#include "mods/modmanager.h" void* g_pVguiLocalize; static bool(__fastcall* o_pCLocalise__AddFile)( void* pVguiLocalize, const char* path, const char* pathId, bool bIncludeFallbackSearchPaths) = nullptr; static bool __fastcall h_CLocalise__AddFile(void* pVguiLocalize, const char* path, const char* pathId, bool bIncludeFallbackSearchPaths) { // save this for later g_pVguiLocalize = pVguiLocalize; bool ret = o_pCLocalise__AddFile(pVguiLocalize, path, pathId, bIncludeFallbackSearchPaths); if (ret) spdlog::info("Loaded localisation file {} successfully", path); return true; } static void(__fastcall* o_pCLocalize__ReloadLocalizationFiles)(void* pVguiLocalize) = nullptr; static void __fastcall h_CLocalize__ReloadLocalizationFiles(void* pVguiLocalize) { // load all mod localization manually, so we keep track of all files, not just previously loaded ones for (Mod mod : g_pModManager->m_LoadedMods) if (mod.m_bEnabled) for (std::string& localisationFile : mod.LocalisationFiles) o_pCLocalise__AddFile(g_pVguiLocalize, localisationFile.c_str(), nullptr, false); spdlog::info("reloading localization..."); o_pCLocalize__ReloadLocalizationFiles(pVguiLocalize); } static void(__fastcall* o_pCEngineVGui__Init)(void* self) = nullptr; static void __fastcall h_CEngineVGui__Init(void* self) { o_pCEngineVGui__Init(self); // this loads r1_english, valve_english, dev_english // previously we did this in CLocalize::AddFile, but for some reason it won't properly overwrite localization from // files loaded previously if done there, very weird but this works so whatever for (Mod mod : g_pModManager->m_LoadedMods) if (mod.m_bEnabled) for (std::string& localisationFile : mod.LocalisationFiles) o_pCLocalise__AddFile(g_pVguiLocalize, localisationFile.c_str(), nullptr, false); } ON_DLL_LOAD_CLIENT("engine.dll", VGuiInit, (CModule module)) { o_pCEngineVGui__Init = module.Offset(0x247E10).RCast(); HookAttach(&(PVOID&)o_pCEngineVGui__Init, (PVOID)h_CEngineVGui__Init); } ON_DLL_LOAD_CLIENT("localize.dll", Localize, (CModule module)) { o_pCLocalise__AddFile = module.Offset(0x6D80).RCast(); HookAttach(&(PVOID&)o_pCLocalise__AddFile, (PVOID)h_CLocalise__AddFile); o_pCLocalize__ReloadLocalizationFiles = module.Offset(0xB830).RCast(); HookAttach(&(PVOID&)o_pCLocalize__ReloadLocalizationFiles, (PVOID)h_CLocalize__ReloadLocalizationFiles); }