#include "pch.h" #include "sourceinterface.h" #include "sourceconsole.h" // really wanted to do a modular callback system here but honestly couldn't be bothered so hardcoding stuff for now: todo later CreateInterfaceFn ClientCreateInterfaceOriginal; void* ClientCreateInterfaceHook(const char* pName, int* pReturnCode) { void* ret = ClientCreateInterfaceOriginal(pName, pReturnCode); spdlog::info("CreateInterface CLIENT {}", pName); if (!strcmp(pName, "GameClientExports001")) InitialiseConsoleOnInterfaceCreation(); return ret; } CreateInterfaceFn ServerCreateInterfaceOriginal; void* ServerCreateInterfaceHook(const char* pName, int* pReturnCode) { void* ret = ServerCreateInterfaceOriginal(pName, pReturnCode); spdlog::info("CreateInterface SERVER {}", pName); return ret; } CreateInterfaceFn EngineCreateInterfaceOriginal; void* EngineCreateInterfaceHook(const char* pName, int* pReturnCode) { void* ret = EngineCreateInterfaceOriginal(pName, pReturnCode); spdlog::info("CreateInterface ENGINE {}", pName); return ret; } ON_DLL_LOAD("client.dll", ClientInterface, [](HMODULE baseAddress) { HookEnabler hook; ENABLER_CREATEHOOK( hook, GetProcAddress(baseAddress, "CreateInterface"), &ClientCreateInterfaceHook, reinterpret_cast(&ClientCreateInterfaceOriginal)); }) ON_DLL_LOAD("server.dll", ServerInterface, [](HMODULE baseAddress) { HookEnabler hook; ENABLER_CREATEHOOK( hook, GetProcAddress(baseAddress, "CreateInterface"), &ServerCreateInterfaceHook, reinterpret_cast(&ServerCreateInterfaceOriginal)); }) ON_DLL_LOAD("engine.dll", EngineInterface, [](HMODULE baseAddress) { HookEnabler hook; ENABLER_CREATEHOOK( hook, GetProcAddress(baseAddress, "CreateInterface"), &EngineCreateInterfaceHook, reinterpret_cast(&EngineCreateInterfaceOriginal)); })