#include "squirrel/squirrel.h" #include "util/utils.h" #include "server/serverchathooks.h" #include "client/localchatwriter.h" #include static void(__fastcall* o_pCHudChat__AddGameLine)(void* self, const char* message, int inboxId, bool isTeam, bool isDead) = nullptr; static void __fastcall h_CHudChat__AddGameLine(void* self, const char* message, int inboxId, bool isTeam, bool isDead) { // This hook is called for each HUD, but we only want our logic to run once. if (self != *CHudChat::allHuds) return; int senderId = inboxId & CUSTOM_MESSAGE_INDEX_MASK; bool isAnonymous = senderId == 0; bool isCustom = isAnonymous || (inboxId & CUSTOM_MESSAGE_INDEX_BIT); // Type is set to 0 for non-custom messages, custom messages have a type encoded as the first byte int type = 0; const char* payload = message; if (isCustom) { type = message[0]; payload = message + 1; } RemoveAsciiControlSequences(const_cast(message), true); SQRESULT result = g_pSquirrel->Call( "CHudChat_ProcessMessageStartThread", static_cast(senderId) - 1, payload, isTeam, isDead, type); if (result == SQRESULT_ERROR) for (CHudChat* hud = *CHudChat::allHuds; hud != NULL; hud = hud->next) o_pCHudChat__AddGameLine(hud, message, inboxId, isTeam, isDead); } ADD_SQFUNC("void", NSChatWrite, "int context, string text", "", ScriptContext::CLIENT) { int chatContext = g_pSquirrel->getinteger(sqvm, 1); const char* str = g_pSquirrel->getstring(sqvm, 2); LocalChatWriter((LocalChatWriter::Context)chatContext).Write(str); return SQRESULT_NULL; } ADD_SQFUNC("void", NSChatWriteRaw, "int context, string text", "", ScriptContext::CLIENT) { int chatContext = g_pSquirrel->getinteger(sqvm, 1); const char* str = g_pSquirrel->getstring(sqvm, 2); LocalChatWriter((LocalChatWriter::Context)chatContext).InsertText(str); return SQRESULT_NULL; } ADD_SQFUNC("void", NSChatWriteLine, "int context, string text", "", ScriptContext::CLIENT) { int chatContext = g_pSquirrel->getinteger(sqvm, 1); const char* str = g_pSquirrel->getstring(sqvm, 2); LocalChatWriter((LocalChatWriter::Context)chatContext).WriteLine(str); return SQRESULT_NULL; } ON_DLL_LOAD_CLIENT("client.dll", ClientChatHooks, (CModule module)) { o_pCHudChat__AddGameLine = module.Offset(0x22E580).RCast(); HookAttach(&(PVOID&)o_pCHudChat__AddGameLine, (PVOID)h_CHudChat__AddGameLine); }