#include "loader.h" #include <shlwapi.h> #include <filesystem> HINSTANCE hLThis = 0; FARPROC p[857]; HINSTANCE hL = 0; bool GetExePathWide(wchar_t* dest, DWORD destSize) { if (!dest) return NULL; if (destSize < MAX_PATH) return NULL; DWORD length = GetModuleFileNameW(NULL, dest, destSize); return length && PathRemoveFileSpecW(dest); } wchar_t exePath[4096]; wchar_t buffer1[8192]; wchar_t buffer2[12288]; BOOL WINAPI DllMain(HINSTANCE hInst, DWORD reason, LPVOID) { if (reason == DLL_PROCESS_ATTACH) { hLThis = hInst; if (!GetExePathWide(exePath, 4096)) { MessageBoxA( GetForegroundWindow(), "Failed getting game directory.\nThe game cannot continue and has to exit.", "Northstar Wsock32 Proxy Error", 0); return true; } SetCurrentDirectoryW(exePath); if (!ProvisionNorthstar()) // does not call InitialiseNorthstar yet, will do it on LauncherMain hook return true; // copy the original library for system to our local directory, with changed name so that we can load it swprintf_s(buffer1, L"%s\\bin\\x64_retail\\wsock32.org.dll", exePath); GetSystemDirectoryW(buffer2, 4096); swprintf_s(buffer2, L"%s\\wsock32.dll", buffer2); try { std::filesystem::copy_file(buffer2, buffer1); } catch (const std::exception& e1) { if (!std::filesystem::exists(buffer1)) { // fallback by copying to temp dir... // because apparently games installed by EA Desktop app don't have write permissions in their directories auto temp_dir = std::filesystem::temp_directory_path() / L"wsock32.org.dll"; try { std::filesystem::copy_file(buffer2, temp_dir); } catch (const std::exception& e2) { if (!std::filesystem::exists(temp_dir)) { swprintf_s( buffer2, L"Failed copying wsock32.dll from system32 to \"%s\"\n\n%S\n\nFurthermore, we failed copying wsock32.dll into " L"temporary directory at \"%s\"\n\n%S", buffer1, e1.what(), temp_dir.c_str(), e2.what()); MessageBoxW(GetForegroundWindow(), buffer2, L"Northstar Wsock32 Proxy Error", 0); return false; } } swprintf_s(buffer1, L"%s", temp_dir.c_str()); } } hL = LoadLibraryExW(buffer1, 0, LOAD_WITH_ALTERED_SEARCH_PATH); if (!hL) { LibraryLoadError(GetLastError(), L"wsock32.org.dll", buffer1); return false; } // load the functions to proxy // it's only some of them, because in case of wsock32 most of the functions can actually be natively redirected // (see wsock32.def and https://source.winehq.org/WineAPI/wsock32.html) p[1] = GetProcAddress(hL, "EnumProtocolsA"); p[2] = GetProcAddress(hL, "EnumProtocolsW"); p[4] = GetProcAddress(hL, "GetAddressByNameA"); p[5] = GetProcAddress(hL, "GetAddressByNameW"); p[17] = GetProcAddress(hL, "WEP"); p[30] = GetProcAddress(hL, "WSARecvEx"); p[36] = GetProcAddress(hL, "__WSAFDIsSet"); p[45] = GetProcAddress(hL, "getnetbyname"); p[52] = GetProcAddress(hL, "getsockopt"); p[56] = GetProcAddress(hL, "inet_network"); p[67] = GetProcAddress(hL, "s_perror"); p[72] = GetProcAddress(hL, "setsockopt"); } if (reason == DLL_PROCESS_DETACH) { FreeLibrary(hL); return true; } return true; } extern "C" { FARPROC PA = NULL; int RunASM(); void PROXY_EnumProtocolsA() { PA = p[1]; RunASM(); } void PROXY_EnumProtocolsW() { PA = p[2]; RunASM(); } void PROXY_GetAddressByNameA() { PA = p[4]; RunASM(); } void PROXY_GetAddressByNameW() { PA = p[5]; RunASM(); } void PROXY_WEP() { PA = p[17]; RunASM(); } void PROXY_WSARecvEx() { PA = p[30]; RunASM(); } void PROXY___WSAFDIsSet() { PA = p[36]; RunASM(); } void PROXY_getnetbyname() { PA = p[45]; RunASM(); } void PROXY_getsockopt() { PA = p[52]; RunASM(); } void PROXY_inet_network() { PA = p[56]; RunASM(); } void PROXY_s_perror() { PA = p[67]; RunASM(); } void PROXY_setsockopt() { PA = p[72]; RunASM(); } }