#include "pch.h" #include "modmanager.h" #include "scriptsrson.h" #include "filesystem.h" #include "squirrel.h" #include <fstream> void ModManager::BuildScriptsRson() { spdlog::info("Building custom scripts.rson"); fs::remove(MOD_SCRIPTS_RSON_PATH); // not really important since it doesn't affect actual functionality at all, but the rson we output is really weird // has a shitload of newlines added, even in places where we don't modify it at all std::string scriptsRson = ReadVPKOriginalFile(VPK_SCRIPTS_RSON_PATH); scriptsRson += "\n\n// START MODDED SCRIPT CONTENT\n\n"; // newline before we start custom stuff for (Mod* mod : m_loadedMods) { // this isn't needed at all, just nice to have imo scriptsRson += "// MOD: "; scriptsRson += mod->Name; scriptsRson += ":\n\n"; for (ModScript* script : mod->Scripts) { /* should create something with this format for each script When: "CONTEXT" Scripts: [ _coolscript.gnut ]*/ scriptsRson += "When: \""; scriptsRson += script->RsonRunOn; scriptsRson += "\"\n"; scriptsRson += "Scripts:\n[\n\t"; scriptsRson += script->Path; scriptsRson += "\n]\n\n"; } } fs::create_directories(MOD_SCRIPTS_RSON_PATH.parent_path()); std::ofstream writeStream(MOD_SCRIPTS_RSON_PATH); writeStream << scriptsRson; writeStream.close(); ModOverrideFile* overrideFile = new ModOverrideFile; overrideFile->owningMod = nullptr; overrideFile->path = VPK_SCRIPTS_RSON_PATH; if (m_modFiles.find(VPK_SCRIPTS_RSON_PATH) == m_modFiles.end()) m_modFiles.insert(std::make_pair(VPK_SCRIPTS_RSON_PATH, overrideFile)); else m_modFiles[VPK_SCRIPTS_RSON_PATH] = overrideFile; // todo: for preventing dupe scripts in scripts.rson, we could actually parse when conditions with the squirrel vm, just need a way to get a result out of squirrelmanager.ExecuteCode // this would probably be the best way to do this, imo }