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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-08-31 23:14:58 +0100 |
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committer | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-08-31 23:14:58 +0100 |
commit | 9a96d0bff56f1969c68bb52a2f33296095bdc67d (patch) | |
tree | 4175928e488632705692e3cccafa1a38dd854615 /Northstar.Custom/mod/scripts/vscripts/weapons/toolgun | |
parent | 27bd240871b7c0f2f49fef137718b2e3c208e3b4 (diff) | |
download | NorthstarMods-9a96d0bff56f1969c68bb52a2f33296095bdc67d.tar.gz NorthstarMods-9a96d0bff56f1969c68bb52a2f33296095bdc67d.zip |
move to new mod format
Diffstat (limited to 'Northstar.Custom/mod/scripts/vscripts/weapons/toolgun')
3 files changed, 250 insertions, 0 deletions
diff --git a/Northstar.Custom/mod/scripts/vscripts/weapons/toolgun/sh_toolgun_tool_explode.nut b/Northstar.Custom/mod/scripts/vscripts/weapons/toolgun/sh_toolgun_tool_explode.nut new file mode 100644 index 00000000..512c538c --- /dev/null +++ b/Northstar.Custom/mod/scripts/vscripts/weapons/toolgun/sh_toolgun_tool_explode.nut @@ -0,0 +1,30 @@ +global function ToolgunToolCreateExplosion_Init + +void function ToolgunToolCreateExplosion_Init() +{ + AddCallback_OnToolgunToolsInit( CreateToolgunToolCreateExplosion ) +} + +void function CreateToolgunToolCreateExplosion() +{ + ToolgunTool createExplosionTool + createExplosionTool.toolName = "Create explosion" + createExplosionTool.toolDescription = "Creates an explosion" + + createExplosionTool.onFired = ToolgunToolCreateExplosion_Fire + + RegisterTool( createExplosionTool ) +} + +void function ToolgunToolCreateExplosion_Fire( entity player, entity weapon, WeaponPrimaryAttackParams attackParams ) +{ + #if SERVER + int dist = 55555 // should hit edge of map at all times ideally + vector forward = AnglesToForward( player.EyeAngles() ) + + // raycast to explosion position + TraceResults trace = TraceLine( player.EyePosition(), player.EyePosition() + ( dist * forward ), null, TRACE_MASK_NPCSOLID ) + // make explosion + Explosion( trace.endPos, player, player, 90, 90, 100, 100, 0, trace.endPos, 5000, damageTypes.explosive, eDamageSourceId.burn, "exp_small" ) + #endif +}
\ No newline at end of file diff --git a/Northstar.Custom/mod/scripts/vscripts/weapons/toolgun/sh_toolgun_tool_throw.nut b/Northstar.Custom/mod/scripts/vscripts/weapons/toolgun/sh_toolgun_tool_throw.nut new file mode 100644 index 00000000..d6975c6d --- /dev/null +++ b/Northstar.Custom/mod/scripts/vscripts/weapons/toolgun/sh_toolgun_tool_throw.nut @@ -0,0 +1,24 @@ +global function ToolgunToolThrowEntity_Init + +void function ToolgunToolThrowEntity_Init() +{ + AddCallback_OnToolgunToolsInit( CreateToolgunToolThrow ) +} + +void function CreateToolgunToolThrow() +{ + ToolgunTool throwTool + throwTool.toolName = "Throw entity" + throwTool.toolDescription = "Spawns and throws the currently selected entity type" + + throwTool.onFired = ToolgunToolThrow_OnFired + + RegisterTool( throwTool ) +} + +void function ToolgunToolThrow_OnFired( entity player, entity weapon, WeaponPrimaryAttackParams attackParams ) +{ + #if SERVER + ClientCommand( player, "ent_throw npc_frag_drone" ) + #endif +}
\ No newline at end of file diff --git a/Northstar.Custom/mod/scripts/vscripts/weapons/toolgun/sh_toolgun_tools.gnut b/Northstar.Custom/mod/scripts/vscripts/weapons/toolgun/sh_toolgun_tools.gnut new file mode 100644 index 00000000..4d7e9d89 --- /dev/null +++ b/Northstar.Custom/mod/scripts/vscripts/weapons/toolgun/sh_toolgun_tools.gnut @@ -0,0 +1,196 @@ +untyped +global function ToolgunTools_Init +global function AddCallback_OnToolgunToolsInit + +global function RegisterTool +global function CallToolOnEquipped +global function CallToolOnUnequipped +global function CallToolOnFired +global function CallToolOnAds +global function CallToolOnUnAds + +#if SERVER +global function SetToolgunAmmoCount +global function SetToolgunProscreen +#endif // #if SERVER + +global struct ToolgunTool +{ + string toolName = "" + string toolDescription = "" + + void functionref( entity, entity ) onEquipped + void functionref( entity, entity ) onUnequipped + void functionref( entity, entity, WeaponPrimaryAttackParams ) onFired + void functionref( entity, entity ) onAds + void functionref( entity, entity ) onUnAds +} + +struct ToolgunPlayerSettings +{ + int selectedToolIndex + int ammoCount + int proscreenNumber +} + +// doing preprocessor defs inside the struct seemed to cause compiler errors so we define them separately +#if CLIENT +struct { + array<void functionref()> onToolgunToolsInitCallbacks + + array<ToolgunTool> tools + ToolgunPlayerSettings clientPlayerSettings +} file +#endif // #if CLIENT + +#if SERVER +struct { + array<void functionref()> onToolgunToolsInitCallbacks + + array<ToolgunTool> tools + // serverside playersettings + table<int, ToolgunPlayerSettings> playerSettings +} file +#endif // #if SERVER + +void function AddCallback_OnToolgunToolsInit( void functionref() callback ) +{ + file.onToolgunToolsInitCallbacks.append( callback ) +} + +void function ToolgunTools_Init() +{ + //#if SERVER + //AddCallback_OnClientConnecting( InitialiseToolgunSettings ) + //AddCallback_OnClientDisconnected( DestroyToolgunSettings ) + //#endif // #if SERVER + // + //// need this threaded so we can wait a frame + //thread ToolgunTools_InitThreaded() +} + +void function ToolgunTools_InitThreaded() +{ + // wait a frame for tools to all init and add their callbacks + WaitFrame() + + // call callbacks + foreach ( void functionref() callback in file.onToolgunToolsInitCallbacks ) + callback() +} + +void function RegisterTool( ToolgunTool toolStruct ) +{ + file.tools.append( toolStruct ) +} + +void function CallToolOnEquipped( entity player, entity weapon ) +{ + #if CLIENT + if ( file.tools[ file.clientPlayerSettings.selectedToolIndex ].onEquipped != null ) + file.tools[ file.clientPlayerSettings.selectedToolIndex ].onEquipped( player, weapon ) + #endif // #if CLIENT + + #if SERVER + // set ammo and proscreen numbers when equipped + weapon.SetProScreenIntValForIndex( PRO_SCREEN_INT_LIFETIME_KILLS, file.playerSettings[ player.GetPlayerIndex() ].proscreenNumber ) + weapon.SetWeaponPrimaryClipCount( file.playerSettings[ player.GetPlayerIndex() ].ammoCount ) + + if ( file.tools[ file.playerSettings[ player.GetPlayerIndex() ].selectedToolIndex ].onEquipped != null ) + file.tools[ file.playerSettings[ player.GetPlayerIndex() ].selectedToolIndex ].onEquipped( player, weapon ) + #endif // #if SERVER +} + +void function CallToolOnUnequipped( entity player, entity weapon ) +{ + #if CLIENT + if ( file.tools[ file.clientPlayerSettings.selectedToolIndex ].onUnequipped != null ) + file.tools[ file.clientPlayerSettings.selectedToolIndex ].onUnequipped( player, weapon ) + #endif // #if CLIENT + + #if SERVER + if ( file.tools[ file.playerSettings[ player.GetPlayerIndex() ].selectedToolIndex ].onUnequipped != null ) + file.tools[ file.playerSettings[ player.GetPlayerIndex() ].selectedToolIndex ].onUnequipped( player, weapon ) + #endif // #if SERVER +} + +void function CallToolOnFired( entity player, entity weapon, WeaponPrimaryAttackParams attackParams ) +{ + #if CLIENT + if ( file.tools[ file.clientPlayerSettings.selectedToolIndex ].onFired != null ) + file.tools[ file.clientPlayerSettings.selectedToolIndex ].onFired( player, weapon, attackParams ) + #endif // #if CLIENT + + #if SERVER + // ammocount needs to be +1 because we lose 1 ammo immediately after this function is run + weapon.SetWeaponPrimaryClipCount( file.playerSettings[ player.GetPlayerIndex() ].ammoCount + 1 ) + + if ( file.tools[ file.playerSettings[ player.GetPlayerIndex() ].selectedToolIndex ].onFired != null ) + file.tools[ file.playerSettings[ player.GetPlayerIndex() ].selectedToolIndex ].onFired( player, weapon, attackParams ) + #endif // #if SERVER +} + +void function CallToolOnAds( entity player, entity weapon ) +{ + #if CLIENT + if ( file.tools[ file.clientPlayerSettings.selectedToolIndex ].onAds != null ) + file.tools[ file.clientPlayerSettings.selectedToolIndex ].onAds( player, weapon ) + #endif // #if CLIENT + + #if SERVER + if ( file.tools[ file.playerSettings[ player.GetPlayerIndex() ].selectedToolIndex ].onUnequipped != null ) + file.tools[ file.playerSettings[ player.GetPlayerIndex() ].selectedToolIndex ].onUnequipped( player, weapon ) + #endif // #if SERVER +} + +void function CallToolOnUnAds( entity player, entity weapon ) +{ + #if CLIENT + if ( file.tools[ file.clientPlayerSettings.selectedToolIndex ].onUnAds != null ) + file.tools[ file.clientPlayerSettings.selectedToolIndex ].onUnAds( player, weapon ) + #endif // #if CLIENT + + #if SERVER + if ( file.tools[ file.playerSettings[ player.GetPlayerIndex() ].selectedToolIndex ].onUnequipped != null ) + file.tools[ file.playerSettings[ player.GetPlayerIndex() ].selectedToolIndex ].onUnequipped( player, weapon ) + #endif // #if SERVER +} + +#if SERVER +void function InitialiseToolgunSettings( entity player ) +{ + print( "initialising toolgun settings for player " + player ) + + ToolgunPlayerSettings playerSettings + playerSettings.selectedToolIndex = 0 + + file.playerSettings[ player.GetPlayerIndex() ] <- playerSettings +} + +void function DestroyToolgunSettings( entity player ) +{ + delete file.playerSettings[ player.GetPlayerIndex() ] +} + +void function SetToolgunAmmoCount( entity player, int ammoCount ) +{ + entity currentWeapon = player.GetActiveWeapon() + if ( ammoCount > currentWeapon.GetWeaponPrimaryClipCountMax() ) // setting clipcount to over max clipcount crashes so we need to prevent that + return + + ToolgunPlayerSettings playerSettings = file.playerSettings[ player.GetPlayerIndex() ] + playerSettings.ammoCount = ammoCount + + if ( currentWeapon.GetWeaponClassName() == "mp_weapon_toolgun" ) // set ammocount immediately if we've got toolgun equipped already + currentWeapon.SetWeaponPrimaryClipCount( ammoCount ) +} + +void function SetToolgunProscreen( entity player, int proscreenNumber ) +{ + ToolgunPlayerSettings playerSettings = file.playerSettings[ player.GetPlayerIndex() ] + playerSettings.proscreenNumber = proscreenNumber + + if ( player.GetActiveWeapon().GetWeaponClassName() == "mp_weapon_toolgun" ) // set proscreen number immediately if we've got toolgun equipped already + player.GetActiveWeapon().SetProScreenIntValForIndex( PRO_SCREEN_INT_LIFETIME_KILLS, proscreenNumber ) +} +#endif // #if SERVER
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