1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
|
#include "pch.h"
#include "sourceinterface.h"
#include "hooks.h"
#include "hookutils.h"
#include "sourceconsole.h"
#include "context.h"
#include "convar.h"
#include <iostream>
// really wanted to do a modular callback system here but honestly couldn't be bothered so hardcoding stuff for now: todo later
CreateInterfaceFn clientCreateInterfaceOriginal;
void* ClientCreateInterfaceHook(const char* pName, int* pReturnCode)
{
void* ret = clientCreateInterfaceOriginal(pName, pReturnCode);
std::cout << "CreateInterface CLIENT " << pName << std::endl;
if (!strcmp(pName, "GameClientExports001"))
InitialiseConsoleOnInterfaceCreation();
return ret;
}
CreateInterfaceFn serverCreateInterfaceOriginal;
void* ServerCreateInterfaceHook(const char* pName, int* pReturnCode)
{
void* ret = serverCreateInterfaceOriginal(pName, pReturnCode);
std::cout << "CreateInterface SERVER " << pName << std::endl;
return ret;
}
CreateInterfaceFn engineCreateInterfaceOriginal;
void* EngineCreateInterfaceHook(const char* pName, int* pReturnCode)
{
void* ret = engineCreateInterfaceOriginal(pName, pReturnCode);
std::cout << "CreateInterface ENGINE " << pName << std::endl;
return ret;
}
void HookClientCreateInterface(HMODULE baseAddress)
{
HookEnabler hook;
ENABLER_CREATEHOOK(hook, GetProcAddress(baseAddress, "CreateInterface"), &ClientCreateInterfaceHook, reinterpret_cast<LPVOID*>(&clientCreateInterfaceOriginal));
}
void HookServerCreateInterface(HMODULE baseAddress)
{
HookEnabler hook;
ENABLER_CREATEHOOK(hook, GetProcAddress(baseAddress, "CreateInterface"), &ServerCreateInterfaceHook, reinterpret_cast<LPVOID*>(&serverCreateInterfaceOriginal));
}
void HookEngineCreateInterface(HMODULE baseAddress)
{
HookEnabler hook;
ENABLER_CREATEHOOK(hook, GetProcAddress(baseAddress, "CreateInterface"), &EngineCreateInterfaceHook, reinterpret_cast<LPVOID*>(&engineCreateInterfaceOriginal));
}
void InitialiseInterfaceCreationHooks()
{
AddDllLoadCallback("client.dll", HookClientCreateInterface);
AddDllLoadCallback("server.dll", HookServerCreateInterface);
AddDllLoadCallback("engine.dll", HookEngineCreateInterface);
}
|