#include "pch.h" #include "miscserverscript.h" #include "hooks.h" #include "squirrel.h" #include "masterserver.h" #include "serverauthentication.h" #include "gameutils.h" // annoying helper function because i can't figure out getting players or entities from sqvm rn // wish i didn't have to do it like this, but here we are void* GetPlayerByIndex(int playerIndex) { const int PLAYER_ARRAY_OFFSET = 0x12A53F90; const int PLAYER_SIZE = 0x2D728; void* playerArrayBase = (char*)GetModuleHandleA("engine.dll") + PLAYER_ARRAY_OFFSET; void* player = (char*)playerArrayBase + (playerIndex * PLAYER_SIZE); return player; } // void function NSEarlyWritePlayerIndexPersistenceForLeave( int playerIndex ) SQRESULT SQ_EarlyWritePlayerIndexPersistenceForLeave(void* sqvm) { int playerIndex = g_ServerSquirrelManager->sq_getinteger(sqvm, 1); void* player = GetPlayerByIndex(playerIndex); if (!g_ServerAuthenticationManager->m_additionalPlayerData.count(player)) { g_ServerSquirrelManager->sq_raiseerror(sqvm, fmt::format("Invalid playerindex {}", playerIndex).c_str()); return SQRESULT_ERROR; } g_ServerAuthenticationManager->m_additionalPlayerData[player].needPersistenceWriteOnLeave = false; g_ServerAuthenticationManager->WritePersistentData(player); return SQRESULT_NULL; } // bool function NSIsWritingPlayerPersistence() SQRESULT SQ_IsWritingPlayerPersistence(void* sqvm) { g_ServerSquirrelManager->sq_pushbool(sqvm, g_MasterServerManager->m_bSavingPersistentData); return SQRESULT_NOTNULL; } // bool function NSIsPlayerIndexLocalPlayer( int playerIndex ) SQRESULT SQ_IsPlayerIndexLocalPlayer(void* sqvm) { int playerIndex = g_ServerSquirrelManager->sq_getinteger(sqvm, 1); void* player = GetPlayerByIndex(playerIndex); if (!g_ServerAuthenticationManager->m_additionalPlayerData.count(player)) { g_ServerSquirrelManager->sq_raiseerror(sqvm, fmt::format("Invalid playerindex {}", playerIndex).c_str()); return SQRESULT_ERROR; } g_ServerSquirrelManager->sq_pushbool(sqvm, !strcmp(g_LocalPlayerUserID, (char*)player + 0xF500)); return SQRESULT_NOTNULL; } ON_DLL_LOAD_RELIESON("server.dll", MiscServerScriptCommands, ServerSquirrel, (HMODULE baseAddress) { g_ServerSquirrelManager->AddFuncRegistration( "void", "NSEarlyWritePlayerIndexPersistenceForLeave", "int playerIndex", "", SQ_EarlyWritePlayerIndexPersistenceForLeave); g_ServerSquirrelManager->AddFuncRegistration("bool", "NSIsWritingPlayerPersistence", "", "", SQ_IsWritingPlayerPersistence); g_ServerSquirrelManager->AddFuncRegistration("bool", "NSIsPlayerIndexLocalPlayer", "int playerIndex", "", SQ_IsPlayerIndexLocalPlayer); })