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authorDinorush <62536724+Dinorush@users.noreply.github.com>2023-09-02 12:53:52 -0400
committerGitHub <noreply@github.com>2023-09-02 18:53:52 +0200
commit97d34dea1ba6c6623dc8174214062e6a79c93b7d (patch)
tree6115c1553b954816623cb60d21ba72ce8e4ae0c7 /Northstar.Custom/mod/scripts/vscripts/gamemodes
parent9e9d7b7517e4af8df9879302d34deb93cadd9bc5 (diff)
downloadNorthstarMods-97d34dea1ba6c6623dc8174214062e6a79c93b7d.tar.gz
NorthstarMods-97d34dea1ba6c6623dc8174214062e6a79c93b7d.zip
Change Harvester to use Titan Health, support for mod damage balancing, and bug fixes (#579)
Frontier War balancing, generally makes harvester code not suck
Diffstat (limited to 'Northstar.Custom/mod/scripts/vscripts/gamemodes')
-rw-r--r--Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fw.nut127
-rw-r--r--Northstar.Custom/mod/scripts/vscripts/gamemodes/sh_gamemode_fw_custom.nut4
2 files changed, 79 insertions, 52 deletions
diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fw.nut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fw.nut
index 850aa7b3..fa66c2f7 100644
--- a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fw.nut
+++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fw.nut
@@ -13,8 +13,12 @@ global function FW_ReplaceMegaTurret
global function FW_IsPlayerInFriendlyTerritory
global function FW_IsPlayerInEnemyTerritory
+// Callbacks for mods to reduce harvester damage of modded weapons
+global function FW_AddHarvesterDamageSourceModifier
+global function FW_RemoveHarvesterDamageSourceModifier
+
// you need to deal this much damage to trigger "FortWarTowerDamage" score event
-const int FW_HARVESTER_DAMAGE_SEGMENT = 1500
+const int FW_HARVESTER_DAMAGE_SEGMENT = 5250
// basically needs to match "waves count - bosswaves count"
const int FW_MAX_LEVELS = 3
@@ -85,6 +89,9 @@ struct CampSpawnStruct
struct
{
array<HarvesterStruct> harvesters
+
+ // Stores damage source IDs and the modifier applied to them when they damage a harvester
+ table< int, float > harvesterDamageSourceMods
// save camp's info_target, we spawn camps after game starts, or player's first life won't show up correct camp icons
array<entity> camps
@@ -1738,13 +1745,14 @@ void function FW_createHarvester()
{
// imc havester spawn
fw_harvesterImc = SpawnHarvester( file.harvesterImc_info.GetOrigin(), file.harvesterImc_info.GetAngles(), GetCurrentPlaylistVarInt( "fw_harvester_health", FW_DEFAULT_HARVESTER_HEALTH ), GetCurrentPlaylistVarInt( "fw_harvester_shield", FW_DEFAULT_HARVESTER_SHIELD ), TEAM_IMC )
+ fw_harvesterImc.harvester.SetArmorType( ARMOR_TYPE_HEAVY )
fw_harvesterImc.harvester.Minimap_SetAlignUpright( true )
fw_harvesterImc.harvester.Minimap_AlwaysShow( TEAM_IMC, null )
fw_harvesterImc.harvester.Minimap_AlwaysShow( TEAM_MILITIA, null )
fw_harvesterImc.harvester.Minimap_SetHeightTracking( true )
fw_harvesterImc.harvester.Minimap_SetZOrder( MINIMAP_Z_OBJECT )
fw_harvesterImc.harvester.Minimap_SetCustomState( eMinimapObject_prop_script.FD_HARVESTER )
- AddEntityCallback_OnDamaged( fw_harvesterImc.harvester, OnHarvesterDamaged )
+ AddEntityCallback_OnFinalDamaged( fw_harvesterImc.harvester, OnHarvesterDamaged )
AddEntityCallback_OnPostDamaged( fw_harvesterImc.harvester, OnHarvesterPostDamaged )
// imc havester settings
@@ -1763,13 +1771,14 @@ void function FW_createHarvester()
// mlt havester spawn
fw_harvesterMlt = SpawnHarvester( file.harvesterMlt_info.GetOrigin(), file.harvesterMlt_info.GetAngles(), GetCurrentPlaylistVarInt( "fw_harvester_health", FW_DEFAULT_HARVESTER_HEALTH ), GetCurrentPlaylistVarInt( "fw_harvester_shield", FW_DEFAULT_HARVESTER_SHIELD ), TEAM_MILITIA )
+ fw_harvesterMlt.harvester.SetArmorType( ARMOR_TYPE_HEAVY )
fw_harvesterMlt.harvester.Minimap_SetAlignUpright( true )
fw_harvesterMlt.harvester.Minimap_AlwaysShow( TEAM_IMC, null )
fw_harvesterMlt.harvester.Minimap_AlwaysShow( TEAM_MILITIA, null )
fw_harvesterMlt.harvester.Minimap_SetHeightTracking( true )
fw_harvesterMlt.harvester.Minimap_SetZOrder( MINIMAP_Z_OBJECT )
fw_harvesterMlt.harvester.Minimap_SetCustomState( eMinimapObject_prop_script.FD_HARVESTER )
- AddEntityCallback_OnDamaged( fw_harvesterMlt.harvester, OnHarvesterDamaged )
+ AddEntityCallback_OnFinalDamaged( fw_harvesterMlt.harvester, OnHarvesterDamaged )
AddEntityCallback_OnPostDamaged( fw_harvesterMlt.harvester, OnHarvesterPostDamaged )
// mlt havester settings
@@ -1784,6 +1793,53 @@ void function FW_createHarvester()
// scores starts from 100, TeamScore means harvester health; TeamScore2 means shield bar
GameRules_SetTeamScore( TEAM_IMC , 100 )
GameRules_SetTeamScore2( TEAM_IMC , 100 )
+
+ InitHarvesterDamageMods()
+}
+
+void function FW_AddHarvesterDamageSourceModifier( int id, float mod )
+{
+ if ( !( id in file.harvesterDamageSourceMods ) )
+ file.harvesterDamageSourceMods[id] <- 1.0
+
+ file.harvesterDamageSourceMods[id] *= mod
+}
+
+void function FW_RemoveHarvesterDamageSourceModifier( int id, float mod )
+{
+ if ( !( id in file.harvesterDamageSourceMods ) )
+ return
+
+ file.harvesterDamageSourceMods[id] /= mod
+
+ if ( file.harvesterDamageSourceMods[id] == 1.0 )
+ delete file.harvesterDamageSourceMods[id]
+}
+
+void function InitHarvesterDamageMods()
+{
+ // Damage balancing
+ const float CORE_DAMAGE_FRAC = 0.67
+ const float NUKE_EJECT_DAMAGE_FRAC = 0.25
+ const float DOT_DAMAGE_FRAC = 0.5
+
+ // Core balancing
+ FW_AddHarvesterDamageSourceModifier( eDamageSourceId.mp_titancore_laser_cannon, CORE_DAMAGE_FRAC )
+ FW_AddHarvesterDamageSourceModifier( eDamageSourceId.mp_titancore_salvo_core, CORE_DAMAGE_FRAC )
+ FW_AddHarvesterDamageSourceModifier( eDamageSourceId.mp_titanweapon_flightcore_rockets, CORE_DAMAGE_FRAC )
+ FW_AddHarvesterDamageSourceModifier( eDamageSourceId.mp_titancore_shift_core, CORE_DAMAGE_FRAC )
+ // Flame Core is not included since its single target damage is low compared to the others
+
+ // Nuke eject balancing
+ FW_AddHarvesterDamageSourceModifier( eDamageSourceId.damagedef_nuclear_core, NUKE_EJECT_DAMAGE_FRAC )
+
+ // Damage over time balancing
+ FW_AddHarvesterDamageSourceModifier( eDamageSourceId.mp_titanweapon_dumbfire_rockets, DOT_DAMAGE_FRAC )
+ FW_AddHarvesterDamageSourceModifier( eDamageSourceId.mp_titanweapon_meteor_thermite, DOT_DAMAGE_FRAC )
+ FW_AddHarvesterDamageSourceModifier( eDamageSourceId.mp_titanweapon_flame_wall, DOT_DAMAGE_FRAC )
+ FW_AddHarvesterDamageSourceModifier( eDamageSourceId.mp_titanability_slow_trap, DOT_DAMAGE_FRAC )
+ FW_AddHarvesterDamageSourceModifier( eDamageSourceId.mp_titancore_flame_wave_secondary, DOT_DAMAGE_FRAC )
+ FW_AddHarvesterDamageSourceModifier( eDamageSourceId.mp_titanweapon_heat_shield, DOT_DAMAGE_FRAC )
}
// this function can't handle specific damageSourceID, such as plasma railgun, but is the best to scale both shield and health damage
@@ -1792,6 +1848,21 @@ void function OnHarvesterDamaged( entity harvester, var damageInfo )
if ( !IsValid( harvester ) )
return
+ // Entities (non-Players and non-NPCs) don't consider damaged entity lists, which makes ground attacks (e.g. Arc Wave) and thermite hit more than they should
+ entity inflictor = DamageInfo_GetInflictor( damageInfo )
+ if ( IsValid( inflictor ) && ( inflictor.e.onlyDamageEntitiesOnce || inflictor.e.onlyDamageEntitiesOncePerTick ) )
+ {
+ if ( inflictor.e.damagedEntities.contains( harvester ) )
+ {
+ DamageInfo_SetDamage( damageInfo, 0 )
+ return
+ }
+ else
+ {
+ inflictor.e.damagedEntities.append( harvester )
+ }
+ }
+
int friendlyTeam = harvester.GetTeam()
int enemyTeam = GetOtherTeam( friendlyTeam )
int damageSourceID = DamageInfo_GetDamageSourceIdentifier( damageInfo )
@@ -1816,52 +1887,9 @@ void function OnHarvesterDamaged( entity harvester, var damageInfo )
// always reset harvester's recharge delay
harvesterstruct.lastDamage = Time()
-
- // done damage adjustments here, since harvester prop's health is setting manually through damageAmount
- if ( damageSourceID == eDamageSourceId.mp_titancore_laser_cannon )
- DamageInfo_SetDamage( damageInfo, DamageInfo_GetDamage( damageInfo ) / 50 ) // laser core shreds super well for some reason
-
- // plasma railgun can always do no-charge shots and deal same damage
- if ( damageSourceID == eDamageSourceId.mp_titanweapon_sniper ) // nerf northstar
- {
- DamageInfo_SetDamage( damageInfo, DamageInfo_GetDamage( damageInfo ) / 3 )
- entity inflictor = DamageInfo_GetInflictor( damageInfo )
- if( IsValid( inflictor ) && inflictor.IsProjectile() )
- {
- inflictor.s.extraDamagePerBullet = expect int( inflictor.s.extraDamagePerBullet ) / 3
- }
- }
-
- // leadwall have high pilot damage so works really well aginst harvester
- if ( damageSourceID == eDamageSourceId.mp_titanweapon_leadwall ) // nerf ronin
- DamageInfo_SetDamage( damageInfo, DamageInfo_GetDamage( damageInfo ) / 2 )
-
- // missiles mostly have high pilot damage so works really well aginst harvester
- if ( damageSourceID == eDamageSourceId.mp_titanweapon_salvo_rockets ||
- damageSourceID == eDamageSourceId.mp_titanweapon_shoulder_rockets ||
- damageSourceID == eDamageSourceId.mp_titancore_salvo_core
- ) // titan missiles
- DamageInfo_SetDamage( damageInfo, DamageInfo_GetDamage( damageInfo ) / 3 )
-
- if ( damageSourceID == eDamageSourceId.mp_titanweapon_sticky_40mm ) // 40mm trakcer cannon
- DamageInfo_SetDamage( damageInfo, DamageInfo_GetDamage( damageInfo ) / 2 )
-
- if ( damageSourceID == eDamageSourceId.mp_titanweapon_flightcore_rockets ) // flight core shreds well
- DamageInfo_SetDamage( damageInfo, DamageInfo_GetDamage( damageInfo ) / 5 )
-
- // cluster missle is very effective against non-moving targets
- if ( damageSourceID == eDamageSourceId.mp_titanweapon_dumbfire_rockets ) // cluster missile shreds super well
- DamageInfo_SetDamage( damageInfo, DamageInfo_GetDamage( damageInfo ) / 10 )
-
- // scorch's thermites is very effective against non-moving targets
- if ( damageSourceID == eDamageSourceId.mp_titanweapon_heat_shield ||
- damageSourceID == eDamageSourceId.mp_titanweapon_meteor_thermite ||
- damageSourceID == eDamageSourceId.mp_titanweapon_flame_wall ||
- damageSourceID == eDamageSourceId.mp_titanability_slow_trap ||
- damageSourceID == eDamageSourceId.mp_titancore_flame_wave_secondary
- ) // scorch's thermite damages, nerf scorch
- DamageInfo_SetDamage( damageInfo, DamageInfo_GetDamage( damageInfo ) / 5 )
-
+ // Should be moved to a final damage callback once those are added
+ if ( damageSourceID in file.harvesterDamageSourceMods )
+ DamageInfo_ScaleDamage( damageInfo, file.harvesterDamageSourceMods[ damageSourceID ] )
}
void function OnHarvesterPostDamaged( entity harvester, var damageInfo )
{
@@ -1977,7 +2005,6 @@ void function OnHarvesterPostDamaged( entity harvester, var damageInfo )
}
}
-
// harvester down!
if ( harvester.GetHealth() == 0 )
{
diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/sh_gamemode_fw_custom.nut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/sh_gamemode_fw_custom.nut
index be93193d..c295d596 100644
--- a/Northstar.Custom/mod/scripts/vscripts/gamemodes/sh_gamemode_fw_custom.nut
+++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/sh_gamemode_fw_custom.nut
@@ -7,8 +7,8 @@ global function SHCreateGamemodeFW_Init
// object settings, changable through playlist vars
// default havester settings
-global const int FW_DEFAULT_HARVESTER_HEALTH = 25000
-global const int FW_DEFAULT_HARVESTER_SHIELD = 5000
+global const int FW_DEFAULT_HARVESTER_HEALTH = 87500
+global const int FW_DEFAULT_HARVESTER_SHIELD = 17500
global const float FW_DEFAULT_HARVESTER_REGEN_DELAY = 12.0
global const float FW_DEFAULT_HARVESTER_REGEN_TIME = 10.0
// default turret settings