#include "pch.h" #include "r2client.h" using namespace R2; // use the R2 namespace for game funcs namespace R2 { char* g_LocalPlayerUserID; char* g_LocalPlayerOriginToken; GetBaseLocalClientType GetBaseLocalClient; } // namespace R2 ON_DLL_LOAD("engine.dll", R2EngineClient, [](HMODULE baseAddress) { g_LocalPlayerUserID = (char*)baseAddress + 0x13F8E688; g_LocalPlayerOriginToken = (char*)baseAddress + 0x13979C80; GetBaseLocalClient = (GetBaseLocalClientType)((char*)baseAddress + 0x78200); })