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authorx3Karma <juliuslimck@gmail.com>2021-12-29 12:47:56 +0800
committerGitHub <noreply@github.com>2021-12-29 12:47:56 +0800
commitecba9deb83af9b867bb3034f0235420c8f22cd18 (patch)
treef149a07e6dc9224c79be860183fff97d356fc2ca
parent562e32f038ea28523800ceae51cba491f5beb8b8 (diff)
downloadNorthstarMods-ecba9deb83af9b867bb3034f0235420c8f22cd18.tar.gz
NorthstarMods-ecba9deb83af9b867bb3034f0235420c8f22cd18.zip
Add Round Winning Kill Replay for Infection
-rw-r--r--Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_inf.gnut3
1 files changed, 2 insertions, 1 deletions
diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_inf.gnut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_inf.gnut
index ee6c2c0a..2e3f03ad 100644
--- a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_inf.gnut
+++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_inf.gnut
@@ -10,6 +10,7 @@ void function GamemodeInfection_Init()
SetSpawnpointGamemodeOverride( FFA )
SetLoadoutGracePeriodEnabled( false ) // prevent modifying loadouts with grace period
SetWeaponDropsEnabled( false )
+ SetShouldUseRoundWinningKillReplay( true )
Riff_ForceTitanAvailability( eTitanAvailability.Never )
Riff_ForceBoostAvailability( eBoostAvailability.Disabled )
ClassicMP_ForceDisableEpilogue( true )
@@ -188,4 +189,4 @@ int function TimeoutCheckSurvivors()
bool function InfectionShouldPlayerStartBleedout( entity player, var damageInfo )
{
return player.GetTeam() != INFECTION_TEAM_INFECTED
-} \ No newline at end of file
+}