#include "pch.h" #include "NSMem.h" ON_DLL_LOAD("server.dll", MiscServerFixes, [](HMODULE baseAddress) { uintptr_t ba = (uintptr_t)baseAddress; // nop out call to VGUI shutdown since it crashes the game when quitting from the console NSMem::NOP(ba + 0x154A96, 5); // ret at the start of CServerGameClients::ClientCommandKeyValues as it has no benefit and is forwarded to client (i.e. security issue) // this prevents the attack vector of client=>server=>client, however server=>client also has clientside patches NSMem::BytePatch(ba + 0x153920, "C3"); })