#include "pch.h" #include "modmanager.h" #include "convar.h" #include "concommand.h" #include "audio.h" #include "masterserver.h" #include "filesystem.h" #include "rpakfilesystem.h" #include "configurables.h" #include "rapidjson/error/en.h" #include "rapidjson/document.h" #include "rapidjson/ostreamwrapper.h" #include "rapidjson/writer.h" #include #include #include #include #include ModManager* g_pModManager; Mod::Mod(fs::path modDir, char* jsonBuf) { wasReadSuccessfully = false; ModDirectory = modDir; rapidjson_document modJson; modJson.Parse(jsonBuf); // fail if parse error if (modJson.HasParseError()) { spdlog::error( "Failed reading mod file {}: encountered parse error \"{}\" at offset {}", (modDir / "mod.json").string(), GetParseError_En(modJson.GetParseError()), modJson.GetErrorOffset()); return; } // fail if it's not a json obj (could be an array, string, etc) if (!modJson.IsObject()) { spdlog::error("Failed reading mod file {}: file is not a JSON object", (modDir / "mod.json").string()); return; } // basic mod info // name is required if (!modJson.HasMember("Name")) { spdlog::error("Failed reading mod file {}: missing required member \"Name\"", (modDir / "mod.json").string()); return; } Name = modJson["Name"].GetString(); if (modJson.HasMember("Description")) Description = modJson["Description"].GetString(); else Description = ""; if (modJson.HasMember("Version")) Version = modJson["Version"].GetString(); else { Version = "0.0.0"; spdlog::warn("Mod file {} is missing a version, consider adding a version", (modDir / "mod.json").string()); } if (modJson.HasMember("DownloadLink")) DownloadLink = modJson["DownloadLink"].GetString(); else DownloadLink = ""; if (modJson.HasMember("RequiredOnClient")) RequiredOnClient = modJson["RequiredOnClient"].GetBool(); else RequiredOnClient = false; if (modJson.HasMember("LoadPriority")) LoadPriority = modJson["LoadPriority"].GetInt(); else { spdlog::info("Mod file {} is missing a LoadPriority, consider adding one", (modDir / "mod.json").string()); LoadPriority = 0; } // mod convars if (modJson.HasMember("ConVars") && modJson["ConVars"].IsArray()) { for (auto& convarObj : modJson["ConVars"].GetArray()) { if (!convarObj.IsObject() || !convarObj.HasMember("Name") || !convarObj.HasMember("DefaultValue")) continue; // have to allocate this manually, otherwise convar registration will break // unfortunately this causes us to leak memory on reload, unsure of a way around this rn ModConVar* convar = new ModConVar; convar->Name = convarObj["Name"].GetString(); convar->DefaultValue = convarObj["DefaultValue"].GetString(); if (convarObj.HasMember("HelpString")) convar->HelpString = convarObj["HelpString"].GetString(); else convar->HelpString = ""; convar->Flags = FCVAR_NONE; if (convarObj.HasMember("Flags")) { // read raw integer flags if (convarObj["Flags"].IsInt()) convar->Flags = convarObj["Flags"].GetInt(); else if (convarObj["Flags"].IsString()) { // parse cvar flags from string // example string: ARCHIVE_PLAYERPROFILE | GAMEDLL std::string sFlags = convarObj["Flags"].GetString(); sFlags += '|'; // add additional | so we register the last flag std::string sCurrentFlag; for (int i = 0; i < sFlags.length(); i++) { if (isspace(sFlags[i])) continue; // if we encounter a |, add current string as a flag if (sFlags[i] == '|') { bool bHasFlags = false; int iCurrentFlags; for (auto& flagPair : g_PrintCommandFlags) { if (!sCurrentFlag.compare(flagPair.second)) { iCurrentFlags = flagPair.first; bHasFlags = true; break; } } if (bHasFlags) convar->Flags |= iCurrentFlags; else spdlog::warn("Mod ConVar {} has unknown flag {}", convar->Name, sCurrentFlag); sCurrentFlag = ""; } else sCurrentFlag += sFlags[i]; } } } ConVars.push_back(convar); } } // mod scripts if (modJson.HasMember("Scripts") && modJson["Scripts"].IsArray()) { for (auto& scriptObj : modJson["Scripts"].GetArray()) { if (!scriptObj.IsObject() || !scriptObj.HasMember("Path") || !scriptObj.HasMember("RunOn")) continue; ModScript script; script.Path = scriptObj["Path"].GetString(); script.RsonRunOn = scriptObj["RunOn"].GetString(); if (scriptObj.HasMember("ServerCallback") && scriptObj["ServerCallback"].IsObject()) { ModScriptCallback callback; callback.Context = ScriptContext::SERVER; if (scriptObj["ServerCallback"].HasMember("Before") && scriptObj["ServerCallback"]["Before"].IsString()) callback.BeforeCallback = scriptObj["ServerCallback"]["Before"].GetString(); if (scriptObj["ServerCallback"].HasMember("After") && scriptObj["ServerCallback"]["After"].IsString()) callback.AfterCallback = scriptObj["ServerCallback"]["After"].GetString(); script.Callbacks.push_back(callback); } if (scriptObj.HasMember("ClientCallback") && scriptObj["ClientCallback"].IsObject()) { ModScriptCallback callback; callback.Context = ScriptContext::CLIENT; if (scriptObj["ClientCallback"].HasMember("Before") && scriptObj["ClientCallback"]["Before"].IsString()) callback.BeforeCallback = scriptObj["ClientCallback"]["Before"].GetString(); if (scriptObj["ClientCallback"].HasMember("After") && scriptObj["ClientCallback"]["After"].IsString()) callback.AfterCallback = scriptObj["ClientCallback"]["After"].GetString(); script.Callbacks.push_back(callback); } if (scriptObj.HasMember("UICallback") && scriptObj["UICallback"].IsObject()) { ModScriptCallback callback; callback.Context = ScriptContext::UI; if (scriptObj["UICallback"].HasMember("Before") && scriptObj["UICallback"]["Before"].IsString()) callback.BeforeCallback = scriptObj["UICallback"]["Before"].GetString(); if (scriptObj["UICallback"].HasMember("After") && scriptObj["UICallback"]["After"].IsString()) callback.AfterCallback = scriptObj["UICallback"]["After"].GetString(); script.Callbacks.push_back(callback); } Scripts.push_back(script); } } if (modJson.HasMember("Localisation") && modJson["Localisation"].IsArray()) { for (auto& localisationStr : modJson["Localisation"].GetArray()) { if (!localisationStr.IsString()) continue; LocalisationFiles.push_back(localisationStr.GetString()); } } wasReadSuccessfully = true; } ModManager::ModManager() { // precaculated string hashes // note: use backslashes for these, since we use lexically_normal for file paths which uses them m_hScriptsRsonHash = STR_HASH("scripts\\vscripts\\scripts.rson"); m_hPdefHash = STR_HASH( "cfg\\server\\persistent_player_data_version_231.pdef" // this can have multiple versions, but we use 231 so that's what we hash ); LoadMods(); } void ModManager::LoadMods() { if (m_hasLoadedMods) UnloadMods(); std::vector modDirs; // ensure dirs exist fs::remove_all(GetCompiledAssetsPath()); fs::create_directories(GetModFolderPath()); // read enabled mods cfg std::ifstream enabledModsStream(GetNorthstarPrefix() + "/enabledmods.json"); std::stringstream enabledModsStringStream; if (!enabledModsStream.fail()) { while (enabledModsStream.peek() != EOF) enabledModsStringStream << (char)enabledModsStream.get(); enabledModsStream.close(); m_enabledModsCfg.Parse( enabledModsStringStream.str().c_str()); m_hasEnabledModsCfg = m_enabledModsCfg.IsObject(); } // get mod directories for (fs::directory_entry dir : fs::directory_iterator(GetModFolderPath())) if (fs::exists(dir.path() / "mod.json")) modDirs.push_back(dir.path()); for (fs::path modDir : modDirs) { // read mod json file std::ifstream jsonStream(modDir / "mod.json"); std::stringstream jsonStringStream; // fail if no mod json if (jsonStream.fail()) { spdlog::warn("Mod {} has a directory but no mod.json", modDir.string()); continue; } while (jsonStream.peek() != EOF) jsonStringStream << (char)jsonStream.get(); jsonStream.close(); Mod mod(modDir, (char*)jsonStringStream.str().c_str()); if (m_hasEnabledModsCfg && m_enabledModsCfg.HasMember(mod.Name.c_str())) mod.Enabled = m_enabledModsCfg[mod.Name.c_str()].IsTrue(); else mod.Enabled = true; if (mod.wasReadSuccessfully) { spdlog::info("Loaded mod {} successfully", mod.Name); if (mod.Enabled) spdlog::info("Mod {} is enabled", mod.Name); else spdlog::info("Mod {} is disabled", mod.Name); m_loadedMods.push_back(mod); } else spdlog::warn("Skipping loading mod file {}", (modDir / "mod.json").string()); } // sort by load prio, lowest-highest std::sort(m_loadedMods.begin(), m_loadedMods.end(), [](Mod& a, Mod& b) { return a.LoadPriority < b.LoadPriority; }); for (Mod& mod : m_loadedMods) { if (!mod.Enabled) continue; // register convars // for reloads, this is sorta barebones, when we have a good findconvar method, we could probably reset flags and stuff on // preexisting convars note: we don't delete convars if they already exist because they're used for script stuff, unfortunately this // causes us to leak memory on reload, but not much, potentially find a way to not do this at some point for (ModConVar* convar : mod.ConVars) if (!R2::g_pCVar->FindVar(convar->Name.c_str())) // make sure convar isn't registered yet, unsure if necessary but idk what // behaviour is for defining same convar multiple times new ConVar(convar->Name.c_str(), convar->DefaultValue.c_str(), convar->Flags, convar->HelpString.c_str()); // read vpk paths if (fs::exists(mod.ModDirectory / "vpk")) { // read vpk cfg std::ifstream vpkJsonStream(mod.ModDirectory / "vpk/vpk.json"); std::stringstream vpkJsonStringStream; bool bUseVPKJson = false; rapidjson::Document dVpkJson; if (!vpkJsonStream.fail()) { while (vpkJsonStream.peek() != EOF) vpkJsonStringStream << (char)vpkJsonStream.get(); vpkJsonStream.close(); dVpkJson.Parse( vpkJsonStringStream.str().c_str()); bUseVPKJson = !dVpkJson.HasParseError() && dVpkJson.IsObject(); } for (fs::directory_entry file : fs::directory_iterator(mod.ModDirectory / "vpk")) { // a bunch of checks to make sure we're only adding dir vpks and their paths are good // note: the game will literally only load vpks with the english prefix if (fs::is_regular_file(file) && file.path().extension() == ".vpk" && file.path().string().find("english") != std::string::npos && file.path().string().find(".bsp.pak000_dir") != std::string::npos) { std::string formattedPath = file.path().filename().string(); // this really fucking sucks but it'll work std::string vpkName = (file.path().parent_path() / formattedPath.substr(strlen("english"), formattedPath.find(".bsp") - 3)).string(); ModVPKEntry& modVpk = mod.Vpks.emplace_back(); modVpk.m_bAutoLoad = !bUseVPKJson || (dVpkJson.HasMember("Preload") && dVpkJson["Preload"].IsObject() && dVpkJson["Preload"].HasMember(vpkName) && dVpkJson["Preload"][vpkName].IsTrue()); modVpk.m_sVpkPath = vpkName; if (m_hasLoadedMods && modVpk.m_bAutoLoad) (*R2::g_pFilesystem)->m_vtable->MountVPK(*R2::g_pFilesystem, vpkName.c_str()); } } } // read rpak paths if (fs::exists(mod.ModDirectory / "paks")) { // read rpak cfg std::ifstream rpakJsonStream(mod.ModDirectory / "paks/rpak.json"); std::stringstream rpakJsonStringStream; bool bUseRpakJson = false; rapidjson::Document dRpakJson; if (!rpakJsonStream.fail()) { while (rpakJsonStream.peek() != EOF) rpakJsonStringStream << (char)rpakJsonStream.get(); rpakJsonStream.close(); dRpakJson.Parse( rpakJsonStringStream.str().c_str()); bUseRpakJson = !dRpakJson.HasParseError() && dRpakJson.IsObject(); } // read pak aliases if (bUseRpakJson && dRpakJson.HasMember("Aliases") && dRpakJson["Aliases"].IsObject()) { for (rapidjson::Value::ConstMemberIterator iterator = dRpakJson["Aliases"].MemberBegin(); iterator != dRpakJson["Aliases"].MemberEnd(); iterator++) { if (!iterator->name.IsString() || !iterator->value.IsString()) continue; mod.RpakAliases.insert(std::make_pair(iterator->name.GetString(), iterator->value.GetString())); } } for (fs::directory_entry file : fs::directory_iterator(mod.ModDirectory / "paks")) { // ensure we're only loading rpaks if (fs::is_regular_file(file) && file.path().extension() == ".rpak") { std::string pakName(file.path().filename().string()); ModRpakEntry& modPak = mod.Rpaks.emplace_back(); modPak.m_bAutoLoad = !bUseRpakJson || (dRpakJson.HasMember("Preload") && dRpakJson["Preload"].IsObject() && dRpakJson["Preload"].HasMember(pakName) && dRpakJson["Preload"][pakName].IsTrue()); modPak.m_sPakName = pakName; // not using atm because we need to resolve path to rpak // if (m_hasLoadedMods && modPak.m_bAutoLoad) // g_pPakLoadManager->LoadPakAsync(pakName.c_str()); } } } // read keyvalues paths if (fs::exists(mod.ModDirectory / "keyvalues")) { for (fs::directory_entry file : fs::recursive_directory_iterator(mod.ModDirectory / "keyvalues")) { if (fs::is_regular_file(file)) { std::string kvStr = g_pModManager->NormaliseModFilePath(file.path().lexically_relative(mod.ModDirectory / "keyvalues")); mod.KeyValues.emplace(STR_HASH(kvStr), kvStr); } } } // read pdiff if (fs::exists(mod.ModDirectory / "mod.pdiff")) { std::ifstream pdiffStream(mod.ModDirectory / "mod.pdiff"); if (!pdiffStream.fail()) { std::stringstream pdiffStringStream; while (pdiffStream.peek() != EOF) pdiffStringStream << (char)pdiffStream.get(); pdiffStream.close(); mod.Pdiff = pdiffStringStream.str(); } } // read bink video paths if (fs::exists(mod.ModDirectory / "media")) { for (fs::directory_entry file : fs::recursive_directory_iterator(mod.ModDirectory / "media")) if (fs::is_regular_file(file) && file.path().extension() == ".bik") mod.BinkVideos.push_back(file.path().filename().string()); } // try to load audio if (fs::exists(mod.ModDirectory / "audio")) { for (fs::directory_entry file : fs::directory_iterator(mod.ModDirectory / "audio")) { if (fs::is_regular_file(file) && file.path().extension().string() == ".json") { if (!g_CustomAudioManager.TryLoadAudioOverride(file.path())) { spdlog::warn("Mod {} has an invalid audio def {}", mod.Name, file.path().filename().string()); continue; } } } } } // in a seperate loop because we register mod files in reverse order, since mods loaded later should have their files prioritised for (int64_t i = m_loadedMods.size() - 1; i > -1; i--) { if (!m_loadedMods[i].Enabled) continue; if (fs::exists(m_loadedMods[i].ModDirectory / MOD_OVERRIDE_DIR)) { for (fs::directory_entry file : fs::recursive_directory_iterator(m_loadedMods[i].ModDirectory / MOD_OVERRIDE_DIR)) { std::string path = g_pModManager->NormaliseModFilePath(file.path().lexically_relative(m_loadedMods[i].ModDirectory / MOD_OVERRIDE_DIR)); if (file.is_regular_file() && m_modFiles.find(path) == m_modFiles.end()) { ModOverrideFile modFile; modFile.owningMod = &m_loadedMods[i]; modFile.path = path; m_modFiles.insert(std::make_pair(path, modFile)); } } } } // build modinfo obj for masterserver rapidjson_document modinfoDoc; modinfoDoc.SetObject(); modinfoDoc.AddMember("Mods", rapidjson_document::GenericValue(rapidjson::kArrayType), modinfoDoc.GetAllocator()); int currentModIndex = 0; for (Mod& mod : m_loadedMods) { if (!mod.Enabled || (!mod.RequiredOnClient && !mod.Pdiff.size())) continue; modinfoDoc["Mods"].PushBack(rapidjson_document::GenericValue(rapidjson::kObjectType), modinfoDoc.GetAllocator()); modinfoDoc["Mods"][currentModIndex].AddMember("Name", rapidjson::StringRef(&mod.Name[0]), modinfoDoc.GetAllocator()); modinfoDoc["Mods"][currentModIndex].AddMember("Version", rapidjson::StringRef(&mod.Version[0]), modinfoDoc.GetAllocator()); modinfoDoc["Mods"][currentModIndex].AddMember("RequiredOnClient", mod.RequiredOnClient, modinfoDoc.GetAllocator()); modinfoDoc["Mods"][currentModIndex].AddMember("Pdiff", rapidjson::StringRef(&mod.Pdiff[0]), modinfoDoc.GetAllocator()); currentModIndex++; } rapidjson::StringBuffer buffer; buffer.Clear(); rapidjson::Writer writer(buffer); modinfoDoc.Accept(writer); g_MasterServerManager->m_sOwnModInfoJson = std::string(buffer.GetString()); m_hasLoadedMods = true; } void ModManager::UnloadMods() { // clean up stuff from mods before we unload m_modFiles.clear(); fs::remove_all(GetCompiledAssetsPath()); g_CustomAudioManager.ClearAudioOverrides(); if (!m_hasEnabledModsCfg) m_enabledModsCfg.SetObject(); for (Mod& mod : m_loadedMods) { // remove all built kvs for (std::pair kvPaths : mod.KeyValues) fs::remove(GetCompiledAssetsPath() / fs::path(kvPaths.second).lexically_relative(mod.ModDirectory)); mod.KeyValues.clear(); // write to m_enabledModsCfg // should we be doing this here or should scripts be doing this manually? // main issue with doing this here is when we reload mods for connecting to a server, we write enabled mods, which isn't necessarily // what we wanna do if (!m_enabledModsCfg.HasMember(mod.Name.c_str())) m_enabledModsCfg.AddMember( rapidjson_document::StringRefType(mod.Name.c_str()), rapidjson_document::GenericValue(false), m_enabledModsCfg.GetAllocator()); m_enabledModsCfg[mod.Name.c_str()].SetBool(mod.Enabled); } std::ofstream writeStream(GetNorthstarPrefix() + "/enabledmods.json"); rapidjson::OStreamWrapper writeStreamWrapper(writeStream); rapidjson::Writer writer(writeStreamWrapper); m_enabledModsCfg.Accept(writer); // do we need to dealloc individual entries in m_loadedMods? idk, rework m_loadedMods.clear(); } std::string ModManager::NormaliseModFilePath(const fs::path path) { std::string str = path.lexically_normal().string(); // force to lowercase for (char& c : str) if (c <= 'Z' && c >= 'A') c = c - ('Z' - 'z'); return str; } void ModManager::CompileAssetsForFile(const char* filename) { size_t fileHash = STR_HASH(NormaliseModFilePath(fs::path(filename))); if (fileHash == m_hScriptsRsonHash) BuildScriptsRson(); else if (fileHash == m_hPdefHash) BuildPdef(); else { // check if we should build keyvalues, depending on whether any of our mods have patch kvs for this file for (Mod& mod : m_loadedMods) { if (!mod.Enabled) continue; if (mod.KeyValues.find(fileHash) != mod.KeyValues.end()) { TryBuildKeyValues(filename); return; } } } } void ConCommand_reload_mods(const CCommand& args) { g_pModManager->LoadMods(); } fs::path GetModFolderPath() { return fs::path(GetNorthstarPrefix() + MOD_FOLDER_SUFFIX); } fs::path GetCompiledAssetsPath() { return fs::path(GetNorthstarPrefix() + COMPILED_ASSETS_SUFFIX); } ON_DLL_LOAD_RELIESON("engine.dll", ModManager, ConCommand, [](HMODULE baseAddress) { g_pModManager = new ModManager; RegisterConCommand("reload_mods", ConCommand_reload_mods, "reloads mods", FCVAR_NONE); })