 > - ]) - - FastballAddBuddySpawnForLevel( "mp_thaw", TEAM_MILITIA, < 2049.29, -4085.22, -274.839 >, < 0, 89.2991, 0 > ) - FastballAddBuddySpawnForLevel( "mp_thaw", TEAM_IMC, < 834.484, 2664.28, -380.515 >, < 0.532141, -90.875, -0.542593 > ) - FastballAddPanelSpawnsForLevel( "mp_thaw", [ - < -1026.71, -1691.93, -319.969 >, < 0, 90, 0 >, - < 1836.07, -538.823, -64.1245 >, < 0, -135, 0 >, - < 2840.15, 1321.17, -63.9688 >, < 0, 0, 0 > - ]) - - FastballAddBuddySpawnForLevel( "mp_wargames", TEAM_MILITIA, < -4848.87, 682.17, -127.969 >, < 0, 0, 0 > ) - FastballAddBuddySpawnForLevel( "mp_wargames", TEAM_IMC, < 2960.78, 1229.36, -127.969 >, < 7.89891e-005, 146.505, 1.38387e-005 > ) - FastballAddPanelSpawnsForLevel( "mp_wargames", [ - < -691.961, 1888.56, 112.031 >, < 0, 90, 0 >, - < -1072.03, -508.229, -127.969 >, < 0, 180, 0 >, - < -24.291, -1403.69, -119.969 >, < 0, -90, 0 > - ]) - - FastballAddBuddySpawnForLevel( "mp_eden", TEAM_MILITIA, < -2404.4, 1738.07, 167.767 >, <0, -40.0894, 0> ) - FastballAddBuddySpawnForLevel( "mp_eden", TEAM_IMC, < 5248.01, 414.698, 77.1051 >, < 0, 180, 0 > ) - FastballAddPanelSpawnsForLevel( "mp_eden", [ - < 704.333, 1530.18, 144.031 >, < 0, 90, 0 >, - < -108.43, 272.638, 72.0313 >, < 0, -90, 0 >, - <1044.25, -1145.68, 68.0313>, < 0, 180, 0 > - ]) - - FastballAddBuddySpawnForLevel( "mp_black_water_canal", TEAM_MILITIA, < 1222.88, -5050.63, -187.763 >, < 0, 45, 0 > ) - FastballAddBuddySpawnForLevel( "mp_black_water_canal", TEAM_IMC, < -235.375, 4736.75, -255.969 >, < 0, -90, 0 > ) - FastballAddPanelSpawnsForLevel( "mp_black_water_canal", [ - < 1566.13, -731.539, -63.9688 >, < 0, -90, 0 >, - < 502.603, 1102.92, 260.031 >, < 0, 152.328, 0 >, - < 2337.37, 2099.91, -26.9688 >, < 0, 0, 0 > - ]) - - FastballAddBuddySpawnForLevel( "mp_grave", TEAM_MILITIA, < 11026.8, -5163.18, 1885.64 >, < 0, 155.05, 0 > ) - FastballAddBuddySpawnForLevel( "mp_grave", TEAM_IMC, < -1952, -3120, 1993.33 >, < 0, 0, 0 > ) - FastballAddPanelSpawnsForLevel( "mp_grave", [ - < 5204.54, -2726.54, 2376.03 >, < 0, 90, 0 >, - < 6001.58, -4126.61, 2252.03 >, < 0, -135, 0 >, - < 3595.96, -4568.04, 2376.03 >, < 0, -135, 0 > - ]) -} - -void function SpawnPanelsForLevel() -{ - int panelId - foreach ( Point panelSpawn in file.panelSpawns ) - { - entity panel = CreatePanel( panelSpawn.origin, panelSpawn.angles ) - panel.s.panelId <- panelId++ - } -} - -void function ResetPanels() -{ - foreach ( entity panel in GetAllControlPanels() ) - SetTeam( panel, TEAM_UNASSIGNED ) -} - -void function FastballInitPlayer( entity player ) -{ - foreach ( entity panel in GetAllControlPanels() ) - Remote_CallFunction_NonReplay( player, "ServerCallback_FastballUpdatePanelRui", panel.GetEncodedEHandle(), panel.s.panelId ) -} - -void function FastballAddPanelSpawnsForLevel( string level, array<vector> positionsAndOrigins ) -{ - if ( GetMapName() != level ) - return - - for ( int i = 0; i < positionsAndOrigins.len(); i += 2 ) - { - Point spawnPoint - spawnPoint.origin = positionsAndOrigins[ i ] - spawnPoint.angles = positionsAndOrigins[ i + 1 ] - - file.panelSpawns.append( spawnPoint ) - } -} - -entity function CreatePanel( vector origin, vector angles ) -{ - entity panel = CreateEntity( "prop_control_panel" ) - panel.SetValueForModelKey( $"models/communication/terminal_usable_imc_01.mdl" ) - panel.SetOrigin( origin ) - panel.SetAngles( angles ) - panel.kv.solid = SOLID_VPHYSICS - DispatchSpawn( panel ) - - panel.SetModel( $"models/communication/terminal_usable_imc_01.mdl" ) - panel.s.onPlayerFinishesUsing_func = FastballOnPanelHacked - - Highlight_SetNeutralHighlight( panel, "sp_enemy_pilot" ) - - return panel -} - -// control panel code isn't very statically typed, pain -function FastballOnPanelHacked( panel, player, success ) -{ - expect entity( panel ) - expect entity( player ) - expect bool( success ) - - if ( !success ) - return - - print( panel + " was hacked by " + player ) - PanelFlipsToPlayerTeamAndUsableByEnemies( panel, player ) - player.SetPlayerGameStat( PGS_ASSAULT_SCORE, player.GetPlayerGameStat( PGS_ASSAULT_SCORE ) + 1 ) - - foreach ( entity otherPlayer in GetPlayerArray() ) - Remote_CallFunction_NonReplay( otherPlayer, "ServerCallback_FastballPanelHacked", panel.GetEncodedEHandle(), panel.s.panelId, player.GetEncodedEHandle() ) - - // respawn dead players - foreach ( entity deadPlayer in GetPlayerArrayOfTeam( player.GetTeam() ) ) - { - if ( !IsAlive( deadPlayer ) ) - { - deadPlayer.SetOrigin( player.GetOrigin() ) - deadPlayer.RespawnPlayer( null ) - Remote_CallFunction_NonReplay( deadPlayer, "ServerCallback_FastballRespawnPlayer" ) - } - } -} - -void function FastballOnPlayerKilled( entity victim, entity attacker, var damageInfo ) -{ - if ( !victim.IsPlayer() || GetGameState() != eGameState.Playing ) - return - - if ( GetPlayerArrayOfTeam_Alive( victim.GetTeam() ).len() == 0 ) - SetWinner( GetOtherTeam( victim.GetTeam() ) ) -} - -int function FastballDecideWinner() -{ - int militiaPanels - int imcPanels - - foreach ( entity panel in GetAllControlPanels() ) - { - if ( panel.GetTeam() == TEAM_MILITIA ) - militiaPanels++ - else if ( panel.GetTeam() == TEAM_IMC ) - imcPanels++ - } - - if ( militiaPanels > imcPanels ) - return TEAM_MILITIA - else if ( imcPanels > militiaPanels ) - return TEAM_IMC - - return TEAM_UNASSIGNED -}
\ No newline at end of file diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_fastball_intro.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_fastball_intro.gnut deleted file mode 100644 index 75482558..00000000 --- a/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_fastball_intro.gnut +++ /dev/null @@ -1,201 +0,0 @@ -untyped -global function GamemodeFastballIntroSetup -global function FastballAddBuddySpawnForLevel - -struct { - float introStartTime - - table< int, Point > buddySpawns - entity militiaBuddy - entity imcBuddy - - table<entity, bool> playersHoldingJump -} file - -void function GamemodeFastballIntroSetup() -{ - RegisterSignal( "fastball_start_throw" ) - RegisterSignal( "fastball_release" ) - - AddCallback_GameStateEnter( eGameState.Prematch, OnPrematchStart ) - AddCallback_OnClientConnected( AddPlayerToFastballIntro ) -} - -void function FastballAddBuddySpawnForLevel( string level, int team, vector origin, vector angles ) -{ - if ( GetMapName() != level ) - return - - Point spawnPoint - spawnPoint.origin = origin - spawnPoint.angles = angles - - file.buddySpawns[ team ] <- spawnPoint -} - -void function OnPrematchStart() -{ - ClassicMP_OnIntroStarted() - - file.introStartTime = Time() - file.playersHoldingJump = {} // clear it - - Point militiaBuddySpawn - Point imcBuddySpawn - - // figure out positions if there's none manually specified - if ( file.buddySpawns.len() == 0 ) - { - array<entity> militiaSpawns - array<entity> imcSpawns - - foreach ( entity spawnpoint in GetEntArrayByClass_Expensive( "info_spawnpoint_titan_start" ) ) - { - // trace from top to bottom - float result = TraceHullSimple( spawnpoint.GetOrigin() + < 0, 0, 250 >, spawnpoint.GetOrigin(), < -200, -200, 0 >, < 200, 200, 400 >, null ) - - // don't need to trace much, as long as it's over 0 that means it fits - // cases where it's over 0 but less than 1 are usually caused by terrain - if ( result > 0 ) - { - if ( spawnpoint.GetTeam() == TEAM_MILITIA ) - militiaSpawns.append( spawnpoint ) - else - imcSpawns.append( spawnpoint ) - } - } - - entity milititaSpawnEnt = militiaSpawns[ RandomInt( militiaSpawns.len() ) ] - militiaBuddySpawn.origin = milititaSpawnEnt.GetOrigin() - militiaBuddySpawn.angles = milititaSpawnEnt.GetAngles() - - entity imcSpawnEnt = imcSpawns[ RandomInt( imcSpawns.len() ) ] - imcBuddySpawn.origin = imcSpawnEnt.GetOrigin() - imcBuddySpawn.angles = imcSpawnEnt.GetAngles() - } - else - { - militiaBuddySpawn = file.buddySpawns[ TEAM_MILITIA ] - imcBuddySpawn = file.buddySpawns[ TEAM_IMC ] - } - - file.militiaBuddy = CreatePropDynamic( $"models/titans/buddy/titan_buddy.mdl" ) - file.militiaBuddy.SetOrigin( militiaBuddySpawn.origin ) - file.militiaBuddy.SetAngles( militiaBuddySpawn.angles ) - thread AnimateBuddy( file.militiaBuddy ) - - file.imcBuddy = CreatePropDynamic( $"models/titans/buddy/titan_buddy.mdl" ) - file.imcBuddy.SetOrigin( imcBuddySpawn.origin ) - file.imcBuddy.SetAngles( imcBuddySpawn.angles ) - thread AnimateBuddy( file.imcBuddy ) - - foreach ( entity player in GetPlayerArray() ) - thread FastballPlayer( player ) -} - -void function AnimateBuddy( entity buddy ) -{ - print( "buddy spawn at " + buddy.GetOrigin() + " " + buddy.GetAngles() ) - - thread PlayAnim( buddy, "bt_beacon_fastball_throw_end" ) - - // play dialogue at the right time - buddy.WaitSignal( "fastball_start_throw" ) - float diagDuration = EmitSoundOnEntity( buddy, "diag_sp_spoke1_BE117_04_01_mcor_bt" ) // trust me - StartParticleEffectOnEntity( buddy, GetParticleSystemIndex( $"P_BT_eye_SM" ), FX_PATTACH_POINT_FOLLOW, buddy.LookupAttachment( "EYEGLOW" ) ) - - wait diagDuration - if ( GetGameState() != eGameState.Playing ) - ClassicMP_OnIntroFinished() - - buddy.WaitSignal( "fastball_release" ) - wait 5.0 - buddy.Destroy() -} - -void function AddPlayerToFastballIntro( entity player ) -{ - if ( GetGameState() == eGameState.Prematch ) - thread FastballPlayer( player ) -} - -void function FastballPlayer( entity player ) -{ - player.EndSignal( "OnDeath" ) - player.EndSignal( "OnDestroy" ) - - OnThreadEnd( function() : ( player ) - { - RemoveCinematicFlag( player, CE_FLAG_CLASSIC_MP_SPAWNING ) - player.ClearParent() - ClearPlayerAnimViewEntity( player ) - player.DeployWeapon() - player.PlayerCone_Disable() - }) - - FirstPersonSequenceStruct throwSequence - throwSequence.attachment = "REF" - throwSequence.useAnimatedRefAttachment = true - throwSequence.hideProxy = true - throwSequence.viewConeFunction = ViewConeFastball // this seemingly does not trigger for some reason - throwSequence.firstPersonAnim = "ptpov_beacon_fastball_throw_end" - // mp models seemingly have no 3p animation for this - throwSequence.firstPersonBlendOutTime = 0.0 - throwSequence.teleport = true - throwSequence.setInitialTime = Time() - file.introStartTime - - // get our buddy - entity buddy - if ( player.GetTeam() == TEAM_MILITIA ) - buddy = file.militiaBuddy - else - buddy = file.imcBuddy - - // respawn the player - player.SetOrigin( buddy.GetOrigin() ) - player.RespawnPlayer( null ) - player.Hide() - player.HolsterWeapon() - - // hide hud, fade screen out from black - AddCinematicFlag( player, CE_FLAG_CLASSIC_MP_SPAWNING ) - ScreenFadeFromBlack( player, 0.5, 0.5 ) - - // start fp sequence - thread FirstPersonSequence( throwSequence, player, buddy ) - - // manually do this because i can't get viewconefastball to work - player.PlayerCone_FromAnim() - player.PlayerCone_SetMinYaw( -50 ) - player.PlayerCone_SetMaxYaw( 25 ) - player.PlayerCone_SetMinPitch( -15 ) - player.PlayerCone_SetMaxPitch( 15 ) - - buddy.WaitSignal( "fastball_start_throw" ) - // lock in their final angles at this point - vector throwVel = AnglesToForward( player.EyeAngles() ) * 950 - throwVel.z = 675.0 - - // wait for it to finish - buddy.WaitSignal( "fastball_release" ) - - if ( player.IsInputCommandHeld( IN_JUMP ) ) - throwVel.z = 850.0 - - // have to correct this manually here since due to no 3p animation our position isn't set right during this sequence - player.SetOrigin( buddy.GetAttachmentOrigin( buddy.LookupAttachment( "FASTBALL_R" ) ) ) - player.Show() - player.SetVelocity( throwVel ) - - TryGameModeAnnouncement( player ) -} - -void function PlayerHoldingJumpInIntro( entity player ) -{ - file.playersHoldingJump[ player ] <- true -} - -void function PlayerNoLongerHoldingJumpInIntro( entity player ) -{ - file.playersHoldingJump[ player ] <- false -}
\ No newline at end of file diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_gg.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_gg.gnut deleted file mode 100644 index b9ee40f1..00000000 --- a/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_gg.gnut +++ /dev/null @@ -1,114 +0,0 @@ -global function GamemodeGG_Init - -void function GamemodeGG_Init() -{ - SetSpawnpointGamemodeOverride( FFA ) - - SetShouldUseRoundWinningKillReplay( true ) - Evac_SetEnabled( false ) - SetLoadoutGracePeriodEnabled( false ) // prevent modifying loadouts with grace period - SetWeaponDropsEnabled( false ) - Riff_ForceTitanAvailability( eTitanAvailability.Never ) - Riff_ForceBoostAvailability( eBoostAvailability.Disabled ) - - AddCallback_OnPlayerRespawned( OnPlayerRespawned ) - AddCallback_OnPlayerKilled( OnPlayerKilled ) - - AddCallback_GameStateEnter( eGameState.WinnerDetermined, OnWinnerDetermined ) -} - -void function OnPlayerRespawned( entity player ) -{ - UpdateLoadout( player ) - thread OnPlayerRespawned_Threaded( player ) -} - -void function OnPlayerRespawned_Threaded( entity player ) -{ - // bit of a hack, need to rework earnmeter code to have better support for completely disabling it - // rn though this just waits for earnmeter code to set the mode before we set it back - WaitFrame() - PlayerEarnMeter_SetMode( player, eEarnMeterMode.DISABLED ) -} - -void function OnPlayerKilled( entity victim, entity attacker, var damageInfo ) -{ - if ( !victim.IsPlayer() || !attacker.IsPlayer() || GetGameState() != eGameState.Playing ) - return - - if ( attacker == victim ) // suicide - { - string message = victim.GetPlayerName() + " committed suicide." - foreach ( entity player in GetPlayerArray() ) - SendHudMessage( player, message, -1, 0.4, 255, 0, 0, 0, 0, 3, 0.15 ) - - if ( GameRules_GetTeamScore( victim.GetTeam() ) != 0 ) - { - AddTeamScore( victim.GetTeam(), -1 ) // get absolutely fucking destroyed lol - victim.AddToPlayerGameStat( PGS_ASSAULT_SCORE, -1 ) - } - } - else - { - if ( DamageInfo_GetDamageSourceIdentifier( damageInfo ) != eDamageSourceId.melee_pilot_emptyhanded ) - { - AddTeamScore( attacker.GetTeam(), 1 ) - attacker.AddToPlayerGameStat( PGS_ASSAULT_SCORE, 1 ) - UpdateLoadout( attacker ) - } - - if ( DamageInfo_GetDamageSourceIdentifier( damageInfo ) == eDamageSourceId.human_execution ) - { - string message = victim.GetPlayerName() + " got executed." - foreach ( entity player in GetPlayerArray() ) - SendHudMessage( player, message, -1, 0.4, 255, 0, 0, 0, 0, 3, 0.15 ) - - if ( GameRules_GetTeamScore( victim.GetTeam() ) != 0 ) - { - AddTeamScore( victim.GetTeam(), -1 ) // get absolutely fucking destroyed lol - victim.AddToPlayerGameStat( PGS_ASSAULT_SCORE, -1 ) - } - } - } -} - -void function UpdateLoadout( entity player ) -{ - // todo: honestly, this should be reworked to use PilotLoadoutDefs instead of directly modifying weapons and shit - - int currentWeaponIndex = GameRules_GetTeamScore( player.GetTeam() ) - array<GunGameWeapon> weapons = GetGunGameWeapons() - - if ( currentWeaponIndex >= weapons.len() ) - currentWeaponIndex = weapons.len() - 1 - - if ( currentWeaponIndex > 18 ) // play end of game music for special weapons - PlayMusicToAll( eMusicPieceID.LEVEL_LAST_MINUTE ) // this *shouldn't* overlap if done multiple times - - GunGameWeapon weapon = weapons[ currentWeaponIndex ] - - foreach ( entity weapon in player.GetMainWeapons() ) - player.TakeWeaponNow( weapon.GetWeaponClassName() ) - - foreach ( entity weapon in player.GetOffhandWeapons() ) - player.TakeWeaponNow( weapon.GetWeaponClassName() ) - - if ( weapon.offhandSlot != -1 ) - { - // TEMP: give archer so player so player has a weapon which lets them use offhands - // need to replace this with a custom empty weapon at some point - player.GiveWeapon( "mp_weapon_rocket_launcher" ) - - player.GiveOffhandWeapon( weapon.weapon, weapon.offhandSlot, weapon.mods ) - } - else - player.GiveWeapon( weapon.weapon, weapon.mods ) - - player.GiveOffhandWeapon( "melee_pilot_emptyhanded", OFFHAND_MELEE ) -} - -void function OnWinnerDetermined() -{ - SetRespawnsEnabled( false ) - SetKillcamsEnabled( false ) -}
\ No newline at end of file diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_inf.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_inf.gnut deleted file mode 100644 index 8706d53b..00000000 --- a/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_inf.gnut +++ /dev/null @@ -1,179 +0,0 @@ -global function GamemodeInfection_Init - -struct { - bool hasHadFirstInfection = false - array<entity> playersToNotifyOfInfection -} file - -void function GamemodeInfection_Init() -{ - SetSpawnpointGamemodeOverride( FFA ) - SetLoadoutGracePeriodEnabled( false ) // prevent modifying loadouts with grace period - SetWeaponDropsEnabled( false ) - Riff_ForceTitanAvailability( eTitanAvailability.Never ) - Riff_ForceBoostAvailability( eBoostAvailability.Disabled ) - - AddCallback_OnClientConnected( InfectionInitPlayer ) - AddCallback_OnPlayerKilled( InfectionOnPlayerKilled ) - AddCallback_OnPlayerRespawned( RespawnInfected ) - AddCallback_GameStateEnter( eGameState.Playing, SelectFirstInfected ) - - SetTimeoutWinnerDecisionFunc( TimeoutCheckSurvivors ) -} - -void function InfectionInitPlayer( entity player ) -{ - if ( GetGameState() < eGameState.Playing ) - SetTeam( player, INFECTION_TEAM_SURVIVOR ) - else - InfectPlayer( player ) -} - -void function SelectFirstInfected() -{ - thread SelectFirstInfectedDelayed() -} - -void function SelectFirstInfectedDelayed() -{ - wait 10.0 + RandomFloat( 5.0 ) - - array<entity> players = GetPlayerArray() - entity infected = players[ RandomInt( players.len() ) ] - - InfectPlayer( infected ) - RespawnInfected( infected ) -} - -void function InfectionOnPlayerKilled( entity victim, entity attacker, var damageInfo ) -{ - if ( !victim.IsPlayer() || GetGameState() != eGameState.Playing ) - return - - if ( victim.GetTeam() == INFECTION_TEAM_SURVIVOR ) - InfectPlayer( victim ) - - if ( attacker.IsPlayer() ) - attacker.SetPlayerGameStat( PGS_ASSAULT_SCORE, attacker.GetPlayerGameStat( PGS_ASSAULT_SCORE ) + 1 ) -} - -void function InfectPlayer( entity player ) -{ - SetTeam( player, INFECTION_TEAM_INFECTED ) - player.SetPlayerGameStat( PGS_ASSAULT_SCORE, 0 ) // reset kills - file.playersToNotifyOfInfection.append( player ) - - // check how many survivors there are - array<entity> survivors = GetPlayerArrayOfTeam( INFECTION_TEAM_SURVIVOR ) - if ( survivors.len() == 0 ) - SetWinner( INFECTION_TEAM_INFECTED ) - else if ( survivors.len() == 1 ) - SetLastSurvivor( survivors[ 0 ] ) - - if ( !file.hasHadFirstInfection ) - { - file.hasHadFirstInfection = true - - foreach ( entity otherPlayer in GetPlayerArray() ) - if ( player != otherPlayer ) - Remote_CallFunction_NonReplay( otherPlayer, "ServerCallback_AnnounceFirstInfected", player.GetEncodedEHandle() ) - - PlayMusicToAll( eMusicPieceID.GAMEMODE_1 ) - } -} - -void function RespawnInfected( entity player ) -{ - if ( player.GetTeam() != INFECTION_TEAM_INFECTED ) - return - - // notify newly infected players of infection - if ( file.playersToNotifyOfInfection.contains( player ) ) - { - Remote_CallFunction_NonReplay( player, "ServerCallback_YouAreInfected" ) - file.playersToNotifyOfInfection.remove( file.playersToNotifyOfInfection.find( player ) ) - } - - // set camo to pond scum - player.SetSkin( 1 ) - player.SetCamo( 110 ) - - // stats for infected - StimPlayer( player, 9999.9 ) // can't do endless since we don't get the visual effect in endless - player.kv.airAcceleration = 2500 - - // scale health with num of infected, with 50 as base health - player.SetMaxHealth( ( GetPlayerArrayOfTeam( INFECTION_TEAM_SURVIVOR ).len() + 1 ) * 10 ) - - // set loadout - foreach ( entity weapon in player.GetMainWeapons() ) - player.TakeWeaponNow( weapon.GetWeaponClassName() ) - - foreach ( entity weapon in player.GetOffhandWeapons() ) - player.TakeWeaponNow( weapon.GetWeaponClassName() ) - - // TEMP: give archer so player so player has a weapon which lets them use offhands - // need to replace this with a custom empty weapon at some point - //player.GiveWeapon( "mp_weapon_rocket_launcher" ) - player.GiveWeapon( "mp_weapon_mgl" ) - player.GiveOffhandWeapon( "melee_pilot_emptyhanded", OFFHAND_MELEE ) - - thread PlayInfectedSounds( player ) -} - -void function PlayInfectedSounds( entity player ) -{ - player.EndSignal( "OnDeath" ) - player.EndSignal( "OnDestroy" ) - - float nextRandomSound - while ( true ) - { - WaitFrame() - - int meleeState = player.PlayerMelee_GetState() - if ( nextRandomSound < Time() || meleeState != 0 ) - { - string selectedSound - if ( CoinFlip() ) - selectedSound = "prowler_vocal_attack" - else - selectedSound = "prowler_vocal_attackmiss" - - bool canSeeSurvivor - foreach ( entity survivor in GetPlayerArrayOfTeam( INFECTION_TEAM_SURVIVOR ) ) - if ( TraceLineSimple( player.GetOrigin(), survivor.GetOrigin(), survivor ) == 1.0 ) - canSeeSurvivor = true - - // _int sounds are less agressive so only play them if we aren't in some sorta fight - if ( player.GetHealth() == player.GetMaxHealth() || !canSeeSurvivor || meleeState != 0 ) - selectedSound += "_int" - - EmitSoundOnEntity( player, selectedSound ) - - nextRandomSound = Time() + max( 2.5, RandomFloat( 12.0 ) ) - while ( player.PlayerMelee_GetState() != 0 ) // need to ensure this is updated - WaitFrame() - } - } -} - -void function SetLastSurvivor( entity player ) -{ - foreach ( entity otherPlayer in GetPlayerArray() ) - Remote_CallFunction_NonReplay( otherPlayer, "ServerCallback_AnnounceLastSurvivor", player.GetEncodedEHandle() ) - - Highlight_SetEnemyHighlight( player, "enemy_sonar" ) - thread CreateTitanForPlayerAndHotdrop( player, GetTitanReplacementPoint( player, false ) ) - - if ( GameTime_TimeLeftSeconds() > 45 ) - SetServerVar( "gameEndTime", Time() + 45.0 ) -} - -int function TimeoutCheckSurvivors() -{ - if ( GetPlayerArrayOfTeam( INFECTION_TEAM_SURVIVOR ).len() > 0 ) - return INFECTION_TEAM_SURVIVOR - - return INFECTION_TEAM_INFECTED -}
\ No newline at end of file diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_kr.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_kr.gnut deleted file mode 100644 index cf9d6bc5..00000000 --- a/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_kr.gnut +++ /dev/null @@ -1,126 +0,0 @@ -global function GamemodeKR_Init - -struct { - float currentHighestKillraceAmount - int currentKillraceScore - entity currentRacer - array<vector> flagSpawnPoints -} file - -void function GamemodeKR_Init() -{ - PrecacheModel( CTF_FLAG_MODEL ) - - SetSpawnpointGamemodeOverride( FFA ) - - Evac_SetEnabled( false ) - Riff_ForceTitanAvailability( eTitanAvailability.Never ) - Riff_ForceBoostAvailability( eBoostAvailability.Disabled ) - - AddSpawnCallback( "info_hardpoint", AddFlagSpawnPoint ) - - AddCallback_OnPlayerKilled( OnPlayerKilled ) - AddCallback_OnTouchHealthKit( "item_flag", StartPlayerKillrace ) - - AddCallback_GameStateEnter( eGameState.Playing, StartKillraceSpawnThink ) -} - -void function AddFlagSpawnPoint( entity hardpoint ) -{ - if ( hardpoint.HasKey( "hardpointGroup" ) && ( hardpoint.kv.hardpointGroup == "A" || hardpoint.kv.hardpointGroup == "B" || hardpoint.kv.hardpointGroup == "C" ) ) - file.flagSpawnPoints.append( hardpoint.GetOrigin() ) -} - -void function OnPlayerKilled( entity victim, entity attacker, var damageInfo ) -{ - if ( !victim.IsPlayer() || !attacker.IsPlayer() || attacker == victim ) - return - - float killRaceTime = attacker.GetPlayerNetTime( "killRaceTime" ) + 5.0 - attacker.SetPlayerNetTime( "killRaceTime", killRaceTime ) - if ( killRaceTime > file.currentHighestKillraceAmount ) - file.currentHighestKillraceAmount = killRaceTime - if ( file.currentRacer != null ) - file.currentKillraceScore++ -} - -bool function StartPlayerKillrace( entity player, entity flag ) -{ - float killRaceTime = player.GetPlayerNetTime( "killRaceTime" ) - if ( killRaceTime > 0.0 ) - { - thread PlayerKillrace( player, killRaceTime ) - return true // delete the flag entity - } - - return false // keep it alive -} - -void function PlayerKillrace( entity player, float raceTime ) -{ - file.currentKillraceScore = 0 - file.currentRacer = player - int oldMaxHealth = player.GetMaxHealth() - - player.SetMaxHealth( oldMaxHealth * 10 ) - player.SetHealth( player.GetMaxHealth() ) - - foreach ( entity weapon in player.GetMainWeapons() ) - foreach ( string mod in GetWeaponBurnMods( weapon.GetWeaponClassName() ) ) - weapon.AddMod( mod ) - - foreach ( entity otherPlayer in GetPlayerArray() ) - Remote_CallFunction_NonReplay( otherPlayer, "ServerCallback_NewKillRacer", player.GetEncodedEHandle(), Time() + raceTime ) - - float raceEnd = Time() + raceTime - while ( raceEnd > Time() && IsAlive( player ) ) - WaitFrame() - - player.SetPlayerNetTime( "killRaceTime", 0.0 ) - player.SetMaxHealth( oldMaxHealth ) - - foreach ( entity weapon in player.GetMainWeapons() ) - foreach ( string mod in GetWeaponBurnMods( weapon.GetWeaponClassName() ) ) - weapon.RemoveMod( mod ) - - foreach ( entity otherPlayer in GetPlayerArray() ) - Remote_CallFunction_NonReplay( otherPlayer, "ServerCallback_EndKillrace", player.GetEncodedEHandle(), file.currentKillraceScore ) - - if ( GameRules_GetTeamScore( player.GetTeam() ) < file.currentKillraceScore ) - { - GameRules_SetTeamScore( player.GetTeam(), file.currentKillraceScore ) - player.SetPlayerGameStat( PGS_ASSAULT_SCORE, file.currentKillraceScore ) - } - - thread KillraceSpawnThink() // go to spawn next flag -} - -void function StartKillraceSpawnThink() -{ - thread KillraceSpawnThink() -} - -void function KillraceSpawnThink() -{ - file.currentHighestKillraceAmount = 0 - file.currentRacer = null - file.currentKillraceScore = 0 - float time = Time() - while ( time + 20.0 > Time() && file.currentHighestKillraceAmount < 25 ) - WaitFrame() - - vector spawnpos = file.flagSpawnPoints[ RandomInt( file.flagSpawnPoints.len() ) ] - foreach ( entity player in GetPlayerArray() ) - Remote_CallFunction_NonReplay( player, "ServerCallback_FlagSpawnIncoming", spawnpos.x, spawnpos.y, spawnpos.z, Time() + 15 ) - - wait 15.0 - - // create a flag - entity flag = CreateEntity( "item_flag" ) - flag.SetValueForModelKey( CTF_FLAG_MODEL ) - SetTargetName( flag, "krflag" ) - DispatchSpawn( flag ) - flag.SetModel( CTF_FLAG_MODEL ) - flag.SetOrigin( spawnpos + < 0, 0, flag.GetBoundingMaxs().z / 2 > ) // get it out of the ground - flag.SetVelocity( < 0, 0, 1 > ) // make it do gravity again -}
\ No newline at end of file diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_sbox.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_sbox.gnut deleted file mode 100644 index 27581aea..00000000 --- a/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_sbox.gnut +++ /dev/null @@ -1,49 +0,0 @@ -untyped -global function GamemodeSbox_Init - -struct { - array<entity> spawnpoints -} file - -void function GamemodeSbox_Init() -{ - SetConVarInt( "sv_cheats", 1 ) // cheats on by default - - // cache spawnpoints - //file.spawnpoints = GetEntArrayByClass_Expensive( "info_spawnpoint_human" ) - // todo just use a spawn callback for this rather than weird late cache in spawn - - AddCallback_OnClientConnected( SboxSpawnPlayer ) - AddDeathCallback( "player", SboxRespawnPlayer ) -} - -void function SboxSpawnPlayer( entity player ) -{ - if ( player.GetPlayerSettings() == "spectator" ) // if they haven't spawned yet - player.SetPlayerSettings( "pilot_grapple_male" ) - - if ( file.spawnpoints.len() == 0 ) // have to cache late rather than on init due to spawnpoints not existing in init - file.spawnpoints = GetEntArrayByClass_Expensive( "info_spawnpoint_human" ) - - if ( GetGameState() != eGameState.Playing ) // hacky but can't set this in init either - SetGameState( eGameState.Playing ) - - entity spawnpoint = file.spawnpoints[ RandomInt( file.spawnpoints.len() ) ] - - ScreenFadeFromBlack( player, 0.0, 0.0 ) // HACK before non-classicmp intros are ready, remove the blackscreen we get from waitingforplayers - player.RespawnPlayer( spawnpoint ) - player.GiveWeapon( "mp_weapon_toolgun" ) -} - -void function SboxRespawnPlayer( entity player, var damageInfo ) -{ - thread SboxRespawnPlayerThreaded( player ) -} - -void function SboxRespawnPlayerThreaded( entity player ) -{ - // todo: replace this with real respawn logic when that's ready - - wait 2.5 - SboxSpawnPlayer( player ) -}
\ No newline at end of file diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_tt.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_tt.gnut deleted file mode 100644 index 6a53ef87..00000000 --- a/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_tt.gnut +++ /dev/null @@ -1,71 +0,0 @@ -global function GamemodeTT_Init - -struct { - entity lastPlayerDropped -} file - -void function GamemodeTT_Init() -{ - SetSpawnpointGamemodeOverride( TEAM_DEATHMATCH ) - Riff_ForceTitanAvailability( eTitanAvailability.Never ) - - AddCallback_GameStateEnter( eGameState.Playing, OnEnterPlaying ) - - AddCallback_OnPlayerKilled( OnPlayerKilled ) - AddDeathCallback( "npc_titan", OnTitanKilled ) -} - -void function OnEnterPlaying() -{ - thread DropRandomTitan() -} - -void function DropRandomTitan() -{ - array<entity> players = GetPlayerArray() - - if ( players.len() == 1 ) - file.lastPlayerDropped = null // don't wanna loop forever if only 1 player - - entity titanPlayer - do { - titanPlayer = players[ RandomInt( players.len() ) ] - } while ( titanPlayer == file.lastPlayerDropped ) - - DropTitanForPlayer( titanPlayer, 5.0 ) -} - -void function DropTitanForPlayer( entity player, float delay ) -{ - wait delay - - file.lastPlayerDropped = player - CreateTitanForPlayerAndHotdrop( player, GetTitanReplacementPoint( player, false ) ) -} - -void function AttemptToDropTitanForKill( entity victim, entity attacker, var damageInfo ) -{ - if ( !victim.IsTitan() ) - return - - if ( !attacker.IsPlayer() || victim == attacker ) - thread DropRandomTitan() - else - thread DropTitanForPlayer( attacker, 2.0 ) -} - -void function OnPlayerKilled( entity victim, entity attacker, var damageInfo ) -{ - if ( victim.IsTitan() ) - AttemptToDropTitanForKill( victim, attacker, damageInfo ) - else if ( attacker.IsTitan() ) - { - AddTeamScore( attacker.GetTeam(), 1 ) - } -} - -void function OnTitanKilled( entity victim, var damageInfo ) -{ - if ( IsPetTitan( victim ) ) - AttemptToDropTitanForKill( victim, DamageInfo_GetAttacker( damageInfo ), damageInfo ) -}
\ No newline at end of file diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/_riff_instagib.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/_riff_instagib.gnut deleted file mode 100644 index b3868359..00000000 --- a/Northstar.Custom/scripts/vscripts/gamemodes/_riff_instagib.gnut +++ /dev/null @@ -1,65 +0,0 @@ -global function RiffInstagib_Init - -struct { - table<entity, int> playerWeapons - array<string> instagibWeapons -} file - -void function RiffInstagib_Init() -{ - if ( GetCurrentPlaylistVarInt( "riff_instagib", 0 ) == 0 ) - return - - SetLoadoutGracePeriodEnabled( false ) - SetWeaponDropsEnabled( false ) - - file.instagibWeapons = [ - "mp_weapon_sniper", - "mp_weapon_wingman", - "mp_weapon_defender", - "mp_weapon_arena3", - "mp_weapon_wingman_n", - "mp_weapon_doubletake", - ] - file.instagibWeapons.randomize() - - AddCallback_OnPlayerRespawned( InstagibSetWeapons ) - AddCallback_OnPlayerKilled( InstagibCycleWeaponsForKill ) - AddCallback_OnClientDisconnected( InstagibCleanupClient ) -} - -void function InstagibSetWeapons( entity player ) -{ - if ( !( player in file.playerWeapons ) ) - file.playerWeapons[ player ] <- 0 - - player.SetMaxHealth( 1 ) - InstagibUpdateWeapons( player ) -} - -void function InstagibUpdateWeapons( entity player ) -{ - foreach( entity weapon in player.GetMainWeapons() ) - player.TakeWeaponNow( weapon.GetWeaponClassName() ) - - player.TakeWeaponNow( player.GetOffhandWeapon( OFFHAND_RIGHT ).GetWeaponClassName() ) - if ( !HasOffhandWeapon( player, "mp_weapon_grenade_sonar" ) ) - player.GiveOffhandWeapon( "mp_weapon_grenade_sonar", OFFHAND_RIGHT ) - - player.GiveWeapon( file.instagibWeapons[ file.playerWeapons[ player ] ] ) -} - -void function InstagibCycleWeaponsForKill( entity victim, entity attacker, var damageInfo ) -{ - if ( !victim.IsPlayer() || !attacker.IsPlayer() || victim == attacker ) - return - - file.playerWeapons[ attacker ] = ( file.playerWeapons[ attacker ] + 1 ) % file.instagibWeapons.len() - InstagibUpdateWeapons( attacker ) -} - -void function InstagibCleanupClient( entity player ) -{ - if ( player in file.playerWeapons ) - delete file.playerWeapons[ player ] -}
\ No newline at end of file diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_arena.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_arena.gnut deleted file mode 100644 index a0e8618f..00000000 --- a/Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_arena.gnut +++ /dev/null @@ -1,35 +0,0 @@ -global function ClGameModeArena_Init -global function ServerCallback_CreateMoneyParticles - -struct { - var moneyRui -} file - -void function ClGameModeArena_Init() -{ - AddCallback_OnClientScriptInit( CreateArenaUI ) -} - -void function CreateArenaUI( entity player ) -{ - var rui = CreateCockpitRui( $"ui/fd_score_splash.rpak", 500 ) - RuiTrackInt( rui, "pointValue", player, RUI_TRACK_SCRIPT_NETWORK_VAR_INT, GetNetworkedVariableIndex( "FD_money" ) ) - RuiTrackInt( rui, "pointStack", player, RUI_TRACK_SCRIPT_NETWORK_VAR_INT, GetNetworkedVariableIndex( "FD_money256" ) ) - file.moneyRui = rui -} - -void function ServerCallback_CreateMoneyParticles( int playerHandle, int amount ) -{ - // largely taken from cl_gamemode_fd - entity player = GetEntityFromEncodedEHandle( playerHandle ) - - vector randDir2D = < RandomFloatRange( -1, 1 ), 1, 0 > - randDir2D = Normalize( randDir2D ) - - var rui = RuiCreate( $"ui/at_score_popup.rpak", clGlobal.topoFullScreen, RUI_DRAW_HUD, 100 ) - RuiSetInt( rui, "scoreVal", amount ) - RuiSetGameTime( rui, "startTime", Time() ) - RuiSetFloat3( rui, "pos", player.EyePosition() ) - RuiSetFloat2( rui, "driftDir", randDir2D ) - RuiSetBool( rui, "showNormalPoints", false ) -}
\ No newline at end of file diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_fastball.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_fastball.gnut deleted file mode 100644 index 80dc548a..00000000 --- a/Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_fastball.gnut +++ /dev/null @@ -1,96 +0,0 @@ -global function ClGamemodeFastball_Init -global function ServerCallback_FastballUpdatePanelRui -global function ServerCallback_FastballPanelHacked -global function ServerCallback_FastballRespawnPlayer - -struct { - var panelARui - var panelBRui - var panelCRui -} file - -void function ClGamemodeFastball_Init() -{ - ClGameState_RegisterGameStateAsset( $"ui/gamestate_info_lts.rpak" ) - - RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_INTRO, "Music_Beacon_14_BTThrowThruFirstCrane", TEAM_MILITIA ) - RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_INTRO, "Music_Beacon_14_BTThrowThruFirstCrane", TEAM_MILITIA ) - - AddCallback_OnClientScriptInit( FastballCreateRui ) -} - -void function FastballCreateRui( entity player ) -{ - file.panelARui = CreateCockpitRui( $"ui/cp_hardpoint_marker.rpak", 200 ) - file.panelBRui = CreateCockpitRui( $"ui/cp_hardpoint_marker.rpak", 200 ) - file.panelCRui = CreateCockpitRui( $"ui/cp_hardpoint_marker.rpak", 200 ) - -} - -void function ServerCallback_FastballUpdatePanelRui( int panelHandle, int id ) -{ - entity panel = GetEntityFromEncodedEHandle( panelHandle ) - var rui - if ( id == 0 ) - rui = file.panelARui - else if ( id == 1 ) - rui = file.panelBRui - else if ( id == 2 ) - rui = file.panelCRui - - RuiSetInt( rui, "hardpointId", id ) - RuiTrackFloat3( rui, "pos", panel, RUI_TRACK_OVERHEAD_FOLLOW ) - RuiSetInt( rui, "viewerTeam", GetLocalClientPlayer().GetTeam() ) - ////RuiTrackInt( rui, "cappingTeam", null, RUI_TRACK_SCRIPT_NETWORK_VAR_GLOBAL_INT, GetNetworkedVariableIndex( "panel" + id + "progress" ) ) - RuiTrackInt( rui, "hardpointTeamRelation", panel, RUI_TRACK_TEAM_RELATION_VIEWPLAYER ) - - RuiSetBool( rui, "isVisible", true ) -} - -void function ServerCallback_FastballPanelHacked( int panelHandle, int id, int capturingPlayerHandle ) -{ - ServerCallback_FastballUpdatePanelRui( panelHandle, id ) // may not be necessary, just wanna ensure this is always right - - entity panel = GetEntityFromEncodedEHandle( panelHandle ) - entity capturingPlayer = GetEntityFromEncodedEHandle( capturingPlayerHandle ) - - if ( capturingPlayer == GetLocalViewPlayer() ) - return - - string panelIdString - if ( id == 0 ) - panelIdString = "A" - if ( id == 1 ) - panelIdString = "B" - else if ( id == 2 ) - panelIdString = "C" - - AnnouncementData announcement = Announcement_Create( Localize( "#FASTBALL_PANEL_CAPTURED", capturingPlayer.GetPlayerName(), panelIdString ) ) - - if ( capturingPlayer.GetTeam() == GetLocalViewPlayer().GetTeam() ) - Announcement_SetTitleColor( announcement, < 0, 0, 1 > ) - else - Announcement_SetTitleColor( announcement, < 1, 0, 0 > ) - - Announcement_SetPurge( announcement, true ) - Announcement_SetPriority( announcement, 200 ) //Be higher priority than Titanfall ready indicator etc - Announcement_SetSoundAlias( announcement, SFX_HUD_ANNOUNCE_QUICK ) - Announcement_SetStyle( announcement, ANNOUNCEMENT_STYLE_QUICK ) - AnnouncementFromClass( GetLocalViewPlayer(), announcement ) -} - -void function ServerCallback_FastballRespawnPlayer() -{ - thread FastballRespawnPlayerEffects_Threaded() -} - -void function FastballRespawnPlayerEffects_Threaded() -{ - // sometimes this seems to get called before the player has respawned clientside, so we just wait until the client thinks they're alive - entity player = GetLocalViewPlayer() - - while ( !IsAlive( player ) ) - WaitFrame() - - StartParticleEffectOnEntity( player.GetCockpit(), GetParticleSystemIndex( $"P_pod_screen_lasers_OUT" ), FX_PATTACH_ABSORIGIN_FOLLOW, -1 ) -}
\ No newline at end of file diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_gg.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_gg.gnut deleted file mode 100644 index de8a3449..00000000 --- a/Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_gg.gnut +++ /dev/null @@ -1,26 +0,0 @@ -global function ClGamemodeGG_Init - -void function ClGamemodeGG_Init() -{ - // add ffa gamestate asset - ClGameState_RegisterGameStateAsset( $"ui/gamestate_info_ffa.rpak" ) - - // add music for mode, this is copied directly from the ffa/fra music registered in cl_music.gnut - RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_INTRO, "music_mp_freeagents_intro", TEAM_IMC ) - RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_INTRO, "music_mp_freeagents_intro", TEAM_MILITIA ) - - RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_WIN, "music_mp_freeagents_outro_win", TEAM_IMC ) - RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_WIN, "music_mp_freeagents_outro_win", TEAM_MILITIA ) - - RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_DRAW, "music_mp_freeagents_outro_lose", TEAM_IMC ) - RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_DRAW, "music_mp_freeagents_outro_lose", TEAM_MILITIA ) - - RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LOSS, "music_mp_freeagents_outro_lose", TEAM_IMC ) - RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LOSS, "music_mp_freeagents_outro_lose", TEAM_MILITIA ) - - RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_THREE_MINUTE, "music_mp_freeagents_almostdone", TEAM_IMC ) - RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_THREE_MINUTE, "music_mp_freeagents_almostdone", TEAM_MILITIA ) - - RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LAST_MINUTE, "music_mp_freeagents_lastminute", TEAM_IMC ) - RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LAST_MINUTE, "music_mp_freeagents_lastminute", TEAM_MILITIA ) -}
\ No newline at end of file diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_inf.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_inf.gnut deleted file mode 100644 index 56763bd4..00000000 --- a/Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_inf.gnut +++ /dev/null @@ -1,75 +0,0 @@ -global function ClGamemodeInfection_Init -global function ServerCallback_YouAreInfected -global function ServerCallback_AnnounceFirstInfected -global function ServerCallback_AnnounceLastSurvivor - -void function ClGamemodeInfection_Init() -{ - //ClGameState_RegisterGameStateAsset( $"ui/gamestate_info_ffa.rpak" ) - RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_INTRO, "music_beacon_8a_jumpingsuccess", TEAM_MILITIA ) - RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_INTRO, "music_beacon_8a_jumpingsuccess", TEAM_IMC ) - RegisterLevelMusicForTeam( eMusicPieceID.GAMEMODE_1, "Music_Beacon_24_BTLob", TEAM_MILITIA ) - RegisterLevelMusicForTeam( eMusicPieceID.GAMEMODE_1, "Music_Beacon_24_BTLob", TEAM_IMC ) - RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LAST_MINUTE, "music_mp_titanwar_lastminute", TEAM_MILITIA ) - RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LAST_MINUTE, "music_mp_titanwar_lastminute", TEAM_IMC ) - RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_WIN, "music_mp_freeagents_outro_lose", TEAM_MILITIA ) - RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_WIN, "music_mp_freeagents_outro_lose", TEAM_IMC ) - RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_DRAW, "music_mp_freeagents_outro_lose", TEAM_MILITIA ) - RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_DRAW, "music_mp_freeagents_outro_lose", TEAM_IMC ) - RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LOSS, "music_mp_freeagents_outro_lose", TEAM_MILITIA ) - RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LOSS, "music_mp_freeagents_outro_lose", TEAM_IMC ) -} - -void function ServerCallback_YouAreInfected() -{ - // heavily based on mfd code - entity localPlayer = GetLocalViewPlayer() - - StartParticleEffectOnEntity( localPlayer.GetCockpit(), GetParticleSystemIndex( $"P_MFD" ), FX_PATTACH_ABSORIGIN_FOLLOW, -1 ) - EmitSoundOnEntity( localPlayer, "UI_InGame_MarkedForDeath_PlayerMarked" ) - HideEventNotification() - AnnouncementData announcement = Announcement_Create( "#INFECTION_YOU_ARE_INFECTED" ) - Announcement_SetSubText( announcement, "#INFECTION_KILL_SURVIVORS" ) - Announcement_SetTitleColor( announcement, <1,0,0> ) - Announcement_SetPurge( announcement, true ) - Announcement_SetPriority( announcement, 200 ) //Be higher priority than Titanfall ready indicator etc - Announcement_SetSoundAlias( announcement, SFX_HUD_ANNOUNCE_QUICK ) - Announcement_SetStyle( announcement, ANNOUNCEMENT_STYLE_QUICK ) - AnnouncementFromClass( localPlayer, announcement ) -} - -void function ServerCallback_AnnounceFirstInfected( int survivorEHandle ) -{ - entity player = GetEntityFromEncodedEHandle( survivorEHandle ) - - AnnouncementData announcement = Announcement_Create( Localize( "#INFECTION_FIRST_INFECTED", player.GetPlayerName() ) ) - //Announcement_SetSubText( announcement, "#INFECTION_KILL_LAST_SURVIVOR" ) - Announcement_SetTitleColor( announcement, <1,0,0> ) - Announcement_SetPurge( announcement, true ) - Announcement_SetPriority( announcement, 200 ) //Be higher priority than Titanfall ready indicator etc - Announcement_SetSoundAlias( announcement, SFX_HUD_ANNOUNCE_QUICK ) - Announcement_SetStyle( announcement, ANNOUNCEMENT_STYLE_QUICK ) - AnnouncementFromClass( GetLocalViewPlayer(), announcement ) -} - -void function ServerCallback_AnnounceLastSurvivor( int survivorEHandle ) -{ - entity player = GetEntityFromEncodedEHandle( survivorEHandle ) - - string announcementString = Localize( "#INFECTION_LAST_SURVIVOR", player.GetPlayerName() ) - string announcementSubString = "#INFECTION_KILL_LAST_SURVIVOR" - if ( player == GetLocalViewPlayer() ) - { - announcementString = "#INFECTION_YOU_ARE_LAST_SURVIVOR" - announcementSubString = "#INFECTION_SURVIVE_LAST_SURVIVOR" - } - - AnnouncementData announcement = Announcement_Create( announcementString ) - Announcement_SetSubText( announcement, announcementSubString ) - Announcement_SetTitleColor( announcement, <1,0,0> ) - Announcement_SetPurge( announcement, true ) - Announcement_SetPriority( announcement, 200 ) //Be higher priority than Titanfall ready indicator etc - Announcement_SetSoundAlias( announcement, SFX_HUD_ANNOUNCE_QUICK ) - Announcement_SetStyle( announcement, ANNOUNCEMENT_STYLE_QUICK ) - AnnouncementFromClass( GetLocalViewPlayer(), announcement ) -}
\ No newline at end of file diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_kr.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_kr.gnut deleted file mode 100644 index 269057c7..00000000 --- a/Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_kr.gnut +++ /dev/null @@ -1,241 +0,0 @@ -global function ClGamemodeKR_Init - -global function ShowTimeGainOnKill -global function ServerCallback_FlagSpawnIncoming -global function ServerCallback_NewKillRacer -global function ServerCallback_EndKillrace - -struct { - var currentTimeRui - var currentTimeAdditionRui - var flagRui - var flagIncomingRui - var killRacerRui - - bool isCurrentlyInRace = false - float currentTimeAmount - float currentTimeLastAdditionTime - float currentTimeAdditionCombined -} file - -void function ClGamemodeKR_Init() -{ - // add ffa gamestate asset - ClGameState_RegisterGameStateAsset( $"ui/gamestate_info_ffa.rpak" ) - - // add music for mode, this is copied directly from the ffa/fra music registered in cl_music.gnut - RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_INTRO, "music_mp_freeagents_intro", TEAM_IMC ) - RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_INTRO, "music_mp_freeagents_intro", TEAM_MILITIA ) - - RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_WIN, "music_mp_freeagents_outro_win", TEAM_IMC ) - RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_WIN, "music_mp_freeagents_outro_win", TEAM_MILITIA ) - - RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_DRAW, "music_mp_freeagents_outro_lose", TEAM_IMC ) - RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_DRAW, "music_mp_freeagents_outro_lose", TEAM_MILITIA ) - - RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LOSS, "music_mp_freeagents_outro_lose", TEAM_IMC ) - RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LOSS, "music_mp_freeagents_outro_lose", TEAM_MILITIA ) - - RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_THREE_MINUTE, "music_mp_freeagents_almostdone", TEAM_IMC ) - RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_THREE_MINUTE, "music_mp_freeagents_almostdone", TEAM_MILITIA ) - - RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LAST_MINUTE, "music_mp_freeagents_lastminute", TEAM_IMC ) - RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LAST_MINUTE, "music_mp_freeagents_lastminute", TEAM_MILITIA ) - - AddCallback_OnClientScriptInit( CreateKRUI ) - AddCreateCallback( "item_flag", OnFlagCreated ) - AddDestroyCallback( "item_flag", OnFlagDestroyed ) -} - -void function CreateKRUI( entity player ) -{ - file.currentTimeRui = CreateCockpitRui( $"ui/titan_protocol_text_center.rpak", 200 ) - RuiSetInt( file.currentTimeRui, "lineNum", 1 ) - RuiSetGameTime( file.currentTimeRui, "startTime", 0.0 ) - UpdateCurrentTimeAmount() - - file.flagRui = CreateCockpitRui( $"ui/speedball_flag_marker.rpak", 200 ) - RuiSetBool( file.flagRui, "playerIsCarrying", false ) - RuiSetBool( file.flagRui, "isCarried", false ) - - file.killRacerRui = CreateCockpitRui( $"ui/mfd_target_marker.rpak", 200 ) - RuiSetBool( file.killRacerRui, "isVisible", false ) - RuiSetImage( file.killRacerRui, "markedIcon", $"rui/hud/gametype_icons/mfd/mfd_enemy" ) - RuiSetBool( file.killRacerRui, "isMarked", true ) -} - -void function OnFlagCreated( entity flag ) -{ - if ( IsValid( file.flagIncomingRui ) ) - RuiDestroy( file.flagIncomingRui ) - - RuiSetBool( file.flagRui, "isVisible", true ) - RuiTrackFloat3( file.flagRui, "pos", flag, RUI_TRACK_OVERHEAD_FOLLOW ) -} - -void function OnFlagDestroyed( entity flag ) -{ - RuiSetBool( file.flagRui, "isVisible", false ) -} - -void function ShowTimeGainOnKill( entity player, float oldVal, float newVal, bool actuallyChanged ) -{ - if ( file.isCurrentlyInRace || player != GetLocalViewPlayer() || !actuallyChanged ) - return - - if ( newVal > oldVal ) // time increase: likely given on kill - { - float amount = newVal - oldVal - - // show a combined number on the addition rui if last addition was recent enough - float additionShowAmount = amount - file.currentTimeAdditionCombined += amount - if ( Time() - file.currentTimeLastAdditionTime < 1.25 ) - amount = file.currentTimeAdditionCombined - else - { - file.currentTimeAdditionRui = CreateCockpitRui( $"ui/titan_protocol_text_center.rpak", 200 ) - RuiSetInt( file.currentTimeAdditionRui, "lineNum", 2 ) - file.currentTimeAdditionCombined = amount - } - - RuiSetString( file.currentTimeAdditionRui, "displayString", "+" + amount + "s 00ms " ) // formatted so that it lines up with other rui - RuiSetGameTime( file.currentTimeAdditionRui, "startTime", Time() ) - RuiSetGameTime( file.currentTimeAdditionRui, "endTime", Time() + 1.5 ) - - file.currentTimeLastAdditionTime = Time() - - thread UpdateFullTimeAmountAfterAdditionDone( file.currentTimeLastAdditionTime ) - } - else // time decrease either a reset or - UpdateCurrentTimeAmount() -} - -void function UpdateFullTimeAmountAfterAdditionDone( float previousAdditionTime ) -{ - wait 1.25 - - if ( previousAdditionTime == file.currentTimeLastAdditionTime ) // if not, there's been another addition since this was last updated and we'll wait for that instead - UpdateCurrentTimeAmount() -} - -void function UpdateCurrentTimeAmount( float overrideTime = -1 ) -{ - if ( overrideTime == -1 ) - file.currentTimeAmount = GetLocalViewPlayer().GetPlayerNetTime( "killRaceTime" ) - else - file.currentTimeAmount = overrideTime - - string currentTimeString - int seconds = file.currentTimeAmount.tointeger() - - string secondsString = seconds.tostring() - if ( secondsString.len() < 2 ) // pad to 2 chars - secondsString = "0" + secondsString - currentTimeString += secondsString + "s " - - string msString = ( ( file.currentTimeAmount - file.currentTimeAmount.tointeger() ) * 100 ).tostring() - if ( msString.len() < 2 ) // pad to 2 chars - msString = "0" + msString - currentTimeString += msString.slice( 0, 2 ) + "ms " - - RuiSetString( file.currentTimeRui, "displayString", currentTimeString ) - RuiSetGameTime( file.currentTimeRui, "endTime", Time() + 99999.0 ) // arbitrarily large number so this doesn't disappear -} - -void function ServerCallback_FlagSpawnIncoming( float x, float y, float z , float spawnTime ) -{ - print( "flagspawn: < " + x + ", " + y + ", " + z + " > in " + ( spawnTime - Time() ) + " seconds" ) - - AnnouncementData announcement = Announcement_Create( Localize( "#KR_FLAG_INCOMING", spawnTime.tostring() ) ) - Announcement_SetSubText( announcement, "#KR_COLLECT_FLAG" ) - Announcement_SetTitleColor( announcement, < 0, 0, 1 > ) - Announcement_SetPurge( announcement, true ) - Announcement_SetPriority( announcement, 200 ) - Announcement_SetSoundAlias( announcement, SFX_HUD_ANNOUNCE_QUICK ) - Announcement_SetStyle( announcement, ANNOUNCEMENT_STYLE_QUICK ) - AnnouncementFromClass( GetLocalViewPlayer(), announcement ) - - RuiSetFloat3( file.flagRui, "pos", < x, y, z > ) - RuiSetBool( file.flagRui, "isVisible", true ) - - file.flagIncomingRui = RuiCreate( $"ui/titanfall_timer.rpak", clGlobal.topoFullScreen, RUI_DRAW_HUD, 0 ) - RuiTrackFloat3( file.flagIncomingRui, "playerPos", GetLocalViewPlayer(), RUI_TRACK_ABSORIGIN_FOLLOW ) - RuiSetFloat3( file.flagIncomingRui, "pos", < x, y, z > + < 0, 0, 48 > ) - RuiSetGameTime( file.flagIncomingRui, "impactTime", spawnTime ) -} - -void function ServerCallback_NewKillRacer( int playerHandle, float endTime ) -{ - entity player = GetEntityFromEncodedEHandle( playerHandle ) - - string announcementMessage = Localize( "#KR_NEW_RACER", player.GetPlayerName() ) - string announcementSubMessage - if ( player == GetLocalViewPlayer() ) - { - file.isCurrentlyInRace = true - thread LerpTimeDuringRace( endTime ) - - StartParticleEffectOnEntity( player.GetCockpit(), GetParticleSystemIndex( $"P_MFD" ), FX_PATTACH_ABSORIGIN_FOLLOW, -1 ) - EmitSoundOnEntity( player, "UI_InGame_MarkedForDeath_PlayerMarked" ) - HideEventNotification() - - announcementMessage = "#KR_YOU_ARE_NEW_RACER" - announcementSubMessage = "#KR_YOU_SET_NEW_RECORD" - } - else - { - // mark the player - RuiTrackFloat3( file.killRacerRui, "pos", player, RUI_TRACK_OVERHEAD_FOLLOW ) - RuiSetBool( file.killRacerRui, "isVisible", true ) - } - - AnnouncementData announcement = Announcement_Create( announcementMessage ) - Announcement_SetSubText( announcement, announcementSubMessage ) - Announcement_SetTitleColor( announcement, < 1, 0, 0 > ) - Announcement_SetPurge( announcement, true ) - Announcement_SetPriority( announcement, 200 ) - Announcement_SetSoundAlias( announcement, SFX_HUD_ANNOUNCE_QUICK ) - Announcement_SetStyle( announcement, ANNOUNCEMENT_STYLE_QUICK ) - AnnouncementFromClass( GetLocalViewPlayer(), announcement ) -} - -void function LerpTimeDuringRace( float endTime ) -{ - while ( Time() < endTime ) - { - // manually update this here so we can get more frequent updates than what we'd get with networked vars - UpdateCurrentTimeAmount( endTime - Time() ) - WaitFrame() - } - - UpdateCurrentTimeAmount( 0.0 ) - file.isCurrentlyInRace = false -} - -void function ServerCallback_EndKillrace( int playerHandle, int score ) -{ - entity player = GetEntityFromEncodedEHandle( playerHandle ) - - vector colour = < 0, 0, 1 > - string announcementMessage = Localize( "#KR_ENEMY_KILLRACE_OVER", player.GetPlayerName() ) - string announcementSubMessage - if ( player == GetLocalViewPlayer() ) - { - StartParticleEffectOnEntity( GetLocalViewPlayer().GetCockpit(), GetParticleSystemIndex( $"P_MFD_unmark" ), FX_PATTACH_ABSORIGIN_FOLLOW, -1 ) - colour = < 1, 0, 0 > - announcementMessage = "#KR_YOUR_KILLRACE_OVER" - announcementSubMessage = Localize( "#KR_YOUR_KILLRACE_SCORE", score ) - } - - AnnouncementData announcement = Announcement_Create( announcementMessage ) - Announcement_SetSubText( announcement, announcementSubMessage ) - Announcement_SetTitleColor( announcement, colour ) - Announcement_SetPurge( announcement, true ) - Announcement_SetPriority( announcement, 200 ) - Announcement_SetSoundAlias( announcement, SFX_HUD_ANNOUNCE_QUICK ) - Announcement_SetStyle( announcement, ANNOUNCEMENT_STYLE_QUICK ) - AnnouncementFromClass( GetLocalViewPlayer(), announcement ) - - RuiSetBool( file.killRacerRui, "isVisible", false ) -}
\ No newline at end of file diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_tt.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_tt.gnut deleted file mode 100644 index b73ed958..00000000 --- a/Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_tt.gnut +++ /dev/null @@ -1,26 +0,0 @@ -global function ClGamemodeTT_Init - -void function ClGamemodeTT_Init() -{ - // register gamestate asset, this is default so not necessary but doing it anyway - ClGameState_RegisterGameStateAsset( $"ui/gamestate_info_ps.rpak" ) - - // add music for mode, this is copied directly from the attrition/tdm music registered in cl_music.gnut - RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_INTRO, "music_mp_pilothunt_intro_flyin", TEAM_IMC ) - RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_INTRO, "music_mp_pilothunt_intro_flyin", TEAM_MILITIA ) - - RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_WIN, "music_mp_pilothunt_epilogue_win", TEAM_IMC ) - RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_WIN, "music_mp_pilothunt_epilogue_win", TEAM_MILITIA ) - - RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_DRAW, "music_mp_pilothunt_epilogue_win", TEAM_IMC ) - RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_DRAW, "music_mp_pilothunt_epilogue_win", TEAM_MILITIA ) - - RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LOSS, "music_mp_pilothunt_epilogue_lose", TEAM_IMC ) - RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LOSS, "music_mp_pilothunt_epilogue_lose", TEAM_MILITIA ) - - RegisterLevelMusicForTeam( eMusicPieceID.GAMEMODE_1, "music_mp_pilothunt_almostdone", TEAM_IMC ) - RegisterLevelMusicForTeam( eMusicPieceID.GAMEMODE_1, "music_mp_pilothunt_almostdone", TEAM_MILITIA ) - - RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LAST_MINUTE, "music_mp_pilothunt_lastminute", TEAM_IMC ) - RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LAST_MINUTE, "music_mp_pilothunt_lastminute", TEAM_MILITIA ) -}
\ No newline at end of file diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_arena.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_arena.gnut deleted file mode 100644 index b634f1d3..00000000 --- a/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_arena.gnut +++ /dev/null @@ -1,58 +0,0 @@ -global function Sh_GamemodeArena_Init - -global const string GAMEMODE_ARENA = "arena" - -void function Sh_GamemodeArena_Init() -{ - // create custom gamemode - AddCallback_OnCustomGamemodesInit( CreateGamemodeArena ) - AddCallback_OnRegisteringCustomNetworkVars( ArenaRegisterNetworkVars ) -} - -void function CreateGamemodeArena() -{ - GameMode_Create( GAMEMODE_ARENA ) - GameMode_SetName( GAMEMODE_ARENA, "#GAMEMODE_arena" ) - GameMode_SetDesc( GAMEMODE_ARENA, "#PL_arena_desc" ) - GameMode_SetGameModeAnnouncement( GAMEMODE_ARENA, "gnrc_modeDesc" ) - GameMode_SetDefaultTimeLimits( GAMEMODE_ARENA, 5, 0.0 ) - GameMode_AddScoreboardColumnData( GAMEMODE_ARENA, "#SCOREBOARD_PILOT_KILLS", PGS_PILOT_KILLS, 2 ) - GameMode_SetColor( GAMEMODE_ARENA, [147, 204, 57, 255] ) - - #if SERVER - GameMode_AddServerInit( GAMEMODE_ARENA, GameModeArena_Init ) - GameMode_SetPilotSpawnpointsRatingFunc( GAMEMODE_ARENA, RateSpawnpoints_Generic ) - GameMode_SetTitanSpawnpointsRatingFunc( GAMEMODE_ARENA, RateSpawnpoints_Generic ) - #elseif CLIENT - GameMode_AddClientInit( GAMEMODE_ARENA, ClGameModeArena_Init ) - #endif - #if !UI - GameMode_SetScoreCompareFunc( GAMEMODE_ARENA, CompareAssaultScore ) - #endif -} - -void function ArenaRegisterNetworkVars() -{ - if ( GAMETYPE != GAMEMODE_ARENA ) - return - - // boost store stuff - Remote_RegisterFunction( "ServerCallback_OpenBoostStore" ) - Remote_RegisterFunction( "ServerCallback_UpdateMoney" ) - Remote_RegisterFunction( "ServerCallback_UpdateTeamReserve" ) - Remote_RegisterFunction( "ServerCallback_UpdatePlayerHasBattery" ) - Remote_RegisterFunction( "ServerCallback_UpdateAmpedWeaponState" ) - Remote_RegisterFunction( "ServerCallback_BoostStoreTitanHint" ) - Remote_RegisterFunction( "ServerCallback_UpdateTurretCount" ) - - RegisterNetworkedVariable( "boostStoreOpen", SNDC_GLOBAL, SNVT_BOOL, false ) - RegisterNetworkedVariable( "FD_money", SNDC_PLAYER_GLOBAL, SNVT_UNSIGNED_INT, 0 ) - RegisterNetworkedVariable( "FD_money256", SNDC_PLAYER_GLOBAL, SNVT_UNSIGNED_INT, 0 ) - - // these are required to prevent crashes in fd code that's called from menu_boost_store - RegisterNetworkedVariable( "numSuperRodeoGrenades", SNDC_PLAYER_GLOBAL, SNVT_INT, 0 ) - RegisterNetworkedVariable( "FD_waveActive", SNDC_GLOBAL, SNVT_BOOL, false ) - - // arena-exclusive stuff - Remote_RegisterFunction( "ServerCallback_CreateMoneyParticles" ) -}
\ No newline at end of file diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_bomb.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_bomb.gnut deleted file mode 100644 index e69de29b..00000000 --- a/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_bomb.gnut +++ /dev/null diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_ctf_comp.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_ctf_comp.gnut deleted file mode 100644 index 1a1ce645..00000000 --- a/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_ctf_comp.gnut +++ /dev/null @@ -1,114 +0,0 @@ -global function ShGamemodeCTFComp_Init - -global const string GAMEMODE_CTF_COMP = "ctf_comp" - -void function ShGamemodeCTFComp_Init() -{ - // create custom gamemode - AddCallback_OnCustomGamemodesInit( CreateGamemodeCTFComp ) - AddCallback_OnRegisteringCustomNetworkVars( CTFCompRegisterNetworkVars ) -} - -void function CreateGamemodeCTFComp() -{ - GameMode_Create( GAMEMODE_CTF_COMP ) - GameMode_SetName( GAMEMODE_CTF_COMP, "#GAMEMODE_ctf_comp" ) - GameMode_SetGameModeAnnouncement( GAMEMODE_CTF_COMP, "ctf_modeDesc" ) - GameMode_SetDesc( GAMEMODE_CTF_COMP, "#PL_capture_the_flag_hint" ) - GameMode_SetIcon( GAMEMODE_CTF_COMP, $"ui/menu/playlist/ctf" ) - GameMode_SetSuddenDeath( GAMEMODE_CTF_COMP, true ) - GameMode_SetDefaultScoreLimits( GAMEMODE_CTF_COMP, 0, 5 ) - GameMode_SetDefaultTimeLimits( GAMEMODE_CTF_COMP, 0, 3.0 ) - GameMode_AddScoreboardColumnData( GAMEMODE_CTF_COMP, "#SCOREBOARD_CAPTURES", PGS_ASSAULT_SCORE, 2 ) - GameMode_AddScoreboardColumnData( GAMEMODE_CTF_COMP, "#SCOREBOARD_RETURNS", PGS_DEFENSE_SCORE, 2 ) - GameMode_AddScoreboardColumnData( GAMEMODE_CTF_COMP, "#SCOREBOARD_KILLS", PGS_KILLS, 2 ) - GameMode_AddScoreboardColumnData( GAMEMODE_CTF_COMP, "#SCOREBOARD_TITAN_DAMAGE", PGS_DISTANCE_SCORE, 6 ) // gotta use a weird pgs here since we're running out of them lol - GameMode_SetColor( GAMEMODE_CTF_COMP, [61, 117, 193, 255] ) - - AddPrivateMatchMode( GAMEMODE_CTF_COMP ) // add to private lobby modes - - // this gamemode is literally just normal ctf + a few extra settings - // as such we do all the inits in this file, not enough logic to be worth splitting it up - - #if SERVER - GameMode_AddServerInit( GAMEMODE_CTF_COMP, InitCTFCompSpecificSettings ) - GameMode_AddServerInit( GAMEMODE_CTF_COMP, CaptureTheFlag_Init ) - GameMode_SetPilotSpawnpointsRatingFunc( GAMEMODE_CTF_COMP, RateSpawnpoints_CTF ) - GameMode_SetTitanSpawnpointsRatingFunc( GAMEMODE_CTF_COMP, RateSpawnpoints_CTF ) - #elseif CLIENT - GameMode_AddClientInit( GAMEMODE_CTF_COMP, InitCTFCompSpecificSettings ) - GameMode_AddClientInit( GAMEMODE_CTF_COMP, ClCaptureTheFlag_Init ) - #endif - #if !UI - GameMode_SetScoreCompareFunc( GAMEMODE_CTF_COMP, CompareCTF ) - GameMode_AddSharedInit( GAMEMODE_CTF_COMP, GamemodeCtfDialogue_Init ) - GameMode_AddSharedInit( GAMEMODE_CTF_COMP, CaptureTheFlagShared_Init ) - #endif -} - -void function CTFCompRegisterNetworkVars() -{ - if ( GAMETYPE != GAMEMODE_CTF_COMP ) - return - - // copied from the vanilla ctf remote functions - RegisterNetworkedVariable( "imcFlag", SNDC_GLOBAL, SNVT_ENTITY ) - RegisterNetworkedVariable( "milFlag", SNDC_GLOBAL, SNVT_ENTITY ) - - RegisterNetworkedVariable( "imcFlagHome", SNDC_GLOBAL, SNVT_ENTITY ) - RegisterNetworkedVariable( "milFlagHome", SNDC_GLOBAL, SNVT_ENTITY ) - - RegisterNetworkedVariable( "imcFlagState", SNDC_GLOBAL, SNVT_INT, 0 ) - RegisterNetworkedVariable( "milFlagState", SNDC_GLOBAL, SNVT_INT, 0 ) - - RegisterNetworkedVariable( "flagReturnProgress", SNDC_GLOBAL, SNVT_FLOAT_RANGE_OVER_TIME, 0.0, 0.0, 1.0 ) - RegisterNetworkedVariable( "returningFlag", SNDC_PLAYER_EXCLUSIVE, SNVT_BOOL, false ) - - Remote_RegisterFunction( "ServerCallback_CTF_PlayMatchNearEndMusic" ) - Remote_RegisterFunction( "ServerCallback_CTF_StartReturnFlagProgressBar" ) - Remote_RegisterFunction( "ServerCallback_CTF_StopReturnFlagProgressBar" ) - - #if CLIENT - CLCaptureTheFlag_RegisterNetworkFunctions() - #endif -} - -void function InitCTFCompSpecificSettings() -{ - #if SERVER - SetShouldUsePickLoadoutScreen( true ) - TrackTitanDamageInPlayerGameStat( PGS_DISTANCE_SCORE ) - SetSpawnpointGamemodeOverride( CAPTURE_THE_FLAG ) - TeamTitanSelectMenu_Init() - #elseif CLIENT - ClTeamTitanSelectMenu_Init() - - // gotta register the music here because this is done hardcoded to ctf in cl_music - RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_INTRO, "music_mp_ctf_intro_flyin", TEAM_IMC ) - RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_INTRO, "music_mp_ctf_intro_flyin", TEAM_MILITIA ) - - RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_WIN, "music_mp_ctf_epilogue_win", TEAM_IMC ) - RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_WIN, "music_mp_ctf_epilogue_win", TEAM_MILITIA ) - - RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_DRAW, "music_mp_ctf_halftime_losing", TEAM_IMC ) - RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_DRAW, "music_mp_ctf_halftime_losing", TEAM_MILITIA ) - - RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_SUDDEN_DEATH, "music_mp_ctf_draw", TEAM_IMC ) - RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_SUDDEN_DEATH, "music_mp_ctf_draw", TEAM_MILITIA ) - - RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LOSS, "music_mp_ctf_epilogue_lose", TEAM_IMC ) - RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LOSS, "music_mp_ctf_epilogue_lose", TEAM_MILITIA ) - - RegisterLevelMusicForTeam( eMusicPieceID.ROUND_BASED_GAME_WON, "music_mp_ctf_halftime_winning", TEAM_IMC ) - RegisterLevelMusicForTeam( eMusicPieceID.ROUND_BASED_GAME_WON, "music_mp_ctf_halftime_winning", TEAM_MILITIA ) - - RegisterLevelMusicForTeam( eMusicPieceID.ROUND_BASED_GAME_LOST, "music_mp_ctf_halftime_losing", TEAM_IMC ) - RegisterLevelMusicForTeam( eMusicPieceID.ROUND_BASED_GAME_LOST, "music_mp_ctf_halftime_losing", TEAM_MILITIA ) - - RegisterLevelMusicForTeam( eMusicPieceID.GAMEMODE_1, "music_mp_ctf_flag_4", TEAM_IMC ) - RegisterLevelMusicForTeam( eMusicPieceID.GAMEMODE_1, "music_mp_ctf_flag_4", TEAM_MILITIA ) - - RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LAST_MINUTE, "music_mp_ctf_lastminute", TEAM_IMC ) - RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LAST_MINUTE, "music_mp_ctf_lastminute", TEAM_MILITIA ) - #endif -}
\ No newline at end of file diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_fastball.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_fastball.gnut deleted file mode 100644 index 2462d537..00000000 --- a/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_fastball.gnut +++ /dev/null @@ -1,47 +0,0 @@ -global function Sh_GamemodeFastball_Init - -global const string GAMEMODE_FASTBALL = "fastball" - -void function Sh_GamemodeFastball_Init() -{ - // create custom gamemode - AddCallback_OnCustomGamemodesInit( CreateGamemodeFastball ) - AddCallback_OnRegisteringCustomNetworkVars( FastballRegisterNetworkVars ) -} - -void function CreateGamemodeFastball() -{ - GameMode_Create( GAMEMODE_FASTBALL ) - GameMode_SetName( GAMEMODE_FASTBALL, "#GAMEMODE_FASTBALL" ) - GameMode_SetDesc( GAMEMODE_FASTBALL, "#PL_fastball_desc" ) - GameMode_SetGameModeAnnouncement( GAMEMODE_FASTBALL, "grnc_modeDesc" ) - GameMode_SetDefaultTimeLimits( GAMEMODE_FASTBALL, 1, 0 ) - GameMode_SetDefaultScoreLimits( GAMEMODE_FASTBALL, 5, 0 ) - GameMode_AddScoreboardColumnData( GAMEMODE_FASTBALL, "#SCOREBOARD_FASTBALL_HACKS", PGS_ASSAULT_SCORE, 2 ) - GameMode_AddScoreboardColumnData( GAMEMODE_FASTBALL, "#SCOREBOARD_PILOT_KILLS", PGS_PILOT_KILLS, 2 ) - GameMode_AddScoreboardColumnData( GAMEMODE_FASTBALL, "#SCOREBOARD_DEATHS", PGS_DEATHS, 2 ) - GameMode_SetColor( GAMEMODE_FASTBALL, [147, 204, 57, 255] ) - - AddPrivateMatchMode( GAMEMODE_FASTBALL ) // add to private lobby modes - - #if SERVER - GameMode_AddServerInit( GAMEMODE_FASTBALL, GamemodeFastball_Init ) - GameMode_SetPilotSpawnpointsRatingFunc( GAMEMODE_FASTBALL, RateSpawnpoints_Generic ) - GameMode_SetTitanSpawnpointsRatingFunc( GAMEMODE_FASTBALL, RateSpawnpoints_Generic ) - #elseif CLIENT - GameMode_AddClientInit( GAMEMODE_FASTBALL, ClGamemodeFastball_Init ) - #endif - #if !UI - GameMode_SetScoreCompareFunc( GAMEMODE_FASTBALL, CompareAssaultScore ) - #endif -} - -void function FastballRegisterNetworkVars() -{ - if ( GAMETYPE != GAMEMODE_FASTBALL ) - return - - Remote_RegisterFunction( "ServerCallback_FastballUpdatePanelRui" ) - Remote_RegisterFunction( "ServerCallback_FastballPanelHacked" ) - Remote_RegisterFunction( "ServerCallback_FastballRespawnPlayer" ) -}
\ No newline at end of file diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_fw_custom.nut b/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_fw_custom.nut deleted file mode 100644 index 8c6e3f63..00000000 --- a/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_fw_custom.nut +++ /dev/null @@ -1,73 +0,0 @@ -// this script only exists to create the fw gamemode -// all client/shared gamelogic is still done in the gamemode's respective client and shared scripts -// these scripts are shipped with the game's official build so no need to recreate these -// their paths are gamemodes/cl_gamemode_fw.nut and gamemodes/sh_gamemode_fw.nut, respectively - -global function SHCreateGamemodeFW_Init - -void function SHCreateGamemodeFW_Init() -{ - AddCallback_OnCustomGamemodesInit( CreateGamemodeFW ) - AddCallback_OnRegisteringCustomNetworkVars( FWOnRegisteringNetworkVars ) -} - -void function CreateGamemodeFW() -{ - //entity e = CreateEntity("npc_turret_mega"); SetAISettingsWrapper( e, "npc_turret_mega_fortwar" ); e.SetOrigin(GetPlayerArray()[0].GetOrigin()); SetTeam(e,3); DispatchSpawn(e) - - // we have to manually add the client/shared scripts to scripts.rson atm so we need to prevent compile errors when they aren't included - // best way to do this is to just ignore this whole block for now and wait until we don't have to add them manually - - GameMode_Create( FORT_WAR ) - GameMode_SetName( FORT_WAR, "#GAMEMODE_fw" ) - GameMode_SetDesc( FORT_WAR, "#PL_fw_desc" ) - GameMode_SetGameModeAnnouncement( FORT_WAR, "ffa_modeDesc" ) // fw lines are unfortunately not registered to faction dialogue - - #if SERVER - //GameMode_AddServerInit( FORT_WAR, GamemodeFW_Init ) // doesn't exist yet lol - #elseif CLIENT - GameMode_AddClientInit( FORT_WAR, CLGamemodeFW_Init ) - #endif - #if !UI - GameMode_AddSharedInit( FORT_WAR, SHGamemodeFW_Init ) - #endif -} - -void function FWOnRegisteringNetworkVars() -{ - if ( GAMETYPE != FORT_WAR ) - return - - RegisterNetworkedVariable( "turretSite1", SNDC_GLOBAL, SNVT_ENTITY ) - RegisterNetworkedVariable( "turretSite2", SNDC_GLOBAL, SNVT_ENTITY ) - RegisterNetworkedVariable( "turretSite3", SNDC_GLOBAL, SNVT_ENTITY ) - RegisterNetworkedVariable( "turretSite4", SNDC_GLOBAL, SNVT_ENTITY ) - RegisterNetworkedVariable( "turretSite5", SNDC_GLOBAL, SNVT_ENTITY ) - RegisterNetworkedVariable( "turretSite6", SNDC_GLOBAL, SNVT_ENTITY ) - RegisterNetworkedVariable( "turretSite7", SNDC_GLOBAL, SNVT_ENTITY ) - RegisterNetworkedVariable( "turretSite8", SNDC_GLOBAL, SNVT_ENTITY ) - RegisterNetworkedVariable( "turretSite9", SNDC_GLOBAL, SNVT_ENTITY ) - - RegisterNetworkedVariable( "turretStateFlags1", SNDC_GLOBAL, SNVT_INT ) - RegisterNetworkedVariable( "turretStateFlags2", SNDC_GLOBAL, SNVT_INT ) - RegisterNetworkedVariable( "turretStateFlags3", SNDC_GLOBAL, SNVT_INT ) - RegisterNetworkedVariable( "turretStateFlags4", SNDC_GLOBAL, SNVT_INT ) - RegisterNetworkedVariable( "turretStateFlags5", SNDC_GLOBAL, SNVT_INT ) - RegisterNetworkedVariable( "turretStateFlags6", SNDC_GLOBAL, SNVT_INT ) - RegisterNetworkedVariable( "turretStateFlags7", SNDC_GLOBAL, SNVT_INT ) - RegisterNetworkedVariable( "turretStateFlags8", SNDC_GLOBAL, SNVT_INT ) - RegisterNetworkedVariable( "turretStateFlags9", SNDC_GLOBAL, SNVT_INT ) - - RegisterNetworkedVariable( "imcTowerThreatLevel", SNDC_GLOBAL, SNVT_INT ) - RegisterNetworkedVariable( "milTowerThreatLevel", SNDC_GLOBAL, SNVT_INT ) - RegisterNetworkedVariable( "fwCampAlertA", SNDC_GLOBAL, SNVT_INT ) - RegisterNetworkedVariable( "fwCampStressA", SNDC_GLOBAL, SNVT_INT ) - RegisterNetworkedVariable( "fwCampAlertB", SNDC_GLOBAL, SNVT_INT ) - RegisterNetworkedVariable( "fwCampStressB", SNDC_GLOBAL, SNVT_INT ) - RegisterNetworkedVariable( "fwCampAlertC", SNDC_GLOBAL, SNVT_INT ) - RegisterNetworkedVariable( "fwCampStressC", SNDC_GLOBAL, SNVT_INT ) - - #if CLIENT - CLFortWar_RegisterNetworkFunctions() - #endif -}
\ No newline at end of file diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_gg.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_gg.gnut deleted file mode 100644 index c4021a3c..00000000 --- a/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_gg.gnut +++ /dev/null @@ -1,165 +0,0 @@ -global function Sh_GamemodeGG_Init -global function GetGunGameWeapons - -global const string GAMEMODE_GG = "gg" - -global struct GunGameWeapon -{ - string weapon - array<string> mods - int offhandSlot = -1 -} - -struct { - array<GunGameWeapon> weapons -} file - -void function Sh_GamemodeGG_Init() -{ - // create custom gamemode - AddCallback_OnCustomGamemodesInit( CreateGamemodeGG ) -} - -void function CreateGamemodeGG() -{ - GameMode_Create( GAMEMODE_GG ) - GameMode_SetName( GAMEMODE_GG, "#GAMEMODE_GG" ) - GameMode_SetDesc( GAMEMODE_GG, "#PL_gg_desc" ) - GameMode_SetGameModeAnnouncement( GAMEMODE_GG, "ffa_modeDesc" ) - GameMode_SetDefaultTimeLimits( GAMEMODE_GG, 10, 0.0 ) - GameMode_AddScoreboardColumnData( GAMEMODE_GG, "#SCOREBOARD_SCORE", PGS_ASSAULT_SCORE, 2 ) - GameMode_AddScoreboardColumnData( GAMEMODE_GG, "#SCOREBOARD_PILOT_KILLS", PGS_PILOT_KILLS, 2 ) - GameMode_SetColor( GAMEMODE_GG, [147, 204, 57, 255] ) - - AddPrivateMatchMode( GAMEMODE_GG ) // add to private lobby modes - - // setup guns - - // smgs - // car - GunGameWeapon ggCar = { weapon = "mp_weapon_car", mods = [ "pas_run_and_gun" ], ... } - file.weapons.append( ggCar ) - - // alternator - GunGameWeapon ggAlternator = { weapon = "mp_weapon_alternator_smg", mods = [ "pas_run_and_gun" ], ... } - file.weapons.append( ggAlternator ) - - // volt - GunGameWeapon ggVolt = { weapon = "mp_weapon_hemlok_smg", ... } - file.weapons.append( ggVolt ) - - - // rifles - // hemlok - GunGameWeapon ggHemlok = { weapon = "mp_weapon_hemlok", mods = [ ], ... } - file.weapons.append( ggHemlok ) - - // flatline - GunGameWeapon ggFlatline = { weapon = "mp_weapon_vinson", mods = [ "hcog" ], ... } - file.weapons.append( ggFlatline ) - - // r201 - GunGameWeapon ggR101 = { weapon = "mp_weapon_rspn101", ... } - file.weapons.append( ggR101 ) - - - // lmgs - // devotion - GunGameWeapon ggDevotion = { weapon = "mp_weapon_esaw", ... } - file.weapons.append( ggDevotion ) - - // l-star - GunGameWeapon ggLstar = { weapon = "mp_weapon_lstar", mods = [ "pas_run_and_gun" ], ... } - if ( RandomInt( 100 ) <= 5 ) - ggLstar.mods.append( "rcee" ) // easter egg mod that changes the screen of the lstar - - file.weapons.append( ggLstar ) - - - // shotguns - // eva-8 - GunGameWeapon ggEva = { weapon = "mp_weapon_shotgun", ... } - file.weapons.append( ggEva ) - - // mastiff - GunGameWeapon ggMastiff = { weapon = "mp_weapon_mastiff", ... } - file.weapons.append( ggMastiff ) - - - // grenadiers - // softball - GunGameWeapon ggSoftball = { weapon = "mp_weapon_softball", ... } - file.weapons.append( ggSoftball ) - - // epg - GunGameWeapon ggEpg = { weapon = "mp_weapon_epg", mods = [ "jump_kit" ], ... } - file.weapons.append( ggEpg ) - - - // primary pistols - // mozambique - GunGameWeapon ggMozam = { weapon = "mp_weapon_shotgun_pistol", mods = [ "pas_run_and_gun" ], ... } - file.weapons.append( ggMozam ) - - // wingman elite - GunGameWeapon ggWme = { weapon = "mp_weapon_wingman_n", mods = [ "pas_run_and_gun", "ricochet" ], ... } - file.weapons.append( ggWme ) - - - // snipers - // double take - GunGameWeapon ggTaketake = { weapon = "mp_weapon_doubletake", ... } - file.weapons.append( ggTaketake ) - - // kraber - GunGameWeapon ggKraber = { weapon = "mp_weapon_sniper", mods = [ "pas_fast_ads", "ricochet" ], ... } - file.weapons.append( ggKraber ) - - - // secondary pistols - // re-45 - GunGameWeapon ggRe45 = { weapon = "mp_weapon_autopistol", mods = [ "pas_run_and_gun", "temp_sight" ], ... } - file.weapons.append( ggRe45 ) - - // p2016 - GunGameWeapon ggP2016 = { weapon = "mp_weapon_semipistol", mods = [ "pas_run_and_gun" ], ... } - file.weapons.append( ggP2016 ) - - // wingman - GunGameWeapon ggWingman = { weapon = "mp_weapon_wingman", mods = [ "pas_run_and_gun" ], ... } - file.weapons.append( ggWingman ) - - - // final/special weapons - // charge rifle - GunGameWeapon ggChargeRifle = { weapon = "mp_weapon_defender", ... } - file.weapons.append( ggChargeRifle ) - - // pulse blade - GunGameWeapon ggPulseBlade = { weapon = "mp_weapon_grenade_sonar", mods = [ "pas_power_cell", "amped_tacticals" ], offhandSlot = 0 } - file.weapons.append( ggPulseBlade ) - - - // set this to the number of guns - GameMode_SetDefaultScoreLimits( GAMEMODE_GG, file.weapons.len(), 0 ) - - #if SERVER - GameMode_AddServerInit( GAMEMODE_GG, GamemodeGG_Init ) - GameMode_AddServerInit( GAMEMODE_GG, GamemodeFFAShared_Init ) - GameMode_SetPilotSpawnpointsRatingFunc( GAMEMODE_GG, RateSpawnpoints_Generic ) - GameMode_SetTitanSpawnpointsRatingFunc( GAMEMODE_GG, RateSpawnpoints_Generic ) - #elseif CLIENT - GameMode_AddClientInit( GAMEMODE_GG, ClGamemodeGG_Init ) - GameMode_AddClientInit( GAMEMODE_GG, GamemodeFFAShared_Init ) - GameMode_AddClientInit( GAMEMODE_GG, ClGamemodeFFA_Init ) - #endif - #if !UI - GameMode_SetScoreCompareFunc( GAMEMODE_GG, CompareAssaultScore ) - GameMode_AddSharedInit( GAMEMODE_GG, GamemodeFFA_Dialogue_Init ) - #endif -} - -array<GunGameWeapon> function GetGunGameWeapons() -{ - return file.weapons -}
\ No newline at end of file diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_inf.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_inf.gnut deleted file mode 100644 index bcd86378..00000000 --- a/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_inf.gnut +++ /dev/null @@ -1,58 +0,0 @@ -global function Sh_GamemodeInfection_Init - -global const string GAMEMODE_INFECTION = "inf" -global const int INFECTION_TEAM_SURVIVOR = TEAM_MILITIA -global const int INFECTION_TEAM_INFECTED = TEAM_IMC - -void function Sh_GamemodeInfection_Init() -{ - // create custom gamemode - AddCallback_OnCustomGamemodesInit( CreateGamemodeInfection ) - AddCallback_OnRegisteringCustomNetworkVars( InfectionRegisterNetworkVars ) -} - -void function CreateGamemodeInfection() -{ - GameMode_Create( GAMEMODE_INFECTION ) - GameMode_SetName( GAMEMODE_INFECTION, "#GAMEMODE_inf" ) - GameMode_SetDesc( GAMEMODE_INFECTION, "#PL_inf_desc" ) - GameMode_SetGameModeAnnouncement( GAMEMODE_INFECTION, "ffa_modeDesc" ) - GameMode_SetDefaultTimeLimits( GAMEMODE_INFECTION, 5, 0.0 ) - GameMode_AddScoreboardColumnData( GAMEMODE_INFECTION, "#SCOREBOARD_KILLS", PGS_ASSAULT_SCORE, 2 ) - GameMode_SetColor( GAMEMODE_INFECTION, [147, 204, 57, 255] ) - - AddPrivateMatchMode( GAMEMODE_INFECTION ) // add to private lobby modes - - #if SERVER - GameMode_AddServerInit( GAMEMODE_INFECTION, GamemodeInfection_Init ) - GameMode_SetPilotSpawnpointsRatingFunc( GAMEMODE_INFECTION, RateSpawnpoints_Generic ) - GameMode_SetTitanSpawnpointsRatingFunc( GAMEMODE_INFECTION, RateSpawnpoints_Generic ) - #elseif CLIENT - GameMode_AddClientInit( GAMEMODE_INFECTION, ClGamemodeInfection_Init ) - #endif - #if !UI - GameMode_SetScoreCompareFunc( GAMEMODE_INFECTION, CompareAssaultScoreAndInfection ) - #endif -} - -void function InfectionRegisterNetworkVars() -{ - if ( GAMETYPE != GAMEMODE_INFECTION ) - return - - Remote_RegisterFunction( "ServerCallback_YouAreInfected" ) - Remote_RegisterFunction( "ServerCallback_AnnounceFirstInfected" ) - Remote_RegisterFunction( "ServerCallback_AnnounceLastSurvivor" ) -} - -int function CompareAssaultScoreAndInfection( entity a, entity b ) -{ - // survivors should be on top, then sort by assault score - - if ( a.GetTeam() == INFECTION_TEAM_INFECTED && b.GetTeam() == INFECTION_TEAM_SURVIVOR ) - return 1 - else if ( a.GetTeam() == INFECTION_TEAM_SURVIVOR && b.GetTeam() == INFECTION_TEAM_INFECTED ) - return -1 - - return CompareAssaultScore( a, b ) -}
\ No newline at end of file diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_kr.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_kr.gnut deleted file mode 100644 index 7cd91de9..00000000 --- a/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_kr.gnut +++ /dev/null @@ -1,55 +0,0 @@ -global function Sh_GamemodeKR_Init - -global const string GAMEMODE_KR = "kr" - -void function Sh_GamemodeKR_Init() -{ - // create custom gamemode - AddCallback_OnCustomGamemodesInit( CreateGamemodeKR ) - AddCallback_OnRegisteringCustomNetworkVars( KRRegisterNetworkVars ) -} - -void function CreateGamemodeKR() -{ - GameMode_Create( GAMEMODE_KR ) - GameMode_SetName( GAMEMODE_KR, "#GAMEMODE_kr" ) - GameMode_SetDesc( GAMEMODE_KR, "#PL_kr_desc" ) - GameMode_SetGameModeAnnouncement( GAMEMODE_KR, "ffa_modeDesc" ) - GameMode_SetDefaultTimeLimits( GAMEMODE_KR, 10, 0.0 ) - GameMode_AddScoreboardColumnData( GAMEMODE_KR, "#SCOREBOARD_KR_RECORD", PGS_ASSAULT_SCORE, 2 ) - GameMode_AddScoreboardColumnData( GAMEMODE_KR, "#SCOREBOARD_PILOT_KILLS", PGS_PILOT_KILLS, 2 ) - GameMode_SetColor( GAMEMODE_KR, [147, 204, 57, 255] ) - - AddPrivateMatchMode( GAMEMODE_KR ) // add to private lobby modes - - #if SERVER - GameMode_AddServerInit( GAMEMODE_KR, GamemodeKR_Init ) - GameMode_AddServerInit( GAMEMODE_KR, GamemodeFFAShared_Init ) - GameMode_SetPilotSpawnpointsRatingFunc( GAMEMODE_KR, RateSpawnpoints_Generic ) - GameMode_SetTitanSpawnpointsRatingFunc( GAMEMODE_KR, RateSpawnpoints_Generic ) - #elseif CLIENT - GameMode_AddClientInit( GAMEMODE_KR, ClGamemodeKR_Init ) - GameMode_AddClientInit( GAMEMODE_KR, GamemodeFFAShared_Init ) - GameMode_AddClientInit( GAMEMODE_KR, ClGamemodeFFA_Init ) - #endif - #if !UI - GameMode_SetScoreCompareFunc( GAMEMODE_KR, CompareAssaultScore ) - GameMode_AddSharedInit( GAMEMODE_KR, GamemodeFFA_Dialogue_Init ) - #endif -} - -void function KRRegisterNetworkVars() -{ - if ( GAMETYPE != GAMEMODE_KR ) - return - - Remote_RegisterFunction( "ServerCallback_FlagSpawnIncoming" ) - Remote_RegisterFunction( "ServerCallback_NewKillRacer" ) - Remote_RegisterFunction( "ServerCallback_EndKillrace" ) - - RegisterNetworkedVariable( "killRaceTime", SNDC_PLAYER_EXCLUSIVE, SNVT_TIME, 0.0 ) - - #if CLIENT - RegisterNetworkedVariableChangeCallback_time( "killRaceTime", ShowTimeGainOnKill ) - #endif -}
\ No newline at end of file diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_sbox.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_sbox.gnut deleted file mode 100644 index 893d9410..00000000 --- a/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_sbox.gnut +++ /dev/null @@ -1,20 +0,0 @@ -global function Sh_GamemodeSbox_Init - -global const string GAMEMODE_SBOX = "sbox" - -void function Sh_GamemodeSbox_Init() -{ - // create custom gametype - AddCallback_OnCustomGamemodesInit( CreateGamemodeSbox ) -} - -void function CreateGamemodeSbox() -{ - GameMode_Create( GAMEMODE_SBOX ) - GameMode_SetName( GAMEMODE_SBOX, "#PL_sbox" ) - GameMode_SetDesc( GAMEMODE_SBOX, "#PL_sbox_desc" ) - - #if SERVER - GameMode_AddServerInit( GAMEMODE_SBOX, GamemodeSbox_Init ) - #endif -}
\ No newline at end of file diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_tt.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_tt.gnut deleted file mode 100644 index f3fbff28..00000000 --- a/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_tt.gnut +++ /dev/null @@ -1,36 +0,0 @@ -global function Sh_GamemodeTT_Init - -global const string GAMEMODE_TT = "tt" - -void function Sh_GamemodeTT_Init() -{ - // create custom gamemode - AddCallback_OnCustomGamemodesInit( CreateGamemodeTT ) -} - -void function CreateGamemodeTT() -{ - GameMode_Create( GAMEMODE_TT ) - GameMode_SetName( GAMEMODE_TT, "#GAMEMODE_TT" ) - GameMode_SetDesc( GAMEMODE_TT, "#PL_tt_desc" ) - GameMode_SetGameModeAnnouncement( GAMEMODE_TT, "gnrc_modeDesc" ) - GameMode_SetDefaultScoreLimits( GAMEMODE_TT, 20, 0 ) - GameMode_SetDefaultTimeLimits( GAMEMODE_TT, 15, 0.0 ) - GameMode_AddScoreboardColumnData( GAMEMODE_TT, "#SCOREBOARD_SCORE", PGS_ASSAULT_SCORE, 2 ) - GameMode_AddScoreboardColumnData( GAMEMODE_TT, "#SCOREBOARD_TITAN_KILLS", PGS_TITAN_KILLS, 1 ) - GameMode_AddScoreboardColumnData( GAMEMODE_TT, "#SCOREBOARD_PILOT_KILLS", PGS_PILOT_KILLS, 2 ) - GameMode_SetColor( GAMEMODE_TT, [200, 40, 40, 255] ) - - AddPrivateMatchMode( GAMEMODE_TT ) // add to private lobby modes - - #if SERVER - GameMode_AddServerInit( GAMEMODE_TT, GamemodeTT_Init ) - GameMode_SetPilotSpawnpointsRatingFunc( GAMEMODE_TT, RateSpawnpoints_Generic ) - GameMode_SetTitanSpawnpointsRatingFunc( GAMEMODE_TT, RateSpawnpoints_Generic ) - #elseif CLIENT - GameMode_AddClientInit( GAMEMODE_TT, ClGamemodeTT_Init ) - #endif - #if !UI - GameMode_SetScoreCompareFunc( GAMEMODE_TT, CompareAssaultScore ) - #endif -}
\ No newline at end of file diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/sh_riff_floor_is_lava.nut b/Northstar.Custom/scripts/vscripts/gamemodes/sh_riff_floor_is_lava.nut deleted file mode 100644 index 3a8ac8e7..00000000 --- a/Northstar.Custom/scripts/vscripts/gamemodes/sh_riff_floor_is_lava.nut +++ /dev/null @@ -1,262 +0,0 @@ -untyped - -global function RiffFloorIsLavaShared_Init - -global function GetFogHeight -global function GetLethalFogTopTitan -global function GetLethalFogTop -global function GetLethalFogBottom -global function GetVisibleFogTop -global function GetVisibleFogBottom -global function GetMaxTitanSpawnFogHeight - -global function IsEntInSafeVolume -global function IsEntInLethalVolume - -struct -{ - float fogDepth = 64.0 - float maxTitanSpawnFogDepth = 170.0 - array lethalTitanVolumes - array lethalPilotVolumes - array safePilotVolumes - bool volumesDebug = false - table< string, float > lethalFogHeights -} file - -function RiffFloorIsLavaShared_Init() -{ - switch ( GetMapName() ) - { - case "mp_lagoon": - AddLethalTitanVolume( Vector( -45.656845, 3555.449463, 40.422455 ), Vector( 1209.944092, 5599.152832, 234.813217 ) ) - AddLethalTitanVolume( Vector( -5232.395020, 205.406250, 0.031250 ), Vector( -777.285400, 4075.119385, 300.634771 ) ) - AddLethalTitanVolume( Vector( -4686.448730, 4190.655273, 20.642021 ), Vector( -41.171387, 9072.019043, 200.697632 ) ) - AddLethalTitanVolume( Vector( -7586.861328, 4072.843994, 0.031254 ), Vector( -7012.854004, 4614.723145, 302.714966 ) ) - break - - case "mp_nexus": - AddLethalTitanVolume( Vector( 1567.173523, -27.374023, 209.422455 ), Vector( 2516.944092, 2585.152832, 500.813217 ) ) - AddLethalTitanVolume( Vector( -2825.766113, 5056.203125, 243.706253 ), Vector( -2255.893555, 5688.334961, 400.251160 ) ) - AddLethalTitanVolume( Vector( -5717.068359, -349.599976, 189.669785 ), Vector( -4960.125000, 758.196350, 400.268097 ) ) - AddLethalTitanVolume( Vector( -3292.942139, 1713.916626, 233.749817 ), Vector( -2322.137695, 3091.497070, 477.462799 ) ) - AddLethalTitanVolume( Vector( -878.712769, -5878.528809, 71.145332 ), Vector( 338.741943, -5014.183594, 443.146179 ) ) - AddLethalTitanVolume( Vector( -6930.957031, -1277.388550, 107.619537 ), Vector( -6574.779297, -779.338013, 685.485901 ) ) - break - - case "mp_outpost_207": - AddSafePilotVolume( Vector( 2359.524658, -631.065918, -256.714142 ), Vector( 2623.051270, -182.453323, -220.125641 ) ) - - AddLethalTitanVolume( Vector( -100.349350, 2218.763916, -330.968750 ), Vector( 2561.511230, 4030.028320, -133.065369 ) ) - AddLethalTitanVolume( Vector( -452.031647, 282.244629, -255.968750 ), Vector( 2241.971069, 1594.146851, -100.212967 ) ) - break - - case "mp_training_ground": - AddSafePilotVolume( Vector( -2618.053223, -3435.505615, 40.215054 ), Vector( -2309.167236, -3321.788330, 146.218491 ) ) - AddSafePilotVolume( Vector( -3187.767090, -2886.333496, 45.746925 ), Vector( -2865.753174, -2681.679443, 109.089279 ) ) - AddSafePilotVolume( Vector( -3717.815674, -2350.831543, 47.694588 ), Vector( -3431.980957, -2145.194092, 120.640717 ) ) - - AddLethalTitanVolume( Vector( -3439.702179, -2227.359741, -8.036909 ), Vector( 2185.765076, 2384.459412, 225.199013 ) ) - AddLethalTitanVolume( Vector( -3200.747681, -4456.148926, 0.0 ), Vector( -1261.621826, -3000.667480, 160.689011 ) ) - AddLethalTitanVolume( Vector( 1261.621826, 3000.667480, 0.0 ), Vector( 2700.747681, 4456.148926, 160.689011 ) ) - AddLethalTitanVolume( Vector( -3291.510986, 3483.724609, 4.031250 ), Vector( -2018.871826, 4463.995850, 122.675621 ) ) - AddLethalTitanVolume( Vector( 2018.871826, -3638.995850, 4.031250 ), Vector( 2241.510986, -3483.724609, 122.675621 ) ) - AddLethalTitanVolume( Vector( -2798.816528, -2302.519897, -30.285933 ), Vector( -1561.589355, -791.616699, 300.917297 ) ) - AddLethalTitanVolume( Vector( 3809.276123, 1639.001587, 11.272846 ), Vector( 4056.847412, 1862.587036, 100.205643 ) ) - AddLethalTitanVolume( Vector( -4189.979492, -3298.505127, -5.597572 ), Vector( -3398.622803, -560.027344, 147.054291 ) ) - break - - case "mp_runoff": - AddLethalPilotVolume( Vector( -621.502319, -5743.472656, 299.838928 ), Vector( -397.317047, -5578.512207, 425.437927 ) ) - break - } -} - -float function GetFogHeight() -{ - string mapName = GetMapName() - - file.lethalFogHeights = {} - file.lethalFogHeights[ "mp_angel_city" ] <- 216.0 // cp ctf mfd - file.lethalFogHeights[ "mp_lagoon" ] <- 98.0 // cp mfd - file.lethalFogHeights[ "mp_nexus" ] <- 310.0 // mfd - file.lethalFogHeights[ "mp_o2" ] <- 40.0 // mfd - file.lethalFogHeights[ "mp_outpost_207" ] <- -225.0 // mfd - file.lethalFogHeights[ "mp_training_ground" ] <- 80.0 // cp mfd - file.lethalFogHeights[ "mp_harmony_mines" ] <- 260.0 // cp ctf mfd - file.lethalFogHeights[ "mp_haven" ] <- 128.0 // mfd - - // good map, needs spawns, etc... - file.lethalFogHeights[ "mp_rise" ] <- 420.0 // mfd - file.lethalFogHeights[ "mp_runoff" ] <- 340.0 // mfd - file.lethalFogHeights[ "mp_zone_18" ] <- 460.0 // mfd - file.lethalFogHeights[ "mp_sandtrap" ] <- 64.0 - - // these don't work as well - file.lethalFogHeights[ "mp_swampland" ] <- 350.0 // mfd - file.lethalFogHeights[ "mp_backwater" ] <- 320.0 // mfd - file.lethalFogHeights[ "mp_airbase" ] <- 450.0 - file.lethalFogHeights[ "mp_boneyard" ] <- 64.0 - file.lethalFogHeights[ "mp_colony" ] <- 270.0 - file.lethalFogHeights[ "mp_corporate" ] <- -765.0 - file.lethalFogHeights[ "mp_fracture" ] <- 270.0 - file.lethalFogHeights[ "mp_overlook" ] <- 16.0 - file.lethalFogHeights[ "mp_relic" ] <- 475.0 - file.lethalFogHeights[ "mp_smugglers_cove" ] <- 400.0 - file.lethalFogHeights[ "mp_wargames" ] <- 64.0 - file.lethalFogHeights[ "mp_switchback" ] <- 840.0 - - file.lethalFogHeights[ "mp_chin_rodeo_express" ] <- 1580.0 - - // custom: titanfall 2 maps - // TODO: really need a modular system here - file.lethalFogHeights[ "mp_colony02" ] <- 270.0 // map changed name from tf1 => tf2 - file.lethalFogHeights[ "mp_glitch" ] <- 200.0 - file.lethalFogHeights[ "mp_grave" ] <- 2350.0 - file.lethalFogHeights[ "mp_homestead" ] <- 64.0 - file.lethalFogHeights[ "mp_forwardbase_kodai" ] <- 930.0 - file.lethalFogHeights[ "mp_thaw" ] <- 32.0 - file.lethalFogHeights[ "mp_black_water_canal" ] <- 32.0 - file.lethalFogHeights[ "mp_eden" ] <- 175.0 - file.lethalFogHeights[ "mp_drydock" ] <- 300.0 - file.lethalFogHeights[ "mp_crashsite3" ] <- 800.0 // crashsite is just as awful for this as it is for anything else - file.lethalFogHeights[ "mp_complex3" ] <- 630.0 - file.lethalFogHeights[ "mp_relic02" ] <- 250.0 // not great, tf1's would honestly be worse though imo - - // lf maps: overall a bit hit or miss, many likely have spawn issues - file.lethalFogHeights[ "mp_lf_stacks" ] <- -9999.0 // entirely nonworking, breaks spawns no matter what from what i can tell, could potentially use safe zones for this? - file.lethalFogHeights[ "mp_lf_deck" ] <- -9999.0 // nonworking fogcontroller so fog is invisible - file.lethalFogHeights[ "mp_lf_uma" ] <- 64.0 - file.lethalFogHeights[ "mp_lf_meadow" ] <- 64.0 - file.lethalFogHeights[ "mp_lf_traffic" ] <- 50.0 - file.lethalFogHeights[ "mp_lf_township" ] <- 64.0 - - if ( mapName in file.lethalFogHeights ) - return file.lethalFogHeights[ mapName ] - - return 64.0 -} - -float function GetLethalFogTopTitan() -{ - float fogTop = GetLethalFogTop() - - switch ( GetMapName() ) - { - case "mp_lagoon": - case "mp_nexus": - case "mp_outpost_207": - case "mp_training_ground": - case "mp_chin_rodeo_express": - return fogTop - } - - return fogTop + 256.0 -} - -float function GetLethalFogTop() -{ - return GetFogHeight() - file.fogDepth * 0.2 -} - -float function GetLethalFogBottom() -{ - return GetFogHeight() - file.fogDepth * 0.7 -} - -float function GetVisibleFogTop() -{ - return GetFogHeight() + file.fogDepth * 0.5 -} - -float function GetVisibleFogBottom() -{ - return GetFogHeight() - file.fogDepth * 0.5 -} - -float function GetMaxTitanSpawnFogHeight() -{ - return GetFogHeight() - file.maxTitanSpawnFogDepth -} - -function AddLethalTitanVolume( vector volumeMins, vector volumeMaxs ) -{ - Assert( volumeMins.x < volumeMaxs.x ) - Assert( volumeMins.y < volumeMaxs.y ) - Assert( volumeMins.z < volumeMaxs.z ) - - file.lethalTitanVolumes.append( { mins = volumeMins, maxs = volumeMaxs } ) -} - -function AddLethalPilotVolume( vector volumeMins, vector volumeMaxs ) -{ - Assert( volumeMins.x < volumeMaxs.x ) - Assert( volumeMins.y < volumeMaxs.y ) - Assert( volumeMins.z < volumeMaxs.z ) - - file.lethalPilotVolumes.append( { mins = volumeMins, maxs = volumeMaxs } ) -} - -function AddSafePilotVolume( vector volumeMins, vector volumeMaxs ) -{ - Assert( volumeMins.x < volumeMaxs.x ) - Assert( volumeMins.y < volumeMaxs.y ) - Assert( volumeMins.z < volumeMaxs.z ) - - file.safePilotVolumes.append( { mins = volumeMins, maxs = volumeMaxs } ) -} - -function IsEntInSafeVolume( entity ent ) -{ - if ( ent.IsPlayer() ) - { - foreach ( volume in file.safePilotVolumes ) - { - vector entOrg = ent.GetOrigin() - - #if SERVER - if ( file.volumesDebug ) - DebugDrawBox( Vector( 0.0, 0.0, 0.0 ), volume.mins, volume.maxs, 0, 0, 255, 1, 0.1 ) - #endif - - if ( PointIsWithinBounds( entOrg, expect vector( volume.mins ), expect vector( volume.maxs ) ) ) - return true - } - } -} - -function IsEntInLethalVolume( entity ent ) -{ - if ( ent.IsTitan() ) - { - foreach ( volume in file.lethalTitanVolumes ) - { - vector entOrg = ent.GetOrigin() - - #if SERVER - if ( file.volumesDebug ) - DebugDrawBox( Vector( 0.0, 0.0, 0.0 ), volume.mins, volume.maxs, 255, 255, 0, 1, 0.1 ) - #endif - - if ( PointIsWithinBounds( entOrg, expect vector( volume.mins ), expect vector( volume.maxs ) ) ) - return true - } - } - else if ( ent.IsPlayer() ) - { - foreach ( volume in file.lethalPilotVolumes ) - { - vector entOrg = ent.GetOrigin() - - #if SERVER - if ( file.volumesDebug ) - DebugDrawBox( Vector( 0.0, 0.0, 0.0 ), volume.mins, volume.maxs, 255, 255, 0, 1, 0.1 ) - #endif - - if ( PointIsWithinBounds( entOrg, expect vector( volume.mins ), expect vector( volume.maxs ) ) ) - return true - } - } - - return false -} |