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path: root/NorthstarDLL/ExploitFixes.cpp
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#include "pch.h"

#include "ExploitFixes.h"
#include "ExploitFixes_UTF8Parser.h"
#include "NSMem.h"
#include "cvar.h"
#include "tier0.h"

ConVar* ns_exploitfixes_log;
#define SHOULD_LOG (ns_exploitfixes_log->m_Value.m_nValue > 0)
#define BLOCKED_INFO(s)                                                                                                                    \
	(                                                                                                                                      \
		[=]() -> bool                                                                                                                      \
		{                                                                                                                                  \
			if (SHOULD_LOG)                                                                                                                \
			{                                                                                                                              \
				std::stringstream stream;                                                                                                  \
				stream << "ExploitFixes.cpp: " << BLOCK_PREFIX << s;                                                                       \
				spdlog::error(stream.str());                                                                                               \
			}                                                                                                                              \
			return false;                                                                                                                  \
		}())

// Make sure 3 or less floats are valid
bool ValidateFloats(float a, float b = 0, float c = 0)
{
	return !isnan(a) && !isnan(b) && !isnan(c);
}

struct Vector
{
	float x, y, z;

	Vector(float x = 0, float y = 0, float z = 0) : x(x), y(y), z(z) {}

	bool IsValid()
	{
		return ValidateFloats(x, y, z);
	}
};

struct Angle
{
	float pitch, yaw, roll;

	Angle(float pitch = 0, float yaw = 0, float roll = 0) : pitch(pitch), yaw(yaw), roll(roll) {}

	bool IsInvalid()
	{
		return !ValidateFloats(pitch, yaw, roll);

		if (!ValidateFloats(pitch, yaw, roll))
			return false;

		return (pitch > 90 || pitch < -90) || (yaw > 180 || yaw < -180) || (roll > 180 || roll < -180);
	}
};

#define BLOCK_NETMSG_FUNC(name, pattern)                                                                                                   \
	KHOOK(name, ("engine.dll", pattern), bool, __fastcall, (void* thisptr, void* buffer))                                                  \
	{                                                                                                                                      \
		return false;                                                                                                                      \
	}

// Servers can literally request a screenshot from any client, yeah no
BLOCK_NETMSG_FUNC(CLC_Screenshot_WriteToBuffer, "48 89 5C 24 ? 57 48 83 EC 20 8B 42 10");
BLOCK_NETMSG_FUNC(CLC_Screenshot_ReadFromBuffer, "48 89 5C 24 ? 48 89 6C 24 ? 48 89 74 24 ? 57 48 83 EC 20 48 8B DA 48 8B 52 38");

// This is unused ingame and a big exploit vector
BLOCK_NETMSG_FUNC(Base_CmdKeyValues_ReadFromBuffer, "40 55 48 81 EC ? ? ? ? 48 8D 6C 24 ? 48 89 5D 70");

KHOOK(CClient_ProcessSetConVar, ("engine.dll", "48 8B D1 48 8B 49 18 48 8B 01 48 FF 60 10"), bool, __fastcall, (void* pMsg))
{

	constexpr int ENTRY_STR_LEN = 260;
	struct SetConVarEntry
	{
		char name[ENTRY_STR_LEN];
		char val[ENTRY_STR_LEN];
	};

	struct NET_SetConVar
	{
		void* vtable;
		void* unk1;
		void* unk2;
		void* m_pMessageHandler;
		SetConVarEntry* m_ConVars; // convar entry array
		void* unk5; // these 2 unks are just vector capacity or whatever
		void* unk6;
		int m_ConVars_count; // amount of cvar entries in array (this will not be out of bounds)
	};

	auto msg = (NET_SetConVar*)pMsg;

	bool areWeServer;

	{
		// Figure out of we are the client or the server
		//	To do this, we utilize the msg's m_pMessageHandler pointer
		//	m_pMessageHandler points to a virtual class that handles all net messages
		//	The first virtual table function of our m_pMessageHandler will differ if it is IServerMessageHandler or IClientMessageHandler
		void* msgHandlerVTableFirstFunc = **(void****)(msg->m_pMessageHandler);
		static auto engineBaseAddress = (uintptr_t)GetModuleHandleA("engine.dll");
		auto offset = uintptr_t(msgHandlerVTableFirstFunc) - engineBaseAddress;

		constexpr uintptr_t CLIENTSTATE_FIRST_VFUNC_OFFSET = 0x8A15C;
		areWeServer = offset != CLIENTSTATE_FIRST_VFUNC_OFFSET;
	}

	std::string BLOCK_PREFIX = std::string {"NET_SetConVar ("} + (areWeServer ? "server" : "client") + "): Blocked dangerous/invalid msg: ";

	if (areWeServer)
	{
		constexpr int SETCONVAR_SANITY_AMOUNT_LIMIT = 69;
		if (msg->m_ConVars_count < 1 || msg->m_ConVars_count > SETCONVAR_SANITY_AMOUNT_LIMIT)
		{
			return BLOCKED_INFO("Invalid m_ConVars_count (" << msg->m_ConVars_count << ")");
		}
	}

	for (int i = 0; i < msg->m_ConVars_count; i++)
	{
		auto entry = msg->m_ConVars + i;

		// Safety check for memory access
		if (NSMem::IsMemoryReadable(entry, sizeof(*entry)))
		{

			// Find null terminators
			bool nameValid = false, valValid = false;
			for (int i = 0; i < ENTRY_STR_LEN; i++)
			{
				if (!entry->name[i])
					nameValid = true;
				if (!entry->val[i])
					valValid = true;
			}

			if (!nameValid || !valValid)
				return BLOCKED_INFO("Missing null terminators");

			auto realVar = R2::g_pCVar->FindVar(entry->name);

			if (realVar)
				memcpy(
					entry->name,
					realVar->m_ConCommandBase.m_pszName,
					strlen(realVar->m_ConCommandBase.m_pszName) + 1); // Force name to match case

			bool isValidFlags = true;
			if (areWeServer)
			{
				if (realVar)
					isValidFlags = realVar->IsFlagSet(FCVAR_USERINFO); // ConVar MUST be userinfo var
			}
			else
			{
				// TODO: Should probably have some sanity checks, but can't find any that are consistent
			}

			if (!isValidFlags)
			{
				if (!realVar)
				{
					return BLOCKED_INFO("Invalid flags on nonexistant cvar (how tho???)");
				}
				else
				{
					return BLOCKED_INFO(
						"Invalid flags (" << std::hex << "0x" << realVar->m_ConCommandBase.m_nFlags << "), var is " << entry->name);
				}
			}
		}
		else
		{
			return BLOCKED_INFO("Unreadable memory at " << (void*)entry); // Not risking that one, they all gotta be readable
		}
	}

	return oCClient_ProcessSetConVar(msg);
}

// Purpose: prevent invalid user CMDs
KHOOK(CClient_ProcessUsercmds, ("engine.dll", "40 55 56 48 83 EC 58"), bool, __fastcall, (void* thisptr, void* pMsg))
{
	struct CLC_Move
	{
		BYTE gap0[24];
		void* m_pMessageHandler;
		int m_nBackupCommands;
		int m_nNewCommands;
		int m_nLength;
		// bf_read m_DataIn;
		// bf_write m_DataOut;
	};

	auto msg = (CLC_Move*)pMsg;

	const char* BLOCK_PREFIX = "ProcessUserCmds: ";

	if (msg->m_nBackupCommands < 0)
	{
		return BLOCKED_INFO("Invalid m_nBackupCommands (" << msg->m_nBackupCommands << ")");
	}

	if (msg->m_nNewCommands < 0)
	{
		return BLOCKED_INFO("Invalid m_nNewCommands (" << msg->m_nNewCommands << ")");
	}
	
	// removing, as vanilla already limits num usercmds per frame
	/*constexpr int NUMCMD_SANITY_LIMIT = 16;
	if ((msg->m_nNewCommands + msg->m_nBackupCommands) > NUMCMD_SANITY_LIMIT)
	{
		return BLOCKED_INFO("Command count is too high (new: " << msg->m_nNewCommands << ", backup: " << msg->m_nBackupCommands << ")");

	}*/

	if (msg->m_nLength <= 0)
		return BLOCKED_INFO("Invalid message length (" << msg->m_nLength << ")");

	return oCClient_ProcessUsercmds(thisptr, pMsg);
}

KHOOK(ReadUsercmd, ("server.dll", "4C 89 44 24 ? 53 55 56 57"), void, __fastcall, (void* buf, void* pCmd_move, void* pCmd_from))
{
	// Let normal usercmd read happen first, it's safe
	oReadUsercmd(buf, pCmd_move, pCmd_from);

	// Now let's make sure the CMD we read isnt messed up to prevent numerous exploits (including server crashing)
	struct __declspec(align(4)) SV_CUserCmd
	{
		DWORD command_number;
		DWORD tick_count;
		float command_time;
		Angle worldViewAngles;
		BYTE gap18[4];
		Angle localViewAngles;
		Angle attackangles;
		Vector move;
		DWORD buttons;
		BYTE impulse;
		short weaponselect;
		DWORD meleetarget;
		BYTE gap4C[24];
		char headoffset;
		BYTE gap65[11];
		Vector cameraPos;
		Angle cameraAngles;
		BYTE gap88[4];
		int tickSomething;
		DWORD dword90;
		DWORD predictedServerEventAck;
		DWORD dword98;
		float frameTime;
	};

	auto cmd = (SV_CUserCmd*)pCmd_move;
	auto fromCmd = (SV_CUserCmd*)pCmd_from;

	std::string BLOCK_PREFIX =
		"ReadUsercmd (command_number delta: " + std::to_string(cmd->command_number - fromCmd->command_number) + "): ";

	if (cmd->worldViewAngles.IsInvalid())
	{
		BLOCKED_INFO("CMD has invalid worldViewAngles");
		goto INVALID_CMD;
	}

	if (cmd->attackangles.IsInvalid())
	{
		BLOCKED_INFO("CMD has invalid attackangles");
		goto INVALID_CMD;
	}

	if (cmd->localViewAngles.IsInvalid())
	{
		BLOCKED_INFO("CMD has invalid localViewAngles");
		goto INVALID_CMD;
	}

	if (cmd->cameraAngles.IsInvalid())
	{
		BLOCKED_INFO("CMD has invalid cameraAngles");
		goto INVALID_CMD;
	}

	if (cmd->frameTime <= 0 || cmd->tick_count == 0 || cmd->command_time <= 0)
	{
		BLOCKED_INFO(
			"Bogus cmd timing (tick_count: " << cmd->tick_count << ", frameTime: " << cmd->frameTime
											 << ", commandTime : " << cmd->command_time << ")");
		goto INVALID_CMD; // No simulation of bogus-timed cmds
	}

	if (!cmd->move.IsValid())
	{
		BLOCKED_INFO("Invalid move vector");
		goto INVALID_CMD;
	}

	if (!cmd->cameraPos.IsValid())
	{
		BLOCKED_INFO("Invalid cameraPos"); // IIRC this can crash spectating clients or anyone watching replays
		goto INVALID_CMD;
	}

	return;
INVALID_CMD:

	// Fix any gameplay-affecting cmd properties
	// NOTE: Currently tickcount/frametime is set to 0, this ~shouldn't~ cause any problems
	cmd->worldViewAngles = cmd->localViewAngles = cmd->attackangles = cmd->cameraAngles = Angle(0, 0, 0);
	cmd->tick_count = cmd->frameTime = 0;
	cmd->move = cmd->cameraPos = Vector(0, 0, 0);
	cmd->buttons = 0;
	cmd->meleetarget = 0;
}

// basically: by default r2 isn't set as a valve mod, meaning that m_bRestrictServerCommands is false
// this is HORRIBLE for security, because it means servers can run arbitrary concommands on clients
// especially since we have script commands this could theoretically be awful
KHOOK(IsValveMod, ("engine.dll", "48 83 EC 28 48 8B 0D ? ? ? ? 48 8D 15 ? ? ? ? E8 ? ? ? ? 85 C0 74 63"), bool, __fastcall, ())
{
	return !Tier0::CommandLine()->CheckParm("-norestrictservercommands");
}

// Fix respawn's crappy UTF8 parser so it doesn't crash -_-
// This also means you can launch multiplayer with "communities_enabled 1" and not crash, you're welcome
KHOOK(
	CrashFunc_ParseUTF8,
	("engine.dll", "48 89 5C 24 ? 48 89 6C 24 ? 48 89 74 24 ? 57 41 54 41 55 41 56 41 57 48 83 EC 20 8B 1A"),
	bool,
	__fastcall,
	(INT64 * a1, DWORD* a2, char* strData))
{

	static void* targetRetAddr = NSMem::PatternScan("engine.dll", "84 C0 75 2C 49 8B 16");

	if (_ReturnAddress() == targetRetAddr)
	{
		if (!ExploitFixes_UTF8Parser::CheckValid(a1, a2, strData))
		{
			const char* BLOCK_PREFIX = "ParseUTF8 Hook: ";
			BLOCKED_INFO("Ignoring potentially-crashing utf8 string");
			return false;
		}
	}

	return oCrashFunc_ParseUTF8(a1, a2, strData);
}

//////////////////////////////////////////////////

void DoBytePatches()
{
	uintptr_t engineBase = (uintptr_t)GetModuleHandleA("engine.dll");
	uintptr_t serverBase = (uintptr_t)GetModuleHandleA("server.dll");

	// patches to make commands run from client/ui script still work
	// note: this is likely preventable in a nicer way? test prolly
	NSMem::BytePatch(engineBase + 0x4FB65, "EB 11");
	NSMem::BytePatch(engineBase + 0x4FBAC, "EB 16");

	{ // Dumb ANTITAMPER patches (they negatively impact performance and security)

		constexpr const char* ANTITAMPER_EXPORTS[] = {
			"ANTITAMPER_SPOTCHECK_CODEMARKER",
			"ANTITAMPER_TESTVALUE_CODEMARKER",
			"ANTITAMPER_TRIGGER_CODEMARKER",
		};

		// Prevent thesefrom actually doing anything
		for (auto exportName : ANTITAMPER_EXPORTS)
		{

			auto address = (uintptr_t)GetProcAddress(GetModuleHandleA("server.dll"), exportName);
			if (!address)
			{
				spdlog::warn("Failed to find AntiTamper function export \"{}\"", exportName);
			}
			else
			{
				// Just return, none of them have any args or are userpurge
				NSMem::BytePatch(address, "C3");
				spdlog::info("Patched AntiTamper function export \"{}\"", exportName);
			}
		}
	}
}

ON_DLL_LOAD_RELIESON("server.dll", ExploitFixes, ConVar, [](HMODULE baseAddress)
{
	spdlog::info("ExploitFixes::LoadCallback ...");

	spdlog::info("\tByte patching...");
	DoBytePatches();

	if (KHook::InitAllHooks())
	{
		spdlog::info("\tInitialized " + std::to_string(KHook::_allHooks.size()) + " exploit-patch hooks.");
	}
	else
	{
		spdlog::critical("\tFAILED to initialize all exploit patches.");

		// Force exit?
		MessageBoxA(0, "FAILED to initialize all exploit patches.", "Northstar", MB_ICONERROR);
		exit(0);
	}

	ns_exploitfixes_log =
		new ConVar("ns_exploitfixes_log", "1", FCVAR_GAMEDLL, "Whether to log whenever ExploitFixes.cpp blocks/corrects something");
})