#include "pch.h" #include "sourceinterface.h" #include "hooks.h" #include "hookutils.h" #include "sourceconsole.h" #include "context.h" #include "convar.h" #include <iostream> // really wanted to do a modular callback system here but honestly couldn't be bothered so hardcoding stuff for now: todo later CreateInterfaceFn clientCreateInterfaceOriginal; void* ClientCreateInterfaceHook(const char* pName, int* pReturnCode) { void* ret = clientCreateInterfaceOriginal(pName, pReturnCode); spdlog::info("CreateInterface CLIENT {}", pName); if (!strcmp(pName, "GameClientExports001")) InitialiseConsoleOnInterfaceCreation(); return ret; } CreateInterfaceFn serverCreateInterfaceOriginal; void* ServerCreateInterfaceHook(const char* pName, int* pReturnCode) { void* ret = serverCreateInterfaceOriginal(pName, pReturnCode); std::cout << "CreateInterface SERVER " << pName << std::endl; return ret; } CreateInterfaceFn engineCreateInterfaceOriginal; void* EngineCreateInterfaceHook(const char* pName, int* pReturnCode) { void* ret = engineCreateInterfaceOriginal(pName, pReturnCode); std::cout << "CreateInterface ENGINE " << pName << std::endl; return ret; } void HookClientCreateInterface(HMODULE baseAddress) { HookEnabler hook; ENABLER_CREATEHOOK(hook, GetProcAddress(baseAddress, "CreateInterface"), &ClientCreateInterfaceHook, reinterpret_cast<LPVOID*>(&clientCreateInterfaceOriginal)); } void HookServerCreateInterface(HMODULE baseAddress) { HookEnabler hook; ENABLER_CREATEHOOK(hook, GetProcAddress(baseAddress, "CreateInterface"), &ServerCreateInterfaceHook, reinterpret_cast<LPVOID*>(&serverCreateInterfaceOriginal)); } void HookEngineCreateInterface(HMODULE baseAddress) { HookEnabler hook; ENABLER_CREATEHOOK(hook, GetProcAddress(baseAddress, "CreateInterface"), &EngineCreateInterfaceHook, reinterpret_cast<LPVOID*>(&engineCreateInterfaceOriginal)); } void InitialiseInterfaceCreationHooks() { AddDllLoadCallback("client.dll", HookClientCreateInterface); // not used atm //AddDllLoadCallback("server.dll", HookServerCreateInterface); //AddDllLoadCallback("engine.dll", HookEngineCreateInterface); }