#include "core/convar/convar.h" ConVar* Cvar_r_latencyflex; void (*m_winelfx_WaitAndBeginFrame)(); void(__fastcall* o_pOnRenderStart)() = nullptr; void __fastcall h_OnRenderStart() { if (Cvar_r_latencyflex->GetBool() && m_winelfx_WaitAndBeginFrame) m_winelfx_WaitAndBeginFrame(); o_pOnRenderStart(); } ON_DLL_LOAD_CLIENT_RELIESON("client.dll", LatencyFlex, ConVar, (CModule module)) { // Connect to the LatencyFleX service // LatencyFleX is an open source vendor agnostic replacement for Nvidia Reflex input latency reduction technology. // https://ishitatsuyuki.github.io/post/latencyflex/ HMODULE pLfxModule; if ((pLfxModule = LoadLibraryA("latencyflex_layer.dll"))) m_winelfx_WaitAndBeginFrame = reinterpret_cast(reinterpret_cast(GetProcAddress(pLfxModule, "lfx_WaitAndBeginFrame"))); else if ((pLfxModule = LoadLibraryA("latencyflex_wine.dll"))) m_winelfx_WaitAndBeginFrame = reinterpret_cast(reinterpret_cast(GetProcAddress(pLfxModule, "winelfx_WaitAndBeginFrame"))); else { spdlog::info("Unable to load LatencyFleX library, LatencyFleX disabled."); return; } o_pOnRenderStart = module.Offset(0x1952C0).RCast(); HookAttach(&(PVOID&)o_pOnRenderStart, (PVOID)h_OnRenderStart); spdlog::info("LatencyFleX initialized."); Cvar_r_latencyflex = new ConVar("r_latencyflex", "1", FCVAR_ARCHIVE, "Whether or not to use LatencyFleX input latency reduction."); }