#include "sourceinterface.h" #include "logging/sourceconsole.h" // really wanted to do a modular callback system here but honestly couldn't be bothered so hardcoding stuff for now: todo later static void*(__fastcall* o_pClientCreateInterface)(const char* pName, const int* pReturnCode) = nullptr; static void* __fastcall h_ClientCreateInterface(const char* pName, const int* pReturnCode) { void* ret = o_pClientCreateInterface(pName, pReturnCode); spdlog::info("CreateInterface CLIENT {}", pName); if (!strcmp(pName, "GameClientExports001")) InitialiseConsoleOnInterfaceCreation(); return ret; } static void*(__fastcall* o_pServerCreateInterface)(const char* pName, const int* pReturnCode) = nullptr; static void* __fastcall h_ServerCreateInterface(const char* pName, const int* pReturnCode) { void* ret = o_pServerCreateInterface(pName, pReturnCode); spdlog::info("CreateInterface SERVER {}", pName); return ret; } static void*(__fastcall* o_pEngineCreateInterface)(const char* pName, const int* pReturnCode) = nullptr; static void* __fastcall h_EngineCreateInterface(const char* pName, const int* pReturnCode) { void* ret = o_pEngineCreateInterface(pName, pReturnCode); spdlog::info("CreateInterface ENGINE {}", pName); return ret; } ON_DLL_LOAD("client.dll", ClientInterface, (CModule module)) { o_pClientCreateInterface = module.GetExportedFunction("CreateInterface").RCast(); HookAttach(&(PVOID&)o_pClientCreateInterface, (PVOID)h_ClientCreateInterface); } ON_DLL_LOAD("server.dll", ServerInterface, (CModule module)) { o_pServerCreateInterface = module.GetExportedFunction("CreateInterface").RCast(); HookAttach(&(PVOID&)o_pServerCreateInterface, (PVOID)h_ServerCreateInterface); } ON_DLL_LOAD("engine.dll", EngineInterface, (CModule module)) { o_pEngineCreateInterface = module.GetExportedFunction("CreateInterface").RCast(); HookAttach(&(PVOID&)o_pEngineCreateInterface, (PVOID)h_EngineCreateInterface); }