#pragma once #include "NetAdr2.h" #include "socketcreator.h" #include "sv_rcon.pb.h" #include "cl_rcon.pb.h" #include "igameserverdata.h" constexpr char s_pszNoAuthMessage[] = "This server is password protected for console access. Must send 'PASS ' command.\n\r"; constexpr char s_pszWrongPwMessage[] = "Password incorrect.\n\r"; constexpr char s_pszBannedMessage[] = "Go away.\n\r"; constexpr char s_pszAuthMessage[] = "RCON authentication succesfull.\n\r"; class CRConServer { public: void Init(void); void Shutdown(void); void Think(void); void RunFrame(void); void Send(const std::string& svMessage) const; void Recv(void); std::string Serialize(const std::string& svRspBuf, const std::string& svRspVal, sv_rcon::response_t response_t) const; cl_rcon::request Deserialize(const std::string& svBuf) const; void Authenticate(const cl_rcon::request& cl_request, CConnectedNetConsoleData* pData); bool Comparator(std::string svPassword) const; void ProcessBuffer(const char* pszIn, int nRecvLen, CConnectedNetConsoleData* pData); void ProcessMessage(const cl_rcon::request& cl_request); void Execute(const cl_rcon::request& cl_request) const; bool CheckForBan(CConnectedNetConsoleData* pData); void CloseConnection(void); void CloseNonAuthConnection(void); private: bool m_bInitialized = false; int m_nConnIndex = 0; CNetAdr2* m_pAdr2 = new CNetAdr2(); CSocketCreator* m_pSocket = new CSocketCreator(); std::vector m_vBannedAddress; std::string m_svPasswordHash; }; extern CRConServer* g_pRConServer;