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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-07-12 19:44:25 +0100
committerBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-07-12 19:44:25 +0100
commit1c1d36fad84687a93a629525145c557f78cbf673 (patch)
treedad9279353a0b492349778a926dbc94a34762667 /Northstar.Custom/scripts/vscripts/gamemodes
parentba41749cc6a6693f11a7f1c7535ff758a461a424 (diff)
downloadNorthstarMods-1c1d36fad84687a93a629525145c557f78cbf673.tar.gz
NorthstarMods-1c1d36fad84687a93a629525145c557f78cbf673.zip
lots of general fixes
Diffstat (limited to 'Northstar.Custom/scripts/vscripts/gamemodes')
-rw-r--r--Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_fastball.gnut1
-rw-r--r--Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_fastball_intro.gnut9
-rw-r--r--Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_gg.gnut2
-rw-r--r--Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_inf.gnut2
4 files changed, 4 insertions, 10 deletions
diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_fastball.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_fastball.gnut
index 52b563d4..815a2bb2 100644
--- a/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_fastball.gnut
+++ b/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_fastball.gnut
@@ -15,6 +15,7 @@ void function GamemodeFastball_Init()
// used for respawn
PrecacheParticleSystem( $"P_pod_screen_lasers_OUT" )
+ SetShouldUseRoundWinningKillReplay( true )
SetRoundBased( true )
SetRespawnsEnabled( false )
Riff_ForceSetEliminationMode( eEliminationMode.Pilots )
diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_fastball_intro.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_fastball_intro.gnut
index 6a1d0bbd..75482558 100644
--- a/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_fastball_intro.gnut
+++ b/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_fastball_intro.gnut
@@ -131,9 +131,6 @@ void function FastballPlayer( entity player )
ClearPlayerAnimViewEntity( player )
player.DeployWeapon()
player.PlayerCone_Disable()
-
- RemoveButtonPressedPlayerInputCallback( player, IN_JUMP, PlayerHoldingJumpInIntro )
- RemoveButtonReleasedPlayerInputCallback( player, IN_JUMP, PlayerNoLongerHoldingJumpInIntro )
})
FirstPersonSequenceStruct throwSequence
@@ -179,14 +176,10 @@ void function FastballPlayer( entity player )
vector throwVel = AnglesToForward( player.EyeAngles() ) * 950
throwVel.z = 675.0
- // allow players to gain extra height by holding jump after this point too
- AddButtonPressedPlayerInputCallback( player, IN_JUMP, PlayerHoldingJumpInIntro )
- AddButtonReleasedPlayerInputCallback( player, IN_JUMP, PlayerNoLongerHoldingJumpInIntro )
-
// wait for it to finish
buddy.WaitSignal( "fastball_release" )
- if ( player in file.playersHoldingJump && file.playersHoldingJump[ player ] )
+ if ( player.IsInputCommandHeld( IN_JUMP ) )
throwVel.z = 850.0
// have to correct this manually here since due to no 3p animation our position isn't set right during this sequence
diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_gg.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_gg.gnut
index 99a5ccf7..bd9b695a 100644
--- a/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_gg.gnut
+++ b/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_gg.gnut
@@ -32,7 +32,7 @@ void function OnPlayerRespawned_Threaded( entity player )
void function OnPlayerKilled( entity victim, entity attacker, var damageInfo )
{
- if ( !victim.IsPlayer() || !attacker.IsPlayer() )
+ if ( !victim.IsPlayer() || !attacker.IsPlayer() || GetGameState() != eGameState.Playing )
return
if ( attacker == victim ) // suicide
diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_inf.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_inf.gnut
index cc9df116..2f045a47 100644
--- a/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_inf.gnut
+++ b/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_inf.gnut
@@ -103,7 +103,7 @@ void function RespawnInfected( entity player )
player.kv.airAcceleration = 2500
// scale health with num of infected, with 50 as base health
- player.SetMaxHealth( 50 + ( GetPlayerArrayOfTeam( INFECTION_TEAM_SURVIVOR ).len() * 25 ) )
+ player.SetMaxHealth( GetPlayerArrayOfTeam( INFECTION_TEAM_SURVIVOR ).len() * 10 )
// set loadout
foreach ( entity weapon in player.GetMainWeapons() )