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#pragma once
// use the R2 namespace for game funcs
namespace R2
{
typedef const char* (*GetCurrentPlaylistNameType)();
extern GetCurrentPlaylistNameType GetCurrentPlaylistName;
typedef void (*SetCurrentPlaylistType)(const char* playlistName);
extern SetCurrentPlaylistType SetCurrentPlaylist;
typedef void (*SetPlaylistVarOverrideType)(const char* varName, const char* value);
extern SetPlaylistVarOverrideType SetPlaylistVarOverride;
typedef char* (*GetCurrentPlaylistVarType)(const char* varName, bool useOverrides);
extern GetCurrentPlaylistVarType GetCurrentPlaylistVar;
} // namespace R2
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