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author | BobTheBob9 <for.oliver.kirkham@gmail.com> | 2022-07-15 18:02:31 +0100 |
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committer | BobTheBob9 <for.oliver.kirkham@gmail.com> | 2022-07-15 18:02:31 +0100 |
commit | e055a47948c17e60a97cb43d95837da4c13a400e (patch) | |
tree | 46f364d867e7d35d252f686abfb6b48fbb80d2e6 | |
parent | 54c7b5eeb81e841396a1ecee6fe6f90e5e79c3bd (diff) | |
download | NorthstarMods-e055a47948c17e60a97cb43d95837da4c13a400e.tar.gz NorthstarMods-e055a47948c17e60a97cb43d95837da4c13a400e.zip |
support unused sword executionfp-execution-improvements-pr
-rwxr-xr-x | Northstar.Custom/mod/scripts/vscripts/melee/_melee_synced_human.gnut | 34 |
1 files changed, 19 insertions, 15 deletions
diff --git a/Northstar.Custom/mod/scripts/vscripts/melee/_melee_synced_human.gnut b/Northstar.Custom/mod/scripts/vscripts/melee/_melee_synced_human.gnut index efc3283d..1ad70bac 100755 --- a/Northstar.Custom/mod/scripts/vscripts/melee/_melee_synced_human.gnut +++ b/Northstar.Custom/mod/scripts/vscripts/melee/_melee_synced_human.gnut @@ -25,21 +25,25 @@ bool function MeleeThread_PilotVsEnemyInternal( SyncedMelee action, entity attac #if MP
if ( GetCurrentPlaylistVarInt( "fp_embark_enabled", eFirstPersonSequenceForce1PSetting.DISABLED ) >= eFirstPersonSequenceForce1PSetting.CLASSIC_EXECUTION )
{
- action.attackerAnimation1p = "ptpov_rspn101_melee_necksnap_rear"
- action.attackerAnimation3p = "pt_rspn101_melee_necksnap_rear"
- action.targetAnimation1p = "ptpov_melee_necksnap_rear_attacked"
- action.targetAnimation3p = "pt_melee_necksnap_rear_attacked"
- action.isAttackerRef = false
- action.minDot = 0.2
-
- /* here be dragons
- action.attackerAnimation1p = "ptpov_assassin_melee_necksnap_rear"
- action.attackerAnimation3p = "pt_assassin_melee_necksnap_rear"
- action.targetAnimation1p = "ptpov_assassin_melee_necksnap_rear_attacked"
- action.targetAnimation3p = "pt_assassin_melee_necksnap_rear_attacked"
- action.attachModel1p = $"models/weapons/bolo_sword/w_bolo_sword.mdl"
- action.attachTag1p = "PROPGUN"
- */
+ if ( attacker.GetOffhandWeapon( OFFHAND_MELEE ).GetWeaponClassName() == "melee_pilot_sword" ) // funny unused content
+ {
+ action.attackerAnimation1p = "ptpov_assassin_melee_necksnap_rear"
+ action.attackerAnimation3p = "pt_assassin_melee_necksnap_rear"
+ action.targetAnimation1p = "ptpov_assassin_melee_necksnap_rear_attacked"
+ action.targetAnimation3p = "pt_assassin_melee_necksnap_rear_attacked"
+ action.attachModel1p = $"models/weapons/bolo_sword/w_bolo_sword.mdl"
+ action.attachTag1p = "PROPGUN"
+ action.minDot = 0.2
+ }
+ else
+ {
+ action.attackerAnimation1p = "ptpov_rspn101_melee_necksnap_rear"
+ action.attackerAnimation3p = "pt_rspn101_melee_necksnap_rear"
+ action.targetAnimation1p = "ptpov_melee_necksnap_rear_attacked"
+ action.targetAnimation3p = "pt_melee_necksnap_rear_attacked"
+ action.isAttackerRef = false
+ action.minDot = 0.2
+ }
// need to hardcode false here otherwise it just doesnt work for some reason??
isAttackerRef = false
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