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#pragma once
#include "pch.h"
#include "dedicated.h"
#include "dedicatedmaterialsystem.h"
#include "hookutils.h"
void InitialiseDedicatedMaterialSystem(HMODULE baseAddress)
{
if (!IsDedicated())
return;
//while (!IsDebuggerPresent())
// Sleep(100);
// not using these for now since they're related to nopping renderthread/gamewindow i.e. very hard
//{
// // function that launches renderthread
// char* ptr = (char*)baseAddress + 0x87047;
// TempReadWrite rw(ptr);
//
// // make it not launch renderthread
// *ptr = (char)0x90;
// *(ptr + 1) = (char)0x90;
// *(ptr + 2) = (char)0x90;
// *(ptr + 3) = (char)0x90;
// *(ptr + 4) = (char)0x90;
// *(ptr + 5) = (char)0x90;
//}
//
//{
// // some function that waits on renderthread job
// char* ptr = (char*)baseAddress + 0x87d00;
// TempReadWrite rw(ptr);
//
// // return immediately
// *ptr = (char)0xC3;
//}
{
// CMaterialSystem::FindMaterial
char* ptr = (char*)baseAddress + 0x5F0F1;
TempReadWrite rw(ptr);
// make the game always use the error material
*ptr = 0xE9;
*(ptr + 1) = (char)0x34;
*(ptr + 2) = (char)0x03;
*(ptr + 3) = (char)0x00;
}
if (DisableDedicatedWindowCreation())
{
{
// some renderthread stuff
char* ptr = (char*)baseAddress + 0x8C10;
TempReadWrite rw(ptr);
// call => nop
*ptr = (char)0x90;
*(ptr + 1) = (char)0x90;
}
}
}
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