#include "pch.h" #include "modmanager.h" #include "scriptsrson.h" #include "filesystem.h" #include "squirrel.h" #include #include void ModManager::BuildScriptsRson() { spdlog::info("Building custom scripts.rson"); fs::remove(MOD_SCRIPTS_RSON_PATH); // not really important since it doesn't affect actual functionality at all, but the rson we output is really weird // has a shitload of newlines added, even in places where we don't modify it at all std::string scriptsRson = ReadVPKOriginalFile("scripts/vscripts/scripts.rson"); scriptsRson += "\n\n// START MODDED SCRIPT CONTENT\n\n"; // newline before we start custom stuff for (Mod* mod : m_loadedMods) { for (ModScript* script : mod->Scripts) { /* should create something with this format for each script When: "CONTEXT" Scripts: [ _coolscript.gnut ]*/ scriptsRson += "When: \""; scriptsRson += script->RsonRunOn; scriptsRson += "\"\n"; scriptsRson += "Scripts:\n[\n\t"; scriptsRson += script->Path; scriptsRson += "\n]\n\n"; } } fs::create_directories(MOD_SCRIPTS_RSON_PATH.parent_path()); std::ofstream writeStream(MOD_SCRIPTS_RSON_PATH); writeStream << scriptsRson; writeStream.close(); ModOverrideFile* overrideFile = new ModOverrideFile; overrideFile->owningMod = nullptr; overrideFile->path = "scripts/vscripts/scripts.rson"; m_modFiles.push_back(overrideFile); // todo: for preventing dupe scripts in scripts.rson, we could actually parse when conditions with the squirrel vm, just need a way to get a result out of squirrelmanager.ExecuteCode // this would probably be the best way to do this, imo }