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path: root/NorthstarDedicatedTest/chatcommand.cpp
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#include "pch.h"
#include "hooks.h"
#include "convar.h"
#include "concommand.h"
#include "chatcommand.h"
#include "localchatwriter.h"

// note: isIngameChat is an int64 because the whole register the arg is stored in needs to be 0'd out to work
// if isIngameChat is false, we use network chat instead
typedef void(__fastcall* ClientSayTextType)(void* a1, const char* message, __int64 isIngameChat, bool isTeamChat);
ClientSayTextType ClientSayText;

void ConCommand_say(const CCommand& args)
{
	if (args.ArgC() >= 2)
		ClientSayText(nullptr, args.ArgS(), true, false);
}

void ConCommand_say_team(const CCommand& args)
{
	if (args.ArgC() >= 2)
		ClientSayText(nullptr, args.ArgS(), true, true);
}

void ConCommand_log(const CCommand& args)
{
	if (args.ArgC() >= 2)
	{
		LocalChatWriter(LocalChatWriter::GameContext).WriteLine(args.ArgS());
	}
}

ON_DLL_LOAD_CLIENT_RELIESON("engine.dll", ClientChatCommand, ConCommand, (HMODULE baseAddress)
{
	ClientSayText = (ClientSayTextType)((char*)baseAddress + 0x54780);
	RegisterConCommand("say", ConCommand_say, "Enters a message in public chat", FCVAR_CLIENTDLL);
	RegisterConCommand("say_team", ConCommand_say_team, "Enters a message in team chat", FCVAR_CLIENTDLL);
	RegisterConCommand("log", ConCommand_log, "Log a message to the local chat window", FCVAR_CLIENTDLL);
})