#pragma once #include <string> #include "gameutils.h" // literally just copied from ttf2sdk definition typedef void*(*CreateInterfaceFn)(const char* pName, int* pReturnCode); template<typename T> class SourceInterface { private: T* m_interface; public: SourceInterface(const std::string& moduleName, const std::string& interfaceName) { HMODULE handle = GetModuleHandleA(moduleName.c_str()); CreateInterfaceFn createInterface = (CreateInterfaceFn)GetProcAddress(handle, "CreateInterface"); m_interface = (T*)createInterface(interfaceName.c_str(), NULL); if (m_interface == nullptr) Error("Failed to call CreateInterface for %s in %s", interfaceName, moduleName); } T* operator->() const { return m_interface; } operator T* () const { return m_interface; } }; // functions for interface creation callbacks void InitialiseInterfaceCreationHooks();