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authorF1F7Y <64418963+F1F7Y@users.noreply.github.com>2021-12-30 23:52:05 +0100
committerGitHub <noreply@github.com>2021-12-30 23:52:05 +0100
commit66ddb8c0afd4b91f0dbdc35dd4a4cac5d28dcca5 (patch)
tree2b8fe2d0fc65af16ba57cdc4163ef16030fdf841 /Northstar.Custom/mod/scripts/vscripts
parent8ea10a9e5c32daac938b0672efa13e7401968f0b (diff)
parentaed2841ebbecb6376f00bf190503ce5c694f9fa4 (diff)
downloadNorthstarMods-66ddb8c0afd4b91f0dbdc35dd4a4cac5d28dcca5.tar.gz
NorthstarMods-66ddb8c0afd4b91f0dbdc35dd4a4cac5d28dcca5.zip
Merge branch 'R2Northstar:main' into main
Diffstat (limited to 'Northstar.Custom/mod/scripts/vscripts')
-rw-r--r--Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_inf.gnut8
-rw-r--r--Northstar.Custom/mod/scripts/vscripts/gamemodes/sh_gamemode_fw_custom.nut2
2 files changed, 6 insertions, 4 deletions
diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_inf.gnut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_inf.gnut
index ee6c2c0a..a0e0b743 100644
--- a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_inf.gnut
+++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_inf.gnut
@@ -2,6 +2,7 @@ global function GamemodeInfection_Init
struct {
bool hasHadFirstInfection = false
+ bool hasHadLastInfection = false
array<entity> playersToNotifyOfInfection
} file
@@ -10,6 +11,7 @@ void function GamemodeInfection_Init()
SetSpawnpointGamemodeOverride( FFA )
SetLoadoutGracePeriodEnabled( false ) // prevent modifying loadouts with grace period
SetWeaponDropsEnabled( false )
+ SetShouldUseRoundWinningKillReplay( true )
Riff_ForceTitanAvailability( eTitanAvailability.Never )
Riff_ForceBoostAvailability( eBoostAvailability.Disabled )
ClassicMP_ForceDisableEpilogue( true )
@@ -69,7 +71,7 @@ void function InfectPlayer( entity player )
array<entity> survivors = GetPlayerArrayOfTeam( INFECTION_TEAM_SURVIVOR )
if ( survivors.len() == 0 )
SetWinner( INFECTION_TEAM_INFECTED )
- else if ( survivors.len() == 1 )
+ else if ( survivors.len() == 1 && !file.hasHadLastInfection )
SetLastSurvivor( survivors[ 0 ] )
if ( !file.hasHadFirstInfection )
@@ -175,6 +177,8 @@ void function SetLastSurvivor( entity player )
if ( GameTime_TimeLeftSeconds() > 45 )
SetServerVar( "gameEndTime", Time() + 45.0 )
+
+ file.hasHadLastInfection = true
}
int function TimeoutCheckSurvivors()
@@ -188,4 +192,4 @@ int function TimeoutCheckSurvivors()
bool function InfectionShouldPlayerStartBleedout( entity player, var damageInfo )
{
return player.GetTeam() != INFECTION_TEAM_INFECTED
-} \ No newline at end of file
+}
diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/sh_gamemode_fw_custom.nut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/sh_gamemode_fw_custom.nut
index 8c6e3f63..ca238d5d 100644
--- a/Northstar.Custom/mod/scripts/vscripts/gamemodes/sh_gamemode_fw_custom.nut
+++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/sh_gamemode_fw_custom.nut
@@ -13,8 +13,6 @@ void function SHCreateGamemodeFW_Init()
void function CreateGamemodeFW()
{
- //entity e = CreateEntity("npc_turret_mega"); SetAISettingsWrapper( e, "npc_turret_mega_fortwar" ); e.SetOrigin(GetPlayerArray()[0].GetOrigin()); SetTeam(e,3); DispatchSpawn(e)
-
// we have to manually add the client/shared scripts to scripts.rson atm so we need to prevent compile errors when they aren't included
// best way to do this is to just ignore this whole block for now and wait until we don't have to add them manually