#pragma once #include "convar.h" #include "httplib.h" #include #include struct AuthData { char uid[33]; // pdata char* pdata; size_t pdataSize; }; struct AdditionalPlayerData { bool usingLocalPdata; size_t pdataSize; bool needPersistenceWriteOnLeave = true; double lastClientCommandQuotaStart = 0; int numClientCommandsInQuota = 0; }; class ServerAuthenticationManager { private: httplib::Server m_playerAuthServer; public: std::mutex m_authDataMutex; std::unordered_map m_authData; std::unordered_map m_additionalPlayerData; bool m_runningPlayerAuthThread = false; public: void StartPlayerAuthServer(); void StopPlayerAuthServer(); bool AuthenticatePlayer(void* player, int64_t uid, char* authToken); bool RemovePlayerAuthData(void* player); void WritePersistentData(void* player); }; void InitialiseServerAuthentication(HMODULE baseAddress); extern ServerAuthenticationManager* g_ServerAuthenticationManager; extern ConVar* Cvar_ns_player_auth_port;