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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-10-14 21:01:40 +0100
committerBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-10-14 21:01:40 +0100
commit9a2778eabc7ba968968e41dda9f03525d6c5383d (patch)
tree6d1c5dc64754d542d68a7f47742a701a4eec9308 /Northstar.Client/mod
parentc0a0c7e502f2bc99185d79a485b965f63de7a203 (diff)
downloadNorthstarMods-9a2778eabc7ba968968e41dda9f03525d6c5383d.tar.gz
NorthstarMods-9a2778eabc7ba968968e41dda9f03525d6c5383d.zip
oh fuck i forgot to commit for a while
Diffstat (limited to 'Northstar.Client/mod')
-rw-r--r--Northstar.Client/mod/resource/northstar_client_localisation_english.txtbin8980 -> 16714 bytes
-rw-r--r--Northstar.Client/mod/scripts/vscripts/ui/menu_main.nut623
-rw-r--r--Northstar.Client/mod/scripts/vscripts/ui/menu_map_select.nut9
-rw-r--r--Northstar.Client/mod/scripts/vscripts/ui/menu_ns_custom_match_settings_categories.nut29
-rw-r--r--Northstar.Client/mod/scripts/vscripts/ui/menu_ns_modmenu.nut53
-rw-r--r--Northstar.Client/mod/scripts/vscripts/ui/menu_ns_serverbrowser.nut18
-rw-r--r--Northstar.Client/mod/scripts/vscripts/ui/menu_private_match.nut15
-rw-r--r--Northstar.Client/mod/scripts/vscripts/ui/panel_mainmenu.nut12
8 files changed, 727 insertions, 32 deletions
diff --git a/Northstar.Client/mod/resource/northstar_client_localisation_english.txt b/Northstar.Client/mod/resource/northstar_client_localisation_english.txt
index e6175e5b..ede68b36 100644
--- a/Northstar.Client/mod/resource/northstar_client_localisation_english.txt
+++ b/Northstar.Client/mod/resource/northstar_client_localisation_english.txt
Binary files differ
diff --git a/Northstar.Client/mod/scripts/vscripts/ui/menu_main.nut b/Northstar.Client/mod/scripts/vscripts/ui/menu_main.nut
new file mode 100644
index 00000000..9a40f788
--- /dev/null
+++ b/Northstar.Client/mod/scripts/vscripts/ui/menu_main.nut
@@ -0,0 +1,623 @@
+global function InitMainMenu
+global function EULA_Dialog
+global function UpdateDataCenterFooter
+global function LaunchGamePurchase
+global function SP_Trial_LaunchGamePurchase
+global function LaunchSPNew
+global function LaunchSPContinue
+global function LaunchSPMissionSelect
+global function LaunchMP
+global function LaunchGame
+global function LaunchSPTrialMission
+global function GetUserSignInState
+
+struct
+{
+ var menu
+ var versionDisplay
+ var trialLabel
+} file
+
+
+void function InitMainMenu()
+{
+ RegisterSignal( "EndOnMainMenu_Open" )
+
+ var menu = GetMenu( "MainMenu" )
+ file.menu = menu
+
+ AddMenuEventHandler( menu, eUIEvent.MENU_OPEN, OnMainMenu_Open )
+ AddMenuEventHandler( menu, eUIEvent.MENU_NAVIGATE_BACK, OnMainMenu_NavigateBack )
+
+ var titleRui = Hud_GetRui( Hud_GetChild( file.menu, "TitleRui" ) )
+ RuiSetImage( titleRui, "basicImage", $"rui/menu/main_menu/title")
+
+ file.versionDisplay = Hud_GetChild( menu, "versionDisplay" )
+ file.trialLabel = Hud_GetChild( menu, "TrialLabel" )
+
+ #if CONSOLE_PROG
+ AddMenuFooterOption( menu, BUTTON_A, "#A_BUTTON_SELECT", "", null, IsConsoleSignedIn )
+ #if DURANGO_PROG
+ AddMenuFooterOption( menu, BUTTON_B, "#B_BUTTON_SWITCH_PROFILE", "", null, IsConsoleSignedIn )
+ #endif // DURANGO_PROG
+
+ AddMenuVarChangeHandler( "CONSOLE_isSignedIn", UpdateFooterOptions )
+ #endif // CONSOLE_PROG
+
+ #if PC_PROG
+ AddMenuFooterOption( menu, BUTTON_A, "#A_BUTTON_SELECT", "" )
+ #endif // PC_PROG
+
+ AddMenuFooterOption( menu, BUTTON_X, "#X_BUTTON_INBOX_ACCEPT", "#INBOX_ACCEPT", OpenDataCenterDialog, IsDataCenterFooterValid, UpdateDataCenterFooter )
+
+#if DEV
+ if ( DevStartPoints() )
+ AddMenuFooterOption( menu, BUTTON_Y, "#Y_BUTTON_DEV_MENU", "#DEV_MENU", OpenSinglePlayerDevMenu )
+#endif // DEV
+
+ // do +map stuff
+ if ( Dev_CommandLineHasParm( "+map" ) )
+ thread DelayedMapCommand()
+}
+
+void function DelayedMapCommand()
+{
+ // if we do this too early, game won't run the map command, so we have to wait a bit
+ // 5.0 was determined exclusively by trial and error but seems to work pretty well
+ // might be possible to just do this in native instead, but idk effort
+ wait 5.0
+ SetConVarBool( "ns_auth_allow_insecure", true ) // good for testing
+ ClientCommand( "map " + Dev_CommandLineParmValue( "+map" ) )
+ Dev_CommandLineRemoveParm( "+map" )
+}
+
+#if CONSOLE_PROG
+ bool function IsConsoleSignedIn()
+ {
+ return ( GetMenuVarBool( "CONSOLE_isSignedIn" ) )
+ }
+#endif // CONSOLE_PROG
+
+void function OnMainMenu_Open()
+{
+ Signal( uiGlobal.signalDummy, "EndOnMainMenu_Open" )
+ EndSignal( uiGlobal.signalDummy, "EndOnMainMenu_Open" )
+
+ UpdatePromoData() // On script restarts this gives us the last data until the new request is complete
+ RequestMainMenuPromos() // This will be ignored if there was a recent request. "infoblock_requestInterval"
+
+ TryUnlockCollectiblesAchievement()
+ TryUnlockCompletedGameAchievements()
+
+ Hud_SetText( file.versionDisplay, GetPublicGameVersion() )
+ Hud_Show( file.versionDisplay )
+
+ thread UpdateTrialLabel()
+
+#if PC_PROG
+ ActivatePanel( GetPanel( "MainMenuPanel" ) )
+ return
+#endif // PC_PROG
+
+ int state
+ int lastState = -1
+ var panel
+ var lastPanel
+
+ while ( GetTopNonDialogMenu() == file.menu )
+ {
+ state = GetUserSignInState()
+
+ if ( state != lastState )
+ {
+ if ( state == userSignInState.SIGNED_IN )
+ panel = GetPanel( "MainMenuPanel" )
+ else
+ panel = GetPanel( "EstablishUserPanel" )
+
+ if ( panel != lastPanel )
+ {
+ ActivatePanel( panel )
+ lastPanel = panel
+ }
+ }
+
+ lastState = state
+
+ WaitFrame()
+ }
+}
+
+void function ActivatePanel( var panel )
+{
+ Assert( panel != null )
+
+ array<var> elems = GetElementsByClassname( file.menu, "MainMenuPanelClass" )
+ foreach ( elem in elems )
+ {
+ if ( elem != panel && Hud_IsVisible( elem ) )
+ HidePanel( elem )
+ }
+
+ ShowPanel( panel )
+}
+
+void function OnMainMenu_NavigateBack()
+{
+#if DURANGO_PROG
+ Durango_ShowAccountPicker()
+#endif // DURANGO_PROG
+}
+
+int function GetUserSignInState()
+{
+#if DURANGO_PROG
+ if ( Durango_InErrorScreen() )
+ {
+ return userSignInState.ERROR
+ }
+ else if ( Durango_IsSigningIn() )
+ {
+ return userSignInState.SIGNING_IN
+ }
+ else if ( !Console_IsSignedIn() && !Console_SkippedSignIn() )
+ {
+ //printt( "Console_IsSignedIn():", Console_IsSignedIn(), "Console_SkippedSignIn:", Console_SkippedSignIn() )
+ return userSignInState.SIGNED_OUT
+ }
+
+ Assert( Console_IsSignedIn() || Console_SkippedSignIn() )
+#endif
+ return userSignInState.SIGNED_IN
+}
+
+void function UpdateDataCenterFooter( InputDef data )
+{
+ EndSignal( uiGlobal.signalDummy, "EndFooterUpdateFuncs" )
+
+ int index = int( Hud_GetScriptID( data.vguiElem ) )
+ int ping
+ string name
+
+ while ( data.conditionCheckFunc() )
+ {
+ ping = GetDatacenterPing()
+ name = GetDatacenterName()
+
+ if ( ping > 0 )
+ {
+ if ( IsControllerModeActive() )
+ SetFooterText( file.menu, index, Localize( "#X_BUTTON_DATACENTER_INFO", name, ping ) )
+ else
+ SetFooterText( file.menu, index, Localize( "#DATACENTER_INFO", name, ping ) )
+ }
+ else
+ {
+ if ( IsControllerModeActive() )
+ SetFooterText( file.menu, index, "#X_BUTTON_DATACENTER_CALCULATING" )
+ else
+ SetFooterText( file.menu, index, "#DATACENTER_CALCULATING" )
+ }
+
+ WaitFrame()
+ }
+}
+
+bool function IsDataCenterFooterValid()
+{
+ #if PC_PROG
+ return ( uiGlobal.activeMenu == file.menu )
+ #else
+ return ( uiGlobal.activeMenu == file.menu ) && Console_IsOnline() && Console_IsSignedIn()
+ #endif
+}
+
+void function SP_Trial_LaunchGamePurchase()
+{
+ Disconnect()
+ LaunchGamePurchase()
+}
+
+void function LaunchGamePurchase()
+{
+ ShowGamePurchaseStore()
+}
+
+void function LaunchSPNew()
+{
+ uiGlobal.launching = eLaunching.SINGLEPLAYER_NEW
+ LaunchGame()
+}
+
+void function LaunchSPContinue()
+{
+ uiGlobal.launching = eLaunching.SINGLEPLAYER_CONTINUE
+ LaunchGame()
+}
+
+void function LaunchSPMissionSelect()
+{
+ uiGlobal.launching = eLaunching.SINGLEPLAYER_MISSION_SELECT
+ LaunchGame()
+}
+
+void function LaunchSPTrialMission()
+{
+ uiGlobal.launching = eLaunching.SINGLEPLAYER_MISSION_SELECT
+ SPTrialMission_Start()
+}
+
+void function LaunchMP()
+{
+ uiGlobal.launching = eLaunching.MULTIPLAYER
+ LaunchGame()
+}
+
+void function LaunchGame()
+{
+ Assert( uiGlobal.launching == eLaunching.SINGLEPLAYER_NEW ||
+ uiGlobal.launching == eLaunching.SINGLEPLAYER_CONTINUE ||
+ uiGlobal.launching == eLaunching.SINGLEPLAYER_MISSION_SELECT ||
+ uiGlobal.launching == eLaunching.MULTIPLAYER ||
+ uiGlobal.launching == eLaunching.MULTIPLAYER_INVITE )
+
+ if ( uiGlobal.activeMenu == GetMenu( "PlayVideoMenu" ) )
+ {
+ SetVideoCompleteFunc( null )
+ CloseActiveMenu()
+ }
+
+ if ( !IsGamePartiallyInstalled() )
+ {
+ DoGameNeedsToInstallDialog()
+ return
+ }
+
+ // Because accepting an invite tries to launch the game we need this here
+ if ( !IsGameFullyInstalled() )
+ {
+ printt( "Game is not fully installed." )
+
+ if ( uiGlobal.launching == eLaunching.SINGLEPLAYER_CONTINUE )
+ {
+ string saveName = GetSaveName()
+ string mapName = SaveGame_GetMapName( saveName )
+ int startPointIndex = SaveGame_GetStartPoint( saveName )
+
+ printt( mapName )
+ printt( startPointIndex )
+
+ bool isInTraining = (mapName == "sp_training" && startPointIndex < 5) // "Titanfall" start point
+
+ if ( !isInTraining )
+ {
+ DoGameNeedsToInstallDialog()
+ return
+ }
+
+ printt( "Allowing 'continue' option to load into training." )
+ }
+ else if ( uiGlobal.launching != eLaunching.SINGLEPLAYER_NEW )
+ {
+ DoGameNeedsToInstallDialog()
+ return
+ }
+ }
+
+ #if CONSOLE_PROG
+ if ( !Console_IsSignedIn() )
+ {
+ printt( "Not signed in." )
+ return
+ }
+
+ if ( GetEULAVersionAccepted() < 1 ) // Treat as binary for now, as discussed with Preston.
+ {
+ if ( uiGlobal.activeMenu == GetMenu( "EULADialog" ) )
+ return
+
+ if ( IsDialog( uiGlobal.activeMenu ) )
+ CloseActiveMenu( true )
+
+ EULA_Dialog()
+ return
+ }
+
+ if ( Nucleus_GetState() == NUCLEUS_STATE_INACTIVE )
+ Nucleus_Login()
+
+ if ( !uiGlobal.triedNucleusRegistration && uiGlobal.launching == eLaunching.MULTIPLAYER && !Nucleus_GetSkipRegistration() )
+ {
+ uiGlobal.triedNucleusRegistration = true
+ thread Nucleus_HandleLoginResponse()
+ return
+ }
+
+ if ( !GetConVarBool( "gamma_adjusted" ) )
+ {
+ if ( IsDialog( uiGlobal.activeMenu ) )
+ CloseActiveMenu( true )
+
+ AdvanceMenu( GetMenu( "GammaMenu" ) )
+ return
+ }
+ #endif // CONSOLE_PROG
+
+ if ( ( uiGlobal.launching == eLaunching.MULTIPLAYER || uiGlobal.launching == eLaunching.MULTIPLAYER_INVITE ) && !IsAdvocateGiftComplete() )
+ {
+ if ( IsDialog( uiGlobal.activeMenu ) )
+ CloseActiveMenu( true )
+
+ AdvanceMenu( GetMenu( "AdvocateGiftDialog" ) )
+ return
+ }
+
+ SetMenuWasMultiplayerPlayedLast( true )
+ if ( uiGlobal.launching == eLaunching.SINGLEPLAYER_NEW )
+ NewGameSelected()
+ else if ( uiGlobal.launching == eLaunching.SINGLEPLAYER_CONTINUE )
+ LoadLastCheckpoint()
+ else if ( uiGlobal.launching == eLaunching.SINGLEPLAYER_MISSION_SELECT )
+ AdvanceMenu( GetMenu( "SinglePlayerMenu" ) )
+ else
+ thread StartSearchForPartyServer()
+
+ uiGlobal.launching = eLaunching.FALSE
+}
+
+void function StartSearchForPartyServer()
+{
+ printt( "StartSearchForPartyServer" )
+
+#if DURANGO_PROG
+ // IMPORTANT: As a safety measure leave any party view we are in at this point.
+ // Otherwise, if you are unlucky enough to get stuck in a party view, you will
+ // trash its state by pointing it to your private lobby.
+ Durango_LeaveParty()
+
+ // IMPORTANT: It's possible that you have permission to play multiplayer
+ // because your friend is signed in with his gold account on your machine,
+ // but once that guy signs out, you shouldn't be able to play like you have
+ // xboxlive gold anymore. To fix this, we need to check permissions periodically.
+ // One of the places where we do this periodic check is when you press "PLAY"
+ printt( "Durango - verifying MP permissions" )
+ if ( !Console_HasPermissionToPlayMultiplayer() )
+ Durango_VerifyMultiplayerPermissions()
+#endif // DURANGO_PROG
+
+ Signal( uiGlobal.signalDummy, "OnCancelConnect" )
+ EndSignal( uiGlobal.signalDummy, "OnCancelConnect" )
+
+ if ( IsDialog( uiGlobal.activeMenu ) )
+ CloseActiveMenu( true )
+ OpenConnectingDialog()
+
+ Hud_SetText( uiGlobal.ConfirmMenuMessage, "" )
+ Hud_SetText( uiGlobal.ConfirmMenuErrorCode, "" )
+
+ Hud_Show( uiGlobal.ConfirmMenuMessage )
+ Hud_Show( uiGlobal.ConfirmMenuErrorCode )
+
+#if DURANGO_PROG
+ if( !Console_IsOnline() )
+ {
+ printt( "Durango - finding empty party server failed - not online" )
+ Hud_SetText( uiGlobal.ConfirmMenuMessage, "#DURANGO_NOT_ONLINE" )
+ return
+ }
+#endif // DURANGO_PROG
+
+#if PS4_PROG
+ if( !Console_IsOnline() )
+ {
+ printt( "PS4 - finding empty party server failed - not online" )
+ Hud_SetText( uiGlobal.ConfirmMenuMessage, "#INTERNET_NOT_FOUND" )
+ return
+ }
+
+ if ( PS4_isNetworkingDown() )
+ {
+ printt( "PS4 - finding empty party server failed - networking is down" )
+ Hud_SetText( uiGlobal.ConfirmMenuMessage, "#PSN_CANNOT_CONNECT" )
+ return
+ }
+
+ if( !PS4_isUserNetworkingEnabled() )
+ {
+ Hud_SetText( uiGlobal.ConfirmMenuMessage, "#PSN_CHECKING_USABILITY" )
+ PS4_ScheduleUserNetworkingEnabledTest()
+ WaitFrame()
+
+ if( !PS4_isUserNetworkingResolved() )
+ {
+ printt( "PS4 - finding empty party server stalled - networking isn't resolved yet" )
+ // offer cancel ??
+ while( !PS4_isUserNetworkingResolved())
+ WaitFrame()
+ }
+
+ if( PS4_getUserNetworkingResolution() == PS4_NETWORK_STATUS_NOT_LOGGED_IN )
+ {
+ Hud_SetText( uiGlobal.ConfirmMenuErrorCode, string(PS4_getUserNetworkingErrorStatus()) )
+ Hud_SetText( uiGlobal.ConfirmMenuMessage, "#PSN_LOGIN" )
+
+ Ps4_LoginDialog_Schedule()
+ while( Ps4_LoginDialog_Running() )
+ WaitFrame()
+
+ PS4_ScheduleUserNetworkingEnabledTest()
+ WaitFrame()
+ if( !PS4_isUserNetworkingResolved() )
+ {
+ Hud_SetText( uiGlobal.ConfirmMenuErrorCode, "" )
+ Hud_SetText( uiGlobal.ConfirmMenuMessage, "#PSN_CHECKING_USABILITY" )
+ while( !PS4_isUserNetworkingResolved())
+ WaitFrame()
+ }
+ }
+
+ if( PS4_getUserNetworkingResolution() == PS4_NETWORK_STATUS_AGE_RESTRICTION )
+ {
+ Hud_SetText( uiGlobal.ConfirmMenuErrorCode, string(PS4_getUserNetworkingErrorStatus()) )
+ Hud_SetText( uiGlobal.ConfirmMenuMessage, "#MULTIPLAYER_AGE_RESTRICTED" )
+ return
+ }
+
+ if( PS4_getUserNetworkingResolution() == PS4_NETWORK_STATUS_IN_ERROR )
+ {
+ Hud_SetText( uiGlobal.ConfirmMenuErrorCode, string(PS4_getUserNetworkingErrorStatus()) )
+ Hud_SetText( uiGlobal.ConfirmMenuMessage, "#PSN_HAD_ERROR" )
+ return
+ }
+
+ if( !PS4_isUserNetworkingEnabled() )
+ {
+ Hud_SetText( uiGlobal.ConfirmMenuErrorCode, string(PS4_getUserNetworkingErrorStatus()) )
+ Hud_SetText( uiGlobal.ConfirmMenuMessage, "#PSN_NOT_ALLOWED" )
+ return
+ }
+
+ Hud_SetText( uiGlobal.ConfirmMenuErrorCode, "" )
+ Hud_SetText( uiGlobal.ConfirmMenuMessage, "" )
+ }
+
+ if ( !Ps4_PSN_Is_Loggedin() )
+ {
+ Ps4_LoginDialog_Schedule()
+ Hud_SetText( uiGlobal.ConfirmMenuMessage, "#PSN_LOGIN" )
+
+ while( Ps4_LoginDialog_Running() )
+ WaitFrame()
+
+ if ( !Ps4_PSN_Is_Loggedin() )
+ return
+ }
+
+ if( Ps4_CheckPlus_Schedule() )
+ {
+ while( Ps4_CheckPlus_Running() )
+ WaitFrame()
+ if( !Ps4_CheckPlus_Allowed() )
+ {
+ if( Ps4_CheckPlus_GetLastRequestResults() != 0 )
+ {
+ Hud_SetText( uiGlobal.ConfirmMenuErrorCode, string( Ps4_CheckPlus_GetLastRequestResults()) )
+ Hud_SetText( uiGlobal.ConfirmMenuMessage, "#PSN_HAD_ERROR" )
+ return
+ }
+
+ if( Ps4_ScreenPlusDialog_Schedule() )
+ {
+ while( Ps4_ScreenPlusDialog_Running() )
+ WaitFrame()
+ if( !Ps4_ScreenPlusDialog_Allowed() )
+ {
+ Hud_SetText( uiGlobal.ConfirmMenuMessage, "#PSN_MUST_BE_PLUS_USER" )
+ return
+ }
+ }
+ else
+ {
+ return
+ }
+ }
+ }
+
+ Hud_SetText( uiGlobal.ConfirmMenuErrorCode, "" )
+ Hud_SetText( uiGlobal.ConfirmMenuMessage, "" )
+#endif // #if PS4_PROG
+
+ printt( "Checking if this user has permission to play MP\n" )
+ if ( !Console_HasPermissionToPlayMultiplayer() )
+ {
+ Hud_SetText( uiGlobal.ConfirmMenuMessage, "#MULTIPLAYER_NOT_AVAILABLE" )
+ return
+ }
+
+ Plat_ShowUGCRestrictionNotice()
+ while ( Plat_IsSystemMessageDialogOpen() )
+ WaitFrame()
+
+ Plat_ShowChatRestrictionNotice()
+ while ( Plat_IsSystemMessageDialogOpen() )
+ WaitFrame()
+
+#if PC_PROG
+ if ( Origin_IsEnabled() )
+ {
+ Origin_RequestTicket()
+ Hud_SetText( uiGlobal.ConfirmMenuMessage, "#WAITING_FOR_ORIGIN" )
+
+ while ( !Origin_IsReady() )
+ WaitFrame()
+ }
+#endif // PC_PROG
+
+ printt( "SearchForPartyServer" )
+ SetMenuWasMultiplayerPlayedLast( true )
+ SearchForPartyServer()
+
+ Hud_SetAutoText( uiGlobal.ConfirmMenuMessage, "", HATT_MATCHMAKING_EMPTY_SERVER_SEARCH_STATE, 0 )
+ Hud_SetAutoText( uiGlobal.ConfirmMenuErrorCode, "", HATT_MATCHMAKING_EMPTY_SERVER_SEARCH_ERROR, 0 )
+}
+
+void function EULA_Dialog()
+{
+ if ( GetUserSignInState() != userSignInState.SIGNED_IN )
+ return
+
+ if ( GetEULAVersionAccepted() >= 1 )
+ return
+
+ AdvanceMenu( GetMenu( "EULADialog" ) )
+}
+
+void function DoGameNeedsToInstallDialog()
+{
+ DialogData dialogData
+ dialogData.header = "#MENU_WAIT_FOR_INTALL"
+
+ int installProgress = int( GetGameFullyInstalledProgress()*100 )
+
+ if ( uiGlobal.launching == eLaunching.MULTIPLAYER && IsGamePartiallyInstalled() && !Script_IsRunningTrialVersion() )
+ {
+ dialogData.message = Localize("#MENU_WAIT_FOR_INTALL_HINT", installProgress )
+ AddDialogButton( dialogData, "#YES", LaunchSPNew )
+ AddDialogButton( dialogData, "#NO" )
+ }
+ else
+ {
+ dialogData.message = Localize("#MENU_WAIT_FOR_INTALL_HINT_NOTRAINING", installProgress )
+ AddDialogButton( dialogData, "#OK" )
+ }
+
+ AddDialogFooter( dialogData, "#A_BUTTON_SELECT" )
+ AddDialogFooter( dialogData, "#B_BUTTON_CANCEL" )
+
+ OpenDialog( dialogData )
+}
+
+void function UpdateTrialLabel()
+{
+ bool isTrialVersion
+ bool lastIsTrialVersion = Script_IsRunningTrialVersion()
+
+ Hud_SetVisible( file.trialLabel, lastIsTrialVersion )
+
+ while ( GetTopNonDialogMenu() == file.menu )
+ {
+ isTrialVersion = Script_IsRunningTrialVersion()
+
+ if ( isTrialVersion != lastIsTrialVersion )
+ Hud_SetVisible( file.trialLabel, isTrialVersion )
+
+ lastIsTrialVersion = isTrialVersion
+
+ WaitFrame()
+ }
+}
+
+void function OpenSinglePlayerDevMenu( var button )
+{
+ AdvanceMenu( GetMenu( "SinglePlayerDevMenu" ) )
+}
diff --git a/Northstar.Client/mod/scripts/vscripts/ui/menu_map_select.nut b/Northstar.Client/mod/scripts/vscripts/ui/menu_map_select.nut
index 7ed0d177..29daf0a8 100644
--- a/Northstar.Client/mod/scripts/vscripts/ui/menu_map_select.nut
+++ b/Northstar.Client/mod/scripts/vscripts/ui/menu_map_select.nut
@@ -59,7 +59,12 @@ void function UpdateVisibleMaps()
if ( buttonID < file.mapsPerPage && mapID < GetPrivateMatchMaps().len() )
{
string name = mapsArray[ mapID ]
- SetButtonRuiText( button, GetMapDisplayName( name ) )
+
+ bool sp = name.find( "sp_" ) == 0
+ if ( sp )
+ SetButtonRuiText( button, Localize( "#PRIVATE_MATCH_SINGLEPLAYER_LEVEL", Localize( GetMapDisplayName( name ) ) ) )
+ else
+ SetButtonRuiText( button, GetMapDisplayName( name ) )
Hud_SetEnabled( button, true )
if ( IsItemInEntitlementUnlock( name ) && IsValid( GetUIPlayer() ) )
@@ -73,7 +78,7 @@ void function UpdateVisibleMaps()
bool mapSupportsMode = PrivateMatch_IsValidMapModeCombo( name, PrivateMatch_GetSelectedMode() )
Hud_SetLocked( button, !mapSupportsMode )
- if ( !mapSupportsMode )
+ if ( !mapSupportsMode && !sp )
SetButtonRuiText( button, Localize( "#PRIVATE_MATCH_UNAVAILABLE", Localize( GetMapDisplayName( name ) ) ) )
}
else
diff --git a/Northstar.Client/mod/scripts/vscripts/ui/menu_ns_custom_match_settings_categories.nut b/Northstar.Client/mod/scripts/vscripts/ui/menu_ns_custom_match_settings_categories.nut
index 711cbbbc..be2a1048 100644
--- a/Northstar.Client/mod/scripts/vscripts/ui/menu_ns_custom_match_settings_categories.nut
+++ b/Northstar.Client/mod/scripts/vscripts/ui/menu_ns_custom_match_settings_categories.nut
@@ -25,31 +25,14 @@ void function OnNorthstarCustomMatchSettingsCategoryMenuOpened()
array<string> categories = GetPrivateMatchSettingCategories()
array<var> buttons = GetElementsByClassname( GetMenu( "CustomMatchSettingsCategoryMenu" ), "MatchSettingCategoryButton" )
- for ( int i = 0, j = 0; j < categories.len() && i < buttons.len(); i++, j++ )
+ foreach ( var button in buttons )
{
- Hud_SetEnabled( buttons[ i ], false )
- Hud_SetVisible( buttons[ i ], false )
+ Hud_SetEnabled( button, false )
+ Hud_SetVisible( button, false )
+ }
- // skip gamemode/playlist categories for modes that aren't the current one
- // todo this fucking breaks everything lmao
- //bool gamemode = categories[ j ].find( "#GAMEMODE_" ) == 0
- //if ( gamemode || categories[ j ].find( "#PL_" ) == 0 )
- //{
- // if ( gamemode )
- // {
- // if ( categories[ j ].slice( 10 ) != PrivateMatch_GetSelectedMode() )
- // {
- // i--
- // continue
- // }
- // }
- // else if ( categories[ j ].slice( 4 ) != PrivateMatch_GetSelectedMode() )
- // {
- // i--
- // continue
- // }
- //}
-
+ for ( int i = 0, j = 0; j < categories.len() && i < buttons.len(); i++, j++ )
+ {
Hud_SetText( buttons[ i ], Localize( categories[ j ] ) + " ->" )
Hud_SetEnabled( buttons[ i ], true )
Hud_SetVisible( buttons[ i ], true )
diff --git a/Northstar.Client/mod/scripts/vscripts/ui/menu_ns_modmenu.nut b/Northstar.Client/mod/scripts/vscripts/ui/menu_ns_modmenu.nut
index 4a56891e..588fe705 100644
--- a/Northstar.Client/mod/scripts/vscripts/ui/menu_ns_modmenu.nut
+++ b/Northstar.Client/mod/scripts/vscripts/ui/menu_ns_modmenu.nut
@@ -1,6 +1,10 @@
global function AddNorthstarModMenu
global function AddNorthstarModMenu_MainMenuFooter
+struct {
+ bool shouldReloadModsOnEnd
+} file
+
void function AddNorthstarModMenu()
{
AddMenu( "ModListMenu", $"resource/ui/menus/modlist.menu", InitModMenu )
@@ -21,15 +25,21 @@ void function InitModMenu()
var menu = GetMenu( "ModListMenu" )
AddMenuEventHandler( menu, eUIEvent.MENU_OPEN, OnModMenuOpened )
+ AddMenuEventHandler( menu, eUIEvent.MENU_CLOSE, OnModMenuClosed )
AddMenuFooterOption( menu, BUTTON_B, "#B_BUTTON_BACK", "#BACK" )
- AddMenuFooterOption( menu, BUTTON_Y, "#Y_RELOAD_MODS", "#RELOAD_MODS", ReloadMods )
+ AddMenuFooterOption( menu, BUTTON_Y, "#Y_RELOAD_MODS", "#RELOAD_MODS", OnReloadModsButtonPressed )
foreach ( var button in GetElementsByClassname( GetMenu( "ModListMenu" ), "ModButton" ) )
+ {
AddButtonEventHandler( button, UIE_GET_FOCUS, OnModMenuButtonFocused )
+ AddButtonEventHandler( button, UIE_CLICK, OnModMenuButtonPressed )
+ }
}
void function OnModMenuOpened()
{
+ file.shouldReloadModsOnEnd = false
+
Hud_SetText( Hud_GetChild( GetMenu( "ModListMenu" ), "Title" ), "#MENU_TITLE_MODS" )
array<var> buttons = GetElementsByClassname( GetMenu( "ModListMenu" ), "ModButton" )
@@ -47,10 +57,36 @@ void function OnModMenuOpened()
Hud_SetEnabled( buttons[ i ], true )
Hud_SetVisible( buttons[ i ], true )
- SetButtonRuiText( buttons[ i ], modNames[ i ] + " v" + NSGetModVersionByModName( modNames[ i ] ) )
+ SetModMenuNameText( buttons[ i ] )
}
}
+void function OnModMenuClosed()
+{
+ if ( file.shouldReloadModsOnEnd )
+ ReloadMods()
+}
+
+void function SetModMenuNameText( var button )
+{
+ string modName = NSGetModNames()[ int ( Hud_GetScriptID( button ) ) ]
+
+ // should be localisation at some point
+ if ( NSIsModEnabled( modName ) )
+ SetButtonRuiText( button, modName + " v" + NSGetModVersionByModName( modName ) )
+ else
+ SetButtonRuiText( button, modName + " (DISABLED)" )
+}
+
+void function OnModMenuButtonPressed( var button )
+{
+ string modName = NSGetModNames()[ int ( Hud_GetScriptID( button ) ) ]
+ NSSetModEnabled( modName, !NSIsModEnabled( modName ) )
+ SetModMenuNameText( button )
+
+ file.shouldReloadModsOnEnd = true
+}
+
void function OnModMenuButtonFocused( var button )
{
string modName = NSGetModNames()[ int ( Hud_GetScriptID( button ) ) ]
@@ -101,8 +137,17 @@ string function FormatModDescription( string modName )
return ret
}
-void function ReloadMods( var button )
+void function OnReloadModsButtonPressed( var button )
+{
+ ReloadMods()
+}
+
+void function ReloadMods()
{
NSReloadMods()
- OnModMenuOpened() // temp, until we start doing uiscript_reset here
+ ClientCommand( "reload_localization" )
+ ClientCommand( "loadPlaylists" )
+ // ClientCommand( "weapon_reparse" ) // this doesn't work, weapon_reparse only works if a server is running and sv_cheats is 1, gotta figure this out eventually
+ // note: the logic for this seems really odd, unsure why it doesn't seem to update, since the same code seems to get run irregardless of whether we've read weapon data before
+ ClientCommand( "uiscript_reset" )
} \ No newline at end of file
diff --git a/Northstar.Client/mod/scripts/vscripts/ui/menu_ns_serverbrowser.nut b/Northstar.Client/mod/scripts/vscripts/ui/menu_ns_serverbrowser.nut
index bbeb0d0b..121de614 100644
--- a/Northstar.Client/mod/scripts/vscripts/ui/menu_ns_serverbrowser.nut
+++ b/Northstar.Client/mod/scripts/vscripts/ui/menu_ns_serverbrowser.nut
@@ -195,4 +195,22 @@ void function ThreadedAuthAndConnectToServer( string password = "" )
if ( NSWasAuthSuccessful() )
NSConnectToAuthedServer()
+ else
+ {
+ print( "fuck" )
+
+ DialogData dialogData
+ dialogData.header = "#ERROR"
+ dialogData.message = "Authentication Failed"
+ dialogData.image = $"ui/menu/common/dialog_error"
+
+ #if PC_PROG
+ AddDialogButton( dialogData, "#DISMISS" )
+
+ AddDialogFooter( dialogData, "#A_BUTTON_SELECT" )
+ #endif // PC_PROG
+ AddDialogFooter( dialogData, "#B_BUTTON_DISMISS_RUI" )
+
+ OpenDialog( dialogData )
+ }
} \ No newline at end of file
diff --git a/Northstar.Client/mod/scripts/vscripts/ui/menu_private_match.nut b/Northstar.Client/mod/scripts/vscripts/ui/menu_private_match.nut
index d203a673..41721455 100644
--- a/Northstar.Client/mod/scripts/vscripts/ui/menu_private_match.nut
+++ b/Northstar.Client/mod/scripts/vscripts/ui/menu_private_match.nut
@@ -91,6 +91,19 @@ const table<asset> mapImages =
mp_rise = $"loadscreens/mp_rise_lobby",
mp_lf_township = $"loadscreens/mp_lf_township_lobby",
mp_lf_uma = $"loadscreens/mp_lf_uma_lobby",
+
+ // not really sure if this should be here, whatever
+ // might be good to make this modular in the future?
+ sp_training = $"rui/menu/level_select/level_image1",
+ sp_crashsite = $"rui/menu/level_select/level_image2",
+ sp_sewers1 = $"rui/menu/level_select/level_image3",
+ sp_boomtown_start = $"rui/menu/level_select/level_image4",
+ sp_hub_timeshift = $"rui/menu/level_select/level_image5",
+ sp_beacon = $"rui/menu/level_select/level_image6",
+ sp_tday = $"rui/menu/level_select/level_image7",
+ sp_s2s = $"rui/menu/level_select/level_image8",
+ sp_skyway_v1 = $"rui/menu/level_select/level_image9",
+
}
void function MenuPrivateMatch_Init()
@@ -630,7 +643,7 @@ function UpdateLobby()
{
bool shouldBreak = false
- foreach ( string category in GetPrivateMatchSettingCategories() )
+ foreach ( string category in GetPrivateMatchSettingCategories( true ) )
{
foreach ( CustomMatchSettingContainer setting in GetPrivateMatchCustomSettingsForCategory( category ) )
{
diff --git a/Northstar.Client/mod/scripts/vscripts/ui/panel_mainmenu.nut b/Northstar.Client/mod/scripts/vscripts/ui/panel_mainmenu.nut
index acd11237..d42a2331 100644
--- a/Northstar.Client/mod/scripts/vscripts/ui/panel_mainmenu.nut
+++ b/Northstar.Client/mod/scripts/vscripts/ui/panel_mainmenu.nut
@@ -32,6 +32,11 @@ const DEBUG_PERMISSIONS = false
void function InitMainMenuPanel()
{
+ // disable communities because of the cool openinvite exploit (not required anymore but keeping here anyway
+ SetConVarBool( "communities_enabled", false )
+ SetConVarString( "communities_hostname", "localhost" )
+
+
RegisterSignal( "EndShowMainMenuPanel" )
file.panel = GetPanel( "MainMenuPanel" )
@@ -77,7 +82,7 @@ void function InitMainMenuPanel()
var multiplayerHeader = AddComboButtonHeader( comboStruct, headerIndex, "#MULTIPLAYER_ALLCAPS" )
file.mpButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MULTIPLAYER_LAUNCH" )
Hud_AddEventHandler( file.mpButton, UIE_CLICK, OnPlayMPButton_Activate )
- file.fdButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#GAMEMODE_COOP" )
+ file.fdButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_LAUNCH_NORTHSTAR" )
Hud_AddEventHandler( file.fdButton, UIE_CLICK, OnPlayFDButton_Activate )
headerIndex++
@@ -443,7 +448,7 @@ void function UpdatePlayButton( var button )
//else
//{
//ComboButton_SetText( file.fdButton, "#MULTIPLAYER_LAUNCH_FD" )
- ComboButton_SetText( file.fdButton, "Launch Northstar" ) // this needs to use localised text at some point when we have a modular way of doing that
+ ComboButton_SetText( file.fdButton, "#MENU_LAUNCH_NORTHSTAR" ) // this needs to use localised text at some point when we have a modular way of doing that
Hud_SetEnabled( file.fdButton, true )
//}
@@ -521,6 +526,9 @@ void function TryAuthWithLocalServer()
if ( NSWasAuthSuccessful() )
NSCompleteAuthWithLocalServer()
+ if ( GetConVarString( "mp_gamemode" ) == "solo" )
+ SetConVarString( "mp_gamemode", "tdm" )
+
ClientCommand( "setplaylist tdm" )
ClientCommand( "map mp_lobby" )
}