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authorx3Karma <juliuslimck@gmail.com>2021-12-30 14:22:42 +0800
committerGitHub <noreply@github.com>2021-12-30 14:22:42 +0800
commit9c828a8e24f3f9f48c2754cef9e81d9c79adc3f9 (patch)
tree4bec22a0bc809561e90a8dee8d94f9d3a21bcb46 /Northstar.Custom/mod/scripts
parenta0923c46ade1d30a9fb0949f9468255b9dd91c50 (diff)
parentbde589963e9030bdae5bfad1cbf068c0ad6e078a (diff)
downloadNorthstarMods-9c828a8e24f3f9f48c2754cef9e81d9c79adc3f9.tar.gz
NorthstarMods-9c828a8e24f3f9f48c2754cef9e81d9c79adc3f9.zip
Merge branch 'R2Northstar:main' into main
Diffstat (limited to 'Northstar.Custom/mod/scripts')
-rw-r--r--Northstar.Custom/mod/scripts/vscripts/gamemodes/sh_gamemode_fw_custom.nut2
1 files changed, 0 insertions, 2 deletions
diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/sh_gamemode_fw_custom.nut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/sh_gamemode_fw_custom.nut
index 8c6e3f63..ca238d5d 100644
--- a/Northstar.Custom/mod/scripts/vscripts/gamemodes/sh_gamemode_fw_custom.nut
+++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/sh_gamemode_fw_custom.nut
@@ -13,8 +13,6 @@ void function SHCreateGamemodeFW_Init()
void function CreateGamemodeFW()
{
- //entity e = CreateEntity("npc_turret_mega"); SetAISettingsWrapper( e, "npc_turret_mega_fortwar" ); e.SetOrigin(GetPlayerArray()[0].GetOrigin()); SetTeam(e,3); DispatchSpawn(e)
-
// we have to manually add the client/shared scripts to scripts.rson atm so we need to prevent compile errors when they aren't included
// best way to do this is to just ignore this whole block for now and wait until we don't have to add them manually