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author | F1F7Y <64418963+F1F7Y@users.noreply.github.com> | 2022-07-26 17:16:32 +0200 |
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committer | GitHub <noreply@github.com> | 2022-07-26 17:16:32 +0200 |
commit | e591885e0336f33facbcf2b15c9cd99f9b217e70 (patch) | |
tree | 0769d45480c75f23af9c6d88581e6da7a57d7d07 /Northstar.Custom/mod/scripts/vscripts | |
parent | 235e9bdd9be2c338d9a068fea018d41eb3881016 (diff) | |
download | NorthstarMods-e591885e0336f33facbcf2b15c9cd99f9b217e70.tar.gz NorthstarMods-e591885e0336f33facbcf2b15c9cd99f9b217e70.zip |
Serverside RUI, but it doesn't stink ( hopefully ) (#435)
* Serverside polls
* reset table so mods can wait for response
* large message
* popup message
* announcement
* info
* status
* fix uniboi crash
* no need to return id
* among
* typo
* Formatting
* bruh
* takyon doesn't know how to finish a review
* Formatting
* Do you not know how to finish a review or what
* You should look at gamemode_aitdm for some funky formatting :)
* Formatting
* Formatting
* Finally a good suggestion
* fix client misinterpreting assets
Diffstat (limited to 'Northstar.Custom/mod/scripts/vscripts')
-rw-r--r-- | Northstar.Custom/mod/scripts/vscripts/sh_message_utils.gnut | 505 |
1 files changed, 505 insertions, 0 deletions
diff --git a/Northstar.Custom/mod/scripts/vscripts/sh_message_utils.gnut b/Northstar.Custom/mod/scripts/vscripts/sh_message_utils.gnut new file mode 100644 index 00000000..6bbf77bd --- /dev/null +++ b/Northstar.Custom/mod/scripts/vscripts/sh_message_utils.gnut @@ -0,0 +1,505 @@ +#if SERVER +global function MessageUtils_ServerInit + +global function NSCreatePollOnPlayer +global function NSGetPlayerResponse + +global function NSSendLargeMessageToPlayer +global function NSSendPopUpMessageToPlayer +global function NSSendAnnouncementMessageToPlayer +global function NSSendInfoMessageToPlayer + +global function NSCreateStatusMessageOnPlayer +global function NSEditStatusMessageOnPlayer +global function NSDeleteStatusMessageOnPlayer + +struct +{ + table<entity,int> playerPollResponses +} server +#endif // SERVER + + +#if CLIENT +global function MessageUtils_ClientInit + +vector ColorSelected = < 0.9, 0.8, 0.5 > +vector ColorBase = < 0.9, 0.5, 0.1 > + +struct tempMessage +{ + string title + string description + float duration + string image + int priority + int style + vector color +} + + +// Nested structs look funny, but are pretty helpful when reading code so I'm keeping them :) +struct +{ + struct + { + string header + array<string> options + float duration + bool pollActive + array<var> ruis + } poll + + string id + tempMessage temp + + array<tempMessage> largeMessageQueue + array<tempMessage> popupMessageQueue + array<tempMessage> announcementQueue + array<tempMessage> infoMessageQueue + + // table<id,rui> + table<string,var> statusMessageList +} client +#endif // CLIENT + + +const int STATUS_MESSAGES_MAX = 4 + + +enum eMessageType +{ + POLL, + LARGE, + POPUP, + ANNOUNCEMENT, + INFO, + CREATE_STATUS, + EDIT_STATUS, + DELETE_STATUS +} + +enum eDataType +{ + POLL_HEADER, + POLL_OPTION, + POLL_DURATION, + POLL_SELECT, + TITLE, + DESC, + DURATION, + ASSET, + COLOR, + PRIORITY, + STYLE, + ID +} + +#if SERVER +void function MessageUtils_ServerInit() +{ + AddClientCommandCallback( "vote", ClientCommand_Vote ) + AddClientCommandCallback( "poll_respond", ClientCommand_PollRespond ) +} + +bool function ClientCommand_Vote( entity player, array<string> args ) +{ + if( args.len() == 0 ) + return false + + ServerToClientStringCommand( player, "ServerHUDMessagePut " + eDataType.POLL_SELECT + " " + args[0] ) + return true +} + +bool function ClientCommand_PollRespond( entity player, array<string> args ) +{ + if( args.len() == 0 ) + return false + + server.playerPollResponses[player] <- args[0].tointeger() + return true +} + +void function NSCreateStatusMessageOnPlayer( entity player, string title, string description, string id ) +{ + ServerToClientStringCommand( player, "ServerHUDMessagePut " + eDataType.TITLE + " " + title ) + ServerToClientStringCommand( player, "ServerHUDMessagePut " + eDataType.DESC + " " + description ) + ServerToClientStringCommand( player, "ServerHUDMessagePut " + eDataType.ID + " " + id ) + + ServerToClientStringCommand( player, "ServerHUDMessageShow " + eMessageType.CREATE_STATUS ) +} + +void function NSEditStatusMessageOnPlayer( entity player, string title, string description, string id ) +{ + ServerToClientStringCommand( player, "ServerHUDMessagePut " + eDataType.TITLE + " " + title ) + ServerToClientStringCommand( player, "ServerHUDMessagePut " + eDataType.DESC + " " + description ) + ServerToClientStringCommand( player, "ServerHUDMessagePut " + eDataType.ID + " " + id ) + + ServerToClientStringCommand( player, "ServerHUDMessageShow " + eMessageType.EDIT_STATUS ) +} + +void function NSDeleteStatusMessageOnPlayer( entity player, string id ) +{ + ServerToClientStringCommand( player, "ServerHUDMessagePut " + eDataType.ID + " " + id ) + + ServerToClientStringCommand( player, "ServerHUDMessageShow " + eMessageType.DELETE_STATUS ) +} + +void function NSCreatePollOnPlayer( entity player, string header, array<string> options, float duration ) +{ + foreach ( string option in options ) + ServerToClientStringCommand( player, "ServerHUDMessagePut " + eDataType.POLL_OPTION + " " + option ) + + ServerToClientStringCommand( player, "ServerHUDMessagePut " + eDataType.POLL_DURATION + " " + duration ) + ServerToClientStringCommand( player, "ServerHUDMessagePut " + eDataType.POLL_HEADER + " " + header ) + + server.playerPollResponses[player] <- -1 // Reset poll response table + ServerToClientStringCommand( player, "ServerHUDMessageShow " + eMessageType.POLL ) +} + +int function NSGetPlayerResponse( entity player ) +{ + if( !( player in server.playerPollResponses ) ) + return -1 + + if( server.playerPollResponses[ player ] == -1 ) + return -1 + + return server.playerPollResponses[ player ] - 1 +} + +void function NSSendLargeMessageToPlayer( entity player, string title, string description, float duration, string image ) +{ + ServerToClientStringCommand( player, "ServerHUDMessagePut " + eDataType.TITLE + " " + title ) + ServerToClientStringCommand( player, "ServerHUDMessagePut " + eDataType.DESC + " " + description ) + ServerToClientStringCommand( player, "ServerHUDMessagePut " + eDataType.DURATION + " " + duration ) + ServerToClientStringCommand( player, "ServerHUDMessagePut " + eDataType.ASSET + " " + image ) + + ServerToClientStringCommand( player, "ServerHUDMessageShow " + eMessageType.LARGE ) +} + +void function NSSendPopUpMessageToPlayer( entity player, string text ) +{ + ServerToClientStringCommand( player, "ServerHUDMessagePut " + eDataType.DESC + " " + text ) + + ServerToClientStringCommand( player, "ServerHUDMessageShow " + eMessageType.POPUP ) +} + +void function NSSendAnnouncementMessageToPlayer( entity player, string title, string description, vector color, int priority, int style ) +{ + ServerToClientStringCommand( player, "ServerHUDMessagePut " + eDataType.TITLE + " " + title ) + ServerToClientStringCommand( player, "ServerHUDMessagePut " + eDataType.DESC + " " + description ) + ServerToClientStringCommand( player, "ServerHUDMessagePut " + eDataType.COLOR + " " + color.x + " " + color.y + " " + color.z ) + ServerToClientStringCommand( player, "ServerHUDMessagePut " + eDataType.PRIORITY + " " + priority ) + ServerToClientStringCommand( player, "ServerHUDMessagePut " + eDataType.STYLE + " " + style ) + + ServerToClientStringCommand( player, "ServerHUDMessageShow " + eMessageType.ANNOUNCEMENT ) +} + +void function NSSendInfoMessageToPlayer( entity player, string text ) +{ + ServerToClientStringCommand( player, "ServerHUDMessagePut " + eDataType.DESC + " " + text ) + + ServerToClientStringCommand( player, "ServerHUDMessageShow " + eMessageType.INFO ) +} + +#endif // SERVER + +#if CLIENT +void function MessageUtils_ClientInit() +{ + // ServerHUDMessageRequest <eMessageType> + AddServerToClientStringCommandCallback( "ServerHUDMessageShow", ServerCallback_CreateServerHUDMessage ) + // ServerHUDMessageRequest <eDataType> <Data> + AddServerToClientStringCommandCallback( "ServerHUDMessagePut", ServerCallback_UpdateServerHUDMessage ) + + thread LargeMessageHandler_Threaded() + thread PopUpMessageHandler_Threaded() + thread AnnouncementMessageHandler_Threaded() + thread InfoMessageHandler_Threaded() +} + +string function CombineArgsIntoString( array<string> args ) +{ + string result + + // Ignore the first argument + for( int i = 1; i < args.len(); i++ ) + result += args[i] + " " + + return result +} + +void function ServerCallback_UpdateServerHUDMessage ( array<string> args ) +{ + switch ( args[0].tointeger() ) + { + case eDataType.POLL_HEADER: + client.poll.header = CombineArgsIntoString( args ) + break + case eDataType.POLL_OPTION: + client.poll.options.append( CombineArgsIntoString( args ) ) + break + case eDataType.POLL_DURATION: + client.poll.duration = args[1].tofloat() + break + case eDataType.POLL_SELECT: + thread SelectPollOption_Threaded( args[1].tointeger() ) + break + case eDataType.TITLE: + client.temp.title = CombineArgsIntoString( args ) + break + case eDataType.DESC: + client.temp.description = CombineArgsIntoString( args ) + break + case eDataType.DURATION: + client.temp.duration = args[1].tofloat() + break + case eDataType.ASSET: + client.temp.image = CombineArgsIntoString( args ) + break + case eDataType.COLOR: + client.temp.color = Vector( args[1].tofloat(), args[2].tofloat(), args[3].tofloat()) + break + case eDataType.PRIORITY: + client.temp.priority = args[1].tointeger() + break + case eDataType.STYLE: + client.temp.style = args[1].tointeger() + break + case eDataType.ID: + client.id = args[1] + break + } +} + +void function ServerCallback_CreateServerHUDMessage ( array<string> args ) +{ + switch ( args[0].tointeger() ) + { + case eMessageType.POLL: + thread ShowPollMessage_Threaded() + break + case eMessageType.LARGE: + client.largeMessageQueue.append( client.temp ) + break + case eMessageType.POPUP: + client.popupMessageQueue.append( client.temp ) + break + case eMessageType.ANNOUNCEMENT: + client.announcementQueue.append( client.temp ) + break + case eMessageType.INFO: + client.infoMessageQueue.append( client.temp ) + break + case eMessageType.CREATE_STATUS: + CreateStatusMessage( client.id ) + break + case eMessageType.EDIT_STATUS: + EditStatusMessage( client.id ) + break + case eMessageType.DELETE_STATUS: + thread DeleteStatusMessage( client.id ) + break + } +} + +void function DeleteStatusMessage( string id ) +{ + if ( id in client.statusMessageList ) + { + var rui = client.statusMessageList[ id ] + RuiSetGameTime( rui, "startFadeOutTime", Time() ) + + // Remove it from table + delete client.statusMessageList[ id ] + + // Wait for animation + wait 0.6 + + RuiDestroyIfAlive( rui ) + + int i = 0 + foreach( _id, _rui in client.statusMessageList ) + { + RuiSetInt( _rui, "listPos", i ) + i++ + } + } +} + +void function EditStatusMessage( string id ) +{ + if( id in client.statusMessageList ) + { + var rui = client.statusMessageList[ id ] + RuiSetString( rui, "titleText", client.temp.title ) + RuiSetString( rui, "itemText", client.temp.description ) + } +} + +void function CreateStatusMessage( string id ) +{ + // Cap at 4 messages at a time + if( client.statusMessageList.len() == STATUS_MESSAGES_MAX ) + return + + var rui = CreatePermanentCockpitRui( $"ui/at_wave_intro.rpak" ) + RuiSetInt( rui, "listPos", client.statusMessageList.len() ) + RuiSetGameTime( rui, "startFadeInTime", Time() ) + RuiSetString( rui, "titleText", client.temp.title ) + RuiSetString( rui, "itemText", client.temp.description ) + RuiSetFloat2( rui, "offset", < 0, -250, 0 > ) + + client.statusMessageList[ id ] <- rui +} + +void function SelectPollOption_Threaded( int index ) +{ + if ( index >= client.poll.ruis.len() || index <= 0 ) + return + + RuiSetFloat3( client.poll.ruis[ index ], "msgColor", ColorSelected ) + EmitSoundOnEntity( GetLocalClientPlayer(), "menu_accept" ) + + float endTime = 1 + client.poll.duration + while( endTime > Time() && client.poll.pollActive ) + WaitFrame() + + GetLocalClientPlayer().ClientCommand( "poll_respond " + index ) + + foreach( var rui in client.poll.ruis ) + RuiDestroyIfAlive( rui ) + + client.poll.ruis.clear() + client.poll.pollActive = false +} + +void function ShowPollMessage_Threaded() +{ + if( client.poll.pollActive ) + return + + client.poll.pollActive = true + + for( int i = 0; i < client.poll.options.len() + 1; i++ ) + { + var rui = CreateCockpitRui( $"ui/cockpit_console_text_top_left.rpak" ) + // This makes it fade and me no likey >:( + RuiSetFloat2( rui, "msgPos", < 0, 0.4 + i * 0.025, 0 > ) + if( i == 0 ) + { + RuiSetFloat3( rui, "msgColor", ColorSelected ) + RuiSetString( rui, "msgText", client.poll.header ) + } + else + { + RuiSetFloat3( rui, "msgColor", ColorBase ) + RuiSetString( rui, "msgText", i + ". " + client.poll.options[i - 1] ) + } + + RuiSetFloat( rui, "msgFontSize", 30.0 ) + RuiSetFloat( rui, "msgAlpha", 0.9 ) + RuiSetFloat( rui, "thicken", 0.0 ) + + client.poll.ruis.append( rui ) + } + + client.poll.options.clear() + + float endTime = Time() + client.poll.duration + while( endTime > Time() && client.poll.pollActive ) + WaitFrame() + + + foreach( var rui in client.poll.ruis ) + RuiDestroyIfAlive( rui ) + + client.poll.ruis.clear() + client.poll.pollActive = false +} + +void function InfoMessageHandler_Threaded() +{ + while( true ) + { + while( client.infoMessageQueue.len() == 0 ) + WaitFrame() + + var rui = CreatePermanentCockpitRui( $"ui/death_hint_mp.rpak" ) + RuiSetString( rui, "hintText", client.infoMessageQueue[0].description ) + RuiSetGameTime( rui, "startTime", Time() ) + RuiSetFloat3( rui, "bgColor", < 0, 0, 0 > ) + RuiSetFloat( rui, "bgAlpha", 0.5 ) + + wait 7 + + client.infoMessageQueue.remove( 0 ) + RuiDestroyIfAlive( rui ) + } +} + +void function AnnouncementMessageHandler_Threaded() +{ + while( true ) + { + while( client.announcementQueue.len() == 0 ) + WaitFrame() + + AnnouncementData announcement = Announcement_Create( client.announcementQueue[0].title ) + Announcement_SetSubText( announcement, client.announcementQueue[0].description ) + Announcement_SetTitleColor( announcement, client.announcementQueue[0].color ) + Announcement_SetPurge( announcement, true ) + Announcement_SetPriority( announcement, client.announcementQueue[0].priority ) + Announcement_SetSoundAlias( announcement, SFX_HUD_ANNOUNCE_QUICK ) + Announcement_SetStyle( announcement, client.announcementQueue[0].style ) + AnnouncementFromClass( GetLocalViewPlayer(), announcement ) + + wait 5 + + client.announcementQueue.remove(0) + } +} + +void function LargeMessageHandler_Threaded() +{ + while( true ) + { + while( client.largeMessageQueue.len() == 0 ) + WaitFrame() + + var rui = CreatePermanentCockpitRui( $"ui/fd_tutorial_tip.rpak" ) + RuiSetImage( rui, "backgroundImage", StringToAsset( strip( client.largeMessageQueue[0].image ) ) ) + RuiSetString( rui, "titleText", client.largeMessageQueue[0].title ) + RuiSetString( rui, "descriptionText", client.largeMessageQueue[0].description ) + RuiSetGameTime( rui, "updateTime", Time() ) + RuiSetFloat( rui, "duration", client.largeMessageQueue[0].duration ) + + wait client.largeMessageQueue[0].duration + + client.largeMessageQueue.remove(0) + RuiDestroyIfAlive( rui ) + } +} + +void function PopUpMessageHandler_Threaded() +{ + while( true ) + { + while( client.popupMessageQueue.len() == 0 ) + WaitFrame() + + var rui = CreateCockpitRui( $"ui/killdeath_info.rpak" ) + RuiSetGameTime( rui, "startTime", Time() ) + RuiSetFloat( rui, "duration", 20 ) // It has a weird end animation + RuiSetString( rui, "messageText", client.popupMessageQueue[0].description ) + RuiSetBool( rui, "isBigText", true ) + + wait 2.4 + + client.popupMessageQueue.remove(0) + RuiDestroyIfAlive( rui ) + } +} + +#endif // CLIENT
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