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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-08-31 23:14:58 +0100
committerBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-08-31 23:14:58 +0100
commit9a96d0bff56f1969c68bb52a2f33296095bdc67d (patch)
tree4175928e488632705692e3cccafa1a38dd854615 /Northstar.Custom/mod/scripts/vscripts/weapons/toolgun
parent27bd240871b7c0f2f49fef137718b2e3c208e3b4 (diff)
downloadNorthstarMods-9a96d0bff56f1969c68bb52a2f33296095bdc67d.tar.gz
NorthstarMods-9a96d0bff56f1969c68bb52a2f33296095bdc67d.zip
move to new mod format
Diffstat (limited to 'Northstar.Custom/mod/scripts/vscripts/weapons/toolgun')
-rw-r--r--Northstar.Custom/mod/scripts/vscripts/weapons/toolgun/sh_toolgun_tool_explode.nut30
-rw-r--r--Northstar.Custom/mod/scripts/vscripts/weapons/toolgun/sh_toolgun_tool_throw.nut24
-rw-r--r--Northstar.Custom/mod/scripts/vscripts/weapons/toolgun/sh_toolgun_tools.gnut196
3 files changed, 250 insertions, 0 deletions
diff --git a/Northstar.Custom/mod/scripts/vscripts/weapons/toolgun/sh_toolgun_tool_explode.nut b/Northstar.Custom/mod/scripts/vscripts/weapons/toolgun/sh_toolgun_tool_explode.nut
new file mode 100644
index 00000000..512c538c
--- /dev/null
+++ b/Northstar.Custom/mod/scripts/vscripts/weapons/toolgun/sh_toolgun_tool_explode.nut
@@ -0,0 +1,30 @@
+global function ToolgunToolCreateExplosion_Init
+
+void function ToolgunToolCreateExplosion_Init()
+{
+ AddCallback_OnToolgunToolsInit( CreateToolgunToolCreateExplosion )
+}
+
+void function CreateToolgunToolCreateExplosion()
+{
+ ToolgunTool createExplosionTool
+ createExplosionTool.toolName = "Create explosion"
+ createExplosionTool.toolDescription = "Creates an explosion"
+
+ createExplosionTool.onFired = ToolgunToolCreateExplosion_Fire
+
+ RegisterTool( createExplosionTool )
+}
+
+void function ToolgunToolCreateExplosion_Fire( entity player, entity weapon, WeaponPrimaryAttackParams attackParams )
+{
+ #if SERVER
+ int dist = 55555 // should hit edge of map at all times ideally
+ vector forward = AnglesToForward( player.EyeAngles() )
+
+ // raycast to explosion position
+ TraceResults trace = TraceLine( player.EyePosition(), player.EyePosition() + ( dist * forward ), null, TRACE_MASK_NPCSOLID )
+ // make explosion
+ Explosion( trace.endPos, player, player, 90, 90, 100, 100, 0, trace.endPos, 5000, damageTypes.explosive, eDamageSourceId.burn, "exp_small" )
+ #endif
+} \ No newline at end of file
diff --git a/Northstar.Custom/mod/scripts/vscripts/weapons/toolgun/sh_toolgun_tool_throw.nut b/Northstar.Custom/mod/scripts/vscripts/weapons/toolgun/sh_toolgun_tool_throw.nut
new file mode 100644
index 00000000..d6975c6d
--- /dev/null
+++ b/Northstar.Custom/mod/scripts/vscripts/weapons/toolgun/sh_toolgun_tool_throw.nut
@@ -0,0 +1,24 @@
+global function ToolgunToolThrowEntity_Init
+
+void function ToolgunToolThrowEntity_Init()
+{
+ AddCallback_OnToolgunToolsInit( CreateToolgunToolThrow )
+}
+
+void function CreateToolgunToolThrow()
+{
+ ToolgunTool throwTool
+ throwTool.toolName = "Throw entity"
+ throwTool.toolDescription = "Spawns and throws the currently selected entity type"
+
+ throwTool.onFired = ToolgunToolThrow_OnFired
+
+ RegisterTool( throwTool )
+}
+
+void function ToolgunToolThrow_OnFired( entity player, entity weapon, WeaponPrimaryAttackParams attackParams )
+{
+ #if SERVER
+ ClientCommand( player, "ent_throw npc_frag_drone" )
+ #endif
+} \ No newline at end of file
diff --git a/Northstar.Custom/mod/scripts/vscripts/weapons/toolgun/sh_toolgun_tools.gnut b/Northstar.Custom/mod/scripts/vscripts/weapons/toolgun/sh_toolgun_tools.gnut
new file mode 100644
index 00000000..4d7e9d89
--- /dev/null
+++ b/Northstar.Custom/mod/scripts/vscripts/weapons/toolgun/sh_toolgun_tools.gnut
@@ -0,0 +1,196 @@
+untyped
+global function ToolgunTools_Init
+global function AddCallback_OnToolgunToolsInit
+
+global function RegisterTool
+global function CallToolOnEquipped
+global function CallToolOnUnequipped
+global function CallToolOnFired
+global function CallToolOnAds
+global function CallToolOnUnAds
+
+#if SERVER
+global function SetToolgunAmmoCount
+global function SetToolgunProscreen
+#endif // #if SERVER
+
+global struct ToolgunTool
+{
+ string toolName = ""
+ string toolDescription = ""
+
+ void functionref( entity, entity ) onEquipped
+ void functionref( entity, entity ) onUnequipped
+ void functionref( entity, entity, WeaponPrimaryAttackParams ) onFired
+ void functionref( entity, entity ) onAds
+ void functionref( entity, entity ) onUnAds
+}
+
+struct ToolgunPlayerSettings
+{
+ int selectedToolIndex
+ int ammoCount
+ int proscreenNumber
+}
+
+// doing preprocessor defs inside the struct seemed to cause compiler errors so we define them separately
+#if CLIENT
+struct {
+ array<void functionref()> onToolgunToolsInitCallbacks
+
+ array<ToolgunTool> tools
+ ToolgunPlayerSettings clientPlayerSettings
+} file
+#endif // #if CLIENT
+
+#if SERVER
+struct {
+ array<void functionref()> onToolgunToolsInitCallbacks
+
+ array<ToolgunTool> tools
+ // serverside playersettings
+ table<int, ToolgunPlayerSettings> playerSettings
+} file
+#endif // #if SERVER
+
+void function AddCallback_OnToolgunToolsInit( void functionref() callback )
+{
+ file.onToolgunToolsInitCallbacks.append( callback )
+}
+
+void function ToolgunTools_Init()
+{
+ //#if SERVER
+ //AddCallback_OnClientConnecting( InitialiseToolgunSettings )
+ //AddCallback_OnClientDisconnected( DestroyToolgunSettings )
+ //#endif // #if SERVER
+ //
+ //// need this threaded so we can wait a frame
+ //thread ToolgunTools_InitThreaded()
+}
+
+void function ToolgunTools_InitThreaded()
+{
+ // wait a frame for tools to all init and add their callbacks
+ WaitFrame()
+
+ // call callbacks
+ foreach ( void functionref() callback in file.onToolgunToolsInitCallbacks )
+ callback()
+}
+
+void function RegisterTool( ToolgunTool toolStruct )
+{
+ file.tools.append( toolStruct )
+}
+
+void function CallToolOnEquipped( entity player, entity weapon )
+{
+ #if CLIENT
+ if ( file.tools[ file.clientPlayerSettings.selectedToolIndex ].onEquipped != null )
+ file.tools[ file.clientPlayerSettings.selectedToolIndex ].onEquipped( player, weapon )
+ #endif // #if CLIENT
+
+ #if SERVER
+ // set ammo and proscreen numbers when equipped
+ weapon.SetProScreenIntValForIndex( PRO_SCREEN_INT_LIFETIME_KILLS, file.playerSettings[ player.GetPlayerIndex() ].proscreenNumber )
+ weapon.SetWeaponPrimaryClipCount( file.playerSettings[ player.GetPlayerIndex() ].ammoCount )
+
+ if ( file.tools[ file.playerSettings[ player.GetPlayerIndex() ].selectedToolIndex ].onEquipped != null )
+ file.tools[ file.playerSettings[ player.GetPlayerIndex() ].selectedToolIndex ].onEquipped( player, weapon )
+ #endif // #if SERVER
+}
+
+void function CallToolOnUnequipped( entity player, entity weapon )
+{
+ #if CLIENT
+ if ( file.tools[ file.clientPlayerSettings.selectedToolIndex ].onUnequipped != null )
+ file.tools[ file.clientPlayerSettings.selectedToolIndex ].onUnequipped( player, weapon )
+ #endif // #if CLIENT
+
+ #if SERVER
+ if ( file.tools[ file.playerSettings[ player.GetPlayerIndex() ].selectedToolIndex ].onUnequipped != null )
+ file.tools[ file.playerSettings[ player.GetPlayerIndex() ].selectedToolIndex ].onUnequipped( player, weapon )
+ #endif // #if SERVER
+}
+
+void function CallToolOnFired( entity player, entity weapon, WeaponPrimaryAttackParams attackParams )
+{
+ #if CLIENT
+ if ( file.tools[ file.clientPlayerSettings.selectedToolIndex ].onFired != null )
+ file.tools[ file.clientPlayerSettings.selectedToolIndex ].onFired( player, weapon, attackParams )
+ #endif // #if CLIENT
+
+ #if SERVER
+ // ammocount needs to be +1 because we lose 1 ammo immediately after this function is run
+ weapon.SetWeaponPrimaryClipCount( file.playerSettings[ player.GetPlayerIndex() ].ammoCount + 1 )
+
+ if ( file.tools[ file.playerSettings[ player.GetPlayerIndex() ].selectedToolIndex ].onFired != null )
+ file.tools[ file.playerSettings[ player.GetPlayerIndex() ].selectedToolIndex ].onFired( player, weapon, attackParams )
+ #endif // #if SERVER
+}
+
+void function CallToolOnAds( entity player, entity weapon )
+{
+ #if CLIENT
+ if ( file.tools[ file.clientPlayerSettings.selectedToolIndex ].onAds != null )
+ file.tools[ file.clientPlayerSettings.selectedToolIndex ].onAds( player, weapon )
+ #endif // #if CLIENT
+
+ #if SERVER
+ if ( file.tools[ file.playerSettings[ player.GetPlayerIndex() ].selectedToolIndex ].onUnequipped != null )
+ file.tools[ file.playerSettings[ player.GetPlayerIndex() ].selectedToolIndex ].onUnequipped( player, weapon )
+ #endif // #if SERVER
+}
+
+void function CallToolOnUnAds( entity player, entity weapon )
+{
+ #if CLIENT
+ if ( file.tools[ file.clientPlayerSettings.selectedToolIndex ].onUnAds != null )
+ file.tools[ file.clientPlayerSettings.selectedToolIndex ].onUnAds( player, weapon )
+ #endif // #if CLIENT
+
+ #if SERVER
+ if ( file.tools[ file.playerSettings[ player.GetPlayerIndex() ].selectedToolIndex ].onUnequipped != null )
+ file.tools[ file.playerSettings[ player.GetPlayerIndex() ].selectedToolIndex ].onUnequipped( player, weapon )
+ #endif // #if SERVER
+}
+
+#if SERVER
+void function InitialiseToolgunSettings( entity player )
+{
+ print( "initialising toolgun settings for player " + player )
+
+ ToolgunPlayerSettings playerSettings
+ playerSettings.selectedToolIndex = 0
+
+ file.playerSettings[ player.GetPlayerIndex() ] <- playerSettings
+}
+
+void function DestroyToolgunSettings( entity player )
+{
+ delete file.playerSettings[ player.GetPlayerIndex() ]
+}
+
+void function SetToolgunAmmoCount( entity player, int ammoCount )
+{
+ entity currentWeapon = player.GetActiveWeapon()
+ if ( ammoCount > currentWeapon.GetWeaponPrimaryClipCountMax() ) // setting clipcount to over max clipcount crashes so we need to prevent that
+ return
+
+ ToolgunPlayerSettings playerSettings = file.playerSettings[ player.GetPlayerIndex() ]
+ playerSettings.ammoCount = ammoCount
+
+ if ( currentWeapon.GetWeaponClassName() == "mp_weapon_toolgun" ) // set ammocount immediately if we've got toolgun equipped already
+ currentWeapon.SetWeaponPrimaryClipCount( ammoCount )
+}
+
+void function SetToolgunProscreen( entity player, int proscreenNumber )
+{
+ ToolgunPlayerSettings playerSettings = file.playerSettings[ player.GetPlayerIndex() ]
+ playerSettings.proscreenNumber = proscreenNumber
+
+ if ( player.GetActiveWeapon().GetWeaponClassName() == "mp_weapon_toolgun" ) // set proscreen number immediately if we've got toolgun equipped already
+ player.GetActiveWeapon().SetProScreenIntValForIndex( PRO_SCREEN_INT_LIFETIME_KILLS, proscreenNumber )
+}
+#endif // #if SERVER \ No newline at end of file